Created by Jeff Anderson

I,Robot
I,Robot is without a doubt one of the most imaginative games to ever roll out of Atari's door. Designed by Dave Theurer, it followed along the same surrealistic lines as Tempest. Unfortunately, it turned out to be one of Atari's biggest bombs and it did not sell well. I,Robot was just too deep of a game to really catch the public's eye.. not to mention being quite hard to boot. It was years ahead of its time. Polygon graphics based arcade games were not commonplace, much less seen for another 5 years after I,Robot's release!



The following is taken directly from the I,Robot manual.

Game Overview
The player is an Interface Robot (#1984) in rebellion against Big Brother and his Evil Eyes in I,Robot. Players will enter another world where they must face off against Big Brother on different terrains, trying to shoot through a protective shield and advance to the pyramid where Big Brother's Evil Eye can actually be shot and destroyed. I,Robot provides players with exciting challenges as they attempt to lead a rebellion against the control of Big Brother.

Game Play
I,Robot begins with the Interface Robot facing off against the Evil Eye. The player has to collect all of the red squares on the playfield in order to destroy the sheild that protects the Evil Eye and enter the pyramid. The Robot can only jump to the red squares when the Evil Eye is not watching (i.e., yellow or green). If the Evil Eye is red, it will detect the Robot jumping and destroy him. At the acquisition of each red square, the protective shield is weakend. When the Robot has obtained all of the red squares, the shield is automatically destroyed and the Robot can get into the pyramid and destroy the Evil Eye.
After the destruction of the Evil Eye, the Robot travels through a space wave where the player muse either shoot and destroy or avoid the objects flying toward him. At the completion of each space wave, the Robot lands on another geometric terrain, where once again he must face another Evil Eye.
Every third terrain contains a red pyramid which the Robot must enter after destroying the Evil Eye. Once inside the pyramid, the Robot has one chance to collect as many of the jewels as he can before he is destroyed. If the Robot is destroyed while he is inside the pyranid, he is immediately thrust back into space. The player must get through three more terrains before he has another chance to get to the jewels inside of the pyramid.

Hints for Game Play


Interesting tidbits:
I,Robot was the first game that used:

I,Robot's hardware was spun-off from an unrelated project. Atari engineers had wanted to design a polygon driving game since the late 70's. There were numerous attempts using vector graphics technology, but they couldn't ever pull off hidden line removal. Prior to 1983 raster technology wasn't tried for this project because it required too much expensive memory. The new hardware, designed by Dave Sherman, still wasn't powerful enough to do what they wanted for the driving game and I,Robot took its place. The previous attempts of the driving game resulted in the hardware for Battlezone/Red Baron and Star Wars. Atari finally pulled it off in 1988 with Hard Drivin'.

An early name for the game was Ice Castles. Late in the development a storyline was thought up and I,Robot was born!





last updated February 18, 2004