Encyclopedia by frankk@sympatico.ca, 05/25/99. updated by Tom McClintock and Phil Morris, 26th August 2002.
Table of Contents
Getting Started: Introduction, Schematics, Links: Atari manufactured these Black & White Vector games during 1979-80, Asteroids and 1980/81, for Asteroids Deluxe. For further game background information see the KLOV (Killer List of Video Games) entries for Asteroids and Asteroids Deluxe. Also a good Atari Vector site is Game Archive Vector Page. Official Atari Documentation:
Un-official Asteroids
Documentation: Star Tech Journal
Monitor Information
Getting Started: Required Repair Equipment
Wire wrap and the tool
used to strip it. You can buy |
Look closely at this board:
Can you see the plated thru holes where there's no solder, or the solder
is "puckered"? Also note the solder around the component pins. Some of
these pins are puckered or completely open. All these need to be
re-soldered.
To correct this probem, look at the "via" (plated thru holes) and if the solder is puckered or missing (!), resolder these holes and add some new solder. To ensure complete reliability, stitch a piece of wire-wrap wire thru the holes and solder on both sides of the board. 2. Problem: P1/P2 Blink Flash. No Game Play. When the machine is turned on, the lighted player one/player two buttons blink/flash, and the game continually resets or basically looks like its doing nothing. The spot killer is lit. a. Fix: Check the power supply, the large capacitor sometimes comes loose, you'll have to remove it from the cabinet to check it from the bottom. b. Fix: When my board had that problem, it turned out to be loose caps on the board. Specifically, the largish ones on the right upper side. They mostly have to do with the sound FX circuits. But, if they come loose and make/break contact, they send surges that reset the board. The other suggestions I've seen are valid too. Those caps however, since they stick up off the board, may tend to get loose first, but you should probably check all solder joints. c. Fix: Resocket all EPROMs. 3. Problem: No video, P1 and P2 stay lit. No Game Play. Cause: Connector to logic board not making good contact with the edge fingers.
3a. Problem: No video, P1 and P2 stay lit, loud humming noise. Cause: The 5V supply from the Audio/Reg board was reading about 4.2V.
4. Problem: No video, P1 and P2 unlit. No Game Play. Cause: No 5V from the Audio/Regulator board.
5. Problem: Replacing RAM doesn't fix Self test. Initially, the board's self test reported the fifth RAM in the test (at location N4) to be bad, so I replaced it. Then it reported the fourth RAM bad (location R4), so I replaced that. Next, it reported the third RAM (M4) bad, so I replaced it; however, it still reported M4 bad, so I tried another 2114, with the same result. However, with a little toggling of switches and probing around, the RAM failures have inexplicably gone away, and the board now passes its self test.
6. Problem: The sounds are the same but the objects and the play is approx. 2x as fast.
7. Problem: The buttons do not work properly. Asteroids Deluxe recently started having a little intermittent trouble with the buttons. While rotating and thrusting, pressing fire will interrupt the rotation of the ship, resulting in no rotate or fire.I put in brand new switch contacts but once in a while it will still do it. Sometimes it is very often other times once in a great while. I double checked the wire harness and connectors and they seem to be fine. ( .03 ohms from the switch contacts to the main board and self test seems ok, all switches respond ) Has anyone ever run into this problem? Should I be looking at the inputs to the J10 and L10 data/sel/multiplexer, or the IC's ? Intermittent fault makes me think wiring, or switches, or main board connector, or wire traces on main board.
8. Problem: Game is dead (rev 05 board).
Sounds All sounds are there but the ship fire sound is a high pitched "tink" sound. The sound circuit looks pretty simple for it and I've changed most of the components there with no luck.
Suddenly several of the game's sound effects have vanished. Specifically, the ship shot, saucer shot, and saucer flying effects have degraded into various quiet clicks, pops, and buzzes, though they activate at the proper moments and for the proper duration's. From looking at the schematics it seems strange to me that these would all fail simultaneously, while leaving the thump, explosion, and new life sounds intact.
Missing do,do...do,do
sound (also referred to on the schematics as the 'Thump' sound). No audio. No Thrust sound. Saucer fire sound
is a brief buzz. 3. Problem: Lots of Loud Humming. Fix 1: OK you're saying. Bad 26,000 uF cap in power supply (chassis) which supplies +10.8 volts unregulated to the amps. Typical problem. Replaced it with a good 30,000 uF cap, hummmmmm.... Fix 2: Involves both replacing the power supply with a switcher and put a better amp in (what's in there, a wimpy LM386 or something, yes ?). Fix 3: After trouble-shooting
every possible avenue. ( power supply / audio board, speaker and
such ) The problem ended up being a bad cap on the logic board.
Now this was a while ago and I don't remember the size of the cap,
but there are four axial caps in the lower-right side of the board
( near the x and y size adj pots )....One of those caps was the
problem. RESETS 1. Problem: Resets Every Couple of Hours Screen Brightness Variation Asteroids resets itself every couple of hours. Also, the brightness of the screen varies constantly. It almost flickers brighter and dimmer. I've found that If I tap the pcb (in no particular place) the picture gets bright and steady instantly, but then proceeds to get dimmer and dimmer. Fix: It was related to the edge connector. Resoldered the tabs on the pcb where the edge connector mates with the pcb. This improved contact between the board and the connector, and the problem went away. Fix: In soldering, the pads can lift and be ruined. Why not clean the edge connector and if the pins in the connector are removable pull them/clean/reopen/replace or just plain replace pin and if they are not removable use a spring hook tool (dentist tool) to pry them back toward the center and spray them with a contact cleaner. BTW: This is the 2nd most common problem in Asteroids/Atari. Fix: Check the game board to see if you are getting the proper signals. The test points that are labeled "X out" and "Y out" are the places to check for vector generation. If the board isn't supplying from +10V to -10V on the X out or+7.5V to -7.5V on the Y out, the spot killer circuitry will light the LED on the monitor deflection board. If there are deflection voltages coming from the game board, then you will need a more detailed look into the monitor deflection board. It could be as simple as a blown fuse or transistor. Gregg Woodcock's XY FAQ is useful even though it is aimed at color XY monitors. 2. Problem: Random vectors drawn, game resets. Cause: Oxidation between ICs and sockets.
Video 1. Problem: Picture has a few non visible line shifts in it & grid has jagged lines. The person I bought it from tried a different board in it and the prob went away. Would this be a result of a vector generator IC? If I put the game in test mode the "chain link fence" looking grid has jagged lines in it where this screen should have nice 45 degree lines in it as to test for this type of prob.
2. Problem: Characters at the very top/bottom of the screen are distorted. Cause: Y-axis deflection transistors (Q608, Q609) on Electrohome deflection PCB degraded (?).
3. Problem: asteroids and ship, etc. look messed up. When I put the game into
test mode, the cross-hatch is not quite right.. it looks sort of
like this: notice that the points where the zig-zags are supposed to meet, they do not...there's an obvious "gap"...The box around the cross-hatch looks fine.. the 0's (zeros) inside the box are fine, too... it's just the cross hatch that's all screwed up - causing the asteroids and ship, etc. to look messed up, as well.. I know all the IC's in the AVG section are good... they're all socketed and the same parts work fine in another board set...
Despite the fact that the self test thinks nothing is wrong, the board's video output is very corrupted. It appears that the X-axis is being properly reproduced, but vertically the vectors are distorted and only seem to appear in five horizontal strips, each about 1 cm tall. This makes the self test crosshatch appear as several strips of saw-toothed lines. The game logic works fine, as a game can be played and heard normally, albeit with corrupted video.
Fix: Sounds to me like you have a bad D-A converter. But maybe you only have a few missing address lines to the D-A. The least significant 8 lines to the D-A come from a 74LS374 latch at location B10 (-01 thru -04 status board) or B11 (-05 or -06 board). It could also be the 74LS157 multiplexer chip at location B/C10 (-01 thru -04) or B/C11 (-05 & -06). 5. Problem: fold over on both left and right edges. Fix: Reduce the X output on the main pcb. Tiny pot, labeled X size. Flip the black slide switch into the test mode (located on top of the cash box, or on the right side of the inside wall of the cabinet) this will give you a cross hatch pattern inside a box. Adjust the box so it just touches the edges of the picture tube. The "BIP" adjustments ensure that the lines are correct diagonally... What the self test NORMALLY does is put up a bunch of cross hairs, which has significantly more white than a game being played. What you will see when you switch a board into test mode (with the broken Asteroids board) is a more intense white beam across the bottom of the screen. My Asteroids board has this EXACT problem, and it turned out to be two problems: A Bad TLO 82 on the output stage of the Y drive circuit and a bad DAC. That fixed the problem when I replaced these two parts. The DAC is also hard to measure because it is a current drive instead of a voltage drive DAC. 6. Problem: Ships & Saucers too large on Asteroids Deluxe: From Ben Cole: Fix: Replacing the M6 (74LS175N Quad D flip flop ) solved the problem. M6 receives the scaling signals from K6 memory data latch. Special thanks to Jess Askey, jess@magenta.com for helping me with that problem. 7. Problem: Brightness fades out: From (RGVAC posting): James Sweet Fix: Watch the filement in the CRT, if it's dimming when the picture fades, you probably have a bad connection, or possibly a failing tube, but the connection is more likely. <ED> Otherwise if filement stays on, maybe a problem with the PCB. 8. Problem: Fluctuating Picture and squeel: From (vector list): Fix(suggested not tested): Have you checked the HV diode between the transformer and the picture tube ? Use Freeze spray on it -- if it works, that's the problem. 9. Problem: Sometimes explosions are short, horizontal or vertical lines instead of the normal collection of dots: Fix: Caused by one (or more) faulty 74LS191N counters at in the '9' column – (rev 04 board or earlier) or 10 column on a rev 05 board or later. Note that more than one 74LS191N counters in the ‘9’ (or ‘10’ column depending on board revision) can be affected, so it might be necessary to swap out others and/or additional ones. Erroneous Horizontal lines are caused by the 74LS191’s at either C9 (C10), D9 (D10) or E9 (E10) while erroneous Vertical lines are caused by the LS191’s at either F9 (F10), H9 (H10) or J9 (J10). Note: the numbers in brackets represent the locations on revision 05 (and later) boards.. 10. Problem: Diagonal line emanating from one asteroid. Fix: Use a faster EPROM (300ns) for location N/P3. 11. Problem: Display only visible in a very narrow vertical band in centre of screen, some activity can just be seen in the band (revision 04 board). Fix: TL082 op amp at C12 had been removed, as well as the two capacitors at C98 and C119 (220 pf radial lead epoxy dipped 100V Mica capacitors). Replaced. 12. Problem: Onscreen objects and text consistently flick between normal size and about four times larger, also extra spurious lines and explosions. Fix: Replaced LS175N at M7 – pin 6 was stuck high, pin 7 was stuck low 13. Problem: Game played but nothing on the screen except for a general glow that varied as the game was played blind, X and Y outputs were erratic Fix: 7915CT voltage regulator at VR2 was bad – replaced 14. Problem: Corrupt graphics – in game mode all graphics were split down the middle (horizontally) and the two halves were then drawn besides each other. In test mode, only two vertical lines and a diagonal line were visible (revision 04 board) Diagnosis: Pin 11 of the 74LS32 at B9 was stuck High, but replacing this IC didn’t fix the problem. This is the LDSTROBE signal that connects to pin 11 of the 74LS191’s at C9 up to J9, which were all of course also High. Used a logic comparator and saw that this highlighted the 191 at C9 as being faulty Fix: Replaced 74LS191 at C9 15. Problem: Test mode runs, but graphics are very corrupt, nothing recognisable (Watchdog NOT resetting). In game mode, watchdog constantly resets, LEDs flickering rapidly, cannot play game Diagnosis: All tests done in test mode: LS42N at L6: pins 1 and 7 were pulsing (should be High) but replacing this IC didn’t help. Pin 13 on D9 was High (should be pulsing) and putting a logic comparator on this IC showed it was faulty. Replaced this and test mode was more recognisable, ie there was an outline, and the diamond test pattern was partly drawn, mostly in the lower left and upper right corners. Also, the ‘brightness’ grid was present but it was too wide. The DIP switch position indicators were also present, but were about four times too large. So checked out the Vector Timer circuitry (handles the Scaling for one thing) and found that pin 5 of the LS161 at D7 was High (should be pulsing). This is fed from pin 2 of the LS42N at E7 which was also High (should be pulsing). The logic comparator indicated that a number of the outputs of this IC were faulty, so it was replaced. Test mode was then perfect, BUT game mode was still bad – watchdog constantly resetting, spot killer on monitor flickering in time with the start button’s LEDs, BUT some frozen large asteroids could be seen on the screen, along with the PUSH START and copyright messages at the bottom overlaid along the entire bottom line with a many capital ‘C’s. The LEDs also flickered rapidly, game couldn’t be started. Disabling the watchdog just showed the left squares brackets scrolling right to left on the bottom line, but nothing else, plus the LEDs were NOT lit. Fix: Found
a reference on the Internet (I forget where) which referred to this
exact same problem. Fix was to replace the 74LS191 at K5 - did this
and it worked!
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