![]() Super Contra
One year after the
battle with the mysterious Red Falcon Organization, the
Earth seems to be free. However...
Super Contra also
features an 'intro' of sorts, with some truly outstanding
dialogue: Controls The controls are identical to Gryzor, except in the all-new overhead sections. Here, you can walk and fire in any direction, and your jump button is used to launch a powerful explosive shell. There is much less platforming in Super Contra than in Gryzor, and in my opinion this is to the game's detriment. Weapons In Super Contra you must shoot down the floaty-pod type things to obtain extra weapons. Picking up the same weapon twice results in it becoming extra powerful. We need bigger guns :-
The spread gun is
weaker than in Gryzor, so the machine gun (particularly
when powered up) becomes the weapon of choice.
Incidentally, this machine gun appears to be the same
weapon as the Vulcan from Typhoon / Ajax. Variants There are two versions of this game, Japanese and Western. Apart from the title screens, the only difference is that the Japanese version allows you to play again after killing the final boss. In the Western version, the game is over once the credits have rolled. Emulation Super Contra is emulated faultlessly by Mame. There isn't a single pixel out of place, and all the samples & music are perfect as well. A triumph of the emulator's art. See Also: |