![]() Nemesis / Gradius
Nemesis, AKA
Gradius, revolutionized shoot-em-ups when it appeared in
1985. A sort of semi-sequel to Konami's earlier Scramble,
Nemesis set many of the precedents for the Golden Age of
shooters. Its awesome array of collectible weaponry
influenced many games, particularly R-Type, and it
started something of a trend of updating older games by
adding power-ups that led to titles such as Arkanoid and
Blasteroids. Controls A standard joystick is used to move the ship around the screen. The first fire button controls your main weapon whilst the the second button unleashes your missiles. The third button is used to select your power-ups. Weapons In the game, a lone spacecraft (the 'Warp Rattler', although it was later referred to as 'Vic Viper') sets out to destroy evil bad guys the Bacterions, using the medium of horizontal scrolling. The power-up system was innovative. Shooting red aliens, or whole groups of special aliens, revealed a glowing 'power crystal'. Picking this up resulted in the next panel of your 'power meter' lighting up. At any time you could press the third fire button to activate the highlighted power. These powers were:-
You couldn't have 'double' as well as 'laser', but other than that you could select your powers in any order you wanted. Variants Nemesis and Gradius are near identical, only the title screens seem different. There is, however, another ROM set for Nemesis floating about which has a couple of differences. This game has a continue feature, and, after dying and restarting, the first few aliens encountered will all be red, allowing you to quickly restock your weapons. Whether this ROM is a hacked bootleg, or an easier version for some territory is not known. Emulation Mame and Sparcade emulate both games. You'll need a RAT file in order to get Gradius to work with Sparcade. See Also: |