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Who's Who
Gottlieb Game Designers, Developers, Managers, etc.
Young Bahng:
Circuit layout for hardware
Dave Berte: Gottlieb Market Research
Dave Bonecutter: Hardware design on the
M.A.C.H. 3 sound board
Chris Brewer: Programmer for M.A.C.H.
3 and Video Vince
Neil Burnstein: Programmer
for Q*bert's Qubes
Jon Coyle: Programmer for Scout
Fred Darmstadt: Programmer for M.A.C.H.
3 and Arena
Warren Davis: Programmer
for Q*Bert, FHMC Q*Bert, Us vs. Them, Exterminator
Terry Doerzaph:
Atish Ghosh:
Matt Householder: Programmer for Krull
Bill Jacobs:
Joel Krieger: (radiation-fearing MIT guy)
Programmer for Caveman
Chris Krubel: Programmer
for Krull and Tylz
Jeff
Lee: Created all the video graphics for all the non-Tim Skelly
Gottlieb pieces. He came up with the Q*Bert character and suggested much
of the game concept
Tom Malinowski: Programmer for Videoman
Dennis Nordman:
Bob Ogdon:
Alyn 'Lyn' Oswald:
Steve Pacheco: Programming Jail Jumper
Dave Pfeiffer:
Howie Rubin:
Sam Russo: Programmer for Three Stooges
and Quizimodo
Tim Skelly: Programmer
for Reactor, Insector and Screw Loose
Frank Starshak:
David Thiel: Sound design for almost all
Gottlieb video games
Rick Tighe:
Richard Tracy:
Ron Waxman: Vice President
of Engineering
Jim Weisz: Hardware design.
Jim designed the sound board used in Reactor, Q*Bert, (as well as many
pinballs) - everything up until M.A.C.H. 3 when the Bonecutter design
began production. Jim also designed the video hardware used in CaveMan,
the emulator hardware which enabled a PC to access the video hardware
(saving the company approx $30,000 per workstation), designed the color
video board for the Intel Blue Box that was used to program Q*Bert (for
awhile at least), and wrote the foreground & background object editors
(FOGUS & BOGUS) that Jeff Lee used for many games.
Kan Yabumoto: Programmer
for Mad Planets and co-designer of the GG-2 and GG-III hardware
Jun Keun Yum: GG-2 hardware
co-designer
Dave Zabriskie:
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