This page contains over 130 repair logs covering most of the popular game
boards. These repair logs describe specific board faults and the action that
was taken to repair them.
Although many different board faults could show the same symptoms, these
logs give a good pointer to start with and may fix your board completely.
Obviously not all game boards and problems are listed, but by reading through
the many repair logs, problems with other or similar game boards might
be of use.
I would like to take this opportunity to say a big thank you to
Peter Fyfe who has provided this page with a wealth of information to get
things started.
Please feel free to email me your own repair logs so this page can expand and
become something really useful for all of us.
Bomb Jack (Tehkan)
Problem | Solution |
Bombs shown as red blocks with "M" in the middle of the blocks.
Some platforms missing.
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No output from pin 2 of 74LS273 @ 5L on the top board. Replacing the IC did not cure the problem completely. There was also some poor
sockets on the top board at locations 8E, 8H & 8K. These were replaced
and the game operated normally.
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Excess hum/noise through the speaker. Some sounds missing.
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All outputs of sound generator AY-3-8910 @ 3/4D stuck low. All
I/O pins stuck high. Replacing IC cured the sound problems.
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No video.
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No output from 74LS74 @ 3T on the bottom board. Replacing the IC fixed the problem.
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Game would not progress past self test screen.
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Replace Z80 @ 3K on main board.
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Characters moving in the bottom half of the screen creates a mirror image
(with lines missing) in the top half of the screen.
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All outputs of 74LS86 @ 5A stuck low. Replacing this IC fixed the problem.
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No sound.
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Replace audio amp M51516L.
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Lines across title in attract mode. Motion objects have protruding lines.
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Bad output on 74LS174 @ 7A on the top board. Replacing this IC cured the
problem.
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Double vision. 2 mazes side by side.
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Bad output on 74LS86 @ 2N on the bottom board. Replacing the IC cured the problem.
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Bosconian (Namco)
Problem | Solution |
Game will not initiate self test.
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Bad EPROM's on top board.
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Garbage on screen. Stationary blocks on screen.
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Bad EPROMs. A new set of EPROMs fixed the problem.
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Garbage on screen. Random blocks on screen. Can make out "RAM 4L" and "RAM 4H" in the garbage.
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Bad 6116 RAMs @ 1E and 1H on the bottom board. Replacing the RAMs started the game.
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Incorrect colours.
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Bad PROM @ 4M (labeled BOS-1). Blow a new PROM to correct colours.
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Block on right hand side of the screen is blank during self test. Usually combination of running shapes/letters/numbers. Mirror image of RAM 2L displayed during self test.
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Bad 6116 RAM @ 1E on the bottom board. Replacing the IC fixed the problem.
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Game won't pass self test. Reports RAM OK but then resets.
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Bad PROM @ 2D (labeled BOS-3). Blow a new PROM to cure problem.
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Game plays OK but the picture is faint and there is a lot of shadows on text.
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Video ground connection (pin 5 on Molex connector) not making a good contact. A wire add between pin 5 and ground fixed the problem.
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Game won't accept credits.
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Pin 32 of custom 51xx IC @ 4H (top board) stuck low. Further investigation found a cut track between this pin and resistor pack RM10, with a 1k W resistor bridging the gap. The resistor was removed and the track repaired which led to the problem below.
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Game racks up credits at a rate of about 2 per second.
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Pin 32 of custom 51xx IC @ 4H (top board) oscillating. This IC was deemed as
faulty. Replacing the IC cured the problem.
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No sound.
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Broken track between audio amp speaker output and the edge connector. Repairing the track fixed the problem.
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Defender (Williams)
Problem | Solution |
Blank bands across screen.
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Open track between pin4 of 6M and pin 4 of 6N (on CPU board). Repairing the track fixed the problem.
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Blank screen. H/V sync present but no colours.
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Both outputs of 74LS20 @ 3S (CPU board) stuck low. Replacing IC fixed the problem.
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Rug pattern incorrect. Instead of being a random pattern, it is a very uniform horizontal line pattern. Keeps repeating.
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Bad output on pin 5 of 7474@6E (CPU board). Replacing the IC solved the problem.
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Blank screen. All 4 LED's on ROM board are illuminated and stay illuminated.
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Faulty 7474 @ 6D on CPU board. Replacing the IC fixed the problem.
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Vertical colour bands across screen.
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No output from 74LS74 @ 6E. Replacing the IC fixed the problem.
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Different crap on screen each time the boards were powered up.
From blank screen to white lines/dots.
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No output from pins 2 and 4 of 7404 @ IC19 on ROM board. Replacing the IC fixed the problem.
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Rug test pattern wrong colour. When text should appear the screen goes blank.
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Bad output on 74165 @ 5J (CPU board). Replacing the IC fixed the problem.
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Each time the the boards were powered up it would get to a different part of the self test. Sometimes you would simply get garbage.
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Poor solder joints on the connector that the ROM board plugs into on the CPU board. Re-flowing the solder joints cured the problem.
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Rug test incorrect. Instead of the rug being one complete screen it looks like it was broken into blocks/slabs. Instead of single line scrolling down the rug (refresh type idea) the block/slab scrolls down the screen. LED's and 4 illuminated on the ROM board.
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No output from 74LS153 @ 3F (next to video decode 3 ROM on CPU board). Replacing the IC cured the problem.
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Rug test pattern wrong colour. When text should appear the screen goes blank.
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Pin 12 of 74LS257 @ 2J stuck high. Replacing the IC cured the problem.
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No sound. Speaker "pop" at switch on is present.
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Faulty 6808 @ IC9 on sound board. Replacing the IC fixed the problem.
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No sound. Speaker "pop" at switch on is present.
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All data pins on 6808 were floating. Problem traced back to a faulty 6810 @ IC11 on sound board. Replacing the IC fixed the problem.
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Complete blank screen. All 4 LED's on ROM board stay constant illuminated.
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The reset was constantly low. If it was manually over-ridden then the game would play as normal. The problem was traced to R2 going high resistance. It should be 22K but was reading 41K. Replacing the resistor fixed the problem.
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After self test the game gives "INITIAL TESTS OK" message. First message after that should be "01 0000 COIN". The message I got was "01 ???? COIN".
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Faulty CMOS RAM @ 1I on CPU board. Replacing the IC fixed the problem.
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Game would do the rug test then come up with some yellow vertical lines every inch or so and then reset to the rug test.
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Pin 14 of RAM @ 1M was not making contact with the socket. The leg was corroded. Replacing the RAM and the socket cured the problem.
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When the sound board was plugged in the game failed to boot. It was noticed that the +12V output was only reading +5.5V.
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The sound EPROM was inserted the wrong way round.
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Lunar Rescue (Taito) - 3 board Space Invaders conversion
Problem | Solution |
Game will not sync properly. Horizontal sync OK but there is no vertical sync. Get double picture at best.
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Pin 14 of 74161 @ location 6 of bottom board stuck high. Replace IC to give the problem below.
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Game will still not sync properly. Vertical sync still faulty.
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Pin 6 of 74S04 @ location 1 was stuck low. Replacing this IC cured the problem.
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Horizontal bars, one at top and one in the middle, flash across screen. Seem not to be solid but made up of discrete rectangles (|||||||||||||).
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Broken pins on PROMs @ locations 1 & 2 on middle board. Repair
legs and the game works OK.
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1P fire button doesn't work.
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Pin 8 of 7404 @ location 11 on top board stuck low. Replacing the IC fixed the problem.
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Mr. Do (Universal)
Problem | Solution |
No motion objects in maze.
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82S123 PROM @ 10J faulty. Re-blow a new PROM fixes the problem.
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Motion objects are not a single character but are displayed as a column of characters.
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Bad output on pins 4 and 7 of 74LS157 @ G9. Replacng the IC cured the problem.
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Motion objects are missing lines. Jailbar effect.
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Bad outputs on 74LS244 @ 5E. Replacing the IC fixed the problem.
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Background colours incorrect.
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Outputs of 2732 EPROM @ 8N stuck high due to a faulty 74LS273 @ N9. Replacing the IC @ N9 cured the problem.
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Mr Do not aligned with the maze. He is about 6mm above where he should be. Characters not correct colour.
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Bad 6148 SRAM @ A6. Replacing this chip fixed the problem.
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No character in maze. Can see number of lives displayed in bottom left of screen. Game plays invisible.
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Bad 82S123 PROM @ either J10 or E10.
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Mrs Pacman (Midway)
Problem | Solution |
Characters appear blocky. Blocks for eyes to their feet.
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Resistor pack RM2 intermittent. Remove and replace RM2.
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Characters all at the bottom of the screen. Only moving horizontally.
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Bad output on 74LS139 @ 4C. Replacing IC fixed the problem.
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Screen completely yellow.
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Bad EPROM @ 4A. Blow a new EPROM to fix problem.
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Game will not initialise.
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100pF capacitor missing from 74LS74 @ 8C (top board) between pins 7 & 11. Adding cap solved the problem.
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Red line above text. Specifically at top of screen.
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Bad PROM @ 7F (top board). New PROM fixed problem.
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Running light marquee on attract mode made up of of the number 5.
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Bad EPROM @ 5H. New EPROM fixed the problem.
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Ms Pacman is actually a cross between Pacman & Ms Pacman.
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Bad EPROM @ 5J. New EPROM returned Ms Pacman back to her normal self.
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Phoenix (Amstar/Centuri/C.G.I/Taito)
Problem | Solution |
Game resets during attract mode.
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Bad EPROM's. Re-blow a new set of EPROM's.
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Low sound.
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Replace volume pot.
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Tinny sound.
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Dry joints on capacitors in audio circuitry.
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No sync.
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No output from pin 2 of 74LS05 @ 29. Replacing IC fixed problem.
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Garbage on screen.
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Clock to 8085 processor was present but there was no activity on any of the busses. Replace processor cured the problem.
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Colours incorrect. Nest wrong colour and the eagle wings are two tone.
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Pin 7 of 74LS174 @ IC32 stuck high. Replacing the IC cured the problem.
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Alien swoop sound incorrect.
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No output from 555 timer @ IC51. Replacing IC solved the problem.
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No alien swoop noise.
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No output from 555 timers @ IC 50 & IC 51. Replacing the timers fixed the problem.
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No ship fire or explosion.
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All outputs of 4006 @ IC45 stuck high. Replacing IC fixed the problem.
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Ship explosion too short in duration.
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C25 weak. Replacing the capacitor fixed the problem.
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Intro music clipped / distorted.
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Melody generator chip, MN6221 @ IC49 faulty. Replacing this IC fixed the problem.
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No fire or ship explosion sound.
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Output of 555 timer @ IC42 stuck high. Replacing IC fixed the problem.
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Game displays garbage at power on. By manually resetting the processor the game started fine.
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Electrolytic capacitor C2 was broken thus not resetting the game at power on. The capacitor forms a power on reset function. Replacing the capacitor cured the problem.
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Black screen. Sync was present but there were no colour outputs at the edge connector.
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All outputs of 7407 @ IC47 stuck low. Replacing the IC cured the problem.
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Game resets at attract mode. Text fine until birds appear on score table and then the game resets.
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Bad EPROMS @ IC39 & IC40. Blowing new EPROMs fixed the problem.
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Game displays OK but it won't coin up.
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R17 missing. Replacing the resistor fixed the problem.
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Ship moves to right without any joystick action.
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Bad 74LS157 @ IC12. Replacing IC fixed the problem.
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Excess noise. Lots of background noise.
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100nF capacitor (on back of board) between pins 2 & 3 of LM380 @ IC43 missing. Replacing the cap fixed the problem.
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Game (at switch on) coins itself up and starts to play. The ship fires but doesn't recognise any controls.
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Faulty 8085 processor. Replacing the processor fixed the problem.
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Game starts itself as soon as credits are inserted.
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Faulty 74LS244 @ IC4. Replacing IC fixed the problem.
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No ship fire or explosion noises.
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Faulty LM 324 @ IC46. Replacing IC fixed the problem.
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Incorrect alien swoop noise.
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Bad capacitor @ C22. Replacing capacitor fixed the problem.
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No sound.
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C35 broken. Replacing the capacitor fixed the problem.
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Scramble (Konami)
Problem | Solution |
Completely dead.
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Resistor missing from oscillator circuit. Replacing resistor caused crystal to oscillate and the game worked fine.
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Stars flashing constantly / irratically.
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Bad outputs on 74LS08 @ 6P. Replacing IC cured the problem.
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Colours incorrect. Targets breaking up. Landscape breaks up.
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Bad outputs on 74LS367 @ 4N. Replacing IC cured the problem.
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No sound.
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2114 SRAMs at 6C & 6D (on sound board) faulty. Replacing the ICs fixed the sound.
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All motion objects except ship (rockets, etc) are upside down.
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Track broken between 4J pin 19 and 6N pin 13. Repairing the track fixed the problem.
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Space Invaders (Taito) - 3 board set
Problem | Solution |
Solid line through each invader. This prevents you from shooting the invaders.
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Pin 12 of 74174 @ location 15 on top board stuck high. Replacing IC fixes the problem.
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TILT displayed at power on.
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All outputs of 7414 @ location 2 on the top board stuck high. Replacing the IC fixes the problem.
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Colours incorrect.
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All outputs of 7416 @ location 21 on top board floating. Replacing IC fixes the problem.
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Game repeats title screen.
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No output from pin 6 of 74LS86 @ location 39 on processor board. Replacing the IC fixes the problem.
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No missile fire sound.
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No output from pin 4 of LM3900 @ location 25 on the top board. Replacing the IC fixed the problem.
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