BACKGROUND: This is part of the chain of responses to the posting of the "Tempest Future" document to the RGVAC newsgroup. Basically, Clay Cowgill (who currently produces the Tempest Multigame kit) commits to producing a cartridge based system for Tempest if someone produces a good game, and there is a minimal level of interest. Clay> Space Duel might be a better platform though for a cartridge system. Clay> Better color hardware and a lot more buttons to play with. You can Clay> also target Gravitar/Black Widow relatively easily. Personally I Clay> like the Tempest spinner though-- I still might try to port Clay> Asteroids someday. Josh> I do recognize the technical superiority of Space Duel. The reason Josh> why I would give a Tempest an edge over the Space Duel is because of Josh> sheer ownership numbers. More owners of Tempest (and a more loyal Josh> fan base) equals more interest in software and Josh> hardware. Josh> But I see the chicken-and-the-egg problem of Tempest software vs Josh> Tempest hardware mods. As much as I would like to see an Josh> announcement of a hardware mod to spur interest on the Josh> programming side, I can confidently say "wait and see". Clay> Alright, I'll make the group a "deal"... Clay> As soon as someone has a new game for Tempest written (of at least Clay> the complexity and "polish" of Vector Breakout -- sound, coins, Clay> reasonably playable, and not "pong" "tic-tac-toe" "guess my number" Clay> or something like that... ;-) and as long as I get 25 people willing Clay> to buy a "cartridge" based Tempest system I'll make the hardware. Clay> If this happens, I'll make some sort-of reasonable trade-in system Clay> for Tempest Multigame owners to the new system (not to exceed half Clay> the price of the new kit).