/*************************************************************************** Gottlieb driver : dedicated to Warren Davis, Jeff Lee, Tim Skelly & David Thiel driver by Fabrice Frances Notes: There was a bug in the hardware of the GG1 and GG2 boards, which is not emulated. The bug seems to have disappeared with the later revision of the board, e.g the board used by 3Stooges and Mach3 don't seem to have it). The bug was affecting the first character column (on horizontal games): screen memory could be used, but whatever was stored in this column, always the same character was displayed. This led to two consequences: - the image on the monitor had to be stretched so that the column was not visible - game designers were not using the first column. In fact, when the first column was ejected from the screen, the last one was usually out too, so it wasn't used either... **************************************************************************** Reactor: earlier version of the board, with a different memory map Main processor (8088 minimum mode) 0000-1fff RAM (NOT battery backed unlike all the others) 2000-2fff sprites 3000-37ff video ram 4000-4fff char generator ram 6000-67ff palette ram (palette of 16 colors) 7000-77ff i/o ports 8000-ffff ROM memory mapped ports: read: 7000 Dip switch 7001 Inputs 10-17 7002 trackball H 7003 trackball V 7004 Inputs 40-47 write: 7000 watchdog reset 7001 trackball clear 7002 Outputs 20-27 7003 Flipflop outputs: b0: F/B priority b1: horiz. flip b2: vert. flip b3: Output 33 b4: coin counter b5: left lamp (1P/3Lives start) b6: middle lamps (2P/3Lives start, 1P/7Lives start) b7: right lamp (2P/7Lives start) 7004 Outputs 40-47 interrupts: INTR not connected NMI connected to vertical blank Gottlieb games memory map Main processor (8088 minimum mode) 0000-0fff RAM (battery backed) 1000-1fff RAM or ROM (selected with jumpers on the board) 2000-2fff RAM or ROM (selected with jumpers on the board) 3000-37ff sprites. The manual says there are 63 sprites (NOT 64), but the Q*Bert object priority test leaves sprite #63 dangling, so they are probably only 62. 3800-3fff video RAM 4000-4fff char generator RAM (can be replaced by a ROM twice as large, selection made with jumpers on the board. If it's ROM, the CPU cannot fully access it, I think it could read half the data if it wanted to but none of the games do that) 5000-57ff palette ram (palette of 16 colors) 5800-5fff i/o ports 6000-ffff ROM (not necessarily fully populated) memory mapped ports: read: 5800 Dip switch 5801 Inputs 10-17 5802 trackball H (optional) 5803 trackball V (optional) 5804 Inputs 40-47 write: 5800 watchdog reset 5801 trackball clear (optional) 5802 Outputs 20-27 5803 Flipflop outputs: b0: F/B priority b1: horiz. flip (sprite bank in Us vs. Them) b2: vert. flip (maybe genlock control in the laser disc games) b3: Output 33 b4: coin counter (sprite bank in Q*Bert Qubes) b5: Q*Bert: kicker; Q*Bert Qubes: coin counter b5/b6: 3 Stooges: joystick input multiplexer b7: ? 5804 Outputs 40-47 interrupts: INTR not connected NMI connected to vertical blank Sound processor (6502) memory map (earlier revision, used by games up to Krull): 0000-0fff RIOT (6532) 1000-1fff amplitude DAC 2000-2fff SC01 voice chip 3000-3fff voice clock DAC 4000-4fff expansion socket 5000-5fff expansion socket 6000-6fff expansion socket or ROM (selected with jumpers on the board) 7000-7fff ROM (repeated in 8000-ffff, A15 only used in expansion socket) Use of I/Os on the RIOT: both ports A and B are programmed as inputs, A is connected to the main motherboard, and B has SW1 (test) connected on bit 6. interrupts: INTR is connected to the RIOT, so an INTR can be generated by a variety of sources, e.g active edge detection on PA7, or timer countdown. It seems that all gottlieb games program the interrupt conditions so that a positive active edge on PA7 triggers an interrupt, so the main board ensures a command is correctly received by sending nul (0) commands between two commands. Also, the timer interrupt is enabled but doesn't seem to serve any purpose...(?) In the later revision of the sound board, used from M.A.C.H. 3 onwards, there are two 6502, two 8910, a DAC and a GI SP-0250 speech chip. Video timings: XTAL = 20 MHz Horizontal video frequency: HSYNC = XTAL/4/318 = 15.72327 kHz Video frequency: VSYNC = HSYNC/256 = 61.41903 Hz VBlank duration: 1/VSYNC * (16/256) = 1017.6 us ***************************************************************************/ #include "driver.h" #include "vidhrdw/generic.h" int gottlieb_vh_start(void); void gottlieb_vh_stop(void); WRITE_HANDLER( gottlieb_characterram_w ); WRITE_HANDLER( gottlieb_video_outputs_w ); WRITE_HANDLER( usvsthem_video_outputs_w ); extern unsigned char *gottlieb_characterram; WRITE_HANDLER( gottlieb_paletteram_w ); void gottlieb_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh); WRITE_HANDLER( gottlieb_sh_w ); extern unsigned char *riot_ram; READ_HANDLER( riot_ram_r ); READ_HANDLER( gottlieb_riot_r ); WRITE_HANDLER( riot_ram_w ); WRITE_HANDLER( gottlieb_riot_w ); WRITE_HANDLER( gottlieb_speech_w ); WRITE_HANDLER( gottlieb_speech_clock_DAC_w ); void gottlieb_sound_init(void); READ_HANDLER( stooges_sound_input_r ); WRITE_HANDLER( stooges_8910_latch_w ); WRITE_HANDLER( stooges_sound_control_w ); WRITE_HANDLER( gottlieb_nmi_rate_w ); WRITE_HANDLER( gottlieb_cause_dac_nmi_w ); static void init_machine(void) { UINT8 *ram = memory_region(REGION_CPU1); cpu_setbank(1, &ram[0x8000]); cpu_setbank(2, &ram[0x0000]); } static int track[2]; READ_HANDLER( gottlieb_track_0_r ) { return input_port_2_r(offset) - track[0]; } READ_HANDLER( gottlieb_track_1_r ) { return input_port_3_r(offset) - track[1]; } WRITE_HANDLER( gottlieb_track_reset_w ) { /* reset the trackball counters */ track[0] = input_port_2_r(offset); track[1] = input_port_3_r(offset); } static int joympx; READ_HANDLER( stooges_IN4_r ) { int joy; switch (joympx) { case 0: default: joy = ((readinputport(4) >> 0) & 0x0f); /* joystick 1 */ break; case 1: joy = ((readinputport(5) >> 0) & 0x0f); /* joystick 2 */ break; case 2: joy = ((readinputport(5) >> 4) & 0x0f); /* joystick 3 */ break; } return joy | (readinputport(4) & 0xf0); } WRITE_HANDLER( reactor_output_w ) { set_led_status(0,data & 0x20); set_led_status(1,data & 0x40); set_led_status(2,data & 0x80); gottlieb_video_outputs_w(offset,data); } WRITE_HANDLER( stooges_output_w ) { joympx = (data >> 5) & 0x03; gottlieb_video_outputs_w(offset,data); } static int current_frame = 0x00001; static int laserdisc_playing; static int lasermpx; READ_HANDLER( gottlieb_laserdisc_status_r ) { switch (offset) { case 0: return (current_frame >> 0) & 0xff; break; case 1: return (current_frame >> 8) & 0xff; break; case 2: if (lasermpx == 1) /* bits 0-2 frame number MSN */ /* bit 3 audio buffer ready */ /* bit 4 ready to send new laserdisc command? */ /* bit 5 disc ready */ /* bit 6 break in audio trasmission */ /* bit 7 missing audio clock */ return ((current_frame >> 16) & 0x07) | 0x10 | (rand() & 0x28); else /* read audio buffer */ return rand(); break; } return 0; } WRITE_HANDLER( gottlieb_laserdisc_mpx_w ) { lasermpx = data & 1; } WRITE_HANDLER( gottlieb_laserdisc_command_w ) { static int loop; int cmd; static int lastcmd; /* commands are written in three steps, the first two the command is */ /* written (maybe one to load the latch, the other to start the send), */ /* the third 0 (maybe to clear the latch) */ if (data == 0) return; if (loop++ & 1) return; if ((data & 0xe0) != 0x20) { logerror("error: laserdisc command %02x\n",data); return; } cmd = ((data & 0x10) >> 4) | ((data & 0x08) >> 2) | ((data & 0x04) >> 0) | ((data & 0x02) << 2) | ((data & 0x01) << 4); logerror("laserdisc command %02x -> %02x\n",data,cmd); if (lastcmd == 0x0b && (cmd & 0x10)) /* seek frame # */ { current_frame = (current_frame << 4) | (cmd & 0x0f); } else { if (cmd == 0x04) /* step forward */ { laserdisc_playing = 0; current_frame++; } if (cmd == 0x05) laserdisc_playing = 1; /* play */ if (cmd == 0x0f) laserdisc_playing = 0; /* stop */ if (cmd == 0x0b) laserdisc_playing = 0; /* seek frame */ lastcmd = cmd; } } int gottlieb_interrupt(void) { if (laserdisc_playing) current_frame++; return nmi_interrupt(); } static unsigned char *nvram; static size_t nvram_size; static void nvram_handler(void *file,int read_or_write) { if (read_or_write) osd_fwrite(file,nvram,nvram_size); else { if (file) osd_fread(file,nvram,nvram_size); else memset(nvram,0xff,nvram_size); } } static MEMORY_READ_START( reactor_readmem ) { 0x00000, 0x01fff, MRA_RAM }, { 0x03000, 0x033ff, MRA_RAM }, { 0x04000, 0x04fff, MRA_RAM }, { 0x07000, 0x07000, input_port_0_r }, /* DSW */ { 0x07001, 0x07001, input_port_1_r }, /* buttons */ { 0x07002, 0x07002, gottlieb_track_0_r }, /* trackball H */ { 0x07003, 0x07003, gottlieb_track_1_r }, /* trackball V */ { 0x07004, 0x07004, input_port_4_r }, /* joystick */ { 0x08000, 0x0ffff, MRA_ROM }, /* map the ROM into Fxxxx so we can boot */ { 0xf8000, 0xfffff, MRA_BANK1 }, MEMORY_END static MEMORY_WRITE_START( reactor_writemem ) { 0x00000, 0x01fff, MWA_RAM }, { 0x02000, 0x020ff, MWA_RAM, &spriteram, &spriteram_size }, { 0x03000, 0x033ff, videoram_w, &videoram, &videoram_size }, { 0x03400, 0x037ff, videoram_w }, /* mirror address, some games write to it */ { 0x04000, 0x04fff, gottlieb_characterram_w, &gottlieb_characterram }, { 0x06000, 0x0601f, gottlieb_paletteram_w, &paletteram }, { 0x07000, 0x07000, watchdog_reset_w }, { 0x07001, 0x07001, gottlieb_track_reset_w }, { 0x07002, 0x07002, gottlieb_sh_w }, /* sound/speech command */ { 0x07003, 0x07003, reactor_output_w }, /* OUT1 */ { 0x08000, 0x0ffff, MWA_ROM }, MEMORY_END static MEMORY_READ_START( gottlieb_readmem ) { 0x00000, 0x00fff, MRA_RAM }, { 0x01000, 0x01fff, MRA_RAM }, /* or ROM */ { 0x02000, 0x02fff, MRA_RAM }, /* or ROM */ { 0x03800, 0x03bff, MRA_RAM }, { 0x04000, 0x04fff, MRA_RAM }, { 0x05800, 0x05800, input_port_0_r }, /* DSW */ { 0x05801, 0x05801, input_port_1_r }, /* buttons */ { 0x05802, 0x05802, gottlieb_track_0_r }, /* trackball H */ { 0x05803, 0x05803, gottlieb_track_1_r }, /* trackball V */ { 0x05804, 0x05804, input_port_4_r }, /* joystick */ { 0x05805, 0x05807, gottlieb_laserdisc_status_r }, { 0x06000, 0x0ffff, MRA_ROM }, /* Us vs Them and Q*bert Qubes use the Exxxx address space */ { 0xe5800, 0xe5800, input_port_0_r }, /* DSW */ { 0xe5801, 0xe5801, input_port_1_r }, /* buttons */ { 0xe5802, 0xe5802, gottlieb_track_0_r }, /* trackball H */ { 0xe5803, 0xe5803, gottlieb_track_1_r }, /* trackball V */ { 0xe5804, 0xe5804, input_port_4_r }, /* joystick */ { 0xe5805, 0xe5807, gottlieb_laserdisc_status_r }, { 0xe0000, 0xeffff, MRA_BANK2 }, /* map the ROM into Fxxxx so we can boot */ { 0xf8000, 0xfffff, MRA_BANK1 }, MEMORY_END static MEMORY_WRITE_START( gottlieb_writemem ) { 0x00000, 0x00fff, MWA_RAM, &nvram, &nvram_size }, { 0x01000, 0x01fff, MWA_RAM }, /* ROM in Krull */ { 0x02000, 0x02fff, MWA_RAM }, /* ROM in Krull and 3 Stooges */ { 0x03000, 0x030ff, MWA_RAM, &spriteram, &spriteram_size }, { 0x03800, 0x03bff, videoram_w, &videoram, &videoram_size }, { 0x03c00, 0x03fff, videoram_w }, /* mirror address, some games write to it */ { 0x04000, 0x04fff, gottlieb_characterram_w, &gottlieb_characterram }, { 0x05000, 0x0501f, gottlieb_paletteram_w, &paletteram }, { 0x05800, 0x05800, watchdog_reset_w }, { 0x05801, 0x05801, gottlieb_track_reset_w }, { 0x05802, 0x05802, gottlieb_sh_w }, /* sound/speech command */ { 0x05803, 0x05803, gottlieb_video_outputs_w }, /* OUT1 */ { 0x06000, 0x0ffff, MWA_ROM }, /* Q*bert Qubes uses the Exxxx address space */ { 0xe0000, 0xe37ff, MWA_BANK2 }, { 0xe3800, 0xe3bff, videoram_w }, { 0xe3c00, 0xe3fff, videoram_w }, /* mirror address, some games write to it */ { 0xe4000, 0xe4fff, gottlieb_characterram_w }, { 0xe5000, 0xe501f, gottlieb_paletteram_w }, { 0xe5800, 0xe5800, watchdog_reset_w }, { 0xe5801, 0xe5801, gottlieb_track_reset_w }, { 0xe5802, 0xe5802, gottlieb_sh_w }, /* sound/speech command */ { 0xe5803, 0xe5803, gottlieb_video_outputs_w }, /* OUT1 */ MEMORY_END /* same as above, different video_outputs plus laser disc control outputs */ static MEMORY_WRITE_START( usvsthem_writemem ) { 0x00000, 0x00fff, MWA_RAM, &nvram, &nvram_size }, { 0x01000, 0x01fff, MWA_RAM }, /* ROM in Krull */ { 0x02000, 0x02fff, MWA_RAM }, /* ROM in Krull and 3 Stooges */ { 0x03000, 0x030ff, MWA_RAM, &spriteram, &spriteram_size }, { 0x03800, 0x03bff, videoram_w, &videoram, &videoram_size }, { 0x03c00, 0x03fff, videoram_w }, /* mirror address, some games write to it */ { 0x04000, 0x04fff, gottlieb_characterram_w, &gottlieb_characterram }, { 0x05000, 0x0501f, gottlieb_paletteram_w, &paletteram }, { 0x05800, 0x05800, watchdog_reset_w }, { 0x05801, 0x05801, gottlieb_track_reset_w }, { 0x05802, 0x05802, gottlieb_sh_w }, /* sound/speech command */ { 0x05803, 0x05803, usvsthem_video_outputs_w }, /* OUT1 */ { 0x05805, 0x05805, gottlieb_laserdisc_command_w }, /* command for the player */ { 0x05806, 0x05806, gottlieb_laserdisc_mpx_w }, { 0x06000, 0x0ffff, MWA_ROM }, /* Us vs Them uses the Exxxx address space */ { 0xe0000, 0xe37ff, MWA_BANK2 }, { 0xe3800, 0xe3bff, videoram_w }, { 0xe3c00, 0xe3fff, videoram_w }, /* mirror address, some games write to it */ { 0xe4000, 0xe4fff, gottlieb_characterram_w }, { 0xe5000, 0xe501f, gottlieb_paletteram_w }, { 0xe5800, 0xe5800, watchdog_reset_w }, { 0xe5801, 0xe5801, gottlieb_track_reset_w }, { 0xe5802, 0xe5802, gottlieb_sh_w }, /* sound/speech command */ { 0xe5803, 0xe5803, usvsthem_video_outputs_w }, /* OUT1 */ { 0xe5805, 0xe5805, gottlieb_laserdisc_command_w }, /* command for the player */ { 0xe5806, 0xe5806, gottlieb_laserdisc_mpx_w }, MEMORY_END /* same as above, different IN4 */ static MEMORY_READ_START( stooges_readmem ) { 0x00000, 0x00fff, MRA_RAM }, { 0x01000, 0x01fff, MRA_RAM }, { 0x02000, 0x02fff, MRA_ROM }, { 0x03800, 0x03bff, MRA_RAM }, { 0x04000, 0x04fff, MRA_RAM }, { 0x05800, 0x05800, input_port_0_r }, /* DSW */ { 0x05801, 0x05801, input_port_1_r }, /* buttons */ { 0x05802, 0x05802, gottlieb_track_0_r }, /* trackball H */ { 0x05803, 0x05803, gottlieb_track_1_r }, /* trackball V */ { 0x05804, 0x05804, stooges_IN4_r }, /* joystick */ { 0x06000, 0x0ffff, MRA_ROM }, /* map the ROM into Fxxxx so we can boot */ { 0xf8000, 0xfffff, MRA_BANK1 }, MEMORY_END /* same as above, different video_outputs */ static MEMORY_WRITE_START( stooges_writemem ) { 0x00000, 0x00fff, MWA_RAM, &nvram, &nvram_size }, { 0x01000, 0x01fff, MWA_RAM }, { 0x02000, 0x02fff, MWA_ROM }, { 0x03000, 0x030ff, MWA_RAM, &spriteram, &spriteram_size }, { 0x03800, 0x03bff, videoram_w, &videoram, &videoram_size }, { 0x03c00, 0x03fff, videoram_w }, /* mirror address, some games write to it */ { 0x04000, 0x04fff, gottlieb_characterram_w, &gottlieb_characterram }, { 0x05000, 0x0501f, gottlieb_paletteram_w, &paletteram }, { 0x05800, 0x05800, watchdog_reset_w }, { 0x05801, 0x05801, gottlieb_track_reset_w }, { 0x05802, 0x05802, gottlieb_sh_w }, /* sound/speech command */ { 0x05803, 0x05803, stooges_output_w }, /* OUT1 */ { 0x06000, 0x0ffff, MWA_ROM }, MEMORY_END MEMORY_READ_START( gottlieb_sound_readmem ) { 0x0000, 0x01ff, riot_ram_r }, { 0x0200, 0x03ff, gottlieb_riot_r }, { 0x6000, 0x7fff, MRA_ROM }, /* A15 not decoded except in expansion socket */ { 0x8000, 0x81ff, riot_ram_r }, { 0x8200, 0x83ff, gottlieb_riot_r }, { 0xe000, 0xffff, MRA_ROM }, MEMORY_END MEMORY_WRITE_START( gottlieb_sound_writemem ) { 0x0000, 0x01ff, riot_ram_w, &riot_ram }, { 0x0200, 0x03ff, gottlieb_riot_w }, { 0x1000, 0x1000, DAC_0_data_w }, { 0x2000, 0x2000, gottlieb_speech_w }, { 0x3000, 0x3000, gottlieb_speech_clock_DAC_w }, { 0x6000, 0x7fff, MWA_ROM }, /* A15 not decoded except in expansion socket */ { 0x8000, 0x81ff, riot_ram_w }, { 0x8200, 0x83ff, gottlieb_riot_w }, { 0x9000, 0x9000, DAC_0_data_w }, { 0xa000, 0xa000, gottlieb_speech_w }, { 0xb000, 0xb000, gottlieb_speech_clock_DAC_w }, { 0xe000, 0xffff, MWA_ROM }, MEMORY_END static MEMORY_READ_START( stooges_sound_readmem ) { 0x0000, 0x03ff, MRA_RAM }, { 0x8000, 0x8000, soundlatch_r }, { 0xe000, 0xffff, MRA_ROM }, MEMORY_END MEMORY_WRITE_START( stooges_sound_writemem ) { 0x0000, 0x03ff, MWA_RAM }, { 0x4000, 0x4001, DAC_0_data_w }, { 0xe000, 0xffff, MWA_ROM }, MEMORY_END static MEMORY_READ_START( stooges_sound2_readmem ) { 0x0000, 0x03ff, MRA_RAM }, { 0x6000, 0x6000, stooges_sound_input_r }, /* various signals */ { 0xa800, 0xa800, soundlatch_r }, { 0xc000, 0xffff, MRA_ROM }, MEMORY_END MEMORY_WRITE_START( stooges_sound2_writemem ) { 0x0000, 0x03ff, MWA_RAM }, { 0x2000, 0x2000, MWA_NOP }, /* speech chip. The game sends strings */ /* of 15 bytes (clocked by 4000). The chip also */ /* checks a DATA REQUEST bit in 6000. */ { 0x4000, 0x4000, stooges_sound_control_w }, { 0x8000, 0x8000, stooges_8910_latch_w }, { 0xa000, 0xa000, gottlieb_nmi_rate_w }, /* the timer generates NMIs */ { 0xb000, 0xb000, gottlieb_cause_dac_nmi_w }, { 0xc000, 0xffff, MWA_ROM }, MEMORY_END INPUT_PORTS_START( reactor ) PORT_START /* DSW */ PORT_DIPNAME( 0x01, 0x01, "Sound with Logos" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Bounce Chambers Points" ) PORT_DIPSETTING( 0x00, "10" ) PORT_DIPSETTING( 0x02, "15" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, "Sound with Instructions" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x10, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "10000" ) PORT_DIPSETTING( 0x40, "12000" ) PORT_DIPSETTING( 0xc0, "15000" ) PORT_DIPSETTING( 0x80, "20000" ) PORT_START /* IN1 */ PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_SERVICE, "Select in Service Mode", KEYCODE_F1, IP_JOY_NONE ) PORT_SERVICE( 0x02, IP_ACTIVE_LOW ) PORT_BIT ( 0xfc, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START /* trackball H */ PORT_ANALOG( 0xff, 0, IPT_TRACKBALL_X, 15, 20, 0, 0 ) PORT_START /* trackball V */ PORT_ANALOG( 0xff, 0, IPT_TRACKBALL_Y, 15, 20, 0, 0 ) PORT_START /* IN4 */ PORT_BIT ( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT ( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT ( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT ( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT ( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT ( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT ( 0xc0, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END INPUT_PORTS_START( mplanets ) PORT_START /* DSW */ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "10000" ) PORT_DIPSETTING( 0x02, "12000" ) PORT_DIPNAME( 0x08, 0x00, "Allow Round Select" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x08, DEF_STR( Yes ) ) PORT_DIPNAME( 0x14, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x14, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x40, "Easy" ) PORT_DIPSETTING( 0x00, "Medium" ) PORT_DIPSETTING( 0x80, "Hard" ) PORT_DIPSETTING( 0xc0, "Hardest" ) PORT_START /* IN1 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x3c, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BITX(0x40, IP_ACTIVE_HIGH, IPT_SERVICE, "Select in Service Mode", KEYCODE_F1, IP_JOY_NONE ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_START /* trackball H not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* trackball V (dial) */ PORT_ANALOGX( 0xff, 0x00, IPT_DIAL, 5, 10, 0, 0, KEYCODE_Z, KEYCODE_X, 0, 0 ) PORT_START /* IN3 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) INPUT_PORTS_END INPUT_PORTS_START( qbert ) PORT_START /* DSW */ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Kicker" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_BITX( 0x08, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Auto Round Advance", IP_KEY_NONE, IP_JOY_NONE ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, "SW5" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, "SW7" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, "SW8" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) /* 0x40 must be connected to the IP16 line */ PORT_START /* buttons */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_BITX(0x80, IP_ACTIVE_HIGH, IPT_SERVICE, "Select in Service Mode", KEYCODE_F1, IP_JOY_NONE ) PORT_START /* trackball H not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* trackball V not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* joystick */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL ) INPUT_PORTS_END INPUT_PORTS_START( qbertqub ) PORT_START /* DSW */ PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x35, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x24, "A 2/1 B 2/1" ) PORT_DIPSETTING( 0x14, "A 1/1 B 4/1" ) PORT_DIPSETTING( 0x30, "A 1/1 B 3/1" ) PORT_DIPSETTING( 0x10, "A 1/1 B 2/1" ) PORT_DIPSETTING( 0x00, "A 1/1 B 1/1" ) PORT_DIPSETTING( 0x11, "A 2/3 B 2/1" ) PORT_DIPSETTING( 0x15, "A 1/2 B 3/1" ) PORT_DIPSETTING( 0x20, "A 1/2 B 2/1" ) PORT_DIPSETTING( 0x21, "A 1/2 B 1/1" ) PORT_DIPSETTING( 0x31, "A 1/2 B 1/5" ) PORT_DIPSETTING( 0x04, "A 1/3 B 2/1" ) PORT_DIPSETTING( 0x05, "A 1/3 B 1/1" ) PORT_DIPSETTING( 0x35, DEF_STR( Free_Play ) ) /* 0x25 DEF_STR( 2C_1C ) 0x01 DEF_STR( 1C_1C ) 0x34 DEF_STR( Free_Play ) */ PORT_DIPNAME( 0x02, 0x00, "1st Bonus Life" ) PORT_DIPSETTING( 0x00, "10000" ) PORT_DIPSETTING( 0x02, "15000" ) PORT_DIPNAME( 0x40, 0x00, "Additional Bonus Life" ) PORT_DIPSETTING( 0x00, "20000" ) PORT_DIPSETTING( 0x40, "25000" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, "Normal" ) PORT_DIPSETTING( 0x80, "Hard" ) PORT_START /* buttons */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_BITX(0x80, IP_ACTIVE_HIGH, IPT_SERVICE, "Select in Service Mode", KEYCODE_F1, IP_JOY_NONE ) PORT_START /* trackball H not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* trackball V not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* joystick */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END INPUT_PORTS_START( krull ) PORT_START /* DSW0 */ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, "Normal" ) PORT_DIPSETTING( 0x02, "Hard" ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPNAME( 0x14, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x14, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x20, 0x00, "Hexagon" ) PORT_DIPSETTING( 0x00, "Roving" ) PORT_DIPSETTING( 0x20, "Stationary" ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x40, "30000 30000" ) PORT_DIPSETTING( 0x00, "30000 50000" ) PORT_DIPSETTING( 0x80, "40000 50000" ) PORT_DIPSETTING( 0xc0, "50000 75000" ) PORT_START /* IN0 */ PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_SERVICE, "Select in Service Mode", KEYCODE_F1, IP_JOY_NONE ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START2 ) PORT_START /* trackball H not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* trackball V not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* IN3 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP | IPF_8WAY ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_RIGHT | IPF_8WAY ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN | IPF_8WAY ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_LEFT | IPF_8WAY ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP | IPF_8WAY ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_RIGHT | IPF_8WAY ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN | IPF_8WAY ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_LEFT | IPF_8WAY ) INPUT_PORTS_END INPUT_PORTS_START( mach3 ) PORT_START /* DSW0 */ /* TODO: values are different for 5 lives */ PORT_DIPNAME( 0x09, 0x08, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x09, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, "Normal" ) PORT_DIPSETTING( 0x02, "Hard" ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "5" ) PORT_DIPNAME( 0x24, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "10000 10000" ) PORT_DIPSETTING( 0x04, "10000 20000" ) PORT_DIPSETTING( 0x20, "10000 40000" ) PORT_DIPSETTING( 0x24, "20000 60000" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_BITX( 0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Infinite Lives", IP_KEY_NONE, IP_JOY_NONE ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START /* IN0 */ PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_SERVICE, "Select in Service Mode", KEYCODE_F1, IP_JOY_NONE ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START2 ) PORT_START /* trackball H not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* trackball V not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* IN3 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END INPUT_PORTS_START( usvsthem ) PORT_START /* DSW0 */ /* TODO: values are different for 5 lives */ PORT_DIPNAME( 0x09, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( Free_Play ) ) /* PORT_DIPSETTING( 0x09, DEF_STR( Free_Play ) ) */ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, "Normal" ) PORT_DIPSETTING( 0x04, "Hard" ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START /* IN0 */ PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_SERVICE, "Select in Service Mode", KEYCODE_F1, IP_JOY_NONE ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START2 ) PORT_START /* trackball H not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* trackball V not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* IN3 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END INPUT_PORTS_START( 3stooges ) PORT_START /* DSW */ PORT_DIPNAME (0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING ( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x00, DEF_STR( On ) ) PORT_DIPNAME (0x02, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING ( 0x00, "Normal" ) PORT_DIPSETTING ( 0x02, "Hard" ) PORT_DIPNAME (0x08, 0x00, DEF_STR( Lives ) ) PORT_DIPSETTING ( 0x00, "3" ) PORT_DIPSETTING ( 0x08, "5" ) PORT_DIPNAME (0x14, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING ( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING ( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING ( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPSETTING ( 0x14, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME (0x40, 0x00, "1st Bonus Life at" ) PORT_DIPSETTING ( 0x40, "10000" ) PORT_DIPSETTING ( 0x00, "20000" ) PORT_DIPNAME (0x80, 0x00, "And Bonus Life Every" ) PORT_DIPSETTING ( 0x80, "10000" ) PORT_DIPSETTING ( 0x00, "20000" ) PORT_START /* IN1 */ PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_SERVICE, "Select in Service Mode", KEYCODE_F1, IP_JOY_NONE ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START /* trackball H not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* trackball V not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* joystick 2 (Moe) */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_PLAYER2 | IPF_8WAY ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_PLAYER2 | IPF_8WAY ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_PLAYER2 | IPF_8WAY ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_PLAYER2 | IPF_8WAY ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER3 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* the bottom four bits of the previous port are multiplexed among */ /* three joysticks - the following port contains settings for the other two */ PORT_START PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_PLAYER3 | IPF_8WAY ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_PLAYER3 | IPF_8WAY ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_PLAYER3 | IPF_8WAY ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_PLAYER3 | IPF_8WAY ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_PLAYER1 | IPF_8WAY ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_PLAYER1 | IPF_8WAY ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_PLAYER1 | IPF_8WAY ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_PLAYER1 | IPF_8WAY ) INPUT_PORTS_END INPUT_PORTS_START( curvebal ) PORT_START /* DSW0 */ PORT_DIPNAME( 0x08, 0x00, "2 Players Game" ) PORT_DIPSETTING( 0x08, "1 Credit" ) PORT_DIPSETTING( 0x00, "2 Credits" ) PORT_DIPNAME( 0x11, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, "Easy" ) PORT_DIPSETTING( 0x10, "Medium" ) PORT_DIPSETTING( 0x01, "Hard" ) PORT_DIPSETTING( 0x11, "Hardest" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, "Coins" ) PORT_DIPSETTING( 0x00, "Normal" ) PORT_DIPSETTING( 0x20, "French" ) /* TODO: coinage is different when French is selected */ /* PORT_DIPNAME( 0xc2, 0x00, "French Coinage" ) PORT_DIPSETTING( 0x42, "A 3/1 B 1/2" ) PORT_DIPSETTING( 0x82, "A 1/5 B 1/2" ) PORT_DIPSETTING( 0x02, "A 2/1 B 2/3" ) PORT_DIPSETTING( 0xc0, "A 2/1 B 2/1" ) PORT_DIPSETTING( 0x80, "A 1/1 B 1/2" ) PORT_DIPSETTING( 0x40, "A 1/1 B 1/3" ) PORT_DIPSETTING( 0x00, "A 1/1 B 1/1" ) PORT_DIPSETTING( 0xc2, DEF_STR( Free_Play ) ) */ PORT_DIPNAME( 0xc2, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x42, "A 4/1 B 1/1" ) PORT_DIPSETTING( 0x82, "A 3/1 B 1/1" ) PORT_DIPSETTING( 0x02, "A 2/1 B 1/1" ) PORT_DIPSETTING( 0xc0, "A 2/1 B 2/1" ) PORT_DIPSETTING( 0x80, "A 2/1 B 1/2" ) PORT_DIPSETTING( 0x40, "A 2/1 B 1/3" ) PORT_DIPSETTING( 0x00, "A 1/1 B 1/1" ) PORT_DIPSETTING( 0xc2, DEF_STR( Free_Play ) ) PORT_START /* IN0 */ PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_SERVICE, "Select in Service Mode", KEYCODE_F1, IP_JOY_NONE ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START /* trackball H not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* trackball V not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* IN3 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1, "Swing", IP_KEY_DEFAULT, IP_JOY_DEFAULT ) PORT_BITX(0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2, "Pitch Left", IP_KEY_DEFAULT, IP_JOY_DEFAULT ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BITX(0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2, "Pitch Right", IP_KEY_DEFAULT, IP_JOY_DEFAULT ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BITX(0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1, "Bunt", IP_KEY_DEFAULT, IP_JOY_DEFAULT ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END INPUT_PORTS_START( screwloo ) PORT_START /* DSW0 */ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, "Demo mode" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, "1st Bonus Atom at" ) PORT_DIPSETTING( 0x00, "5000" ) PORT_DIPSETTING( 0x04, "20000" ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x50, 0x40, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 2C_2C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x20, 0x00, "1st Bonus Hand at" ) PORT_DIPSETTING( 0x00, "25000" ) PORT_DIPSETTING( 0x20, "50000" ) PORT_DIPNAME( 0x80, 0x00, "Hands" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x80, "5" ) PORT_START /* IN0 */ PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_SERVICE, "Select in Service Mode", KEYCODE_F1, IP_JOY_NONE ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_RIGHT | IPF_8WAY ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_LEFT | IPF_8WAY ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN | IPF_8WAY ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP | IPF_8WAY ) PORT_START /* trackball H not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* trackball V not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* IN3 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_RIGHT | IPF_8WAY ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_LEFT | IPF_8WAY ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN | IPF_8WAY ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP | IPF_8WAY ) PORT_BITX(0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1, "Start 2P", IP_KEY_DEFAULT, IP_JOY_DEFAULT ) PORT_BITX(0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1, "Start 1P", IP_KEY_DEFAULT, IP_JOY_DEFAULT ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END INPUT_PORTS_START( insector ) PORT_START /* DSW0 */ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "25000" ) PORT_DIPSETTING( 0x01, "30000" ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, "Demo mode" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x50, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 2C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START /* IN0 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START /* trackball H not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* trackball V not used */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* IN3 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL ) INPUT_PORTS_END /* the games can store char gfx data in either a 4k RAM area (128 chars), or */ /* a 8k ROM area (256 chars). */ static struct GfxLayout charRAMlayout = { 8,8, /* 8*8 characters */ 128, /* 128 characters */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, { 0, 4, 8, 12, 16, 20, 24, 28}, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every char takes 32 consecutive bytes */ }; static struct GfxLayout charROMlayout = { 8,8, /* 8*8 characters */ 256, /* 256 characters */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, { 0, 4, 8, 12, 16, 20, 24, 28}, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every char takes 32 consecutive bytes */ }; static struct GfxLayout spritelayout = { 16,16, RGN_FRAC(1,4), 4, /* 4 bits per pixel */ { RGN_FRAC(0,4), RGN_FRAC(1,4), RGN_FRAC(2,4), RGN_FRAC(3,4) }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 }, 32*8 }; static struct GfxDecodeInfo charRAM_gfxdecodeinfo[] = { { 0, 0x4000, &charRAMlayout, 0, 1 }, /* the game dynamically modifies this */ { REGION_GFX2, 0x0000, &spritelayout, 0, 1 }, { -1 } /* end of array */ }; static struct GfxDecodeInfo charROM_gfxdecodeinfo[] = { { REGION_GFX1, 0x0000, &charROMlayout, 0, 1 }, { REGION_GFX2, 0x0000, &spritelayout, 0, 1 }, { -1 } /* end of array */ }; static struct DACinterface dac1_interface = { 1, { 50 } }; static struct DACinterface dac2_interface = { 2, { 25, 25 } }; static const char *reactor_sample_names[] = { "*reactor", "fx_53.wav", /* "8 left" */ "fx_54.wav", /* "16 left" */ "fx_55.wav", /* "24 left" */ "fx_56.wav", /* "32 left" */ "fx_57.wav", /* "40 left" */ "fx_58.wav", /* "warning, core unstable" */ "fx_59.wav", /* "bonus" */ "fx_31.wav", /* "chamber activated" */ "fx_39a.wav", /* "2000" */ "fx_39b.wav", /* "5000" */ "fx_39c.wav", /* "10000" */ "fx_39d.wav", /* "15000" */ "fx_39e.wav", /* "20000" */ "fx_39f.wav", /* "25000" */ "fx_39g.wav", /* "30000" */ "fx_39h.wav", /* "35000" */ "fx_39i.wav", /* "40000" */ "fx_39j.wav", /* "45000" */ "fx_39k.wav", /* "50000" */ "fx_39l.wav", /* "55000" */ 0 /* end of array */ }; static const char *qbert_sample_names[] = { "*qbert", "fx_17a.wav", /* random speech, voice clock 255 */ "fx_17b.wav", /* random speech, voice clock 255 */ "fx_17c.wav", /* random speech, voice clock 255 */ "fx_17d.wav", /* random speech, voice clock 255 */ "fx_17e.wav", /* random speech, voice clock 255 */ "fx_17f.wav", /* random speech, voice clock 255 */ "fx_17g.wav", /* random speech, voice clock 255 */ "fx_17h.wav", /* random speech, voice clock 255 */ "fx_18a.wav", /* random speech, voice clock 176 */ "fx_18b.wav", /* random speech, voice clock 176 */ "fx_18c.wav", /* random speech, voice clock 176 */ "fx_18d.wav", /* random speech, voice clock 176 */ "fx_18e.wav", /* random speech, voice clock 176 */ "fx_18f.wav", /* random speech, voice clock 176 */ "fx_18g.wav", /* random speech, voice clock 176 */ "fx_18h.wav", /* random speech, voice clock 176 */ "fx_19a.wav", /* random speech, voice clock 128 */ "fx_19b.wav", /* random speech, voice clock 128 */ "fx_19c.wav", /* random speech, voice clock 128 */ "fx_19d.wav", /* random speech, voice clock 128 */ "fx_19e.wav", /* random speech, voice clock 128 */ "fx_19f.wav", /* random speech, voice clock 128 */ "fx_19g.wav", /* random speech, voice clock 128 */ "fx_19h.wav", /* random speech, voice clock 128 */ "fx_20a.wav", /* random speech, voice clock 96 */ "fx_20b.wav", /* random speech, voice clock 96 */ "fx_20c.wav", /* random speech, voice clock 96 */ "fx_20d.wav", /* random speech, voice clock 96 */ "fx_20e.wav", /* random speech, voice clock 96 */ "fx_20f.wav", /* random speech, voice clock 96 */ "fx_20g.wav", /* random speech, voice clock 96 */ "fx_20h.wav", /* random speech, voice clock 96 */ "fx_21a.wav", /* random speech, voice clock 62 */ "fx_21b.wav", /* random speech, voice clock 62 */ "fx_21c.wav", /* random speech, voice clock 62 */ "fx_21d.wav", /* random speech, voice clock 62 */ "fx_21e.wav", /* random speech, voice clock 62 */ "fx_21f.wav", /* random speech, voice clock 62 */ "fx_21g.wav", /* random speech, voice clock 62 */ "fx_21h.wav", /* random speech, voice clock 62 */ "fx_22.wav", /* EH2 with decreasing voice clock */ "fx_23.wav", /* O1 with varying voice clock */ "fx_28.wav", /* "hello, I'm ready" */ "fx_36.wav", /* "byebye" */ "knocker.wav", 0 /* end of array */ }; static struct Samplesinterface qbert_samples_interface = { 1, /* one channel */ 100, /* volume */ qbert_sample_names }; static struct Samplesinterface reactor_samples_interface = { 1, /* one channel */ 100, /* volume */ reactor_sample_names }; #define gottlieb_samples_interface qbert_samples_interface /* not used */ #define krull_samples_interface qbert_samples_interface /* not used */ static struct AY8910interface ay8910_interface = { 2, /* 2 chips */ 2000000, /* 2 MHz */ { 25, 25 }, { 0 }, { 0 }, { 0 }, { 0 } }; /******************************************************************** * * Machine Driver macro * ==================== * * There are two versions of the machine driver, * one for revision 1 sound board (1x6502 + DAC + Votrax), * one for revision 2 (2x6502 + DAC + GI SP-0250 speech chip + 2x8910). * They are identical apart form the sound CPU subsections. * ********************************************************************/ #define MACHINE_DRIVER_SOUND_1(GAMENAME,READMEM,WRITEMEM,GFX,NVRAM,SAMPLES) \ static const struct MachineDriver machine_driver_##GAMENAME = \ { \ /* basic machine hardware */ \ { \ { \ CPU_I86, \ 5000000, /* 5 MHz */ \ READMEM,WRITEMEM,0,0, \ gottlieb_interrupt,1 \ }, \ { \ CPU_M6502 | CPU_AUDIO_CPU , \ 3579545/4, /* the board can be set to /2 as well */ \ gottlieb_sound_readmem,gottlieb_sound_writemem,0,0, \ ignore_interrupt,1 /* IRQs are triggered by the main CPU */ \ /* NMIs are triggered by the Votrax SC-01 */ \ } \ }, \ 61, 1018, /* frames per second, vblank duration */ \ 1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */ \ init_machine, \ \ /* video hardware */ \ 32*8, 32*8, { 0*8, 32*8-1, 0*8, 30*8-1 }, \ GFX, \ 16, 16, \ 0, \ \ VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE, \ 0, \ gottlieb_vh_start, \ gottlieb_vh_stop, \ gottlieb_vh_screenrefresh, \ \ /* sound hardware */ \ 0,0,0,0, \ { \ { \ SOUND_DAC, \ &dac1_interface \ }, \ { \ SAMPLES * SOUND_SAMPLES, /* for Votrax simulation */ \ &GAMENAME##_samples_interface \ } \ }, \ \ NVRAM \ } #define MACHINE_DRIVER_SOUND_2(GAMENAME,READMEM,WRITEMEM,GFX,NVRAM) \ static const struct MachineDriver machine_driver_##GAMENAME = \ { \ /* basic machine hardware */ \ { \ { \ CPU_I86, \ 5000000, /* 5 MHz */ \ READMEM,WRITEMEM,0,0, \ gottlieb_interrupt,1 \ }, \ { \ CPU_M6502 | CPU_AUDIO_CPU , \ 1000000, /* 1 MHz */ \ stooges_sound_readmem,stooges_sound_writemem,0,0, \ ignore_interrupt,1 /* IRQs are triggered by the main CPU */ \ /* NMIs are triggered by the second sound CPU */ \ }, \ { \ CPU_M6502 | CPU_AUDIO_CPU , \ 1000000, /* 1 MHz */ \ stooges_sound2_readmem,stooges_sound2_writemem,0,0, \ ignore_interrupt,1 /* IRQs are triggered by the main CPU */ \ /* NMIs are triggered by a programmable timer */ \ } \ }, \ 61, 1018, /* frames per second, vblank duration */ \ 1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */ \ init_machine, \ \ /* video hardware */ \ 32*8, 32*8, { 0*8, 32*8-1, 0*8, 30*8-1 }, \ GFX, \ 16, 16, \ 0, \ \ VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE, \ 0, \ gottlieb_vh_start, \ gottlieb_vh_stop, \ gottlieb_vh_screenrefresh, \ \ /* sound hardware */ \ 0,0,0,0, \ { \ { \ SOUND_DAC, \ &dac2_interface \ }, \ { \ SOUND_AY8910, \ &ay8910_interface \ } \ }, \ \ NVRAM \ } /* games using the revision 1 sound board */ MACHINE_DRIVER_SOUND_1(reactor, reactor_readmem, reactor_writemem, charRAM_gfxdecodeinfo,0, 1); MACHINE_DRIVER_SOUND_1(gottlieb, gottlieb_readmem,gottlieb_writemem,charROM_gfxdecodeinfo,nvram_handler,0); MACHINE_DRIVER_SOUND_1(qbert, gottlieb_readmem,gottlieb_writemem,charROM_gfxdecodeinfo,nvram_handler,1); MACHINE_DRIVER_SOUND_1(krull, gottlieb_readmem,gottlieb_writemem,charRAM_gfxdecodeinfo,nvram_handler,0); /* games using the revision 2 sound board */ MACHINE_DRIVER_SOUND_2(mach3, gottlieb_readmem,usvsthem_writemem,charROM_gfxdecodeinfo,nvram_handler); MACHINE_DRIVER_SOUND_2(usvsthem, gottlieb_readmem,usvsthem_writemem,charROM_gfxdecodeinfo,nvram_handler); MACHINE_DRIVER_SOUND_2(stooges, stooges_readmem, stooges_writemem, charRAM_gfxdecodeinfo,nvram_handler); MACHINE_DRIVER_SOUND_2(gottlieb2,gottlieb_readmem,gottlieb_writemem,charROM_gfxdecodeinfo,nvram_handler); /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( reactor ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */ ROM_LOAD( "rom7", 0x8000, 0x1000, 0xa62d86fd ) ROM_LOAD( "rom6", 0x9000, 0x1000, 0x6ed841f3 ) ROM_LOAD( "rom5", 0xa000, 0x1000, 0xd90576a3 ) ROM_LOAD( "rom4", 0xb000, 0x1000, 0x0155daae ) ROM_LOAD( "rom3", 0xc000, 0x1000, 0xf8881385 ) ROM_LOAD( "rom2", 0xd000, 0x1000, 0x3caba35b ) ROM_LOAD( "rom1", 0xe000, 0x1000, 0x944e1ddf ) ROM_LOAD( "rom0", 0xf000, 0x1000, 0x55930aed ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound cpu */ ROM_LOAD( "snd1", 0xf000, 0x800, 0xd958a0fd ) ROM_RELOAD( 0x7000, 0x800 ) /* A15 is not decoded */ ROM_LOAD( "snd2", 0xf800, 0x800, 0x5dc86942 ) ROM_RELOAD( 0x7800, 0x800 ) /* A15 is not decoded */ /* no gfx1 (RAM is used) */ ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* 0000-0fff empty */ ROM_LOAD( "fg3", 0x1000, 0x1000, 0x8416ad53 ) /* sprites */ /* 2000-2fff empty */ ROM_LOAD( "fg2", 0x3000, 0x1000, 0x5489605a ) /* 4000-4fff empty */ ROM_LOAD( "fg1", 0x5000, 0x1000, 0x18396c57 ) /* 6000-6fff empty */ ROM_LOAD( "fg0", 0x7000, 0x1000, 0xd1f20e15 ) ROM_END ROM_START( mplanets ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */ ROM_LOAD( "rom4", 0x6000, 0x2000, 0x5402077f ) ROM_LOAD( "rom3", 0x8000, 0x2000, 0x5d18d740 ) ROM_LOAD( "rom2", 0xa000, 0x2000, 0x960c3bb1 ) ROM_LOAD( "rom1", 0xc000, 0x2000, 0xeb515f10 ) ROM_LOAD( "rom0", 0xe000, 0x2000, 0x74de78aa ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound cpu */ ROM_LOAD( "snd1", 0xf000, 0x800, 0x453193a1 ) ROM_RELOAD( 0x7000, 0x800 ) /* A15 is not decoded */ ROM_LOAD( "snd2", 0xf800, 0x800, 0xf5ffc98f ) ROM_RELOAD( 0x7800, 0x800 ) /* A15 is not decoded */ ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "bg0", 0x0000, 0x1000, 0x709aa24c ) /* chars */ ROM_LOAD( "bg1", 0x1000, 0x1000, 0x4921e345 ) ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "fg3", 0x0000, 0x2000, 0xc990b39f ) /* sprites */ ROM_LOAD( "fg2", 0x2000, 0x2000, 0x735e2522 ) ROM_LOAD( "fg1", 0x4000, 0x2000, 0x6456cc1c ) ROM_LOAD( "fg0", 0x6000, 0x2000, 0xa920e325 ) ROM_END ROM_START( qbert ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */ ROM_LOAD( "qb-rom2.bin", 0xa000, 0x2000, 0xfe434526 ) ROM_LOAD( "qb-rom1.bin", 0xc000, 0x2000, 0x55635447 ) ROM_LOAD( "qb-rom0.bin", 0xe000, 0x2000, 0x8e318641 ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound cpu */ ROM_LOAD( "qb-snd1.bin", 0xf000, 0x800, 0x15787c07 ) ROM_RELOAD( 0x7000, 0x800 ) /* A15 is not decoded */ ROM_LOAD( "qb-snd2.bin", 0xf800, 0x800, 0x58437508 ) ROM_RELOAD( 0x7800, 0x800 ) /* A15 is not decoded */ ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "qb-bg0.bin", 0x0000, 0x1000, 0x7a9ba824 ) /* chars */ ROM_LOAD( "qb-bg1.bin", 0x1000, 0x1000, 0x22e5b891 ) ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "qb-fg3.bin", 0x0000, 0x2000, 0xdd436d3a ) /* sprites */ ROM_LOAD( "qb-fg2.bin", 0x2000, 0x2000, 0xf69b9483 ) ROM_LOAD( "qb-fg1.bin", 0x4000, 0x2000, 0x224e8356 ) ROM_LOAD( "qb-fg0.bin", 0x6000, 0x2000, 0x2f695b85 ) ROM_END ROM_START( qbertjp ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */ ROM_LOAD( "qbj-rom2.bin", 0xa000, 0x2000, 0x67bb1cb2 ) ROM_LOAD( "qbj-rom1.bin", 0xc000, 0x2000, 0xc61216e7 ) ROM_LOAD( "qbj-rom0.bin", 0xe000, 0x2000, 0x69679d5c ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound cpu */ ROM_LOAD( "qb-snd1.bin", 0xf000, 0x800, 0x15787c07 ) ROM_RELOAD( 0x7000, 0x800 ) /* A15 is not decoded */ ROM_LOAD( "qb-snd2.bin", 0xf800, 0x800, 0x58437508 ) ROM_RELOAD( 0x7800, 0x800 ) /* A15 is not decoded */ ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "qb-bg0.bin", 0x0000, 0x1000, 0x7a9ba824 ) /* chars */ ROM_LOAD( "qb-bg1.bin", 0x1000, 0x1000, 0x22e5b891 ) ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "qb-fg3.bin", 0x0000, 0x2000, 0xdd436d3a ) /* sprites */ ROM_LOAD( "qb-fg2.bin", 0x2000, 0x2000, 0xf69b9483 ) ROM_LOAD( "qb-fg1.bin", 0x4000, 0x2000, 0x224e8356 ) ROM_LOAD( "qb-fg0.bin", 0x6000, 0x2000, 0x2f695b85 ) ROM_END ROM_START( insector ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */ ROM_LOAD( "rom3", 0x8000, 0x2000, 0x640881fd ) ROM_LOAD( "rom2", 0xa000, 0x2000, 0x456bc3f4 ) ROM_LOAD( "rom1", 0xc000, 0x2000, 0x706962af ) ROM_LOAD( "rom0", 0xe000, 0x2000, 0x31cee24b ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound cpu */ ROM_LOAD( "sound", 0xf000, 0x1000, 0x00000000 ) ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "bg0", 0x0000, 0x1000, 0x0dc2037e ) /* chars */ ROM_LOAD( "bg1", 0x1000, 0x1000, 0x3dd73b94 ) ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "fg3", 0x0000, 0x2000, 0x9bbf5b6b ) /* sprites */ ROM_LOAD( "fg2", 0x2000, 0x2000, 0x5adf9986 ) ROM_LOAD( "fg1", 0x4000, 0x2000, 0x4bb16111 ) ROM_LOAD( "fg0", 0x6000, 0x2000, 0x965f6b76 ) ROM_END ROM_START( screwloo ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */ ROM_LOAD( "rom4", 0x6000, 0x2000, 0x744a2513 ) ROM_LOAD( "rom3", 0x8000, 0x2000, 0xffde5b5d ) ROM_LOAD( "rom2", 0xa000, 0x2000, 0x97932b05 ) ROM_LOAD( "rom1", 0xc000, 0x2000, 0x571b65ca ) ROM_LOAD( "rom0", 0xe000, 0x2000, 0x6447fe54 ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound cpu */ ROM_LOAD( "drom1", 0xe000, 0x2000, 0xae965ade ) ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for second sound cpu */ ROM_LOAD( "yrom1", 0xe000, 0x2000, 0x3719b0b5 ) ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "bg0", 0x0000, 0x1000, 0x1fd5b649 ) /* chars */ ROM_LOAD( "bg1", 0x1000, 0x1000, 0xc8ddb8ba ) ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "fg3", 0x0000, 0x2000, 0x97d4e63b ) /* sprites */ ROM_LOAD( "fg2", 0x2000, 0x2000, 0xf76e56ca ) ROM_LOAD( "fg1", 0x4000, 0x2000, 0x698c395f ) ROM_LOAD( "fg0", 0x6000, 0x2000, 0xf23269fb ) ROM_END ROM_START( sqbert ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */ ROM_LOAD( "qb-rom2.bin", 0xa000, 0x2000, 0x1e3d4038 ) ROM_LOAD( "qb-rom1.bin", 0xc000, 0x2000, 0xeaf3076c ) ROM_LOAD( "qb-rom0.bin", 0xe000, 0x2000, 0x61260a7e ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound cpu */ ROM_LOAD( "qb-snd1.bin", 0xf000, 0x800, 0x15787c07 ) ROM_RELOAD( 0x7000, 0x800 ) /* A15 is not decoded */ ROM_LOAD( "qb-snd2.bin", 0xf800, 0x800, 0x58437508 ) ROM_RELOAD( 0x7800, 0x800 ) /* A15 is not decoded */ ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "qb-bg0.bin", 0x0000, 0x1000, 0xc3118eef ) /* chars */ ROM_LOAD( "qb-bg1.bin", 0x1000, 0x1000, 0x4f6d8075 ) ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "qb-fg3.bin", 0x0000, 0x2000, 0xee595eda ) /* sprites */ ROM_LOAD( "qb-fg2.bin", 0x2000, 0x2000, 0x59884c78 ) ROM_LOAD( "qb-fg1.bin", 0x4000, 0x2000, 0x2a60e3ad ) ROM_LOAD( "qb-fg0.bin", 0x6000, 0x2000, 0xb11ad9d8 ) ROM_END ROM_START( qbertqub ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */ ROM_LOAD( "qq-rom3.bin", 0x8000, 0x2000, 0xc4dbdcd7 ) ROM_LOAD( "qq-rom2.bin", 0xa000, 0x2000, 0x21a6c6cc ) ROM_LOAD( "qq-rom1.bin", 0xc000, 0x2000, 0x63e6c43d ) ROM_LOAD( "qq-rom0.bin", 0xe000, 0x2000, 0x8ddbe438 ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound cpu */ ROM_LOAD( "qb-snd1.bin", 0xf000, 0x800, 0x15787c07 ) ROM_RELOAD( 0x7000, 0x800 ) /* A15 is not decoded */ ROM_LOAD( "qb-snd2.bin", 0xf800, 0x800, 0x58437508 ) ROM_RELOAD( 0x7800, 0x800 ) /* A15 is not decoded */ ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "qq-bg0.bin", 0x0000, 0x1000, 0x050badde ) /* chars */ ROM_LOAD( "qq-bg1.bin", 0x1000, 0x1000, 0x8875902f ) ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "qq-fg3.bin", 0x0000, 0x4000, 0x91a949cc ) /* sprites */ ROM_LOAD( "qq-fg2.bin", 0x4000, 0x4000, 0x782d9431 ) ROM_LOAD( "qq-fg1.bin", 0x8000, 0x4000, 0x71c3ac4c ) ROM_LOAD( "qq-fg0.bin", 0xc000, 0x4000, 0x6192853f ) ROM_END ROM_START( krull ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */ ROM_LOAD( "ram2.bin", 0x1000, 0x1000, 0x302feadf ) ROM_LOAD( "ram4.bin", 0x2000, 0x1000, 0x79355a60 ) ROM_LOAD( "rom4.bin", 0x6000, 0x2000, 0x2b696394 ) ROM_LOAD( "rom3.bin", 0x8000, 0x2000, 0x14b0ee42 ) ROM_LOAD( "rom2.bin", 0xa000, 0x2000, 0xb5fad94a ) ROM_LOAD( "rom1.bin", 0xc000, 0x2000, 0x1ad956a3 ) ROM_LOAD( "rom0.bin", 0xe000, 0x2000, 0xa466afae ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound cpu */ ROM_LOAD( "snd1.bin", 0xe000, 0x1000, 0xdd2b30b4 ) ROM_RELOAD( 0x6000, 0x1000 ) /* A15 is not decoded */ ROM_LOAD( "snd2.bin", 0xf000, 0x1000, 0x8cab901b ) ROM_RELOAD( 0x7000, 0x1000 ) /* A15 is not decoded */ /* no gfx1 (RAM is used) */ ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "fg3.bin", 0x0000, 0x2000, 0x82d77a45 ) /* sprites */ ROM_LOAD( "fg2.bin", 0x2000, 0x2000, 0x25a24317 ) ROM_LOAD( "fg1.bin", 0x4000, 0x2000, 0x7e3ad7b0 ) ROM_LOAD( "fg0.bin", 0x6000, 0x2000, 0x7402dc19 ) ROM_END ROM_START( mach3 ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */ ROM_LOAD( "m3rom4.bin", 0x6000, 0x2000, 0x8bfd5a44 ) ROM_LOAD( "m3rom3.bin", 0x8000, 0x2000, 0xb1b045af ) ROM_LOAD( "m3rom2.bin", 0xa000, 0x2000, 0xfbdfb03d ) ROM_LOAD( "m3rom1.bin", 0xc000, 0x2000, 0x3b0ba80b ) ROM_LOAD( "m3rom0.bin", 0xe000, 0x2000, 0x70c12bf4 ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound cpu */ ROM_LOAD( "m3drom1.bin", 0xf000, 0x1000, 0xa6e29212 ) ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for second sound cpu */ ROM_LOAD( "m3yrom1.bin", 0xf000, 0x1000, 0xeddf8872 ) ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "mach3bg0.bin", 0x0000, 0x1000, 0xea2f5257 ) ROM_LOAD( "mach3bg1.bin", 0x1000, 0x1000, 0xf543e4ce ) ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "mach3fg3.bin", 0x0000, 0x2000, 0x472128b4 ) ROM_LOAD( "mach3fg2.bin", 0x2000, 0x2000, 0x2a59e99e ) ROM_LOAD( "mach3fg1.bin", 0x4000, 0x2000, 0x9b88767b ) ROM_LOAD( "mach3fg0.bin", 0x6000, 0x2000, 0x0bae12a5 ) ROM_END ROM_START( usvsthem ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */ ROM_LOAD( "usvs.rm4", 0x6000, 0x2000, 0x0d7a4072 ) ROM_LOAD( "usvs.rm3", 0x8000, 0x2000, 0x6f32a671 ) ROM_LOAD( "usvs.rm2", 0xa000, 0x2000, 0x36770716 ) ROM_LOAD( "usvs.rm1", 0xc000, 0x2000, 0x697bc989 ) ROM_LOAD( "usvs.rm0", 0xe000, 0x2000, 0x30cf6bd9 ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound cpu */ ROM_LOAD( "usvsdrom.1", 0xe000, 0x2000, 0xc0b5cab0 ) ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for second sound cpu */ ROM_LOAD( "usvsyrom.1", 0xe000, 0x2000, 0xc3d245ca ) ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "usvs.bg0", 0x0000, 0x1000, 0x8a0de09f ) ROM_LOAD( "usvs.bg1", 0x1000, 0x1000, 0x6fb64d3c ) ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "usvs.fg3", 0x0000, 0x4000, 0x98703015 ) ROM_LOAD( "usvs.fg2", 0x4000, 0x4000, 0xd3990707 ) ROM_LOAD( "usvs.fg1", 0x8000, 0x4000, 0xa2057430 ) ROM_LOAD( "usvs.fg0", 0xc000, 0x4000, 0x7734e53f ) ROM_END ROM_START( 3stooges ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */ ROM_LOAD( "gv113ram.4", 0x2000, 0x1000, 0x533bff2a ) ROM_LOAD( "gv113rom.4", 0x6000, 0x2000, 0x8b6e52b8 ) ROM_LOAD( "gv113rom.3", 0x8000, 0x2000, 0xb816d8c4 ) ROM_LOAD( "gv113rom.2", 0xa000, 0x2000, 0xb45b2a79 ) ROM_LOAD( "gv113rom.1", 0xc000, 0x2000, 0x34ab051e ) ROM_LOAD( "gv113rom.0", 0xe000, 0x2000, 0xab124329 ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound cpu */ ROM_LOAD( "drom1", 0xe000, 0x2000, 0x87a9fa10 ) ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for second sound cpu */ ROM_LOAD( "yrom2", 0xc000, 0x2000, 0x90f9c940 ) ROM_LOAD( "yrom1", 0xe000, 0x2000, 0x55f8ab30 ) /* no gfx1 (RAM is used) */ ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "gv113fg3", 0x0000, 0x2000, 0x28071212 ) /* sprites */ ROM_LOAD( "gv113fg2", 0x2000, 0x2000, 0x9fa3dfde ) ROM_LOAD( "gv113fg1", 0x4000, 0x2000, 0xfb223854 ) ROM_LOAD( "gv113fg0", 0x6000, 0x2000, 0x95762c53 ) ROM_END ROM_START( curvebal ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */ ROM_LOAD( "cb-rom-3.chp", 0x8000, 0x2000, 0x72ad4d45 ) ROM_LOAD( "cb-rom-2.chp", 0xa000, 0x2000, 0xd46c3db5 ) ROM_LOAD( "cb-rom-1.chp", 0xc000, 0x2000, 0xeb1e08bd ) ROM_LOAD( "cb-rom-0.chp", 0xe000, 0x2000, 0x401fc7e3 ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound cpu */ ROM_LOAD( "yrom.sbd", 0xe000, 0x1000, 0x4c313d9b ) ROM_LOAD( "drom.sbd", 0xf000, 0x1000, 0xcecece88 ) ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "cb-bg-0.chp", 0x0000, 0x1000, 0xd666a179 ) ROM_LOAD( "cb-bg-1.chp", 0x1000, 0x1000, 0x5e34ff4e ) ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "cb-fg-3.chp", 0x0000, 0x2000, 0x9c9452fe ) ROM_LOAD( "cb-fg-2.chp", 0x2000, 0x2000, 0x065131af ) ROM_LOAD( "cb-fg-1.chp", 0x4000, 0x2000, 0x1b7b7f94 ) ROM_LOAD( "cb-fg-0.chp", 0x6000, 0x2000, 0xe3a8230e ) ROM_END static void init_gottlieb(void) { gottlieb_sound_init(); } GAME( 1982, reactor, 0, reactor, reactor, 0, ROT0, "Gottlieb", "Reactor" ) GAME( 1983, mplanets, 0, gottlieb, mplanets, 0, ROT270, "Gottlieb", "Mad Planets" ) GAME( 1982, qbert, 0, qbert, qbert, 0, ROT270, "Gottlieb", "Q*bert (US)" ) GAME( 1982, qbertjp, qbert, qbert, qbert, 0, ROT270, "Gottlieb (Konami license)", "Q*bert (Japan)" ) GAMEX(1982, insector, 0, gottlieb, insector, 0, ROT0, "Gottlieb", "Insector (prototype)", GAME_NO_SOUND ) GAME( 1983, krull, 0, krull, krull, 0, ROT270, "Gottlieb", "Krull" ) GAME( 1983, sqbert, 0, qbert, qbert, 0, ROT270, "Mylstar", "Faster, Harder, More Challenging Q*bert (prototype)" ) GAMEX(1983, mach3, 0, mach3, mach3, gottlieb, ROT0, "Mylstar", "M.A.C.H. 3", GAME_NOT_WORKING ) GAMEX(????, usvsthem, 0, usvsthem, usvsthem, gottlieb, ROT0, "Mylstar", "Us vs. Them", GAME_NOT_WORKING ) GAMEX(1984, 3stooges, 0, stooges, 3stooges, gottlieb, ROT0, "Mylstar", "Three Stooges", GAME_IMPERFECT_SOUND ) GAME( 1983, qbertqub, 0, qbert, qbertqub, 0, ROT270, "Mylstar", "Q*bert's Qubes" ) GAME( 1983, screwloo, 0, gottlieb2,screwloo, 0, ROT0, "Mylstar", "Screw Loose (prototype)" ) GAME( 1984, curvebal, 0, gottlieb, curvebal, 0, ROT270, "Mylstar", "Curve Ball" )