Who's Who
Gottlieb Game Designers, Developers, Managers, etc.


Young Bahng: Circuit layout for hardware
Dave Berte: Gottlieb Market Research
Dave Bonecutter: Hardware design on the M.A.C.H. 3 sound board
Chris Brewer: Programmer for M.A.C.H. 3 and Video Vince
Neil Burnstein: Programmer for Q*bert's Qubes
Jon Coyle: Programmer for Scout
Fred Darmstadt: Programmer for M.A.C.H. 3 and Arena
Warren Davis: Programmer for Q*Bert, FHMC Q*Bert, Us vs. Them, Exterminator
Terry Doerzaph:
Atish Ghosh:
Matt Householder: Programmer for Krull
Bill Jacobs:
Joel Krieger: (radiation-fearing MIT guy) Programmer for Caveman
Chris Krubel: Programmer for Krull and Tylz
Jeff Lee: Created all the video graphics for all the non-Tim Skelly Gottlieb pieces. He came up with the Q*Bert character and suggested much of the game concept
Tom Malinowski: Programmer for Videoman
Dennis Nordman:
Bob Ogdon:
Alyn 'Lyn' Oswald:
Steve Pacheco: Programming Jail Jumper
Dave Pfeiffer:
Howie Rubin:
Sam Russo: Programmer for Three Stooges and Quizimodo
Tim Skelly: Programmer for Reactor, Insector and Screw Loose
Frank Starshak:
David Thiel: Sound design for almost all Gottlieb video games
Rick Tighe:
Richard Tracy:
Ron Waxman: Vice President of Engineering
Jim Weisz: Hardware design. Jim designed the sound board used in Reactor, Q*Bert, (as well as many pinballs) - everything up until M.A.C.H. 3 when the Bonecutter design began production. Jim also designed the video hardware used in CaveMan, the emulator hardware which enabled a PC to access the video hardware (saving the company approx $30,000 per workstation), designed the color video board for the Intel Blue Box that was used to program Q*Bert (for awhile at least), and wrote the foreground & background object editors (FOGUS & BOGUS) that Jeff Lee used for many games.
Kan Yabumoto: Programmer for Mad Planets and co-designer of the GG-2 and GG-III hardware
Jun Keun Yum: GG-2 hardware co-designer
Dave Zabriskie:

 

 
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last updated: June 1, 2001