****************************************************************************** Subject: Vector game called QB-3? From: luna@teleport.com (Chris.Hanks) Date: 1997/01/12 Newsgroups: rec.games.video.arcade.collecting I was reading an old issue of "Electronic Fun with Computers and Games" from Feb. 1983. One of the articles is about the new arcade games shown at that year's AMOA show and this paragraph caught my attention: [quote from magazine] "Another star of the show was QB-3 from Rockola. Rockola, famous for its great pinball games, entered the video game field last year with Eyes. QB-3 shows they're here to stay. It's a vector game in which you are trapped in a space cube and must shoot points and stars of light. After clearing one side of the cube, you actually rotate it to get to the next wave. It is an incredible game that is just slightly reminiscent of Robotron". [end quote] Okay, I guess it's not totally accurate since Rockola is more known for jukes, not pins, but the game still sounds pretty cool! I'm assuming that QB-3 (if it even exists) would actually be a Cinematronics vector game LICENSED to Rockola, like Rocket Racer and Demon were. So, does anybody know if this game exists? Perhaps the name changed before it went into production? Chris. ******************************************************** From: Chris.Hanks Date: Wed Jun 11 1997 - 17:26:46 EDT I saw QB3 listed in an old video game magazine that had a report of one of the arcade shows. I asked around, and bumped into a former Rock-Ola employee on RGVAC who was familiar with QB3 (and many other rare, unproduced games, including CLONE!) Here is his description of the game: >Interesting you should ask. Yes, the game QB-3 was designed by >Rock-Ola and appeared at the '83 Spring trade show. I joined >Rock-Ola as a programmer in '82 and one of the early projects I >worked on was play testing QB-3. Game play took place on 6 sides of >a cube/box. Game play was similar to asteroids, i.e. rotate >left/right, thrust, and fire. The object was to kill enemies which >where located on each face/side of the cube. To move to a different >side of the cube the player moved their ship to one side of the cube >causing the cube to rotate to the adjoining face. Each face of the >cube had local enemies that could not move from face to face. So the >player basically would move to a face of the cube, blast a bunch of >enemies, and then quickly retreat to another face of the cube. This >continued until the entire Cube was cleared at which time you got >a new Cube filled with more difficult enemies, etc.. This game was a >lot of fun to play and I haven't played one since leaving Rock-Ola. ******************************************************************************