Subject: a little more cine history Date: Mon, 30 Aug 1999 21:10:49 -0700 (PDT) From: aek@spies.com (Al Kossow) Reply-To: vectorlist@lists.cc.utexas.edu To: vectorlist@lists.cc.utexas.edu CC: agiles@pobox.com, vidpro1@ix.netcom.com I talked a bit more to Jack on the phone tonight, and here are a few more tidbits: He started after Tim Skelly had left The development system for the Vectorbeam hardware was a Terak The development system for the 68000 vector games was a Tektronix 68000 unix box. He wrote another game besides Boxing Bugs, called Hovercraft which ran on the 68000 hardware and is 3D (screen split left/right eye) One prototype was built. He REALLY likes QB-3 and remembers seeing a bunch of them at an AMOA show. It was a color trackball game, sort of like Tempest. Each face of a cube was a separate battle and you could rotate from one battle to another with the trackball. The next level was a dodecahedron. I'll have to ask him if he remembers anything else about the control panel. He also worked on "The Last Starfighter" at Atari. It was a polygon game, microcoded fill generator, 68000, and a 32020 for geometry processing. He was very excited when I told him I have a Cosmic Chasm board set, and we're going to see if we can get Hovercraft running on in.. I'm going to be on vacation during Sept, so I hope to be able to do some hacking on this stuff.