last
updated March 10, 2001 03:48 PM
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Centipede Dipswitch Settings
Dip
Switch at PCB location N9
(center switch assembly when PCB is in game)
* denotes factory default settings
|
Default Settings |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
|
|
On |
Off |
On |
Off |
On |
Off |
On |
On |
Language |
Option
|
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
|
|
|
On |
On |
English
* |
On |
Off |
German |
Off |
On |
French |
Off |
Off |
Spanish |
Lives per game |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
|
|
|
On |
On |
|
2 lives |
On |
Off |
3 lives
* |
Off |
On |
4 lives |
Off |
Off |
5 lives |
Bonus life at every: |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
|
|
|
On |
On |
|
10,000 |
On |
Off |
12,000 * |
Off |
On |
15,000 |
Off |
Off |
20,000 |
Game difficulty and
minimum credits |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
|
|
|
On |
|
Hard |
Off |
Easy * |
On |
|
1 credit
minimum * |
Off |
2 credits minimum |
-
|
Game Price Settings
|
From the manual:
"This pattern is important for you to know, so you can correctly
set the "multipliers" for each mech. The multipliers determine how
much each mechanism will be worth to the game's logic.
The basic unit of measurement is 25 cents, which equals a multiplier
of x 1. Therefore, if you have .25/.25/$1 coin door, you will probably
want to set the center and right option-switch multipliers at x1/x4.
(The left mech in a 3-mech door always has a value of x1 - you cannot
change its value.)" |
From the manual:
"The teal block below contains Atari's suggested settings.
All numbers 1 thru(sp) 8 are toggle settings on the 8-toggle switch at
location N8, on the Centipede!" Game PCB (the LEFT
switch assembly).
Bold numbers to the side of the switch settings refer
to game pricing labels you should use with each situation (labels are
shown below). Use the label no. 6 (indicated by a 6 next
to a section of switch settings) only if you set the toggle 8 at PCB switch
assembly N9 to off."
50 cents per game
|
|
No bonus |
Bonus
$1.00 = 3 credits |
Bonus
$.75 = 2 credits
$1.00 = 3 credits |
Straight
25 cent door |
1 |
8
Off |
7
Off |
6
Off |
5
Off |
3 |
8
Off |
7
On |
6
On |
5
Off |
4 |
8
Off |
7
Off |
6
On |
5
Off |
4
Off |
3
Off |
2
On |
1
On |
4
Off |
3
Off |
2
On |
1
On |
4
Off |
3
Off |
2
On |
1
On |
0.25/1.00
Door or
.25/.25/1.00
Door |
1 |
8
Off |
7
Off |
6
Off |
5
Off |
3 |
8
Off |
7
On |
6
On |
5
Off |
4 |
8
Off |
7
Off |
6
On |
5
Off |
4
On |
3
On |
2
On |
1
On |
5 |
4
On |
3
On |
2
On |
1
On |
5 |
4
On |
3
On |
2
On |
1
On |
25 cents per game
|
|
No bonus |
Bonus
$0.50 = 3 credits |
Bonus
$1.00 = 5 credits |
Straight
25 cent door |
2 |
8
Off |
7
Off |
6
Off |
5
Off |
6 |
8
Off |
7
Off |
6
On |
5
Off |
6 |
8
Off |
7
On |
6
Off |
5
Off |
6 |
4
Off |
3
Off |
2
On |
1
Off |
7 |
4
Off |
3
Off |
2
On |
1
Off |
7 |
4
Off |
3
Off |
2
On |
1
Off |
0.25/1.00
Door or
.25/.25/1.00
Door |
2 |
8
Off |
7
Off |
6
Off |
5
Off |
6 |
8
Off |
7
Off |
6
On |
5
Off |
6 |
8
Off |
7
On |
6
Off |
5
Off |
6 |
4
Off |
3
On |
2
On |
1
Off |
7 |
4
Off |
3
On |
2
On |
1
Off |
7 |
4
Off |
3
On |
2
On |
1
Off |
-
Game Price Settings
|
From the manual:
"This pattern is important for you to know, so you can correctly
set the "multipliers" for each mech. The multipliers determine
how much each mechanism will be worth to the game's logic.
The basic unit of measurement is 25 cents, which equals a multiplier
of x 1. Therefore, if you have .25/.25/$1 coin door, you will
probably want to set the center and right option-switch multipliers
at x1/x4. (The left mech in a 3-mech door always has a value
of x1 - you cannot change its value.)" |
From the manual:
"The teal block below contains Atari's suggested settings.
All numbers 1 thru(sp) 8 are toggle settings on the 8-toggle switch
at location N8, on the Centipede!" Game PCB (the LEFT
switch assembly).
Bold numbers to the side of the switch settings refer
to game pricing labels you should use with each situation (labels
are shown below). Use the label no. 6 (indicated by a 6
next to a section of switch settings) only if you set the toggle 8
at PCB switch assembly N9 to off."
-
50 cents per game
|
|
No bonus |
Bonus
$1.00 = 3 credits |
Bonus
$.75 = 2 credits
$1.00 = 3 credits |
Straight
25 cent door |
1 |
8
Off |
7
Off |
6
Off |
5
Off |
3 |
8
Off |
7
On |
6
On |
5
Off |
4 |
8
Off |
7
Off |
6
On |
5
Off |
4
Off |
3
Off |
2
On |
1
On |
4
Off |
3
Off |
2
On |
1
On |
4
Off |
3
Off |
2
On |
1
On |
0.25/1.00
Door or
.25/.25/1.00
Door |
1 |
8
Off |
7
Off |
6
Off |
5
Off |
3 |
8
Off |
7
On |
6
On |
5
Off |
4 |
8
Off |
7
Off |
6
On |
5
Off |
4
On |
3
On |
2
On |
1
On |
5 |
4
On |
3
On |
2
On |
1
On |
5 |
4
On |
3
On |
2
On |
1
On |
25 cents per game
|
|
No bonus |
Bonus
$0.50 = 3 credits |
Bonus
$1.00 = 5 credits |
Straight
25 cent door |
2 |
8
Off |
7
Off |
6
Off |
5
Off |
6 |
8
Off |
7
Off |
6
On |
5
Off |
6 |
8
Off |
7
On |
6
Off |
5
Off |
6 |
4
Off |
3
Off |
2
On |
1
Off |
7 |
4
Off |
3
Off |
2
On |
1
Off |
7 |
4
Off |
3
Off |
2
On |
1
Off |
0.25/1.00
Door or
.25/.25/1.00
Door |
2 |
8
Off |
7
Off |
6
Off |
5
Off |
6 |
8
Off |
7
Off |
6
On |
5
Off |
6 |
8
Off |
7
On |
6
Off |
5
Off |
6 |
4
Off |
3
On |
2
On |
1
Off |
7 |
4
Off |
3
On |
2
On |
1
Off |
7 |
4
Off |
3
On |
2
On |
1
Off |
-
If you cannot
read the sticker number from the image below, they are numbered according
to the small table shown to the left...
The small
text reads,
"* In the US, a "coin" is defined as 25 cents,
in Germany, a "coin" is 1 DM.", and
actually refers to the table shown below these stickers
Game Pricing Labels |
|
4 |
1 |
5 |
2 |
6 |
3 |
7 |
|
|
Toggle Settings
of 8-Toggle Switch on Centipede
PCB (at N8). LEFT switch when
PCB is in game.
* indicates factory default settings
|
On |
On |
On |
On |
On |
On |
Off |
On |
|
Default Settings |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
|
Option |
|
|
|
|
|
|
On |
On |
|
Free Play |
|
|
|
|
|
|
On |
Off |
|
1 coin 2 credits |
|
|
|
|
|
|
Off |
On |
|
1 coin 1 credit * |
|
|
|
|
|
|
Off |
Off |
|
2 coins 1 credit |
|
|
|
|
On |
On |
|
|
|
right coin x 1 * |
|
|
|
|
On |
Off |
|
|
|
right coin x 4 |
|
|
|
|
Off |
On |
|
|
|
right coin x 5 |
|
|
|
|
Off |
Off |
|
|
|
right coin x 6 |
|
|
|
On |
|
|
|
|
|
left coin x 1 * |
|
|
|
Off |
|
|
|
|
|
left coin x 2 |
On |
On |
On |
|
|
|
|
|
|
No bonus for coins * |
On |
On |
Off |
|
|
|
|
|
|
For every 2 coins inserted, game logic
adds 1 more coin |
On |
Off |
On |
|
|
|
|
|
|
For every 4 coins inserted, game logic
adds 1 more coin |
On |
Off |
Off |
|
|
|
|
|
|
For every 4 coins inserted, game logic
adds 2 more coin |
Off |
On |
On |
|
|
|
|
|
|
For every 5 coins inserted, game logic
adds 1 more coin |
Off |
On |
Off |
|
|
|
|
|
|
For every 3 coins inserted, game logic
adds 1 more coin |
in
the US, a "coin" is defined as 25 cents, in Germany, a "coin"
is 1 DM.
|
Coin Counter Option
Settings
(These toggles determine which coin
mechanisms activate which counters.
Grey boxes indicate Atari's default settings)
Toggle Settings
of 4-Toggle
Switch on Game PCB (N11) |
Two coin
acceptors
in the coin door: |
Two coin
acceptors and a push-
button utility coin switch in the game: |
Three coin
acceptors
in the coin door: |
1 |
2 |
3 |
4 |
not used |
On |
On |
Both acceptors activate all
coin
counters simultaneously |
Do not use this setting |
All 3 are same denomination
and
they activate all coin counters
simultaneously |
On |
Off |
Both acceptors activate 2
counters separately |
Do not use this setting |
Left and center acceptor activate
one coin counter, right acceptor
activates another coin counter |
Off |
On |
Both acceptors activate all
coin
counters simultaneously |
Utility coin switch will not
activate
a coin counter, if you do not
hook it up. Both acceptors
activate all coin counters simultaneously |
Left acceptor activates one
coin
counter; center and right acceptor
activate another coin counter. Not
for any currently designed 3-mech
coin door. |
Off |
Off |
Both acceptors
activate 2
counters separately * |
Utility coin
switch will not
activate a coin counter, if you do not
hook it up. Left and right acceptors
activate 2 coin counters separately. |
Left, center
and right acceptors
activate 3 coin counters separately. * |
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