Small Mobile Enemies
Small Orange Tank
Strength: 1
Points: 100
Weapons: 1 shot
Habits: Your basic little enemy, roving anywhere he wants. Known
for firing directly at you from a distance.
Mitch's advice: Keep moving- don't let his distant shots spoil an otherwise perfect level. Always expect one of these guys to be roaming loose ready to cause trouble.
Armored Small Orange Tank
Strength: 4
Points: 100
Weapons: 1 shot
Habits: Same as the Small Orange Tank, only harder to kill.
Mitch's advice: Nuke early, nuke often. Shooting them 4 shots each takes too long. Try to clean them all out not for points, but for self perservation.
Blue Tank
Type 1 | Type 2 |
Strength: 1 Points: 200 Weapons: 2 shots |
Strength: 4 Points: 200 Weapons: 1 small plasma |
Habits: Roving loose like the Small Orange Tank, but tending to move in straight lines. Watch for rows of 3 on several of the levels.
Mitch's advice: Makes a satisfying boom sound when hit. A happy sound.
Gray Runner
Type 1 | Type 2 |
Strength: 1 Points: 300 Weapons: 1 small plasma |
Strength: 4 Points: 300 Weapons: 1 small plasma and gray bomb |
Habits: Dashes quickly across the screen, shooting when he stops to turn.
Mitch's advice: Because of his speed (the fastest enemy in Assault), hitting him can be hard. Don't count on a nuke to take him out- he may be gone by then. Learn to lead with your shots.
Missile
Strength: 1 Nuke
Points: 800
Weapons: none, 1 or 2 lightning bolts
Habits: Launches from hidden underground silos. Can only be
destroyed with a nuke.
Mitch's advice: It's possible to drive under one, but I wouldn't recommend it. Learn where the missile sites are, and nuke early. If all else fails, roll to the side. Given their point value, a group of these is a good thing.
Sea-Land-Air Tank
Round Head | Square Body |
Strength: 9 Points: 500 Weapons: 1 large plasma (sprays gray bombs when airborne) |
Strength: 3 Points: 500 Weapons: 1 large plasma |
Habits: When hiding completely under water, he can't be hurt. When his body is peeking out of the water, he can be hit. When above water, he can drive up on land. If the body is destroyed first, the head circles overhead launching many gray bombs.
Mitch's advice: Tempting though it be, don't nuke this guy. You'll only destroy his body. If you have time, take out the head first, THEN the body.
Yellow Tank
Strength: 1
Points: 500
Weapons: 1 shot
Habits: They tend to follow paved roads in a straight line. Often
in groups side-by-side or single file. They only turn off the
road when in a traffic jam with other Yellow Tanks.
Mitch's advice: At 500 points each, these guys are the cash cows of Assault. Easy to destroy, and they come in groups. Chase one down if you see it- extra points equals extra lives. Just remember to stay off the roads so they can't shoot you.
Fly Guy
Strength: 1
Points: 200
Weapons: 1 missile
Habits: These guys fly into view, landing near your tank. They
promptly fire a single missile, and after a short delay, repeat
the process.
Mitch's advice: Take 'em out early. If all else fails, drive next to the edge of a level. Fly Guy's self-destruct when they land on the rocky border or beyond.
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