From owner-vectorlist@spies.com Sun May  3 11:03:50 1998
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Date: Sun, 3 May 1998 13:02:02 -0500 (CDT)
From: sickgear@ix.netcom.com
To: vectorlist@spies.com
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Subject: some Tempest/Asteroids Deluxe PCBs 4 u.
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Hi All,

I got a bunch o' boards from an op, but I don't need any of them... thought I'd give the lovely 
and talented vectorlist bunch first shot at them :-)

5 tempest main boards... 3 appear complete, one is missing Rom 3 and the big IC by the ROMs, 
another is missing ROM 3.  

2 tempest aux boards... one complete, one missing all of the 8136/8123s.
 
One interconnect cable for main/aux tempest boards.

Two Asteroids Deluxe boards... one is complete, the other is missing some ROMs and the 
processor, and the DIP switch is destroyed.

I haven't tested them, but I assume that at least some of them (if not all) aren't working... 
one of the Tempest boards is tagged "no video".  They are all pretty dirty, they've been sitting 
in a warehouse for years.

If you need some/all of 'em, make me an offer.  Incidentally, I am looking for a Cinematronics 
deflection board for Star Castle (or someone who'd like to fix mine), an Atari Star Wars wiring 
harness/power supply/marquee, and someone who'll burn me a rom or two.  

Thanks,

Derek
sickgear@ix.netcom.com









From owner-vectorlist@spies.com Sun May  3 21:55:50 1998
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Date: Sun, 3 May 1998 22:59:01 -0600
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From: jeffh@diac.com (Jeff Hendrix)
Subject: Re: some Tempest/Asteroids Deluxe PCBs 4 u.
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CC: jeffh@diac.com (Jeff Hendrix)

I'm interested in your complete asteroids deluxe board. I'm not sure what
to offer, but I can burn ROMs for you.

>Hi All,
>
>I got a bunch o' boards from an op, but I don't need any of them...
>thought I'd give the lovely
>and talented vectorlist bunch first shot at them :-)
>
>5 tempest main boards... 3 appear complete, one is missing Rom 3 and the
>big IC by the ROMs,
>another is missing ROM 3.
>
>2 tempest aux boards... one complete, one missing all of the 8136/8123s.
>
>One interconnect cable for main/aux tempest boards.
>
>Two Asteroids Deluxe boards... one is complete, the other is missing some
>ROMs and the
>processor, and the DIP switch is destroyed.
>
>I haven't tested them, but I assume that at least some of them (if not
>all) aren't working...
>one of the Tempest boards is tagged "no video".  They are all pretty
>dirty, they've been sitting
>in a warehouse for years.
>
>If you need some/all of 'em, make me an offer.  Incidentally, I am looking
>for a Cinematronics
>deflection board for Star Castle (or someone who'd like to fix mine), an
>Atari Star Wars wiring
>harness/power supply/marquee, and someone who'll burn me a rom or two.
>
>Thanks,
>
>Derek
>sickgear@ix.netcom.com

jeffh@diac.com

Buy/Sell/Trade Classic Video Arcade Games
www.diac.com/~jeffh/



From owner-vectorlist@spies.com Mon May  4 13:19:22 1998
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Date: Mon, 4 May 1998 15:15:58 -0500 (CDT)
From: sickgear@ix.netcom.com
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Subject: Tempest/Asteroids deluxe stuff> GONE!
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Hi All,

Thanks for all the replies!  There's a lot for me to try to answer directly, but I just wanted to 
let you all know that the tempest/asteroids deluxe boards are sold.

Thanks,

Derek
sickgear@Ix.netcom.com


From owner-vectorlist@spies.com Mon May 11 13:17:09 1998
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From: The Grigsbeast <grigsby@netgate.net>
Subject: Re: Prototype games
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>They are both jamma boards, and they have a copy right date on the PCB of
>1992. One is called "arcade classics" and it has 2 games on it. One is
>missle command and the other centipede. They are complete rewrites and they
>use a 68000 processor. This board needs 2 trackballs.

I wasn't that impressed (I worked at Atari when they made it).  They do play 
very faithfully, though.

>The other board contains a game called "sparkz"

This was actually a moderately fun (though cheesy) Tetris-type game.  Blocks
containing pipes in various configurations fell from the sky and stacked
where 
they hit.  If you connected both sides of the screen the pipe disappeared.

Shouldn't be hard to get going, at least.

// grigs



From owner-vectorlist@spies.com Mon May 11 13:27:39 1998
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Date: Mon, 11 May 1998 13:25:35 -0700 (PDT)
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From: Andrew Wilson <Andrew_Wilson@geoworks.com>
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>One is called "arcade classics" and it has 2 games on it. One is
>missle command and the other centipede. They are complete rewrites and they
>use a 68000 processor. This board needs 2 trackballs.

        Sounds alot like the other "arcade classics" PCBs I've seen (they
were auctioning one on eBay last week, and it went for like $150, as I recall).
I've played some of these games at the Seattle Gameworks (two machines with
DigDug, RallyX, PacMan, and Arkanoid), and they were not much improvement from
the originals aside from the simultaneous 2-player mode. I'd probably buy one
just for the fun of 2-player PacMan, tho...

        I also have to wonder if they ever field-tested these things - I was
able to play for like 20 minutes per credit on RallyX and PacMan, which makes
for pretty low income for operators ;)

                        Drew




From owner-vectorlist@spies.com Mon May 11 16:26:46 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Display Corrector...
Date: Mon, 11 May 1998 16:24:10 -0700
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>   Long time no talk.  I'm new to the vectorlist and your post has
> peaked my curiousity... I have a few questions about it - if you have
> a few minutes could you clear up a few of them for me?? 
> 
I was going to just reply to Tom directly, but I figured there might be
other people new to the list...

> Are you saying here that you'll be able to hook up a WG XY monitor to
> other games such as Sega XY games? (In place of that electrohome 
> monitor?) How about the b/w cinematronics games - like space war? ;^)
> 
The Display Corrector takes the X and Y deflections signals from a
vector game (presumably Major Havoc or Star Wars, but it should work on
anything) and applies a mathematical "correction factor" to the X output
to help correct the "pincushion" effect seen when running Star Wars (or
MH) on a Wells Gardner monitor.  The same effect is present in Sega
Vector games when running on WG monitors. 

There's a couple other people working on Cinematronics->WG display
adapters.  I haven't tried yet, but might give it a go if someone else
doesn't come up with a pre-packaged solution. ;-)

The display corrector seems to make a big difference when running Star
Wars on a Wells Gardner monitor.  It's subtle, but makes the display as
a whole much more "pleasing".  It's tough to describe.  I think TravisH
and ChrisH have seen it running on my machine-- maybe they can describe
it better...

I did a little web-page about it a long while back:

http://www.e-volve.net/~clay/display.html

> Will you be notifing the maillist when these are finished?
> 
Yep, I'll fire off a little blurb about it.

-Clay

From owner-vectorlist@spies.com Mon May 11 17:12:11 1998
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From: "Tom Cloud" <computerspace@hotmail.com>
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Hi Clay...me again...the vector pest!

Cool. Thanks for the info. I'll be looking for one when you're done.

So, is it true that there is a way to hook Sega vector games up to
a wells monitor?  Is it written up somewhere?  I'm asking as I'm 
about to become the owner of a Star Trek conversion and I'm sure
somewhere along the way, the electrohome monitor is going to die -
it seems unavoidable from all I've read about these monitors so I'm
just trying to gather information that will assist me in making sure
this game lives on beyond it's monitor. (Man! is that a run on 
sentance or what??)  Anyway, any info on performing this switch would
be appreciated. Thanks!

TTYL
Tom Cloud


>From owner-vectorlist@spies.com Mon May 11 16:30:12 1998
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>Subject: RE: Display Corrector...
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>
>>   Long time no talk.  I'm new to the vectorlist and your post has
>> peaked my curiousity... I have a few questions about it - if you have
>> a few minutes could you clear up a few of them for me?? 
>> 
>I was going to just reply to Tom directly, but I figured there might be
>other people new to the list...
>
>> Are you saying here that you'll be able to hook up a WG XY monitor to
>> other games such as Sega XY games? (In place of that electrohome 
>> monitor?) How about the b/w cinematronics games - like space war? ;^)
>> 
>The Display Corrector takes the X and Y deflections signals from a
>vector game (presumably Major Havoc or Star Wars, but it should work on
>anything) and applies a mathematical "correction factor" to the X 
output
>to help correct the "pincushion" effect seen when running Star Wars (or
>MH) on a Wells Gardner monitor.  The same effect is present in Sega
>Vector games when running on WG monitors. 
>
>There's a couple other people working on Cinematronics->WG display
>adapters.  I haven't tried yet, but might give it a go if someone else
>doesn't come up with a pre-packaged solution. ;-)
>
>The display corrector seems to make a big difference when running Star
>Wars on a Wells Gardner monitor.  It's subtle, but makes the display as
>a whole much more "pleasing".  It's tough to describe.  I think TravisH
>and ChrisH have seen it running on my machine-- maybe they can describe
>it better...
>
>I did a little web-page about it a long while back:
>
>http://www.e-volve.net/~clay/display.html
>
>> Will you be notifing the maillist when these are finished?
>> 
>Yep, I'll fire off a little blurb about it.
>
>-Clay
>


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From owner-vectorlist@spies.com Mon May 11 18:06:27 1998
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Date: Mon, 11 May 1998 21:03:32 -0400
From: Kev <mowerman@erols.com>
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Jeff Hendrix wrote:

> I know this isn't vector related, but this group seems to be interested in
> these kinds of things.
> I just picked up 2 prototype boards from an ex-atari employee.
> They are both jamma boards, and they have a copy right date on the PCB of
> 1992. One is called "arcade classics" and it has 2 games on it. One is
> missle command and the other centipede. They are complete rewrites and they
> use a 68000 processor. This board needs 2 trackballs.
> The other board contains a game called "sparkz" and its and it's a cross
> between tetris and pipes (or something like that). It also uses a 68000.
> The programs on these boards are at a finished state, but before the
> security chip was incorporated. I haven't had a chance to plug these things
> in yet (I need to build a jamma harness) so I don't know how good, or bad,
> these games are. They guy I bought them from said that missle command was
> so-so but the centipede was hot. It even had a mode so 2 people could play
> at the same time.

WOW!  Now could we venture a guess that these boards are close in design to
production games of the same era?

What I'm getting at, I wonder if I could take my Guardians of the Hood, Moto
Frenzy, Relief Pitcher, Road Riot (all 92 copyrights) board & plug these chips
in?


--
Kev                    Mowerman@erols.com    >>REMOVE THE ? to REPLY

Looking for Pac-Man related hacks & Video Game

Coin Op Page ->  http://www.erols.com/mowerman



From owner-vectorlist@spies.com Mon May 11 19:55:30 1998
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Date: Mon, 11 May 1998 19:51:00 -0700
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From: The Grigsbeast <grigsby@netgate.net>
Subject: Re: Prototype games
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>WOW!  Now could we venture a guess that these boards are close in design to
>production games of the same era?
>
>What I'm getting at, I wonder if I could take my Guardians of the Hood, Moto
>Frenzy, Relief Pitcher, Road Riot (all 92 copyrights) board & plug these
chips
>in?

No.

Actually, Relief Pitcher has a very small chance of being related, but the
others are 
totally different HW.

// grigs



From owner-vectorlist@spies.com Tue May 12 14:13:10 1998
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Message-ID: <01603F7CF8C7D111B9B80000F80463F7D91C@wcgmrke101.wilcom.com>
From: "Keith, Brendan" <Brendan.Keith@wilcom.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: WG6102 schematic
Date: Tue, 12 May 1998 16:11:07 -0500
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CC: "Keith, Brendan" <Brendan.Keith@wilcom.com>

Where can I find the above schematic.  I have one for the 6100 or 6101 
that uses the P317, P318 and P319 boards but the 6102 uses
P327, P328 and P329.  Specifically, I think that the HV board (P329)
is dead.  Is the LED near the 555 supposed to light when it is
operational.
I have put my scope on the output of the 555 and there's no waveform.
I just don't want to have my hand in there when it comes to life.
Also, lack of HV is no reason for the spot killer LED to be on, right?
Looks like I may have multiple problems with this monitor.

Thanks in advance,
Brendan Keith
brendan.keith@wilcom.com



From owner-vectorlist@spies.com Tue May 12 15:08:33 1998
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Date: Tue, 12 May 1998 17:07:16 -0500 (CDT)
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On Tue, 12 May 1998, Keith, Brendan wrote:

> Where can I find the above schematic.  I have one for the 6100 or 6101 
> that uses the P317, P318 and P319 boards but the 6102 uses
> P327, P328 and P329.  Specifically, I think that the HV board (P329)
> is dead.  Is the LED near the 555 supposed to light when it is
> operational.
> I have put my scope on the output of the 555 and there's no waveform.
> I just don't want to have my hand in there when it comes to life.
> Also, lack of HV is no reason for the spot killer LED to be on, right?
> Looks like I may have multiple problems with this monitor.
> 

	The schematic should be roughly the same.  Gregg Woodcock's
well-known XY FAQ explains the differences between the different monitor
boards.

	No, the LED on the HV board is not a good thing.  It means that
the HV overvolt protection is kicking on.  I don't know how this works
off the top of my head, but clamping the output of the 555 would
accomplish its goal of shutting down the HV section.  This MAY be the
cause of your spot killer problem, becuase the HV board generates the
video B+ for the deflection amps.

Joe

------------------------------------------------------------------
Joseph J. Welser                       jwelser@ccwf.cc.utexas.edu
Design Engineer -- Crystal Semiconductor Corporation
Ph.D. Student in E.E. -- University of Texas at Austin	
Work:  jwelser@crystal.cirrus.com      http://www.crystal.com
P.O. Box 17847; Austin, TX  78760
------------------------------------------------------------------


From owner-vectorlist@spies.com Tue May 12 17:06:18 1998
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Message-Id: <199805130008.SAA03009@ppsol.com>
From: "Chris Cope" <chrisc@ppsol.com>
Organization: Pinpoint Solutions
To: vectorlist@spies.com
Date: Tue, 12 May 1998 18:05:14 -0700
Subject: The state of RGVAC
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I think all of you have seen the state of affairs over in RGVAC.  It 
is now 30% FS posts, 30% Gibbz and DeBerry telling people to post on 
RGVAM, 30% people bitching at those two, and 10% tech info.

I don't participate in this group much, but still read the 
submissions that are of interest to vector games that I own.  My 
expertise is in the raster area of this hobby.  What I would like to 
see is a raster list created similar to this, because this seems so 
well run and has very little or none of the crap that is going on in 
RGVAC right now.

I have not talked to my boss about the possibilities of putting a 
majordomo server on our machines and have no idea what it entales.  I 
was just interested in hearing what you guys think about the idea.

Thanks.

Chris


------------------
Chris Cope              303-444-7257 x109 
Pinpoint Solutions
mailto:chrisc@ppsol.com

From owner-vectorlist@spies.com Tue May 12 18:13:15 1998
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sounds great, as long as it was moderated and allowed f.s. posts


Dave



At 06:05 PM 5/12/98 -0700, you wrote:
>I think all of you have seen the state of affairs over in RGVAC.  It 
>is now 30% FS posts, 30% Gibbz and DeBerry telling people to post on 
>RGVAM, 30% people bitching at those two, and 10% tech info.
>
>I don't participate in this group much, but still read the 
>submissions that are of interest to vector games that I own.  My 
>expertise is in the raster area of this hobby.  What I would like to 
>see is a raster list created similar to this, because this seems so 
>well run and has very little or none of the crap that is going on in 
>RGVAC right now.
>
>I have not talked to my boss about the possibilities of putting a 
>majordomo server on our machines and have no idea what it entales.  I 
>was just interested in hearing what you guys think about the idea.
>
>Thanks.
>
>Chris
>
>
>------------------
>Chris Cope              303-444-7257 x109 
>Pinpoint Solutions
>mailto:chrisc@ppsol.com
>
>


From owner-vectorlist@spies.com Tue May 12 21:16:23 1998
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Date: Tue, 12 May 1998 20:20:15 -0700
From: John Robertson <pinball@istar.ca>
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Chris Cope wrote:
> 
> I think all of you have seen the state of affairs over in RGVAC.  It
> is now 30% FS posts, 30% Gibbz and DeBerry telling people to post on
> RGVAM, 30% people bitching at those two, and 10% tech info.
> 
...

Hi!

I too am getting a little tired of trying to sift through the gunk to
reah the few legitimate enquiries. SO for now, I only drop in every week
or so...instead of daily as I used to.

John :-#(#
-- 
 John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9     
 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games)  
 mailto:jrr@flippers.com, web page http://www.flippers.com      
        "Old pinballers never die, they just flip out."

From owner-vectorlist@spies.com Wed May 13 05:58:37 1998
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Date: Wed, 13 May 1998 08:57:08 -0400
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Chris Cope wrote:

<snip>

> I have not talked to my boss about the possibilities of putting a
> majordomo server on our machines and have no idea what it entales.  I
> was just interested in hearing what you guys think about the idea.

I think it's a great idea!
-- 
+----------------------------------------------------------------------+
| John W. Linville     To Be, Rather Than To Seem.                     |
| linvjw@vnet.ibm.com  I will not torment the emotionally frail... :-) |
+----------------------------------------------------------------------+

From owner-vectorlist@spies.com Wed May 13 06:57:24 1998
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>submissions that are of interest to vector games that I own.  My 
>expertise is in the raster area of this hobby.  What I would like to 
>see is a raster list created similar to this, because this seems so 
>well run and has very little or none of the crap that is going on in 
>RGVAC right now.
<snip>

Chris-

Try out  http://www.syslog.com/arcade/.  It's a mailing list that
kinda caters to raster games.  Most of the people that participate
are pretty new to the hobby, but every once in a while there are
some things of interest.

Mit

From owner-vectorlist@spies.com Wed May 13 09:02:35 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5EC7@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Display Corrector...
Date: Wed, 13 May 1998 09:00:22 -0700
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> So, is it true that there is a way to hook Sega vector games up to
> a wells monitor?  Is it written up somewhere? 
[...]
> this game lives on beyond it's monitor. (Man! is that a run on 
> sentance or what??)  Anyway, any info on performing this switch would
> be appreciated.
> 
Yep, there's a way to do it.  I think it was just a couple op-amps to
perform some input matching to the monitor.  I want to say that David
Shoemaker did the original write-up?  I think Al has it on the Spies
archive.  If not, I know I have a copy printed out somewhere.

I did all my Sega Vector work with a WG monitor.  Works fairly well--
the WG isn't *quite* fast enough to keep up with the Sega games all the
time so you get an occasional "stray" vector.

-Clay


From owner-vectorlist@spies.com Wed May 13 14:22:28 1998
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Message-Id: <5546B06BA6C5D11190070000F8B8447144821E@DFSPO02.dofasco.ca>
From: RANGER Mike <Mike_Ranger@DOFASCO.CA>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: quite quiet!
Date: Fri, 8 May 1998 15:48:15 -0400
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CC: RANGER Mike <Mike_Ranger@DOFASCO.CA>

hi all...
	Went to an old operators warehouse (he has to be out by the end
of the summer) as he said he had a few vextor monitors laying around.
Damn, no WG colour (was looking to spare up my gravitar monitor cheaply,
and maybe get some goddies for you guys).  He did have some 13 inch
vectors and a B/W 19 incher.
	He let me rummage around for about an hour, and I found 3
tempest boards and a complete doc set, still in the bag.  I tried to get
the docs from him, but "they go with a board if you want it".  Bottom
line, with this guy, and don't get me wrong, he was a real nice guy, is
that he wants way too much for his stuff, something in the neighbourhood
of $150 fo a board.  Maybe if I catch him closer to his move date...

On a non vector note, he had to have over 20 pacman/MS pacman
boards..but pricey.  I walked away with a badly water damaged joust
(complete, cab is trash, but boards and monitor look clean) for a good
price.

Mike

P.S. When I get around to it, I'll be looking for some help in tweeking
my gravitar up to perfect condidtion...still have some minor display
problems...

From owner-vectorlist@spies.com Wed May 13 15:17:32 1998
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Message-Id: <199805132220.QAA04726@ppsol.com>
From: "Chris Cope" <chrisc@ppsol.com>
Organization: Pinpoint Solutions
To: vectorlist@spies.com
Date: Wed, 13 May 1998 16:16:44 -0700
Subject: Change of email and web page
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Just letting any of you that care that my email and web address are 
changing immediately.  My account at Dimensional is being closed.  My 
email is chrisc@ppsol.com.  The web page, which contains the Pac-Man 
multigame hacks, is now http://www.ppsol.com/~chrisc.



------------------
Chris Cope              303-444-7257 x109 
Pinpoint Solutions
mailto:chrisc@ppsol.com

From owner-vectorlist@spies.com Wed May 13 16:40:51 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5EDA@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: MC1495's 
Date: Wed, 13 May 1998 16:39:09 -0700
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In the Murphy's !@#$!@# Law category...

The only reliable source of Motorola MC1495's (used in the display
corrector and Atari Vector Generator) seemed to be Newark Electronics
(Farnell) for about $5 a pop in surface mount.

That's not too bad compared to $10-14 ceramic DIP parts elsewhere, so I
designed the display corrector PCB around the surface mount version.

So, low and behold, I go snooping around the web today and what do I
find...

$1.50 MC1495's in Plastic DIP!  @^#$%^@%$^@!!!  Anyway, I bought a
bunch, so I'll probably be changing the PCB to use DIP parts instead of
SOIC.  (Grumble, grumble...)

If any of you need MC1495's though, www.marshall.com has 'em.  June
delivery though...

-Clay 

Clayton N. Cowgill            Engineering Manager
-------------------------------------------------
/\ Diamond Multimedia System, Inc.
\/ Communications Division

From owner-vectorlist@spies.com Wed May 13 16:44:26 1998
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"$1.50 MC1495's in Plastic DIP!  @^#$%^@%$^@!!!  Anyway, I bought a
bunch, so I'll probably be changing the PCB to use DIP parts instead of
SOIC.  (Grumble, grumble...)
"

where were the price breaks? 
may be worth buying something like 100..

From owner-vectorlist@spies.com Wed May 13 17:01:20 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: MC1495's
Date: Wed, 13 May 1998 16:59:03 -0700
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Well, they only had 60 coming in and I bought 50 of those.  I got 'em
for $1.25 a pop?  Maybe $1.21?  Shipping added on of course.

I'm a little confused by the whole situation.  According to the Motorola
Databooks the MC1495 was only produced in "MC1495D" (SOIC) and "MC1495L"
(ceramic DIP).  I asked if they were showing up as obsolete in the
system or not and "Heidi" told me they weren't.  On the other hand, if
you go to the Motorola webpage the MC1495 is *gone* now.  Looks like
there's a MC1494 (which I'd never noticed before).  Dunno if it's close
or not.

Only other manufacturer I've ever seen for the 1495 was SGS. 

Anyway, I'm expecting the display corrector proto-boards tomorrow.  I'm
trying to get some MC1495D's directly from Motorola to populate those.
(I only have a few 1495D's right now.)

I need to figure out if it's cheaper to buy the surface-mount parts from
Newark and use the PCB's I get, or just do a new run of boards and eat
the cost of these first proto's...  I suppose I can always use 'em in my
own games and for a few people on the list that wanted a PCB to play
with.  

(Well, if nothing else, I'll definately wait to *see* these MC1495P's in
my hands before I change anything.  Might be a screw-up.  The price
looks way to low to be right.  Maybe it's EOL and this is the life-time
buy on the part....)

-Clay

> where were the price breaks? 
> may be worth buying something like 100..
> 

From owner-vectorlist@spies.com Wed May 13 17:37:31 1998
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From: Paul Kahler <phkahler@Oakland.edu>
Message-Id: <199805140038.UAA16711@saturn.acs.oakland.edu>
Subject: Re: Prototype games
To: vectorlist@spies.com
Date: Wed, 13 May 1998 20:38:15 -0500 (EDT)
In-Reply-To: <3.0.5.32.19980511195100.007e63e0@u1.netgate.net> from "The Grigsbeast" at May 11, 98 07:51:00 pm
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> >WOW!  Now could we venture a guess that these boards are close in design to
> >production games of the same era?
> 
> No.
> // grigs

The MAME guys seem to do a good job from somewhat limited information.
A memory map & rom images goes a long way with them. They've also got
people who can figure out hardware (I can vouch for Frank, he lives
right down the street & did the voice driver for Star Wars).
Yes, this is a hint.
-- 
 ___   __   _   _  _
|   \ /  \ | | | || |       phkahler@oakland.edu     Engineer/Programmer
|  _/| || || |_| || |__     " What makes someone care so much?
|_|  |_||_| \___/ |____)      for things another man can just ignore. " -S.H.

From owner-vectorlist@spies.com Wed May 13 20:14:52 1998
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Date: Wed, 13 May 1998 23:13:23 -0400 (EDT)
From: Mitchell Rohde <bovine@eecs.umich.edu>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
cc: Clay Cowgill <ClayC@diamondmm.com>
Subject: RE: MC1495's
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 If you are making these newly designed display correctors, why use
 a part that is lookin' like it's on it's way out?

 What does the part do?  Can we find a better choice?

				mitch



From owner-vectorlist@spies.com Wed May 13 20:39:57 1998
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From: aek@spies.com (Al Kossow)
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CC: aek@spies.com (Al Kossow)

"If you are making these newly designed display correctors, why use
 a part that is lookin' like it's on it's way out?"

know of another 4 quadrant multiplier?

I tried to find something about a year ago, and couldn't locate one.

From owner-vectorlist@spies.com Thu May 14 05:11:24 1998
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Date: Thu, 14 May 1998 07:09:41 -0500 (CDT)
From: <jwelser@ccwf.cc.utexas.edu>
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	Does anyone know a source for DAC312s?  Are these still in
production?  (Of course, a source for AM6012s would be just as good...)

Joe


From owner-vectorlist@spies.com Thu May 14 06:26:25 1998
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Message-Id: <5546B06BA6C5D11190070000F8B8447144823E@DFSPO02.dofasco.ca>
From: RANGER Mike <Mike_Ranger@DOFASCO.CA>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Source for DAC312s?
Date: Thu, 14 May 1998 09:21:31 -0400
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CC: RANGER Mike <Mike_Ranger@DOFASCO.CA>

My local shop claims to carry

DAC312BR/883 1986

Don't know if thats the beast....

Mike

> -----Original Message-----
> From:	jwelser@ccwf.cc.utexas.edu [SMTP:jwelser@ccwf.cc.utexas.edu]
> Sent:	Thursday, May 14, 1998 8:10 AM
> To:	vectorlist@spies.com
> Cc:	jwelser@ccwf.cc.utexas.edu
> Subject:	Source for DAC312s?
> 
> 
> 	Does anyone know a source for DAC312s?  Are these still in
> production?  (Of course, a source for AM6012s would be just as good...)
> 
> Joe

From owner-vectorlist@spies.com Thu May 14 07:28:48 1998
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CC: Anders Knudsen <Anders_Knudsen@btc.adaptec.com>

At 04:39 PM 5/13/98 -0700, Clay wrote:
>In the Murphy's !@#$!@# Law category...
>
>The only reliable source of Motorola MC1495's (used in the display
>corrector and Atari Vector Generator) seemed to be Newark Electronics
>(Farnell) for about $5 a pop in surface mount.
>
>That's not too bad compared to $10-14 ceramic DIP parts elsewhere, so I
>designed the display corrector PCB around the surface mount version.
>
>So, low and behold, I go snooping around the web today and what do I
>find...
>
>$1.50 MC1495's in Plastic DIP!  @^#$%^@%$^@!!!  Anyway, I bought a
>bunch, so I'll probably be changing the PCB to use DIP parts instead of
>SOIC.  (Grumble, grumble...)

Clay, you should still leave the SMT footprint and just include the DIP
footprint. That way you could put either a DIP part or a SMT part where the
1495's go. Yes?

-Anders.

From owner-vectorlist@spies.com Thu May 14 09:07:31 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: MC1495's
Date: Thu, 14 May 1998 09:05:33 -0700
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I'm not concerned about the parts essentially going away-- I can do a
lifetime buy and support the product more or less indefinately.  I
figure there's a world-wide market of at most about 200 of the things.
(I'll probably only sell about ~30 or so initially based on the response
I've seen so far.)

Even if I only get 100 parts they'll last a long time... ;-)

As for an alternative-- Harris makes some analog 4-quadrant multipliers.
They have one of those weird-ass Harris part numbers that I can never
remember though.   Problem is, they're priced like the Motorola parts
used to be-- $15-20 a pop.  

Consensus seemed to be that people would want a display corrector if it
was under $30.  Better if under $25.  I can get there with the cheap
Motorola parts, expensive Motorola parts (or Harris) and I'd have to
sell it for over $50 to break-even.  I don't think many people would
bite...  The design has about 50 parts on it, so it take a pretty good
sized chunk of PCB, and since I won't be making many the PCB is
relatively expensive-- thus I need cheap parts to get to the
price-point.

As for what it does...

What the multipliers are doing is basically squaring the y-input and
multiplying against a constant to scale the result.  That value is then
multiplied against the x-input (which can be positive or negative) which
results in a sort of inverse linear function-- values close to "center"
on the Y axis make the X-axis stretch out, values closer to the limits
of the Y axis result in the X axis having very little expansion.  

Since the "pincushion" effect on the CRT is sorta parabolic and the
correction factor is roughly linear the correction isn't perfect.
However, the majority of the distortion is in the center (larger
correction) so it ends up working rather nicely.  I added a
potentiometer to "adjust" the amount of correction-- just turn on the
cross-hatch grid and turn the knob to where the side look to be more
straight than bowed.

I started playing around with the Cinematronics method of
display-correction in Electronics Workbench, but haven't got much tested
with it.  (It might be cheaper if it lends itself to use with the Atari
method of vector generation...)

-Clay



> ----------
> From: 	Mitchell Rohde[SMTP:bovine@eecs.umich.edu]
> Reply To: 	vectorlist@spies.com
> Sent: 	Wednesday, May 13, 1998 8:13 PM
> To: 	'vectorlist@spies.com'
> Cc: 	Clay Cowgill; Mitchell Rohde
> Subject: 	RE: MC1495's
> 
> 
>  If you are making these newly designed display correctors, why use
>  a part that is lookin' like it's on it's way out?
> 
>  What does the part do?  Can we find a better choice?
> 
> 				mitch
> 
> 
> 

From owner-vectorlist@spies.com Thu May 14 09:12:33 1998
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From: aek@spies.com (Al Kossow)
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CC: aek@spies.com (Al Kossow)

Consensus seemed to be that people would want a display corrector if it
was under $30.  Better if under $25.

If someone ever builds a new deflection board for the G80, they'll need
something similar. I'm guessing thats what the custom IC does on the inputs
of the original G80 design.

I started playing around with the Cinematronics method of
display-correction in Electronics Workbench, but haven't got much tested
with it.

Did Zonn ever trace out the circuit in Boxing Bugs?

From owner-vectorlist@spies.com Thu May 14 09:17:25 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5EE2@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: MC1495's 
Date: Thu, 14 May 1998 09:15:25 -0700
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> Clay, you should still leave the SMT footprint and just include the
> DIP
> footprint. That way you could put either a DIP part or a SMT part
> where the
> 1495's go. Yes?
> 
Yes.  They should more-or-less peacefully co-exist.  Had I been
thinking, I would have put both on the protoboards, but I was lazy and
wanted to get the things ordered so I couldn't procrastinate on it
anymore.  (I hate having unfinished projects, and I've got a couple
dozen of 'em now... ;-)  Oh, well, paying the price now. ;-)

-Clay

From owner-vectorlist@spies.com Thu May 14 09:37:07 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: MC1495's
Date: Thu, 14 May 1998 09:35:25 -0700
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CC: Clay Cowgill <ClayC@diamondmm.com>


> If someone ever builds a new deflection board for the G80, they'll
> need
> something similar. I'm guessing thats what the custom IC does on the
> inputs
> of the original G80 design.
> 
On a kinda-sorta related note...  I still say it'd be really cool to try
to find a modern "flat" CRT (like a 25-27" Toshiba, Matsushita,
Panasonic/Phillips, etc.) with nice black-phosphor coating and try to
drive it from an old vector yoke (or make a new one).  The flat screen
might "fix" the geometric distortion like the Amplifone tube does, but
with the short neck distance on the new tubes adequate deflection might
be a problem. 

> I started playing around with the Cinematronics method of
> display-correction in Electronics Workbench, but haven't got much
> tested
> with it.
> 
> Did Zonn ever trace out the circuit in Boxing Bugs?
> 
Not that I heard of.  I might take a look at it again just for grins.  I
was looking for something use one of those Atmel AVR microcontrollers on
and I was thinking of a low-rez flash converter and an AVR with a
look-up table to do correction, but that's probably a bit
"brute-force"-ish...

-Clay

From owner-vectorlist@spies.com Thu May 14 10:54:07 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5EF3@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Source for DAC312s?
Date: Thu, 14 May 1998 10:52:19 -0700
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CC: Clay Cowgill <ClayC@diamondmm.com>

I bought a bunch of surface-mount AM6012's a while back and then had
surface-mount to DIP adapters made.  I still have some left if you need
some.  $7.50 each if I recall...

Also, anyone know of a source for 68B09E's?  (Like used in Star Wars)

-Clay

> ----------
> From:
> jwelser@ccwf.cc.utexas.edu[SMTP:jwelser@ccwf.cc.utexas.edu]
> Reply To: 	vectorlist@spies.com
> Sent: 	Thursday, May 14, 1998 5:09 AM
> To: 	vectorlist@spies.com
> Cc: 	jwelser@ccwf.cc.utexas.edu
> Subject: 	Source for DAC312s?
> 
> 
> 	Does anyone know a source for DAC312s?  Are these still in
> production?  (Of course, a source for AM6012s would be just as
> good...)
> 
> Joe
> 
> 

From owner-vectorlist@spies.com Thu May 14 11:05:53 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: MC1495's
Date: Thu, 14 May 1998 18:05:25 GMT
Message-ID: <355b2e1c.1379000153@tommy.doctord.com>
References: <F114916AA2EED011B8E2006097C401E39E5EE7@supra.com>
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CC: zonn@zonn.com (Zonn)

On Thu, 14 May 1998 09:35:25 -0700, Clay Cowgill <ClayC@diamondmm.com> =
wrote:

>
>> If someone ever builds a new deflection board for the G80, they'll
>> need
>> something similar. I'm guessing thats what the custom IC does on the
>> inputs
>> of the original G80 design.
>>=20
>On a kinda-sorta related note...  I still say it'd be really cool to try
>to find a modern "flat" CRT (like a 25-27" Toshiba, Matsushita,
>Panasonic/Phillips, etc.) with nice black-phosphor coating and try to
>drive it from an old vector yoke (or make a new one).  The flat screen
>might "fix" the geometric distortion like the Amplifone tube does, but
>with the short neck distance on the new tubes adequate deflection might
>be a problem.=20

I think the short neck exaggerates the problem which is why the Amplifone=
 tubes
had longer next than the WG tubes.  I think short necks were always =
desirable
(makes for smaller TVs) but only came about with the advent of better
compensating electronics.  But this is only a guess.
>
>> I started playing around with the Cinematronics method of
>> display-correction in Electronics Workbench, but haven't got much
>> tested
>> with it.
>>=20
>> Did Zonn ever trace out the circuit in Boxing Bugs?

I started it, then got torn away by an old "side" job that I thought was =
done.
I've learned that old jobs are never done, just put on hold for years at =
a time.
But I'm learning to say no!  I just said no to another job someone wanted=
 to
hire me for!  I feel real good about this.  The first step to recovery is
admitting you have a problem.  Just say no.

The Cinematronics design does use the 1495 parts, it still uses the =
diodes in
the feedback of the OP amps to correct for blooming around the edges, but=
 has an
extra non-linear correction stage that's more adjustable than the VDR =
circuit of
Atari -- and does it without the VDRs.

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/

From owner-vectorlist@spies.com Thu May 14 11:16:37 1998
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"Also, anyone know of a source for 68B09E's?  (Like used in Star Wars)
"

JDR Microdevices may still have some. I'll try to get over to their store
and check.

From owner-vectorlist@spies.com Thu May 14 11:17:48 1998
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X-Sent: 14 May 1998 18:16:31 GMT
Message-ID: <355B3550.68967D3F@netconx.net>
Date: Thu, 14 May 1998 13:17:52 -0500
From: Todd Miller <litterbox@netconx.net>
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I did a quick search the other day, JDR has them for 8.99 each !
I need quit a few, so I'll hold off util I can find'm for less.

> Also, anyone know of a source for 68B09E's?  (Like used in Star Wars)
>
> -Clay
>



--
Thanks

Todd

http://www.netconx.net/~litterbox



From owner-vectorlist@spies.com Thu May 14 17:11:53 1998
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Date: Thu, 14 May 1998 19:10:01 -0500 (CDT)
From: sickgear@ix.netcom.com
To: vectorlist@spies.com
Message-Id: <199851417558541@ix.netcom.com>
Subject: Space Wars question, and an Atari question...
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Hi all,

This may be a dumb question, but can I test other cinematronics boards (star castle, ripoff, 
etc) in a Space Wars cab?  I didn't see the pinout for Space Wars on spies, so I thought I'd 
check with the experts b4 I tried it.

Another question:  I've got a Battlezone that generally works fine, but sometimes it locks
up.  When it does so, the start button goes solid red, and the spot killer comes on.  Any 
thoughts as to what's going on/where I should start checking?

Also, I've got a spare Omega Race flyer if anyone needs it.

Also also... is the Cinematronics page being maintained anymore?  

Just thought I'd break up some of the highbrow techno-talk that I don't understand w/slightly 
inane writings.  The scheduled over-my-headness may now continue! ;)

Thanks,

Derek
sickgear@ix.netcom.com






From owner-vectorlist@spies.com Thu May 14 17:21:51 1998
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From: Paul Kahler <phkahler@Oakland.edu>
Message-Id: <199805150020.UAA10812@vela.acs.oakland.edu>
Subject: Re: MC1495's
To: vectorlist@spies.com
Date: Thu, 14 May 1998 20:20:44 -0500 (EDT)
In-Reply-To: <F114916AA2EED011B8E2006097C401E39E5EE0@supra.com> from "Clay Cowgill" at May 14, 98 09:05:33 am
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CLay Wrote:
> As for what it does...
> 
> What the multipliers are doing is basically squaring the y-input and
> multiplying against a constant to scale the result.  That value is then
> multiplied against the x-input (which can be positive or negative) which
> results in a sort of inverse linear function-- values close to "center"
> on the Y axis make the X-axis stretch out, values closer to the limits
> of the Y axis result in the X axis having very little expansion.  

So technically you don't need any 4 quadrant multipliers. You need a
squaring circuit (do they make such things?) and a 2 quadrant multiplier
since Y squared is never negative.
--
 ___   __   _   _  _
|   \ /  \ | | | || |       phkahler@oakland.edu     Engineer/Programmer
|  _/| || || |_| || |__     " What makes someone care so much?
|_|  |_||_| \___/ |____)      for things another man can just ignore. " -S.H.

From owner-vectorlist@spies.com Thu May 14 17:26:30 1998
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From: aek@spies.com (Al Kossow)
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"So technically you don't need any 4 quadrant multipliers. You need a
squaring circuit (do they make such things?) and a 2 quadrant multiplier
since Y squared is never negative."

the correction factor from the opposite channel is squared, that result
is fed to another multiplier which is bipolar (2 multipliers / channel)

From owner-vectorlist@spies.com Thu May 14 17:39:43 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Storing / Compressing schematic scans (slightly off topic)
Date: Fri, 15 May 1998 00:39:15 GMT
Message-ID: <355b8900.1402271127@tommy.doctord.com>
References: <F114916AA2EED011B8E2006097C401E39E5EF3@supra.com> <355B3550.68967D3F@netconx.net>
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CC: zonn@zonn.com (Zonn)

This might be of interest to those on this list who maintain archives of
schematic scans.

My current job required me to compress some small B&W images, so as spin =
off of
that project I wrote a compressor for archiving my scanned schematics.

It's available at:

   www.zonn.com/Compression

including the 'C' source.

It only works with .BMP format files (they are by *far* the easiest to =
read, and
since they're is no bi-color compression already implemented in the .BMP =
format,
I don't have to worry about decompressing the image before re-compressing=
 it).
It's lossless compression so the decompressed file is identical to the =
original.
I've also add mucho CRC32 checking so that downloads can be immediately =
checked
for errors.

If you're currently using PKZIP on uncompressed files, this program will =
cut
your disk requirements by at least half, usually a bit more than that.

If you've saved them in the older .TIF (like the Cinematronics CPU scans =
on
www.spies.com) this program will cut your storage to about 1/10 the size.=
  It's
about half the size of some of the newer .TIF formats (but there are so =
many TIF
formats that I have no idea which ones to compare to).

As an example, all the Cinematronics CPU scans (six pages) at 600dpi, and=
 both
monitor (Vectorbeam / Cinematronics 4 more pages) scans at 600dpi, =
together only
take up ~700k of space compressed.  Uncompressed they use ~38meg.

I can now fit all the Cinematronics schematics on my measly homepage.

It currently runs in DOS (or a DOS window), and I've made the source =
available
so that a possible conversion to a Mac could be done, if someone were =
motivated
to do so (I know nothing of Mac programming).

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
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    / /            ( () )     Challenged Signatures
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From owner-vectorlist@spies.com Thu May 14 17:46:42 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: Space Wars question, and an Atari question...
Date: Fri, 15 May 1998 00:46:03 GMT
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On Thu, 14 May 1998 19:10:01 -0500 (CDT), sickgear@ix.netcom.com wrote:

>Hi all,
>
>This may be a dumb question, but can I test other cinematronics boards =
(star castle, ripoff,=20
>etc) in a Space Wars cab?  I didn't see the pinout for Space Wars on =
spies, so I thought I'd=20
>check with the experts b4 I tried it.
>
>Another question:  I've got a Battlezone that generally works fine, but =
sometimes it locks
>up.  When it does so, the start button goes solid red, and the spot =
killer comes on.  Any=20
>thoughts as to what's going on/where I should start checking?
>
>Also, I've got a spare Omega Race flyer if anyone needs it.
>
>Also also... is the Cinematronics page being maintained anymore? =20

It was technically Bill's page though it's at my domain.  But Bill =
(having
bought a house) has neither the time nor inclination to maintain it.

The people over at www.gamearchive.com plan on adding a Cinematronics =
page to
their lineup.=20

When that happens I plan on removing all the flyer scans / marque shots =
from the
homepage and replacing them with Schematics and Cinematronics technical =
notes.

I'll rename it to the "Cinematronics Technical Reference Page" or =
something...

(This assumes your talking about the Cinematronics page at
www.zonn.com/Cinematronics and not someone else's!)

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
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 -------|         //  \\/

From owner-vectorlist@spies.com Fri May 15 06:24:01 1998
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Date: Fri, 15 May 1998 07:22:17 -0600
To: vectorlist@spies.com
From: Anders Knudsen <anders_knudsen@btc.adaptec.com>
Subject: Re: Storing / Compressing schematic scans (slightly off topic)
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At 12:39 AM 5/15/98 +0000, Zonn wrote:
>This might be of interest to those on this list who maintain archives of
>schematic scans.
>It only works with .BMP format files (they are by *far* the easiest to read,
and
>since they're is no bi-color compression already implemented in the .BMP
format,
>I don't have to worry about decompressing the image before re-compressing
it).
>It's lossless compression so the decompressed file is identical to the
original.
>I've also add mucho CRC32 checking so that downloads can be immediately
checked
>for errors.

This sounds good if you are archiving scans for storage. However, if you are
trying to make scans quickly available for viewing, then jpeg (lossy) or
gif(lossless) is probably the best way to go. It is less convenient if the
user
has to run a separate decompression before viewing.
Just out of curiosity, Zonn, have you taken an original image, and compared
compressed file sizes between your code, jpeg, and gif? That would be
interesting to see. (If you have an image to try, I have Adobe Photoshop, and
can do the jpeg and gif compression for you.)
...just me 2 cents...
-anders. 

From owner-vectorlist@spies.com Fri May 15 09:17:31 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: MC1495's
Date: Fri, 15 May 1998 09:14:01 -0700
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> So technically you don't need any 4 quadrant multipliers. You need a
> squaring circuit (do they make such things?) and a 2 quadrant
> multiplier
> since Y squared is never negative.
> 
You still need one 4-quadrant multiplier.  The 1495's can multiply two
inputs together and then multiply that by a constant.  The first chip
does A=(Y*Y)*Z where Y is the Y-deflection signal and Z is a small
fraction that represents the  amount of "correction" (set by a pot).
The second chip does B=(A*X)*W where X is the X-deflection singnal
(which varies from about -12V to +12V) and W is a width control (set by
a pot).  B is then used as the X-axis output to the monitor.

-Clay

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Date: Fri, 15 May 1998 10:01:18 -0700 (PDT)
Message-Id: <199805151701.KAA14416@neptune.geoworks.com>
From: Andrew Wilson <Andrew_Wilson@geoworks.com>
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In-reply-to: <199805151321.GAA23008@kingdom.adaptec.com> (message from Anders
        Knudsen on Fri, 15 May 1998 07:22:17 -0600)
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CC: Andrew Wilson <Andrew_Wilson@geoworks.com>


>This sounds good if you are archiving scans for storage. However, if you are
>trying to make scans quickly available for viewing, then jpeg (lossy) or
>gif(lossless) is probably the best way to go.

        JPEG is designed for compressing photographic images. It does a
poor job on sharp edges, such as those found on monochrome schematics. It just
kills me to see people use JPEGs on monochrome images, as it smears out all the
edges. 

        GIF is good (the compression is as good or better than JPEG on
monochrome images, I believe), but as I recall it doesn't have a 1
bit-per-pixel format, so you are probably bloating up your files.
But you are right, it's great for viewing. I think Zonn was mostly looking to
decrease the space the scans were taking up on the server, though.

        As a test, I made a 830x603 pixel monochrome BMP file. The BMP file
was 61K (as would be expected for an uncompressed image). The JPEG file (with
minimum compression) was 20K. If you increased the compression, the JPEG
file could get much smaller, but the lines started smearing  around
13K. The GIF version of the file was about 5K. The BMZ (Zonn's compression)
version was... 652 bytes! 

        Zonn - that compression algorithm looked interesting, but I couldn't
quite grok it from looking at the source code. Is the IEEE journal you got it
from online anywhere? I'm too lazy to look for it myself, I guess ;)

                        Drew





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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: Storing / Compressing schematic scans (slightly off topic)
Date: Fri, 15 May 1998 18:10:23 GMT
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On Fri, 15 May 1998 07:22:17 -0600, Anders Knudsen
<anders_knudsen@btc.adaptec.com> wrote:

>At 12:39 AM 5/15/98 +0000, Zonn wrote:
>>This might be of interest to those on this list who maintain archives =
of
>>schematic scans.
>>It only works with .BMP format files (they are by *far* the easiest to =
read,
>and
>>since they're is no bi-color compression already implemented in the =
.BMP
>format,
>>I don't have to worry about decompressing the image before =
re-compressing
>it).
>>It's lossless compression so the decompressed file is identical to the
>original.
>>I've also add mucho CRC32 checking so that downloads can be immediately
>checked
>>for errors.
>
>This sounds good if you are archiving scans for storage. However, if you=
 are
>trying to make scans quickly available for viewing, then jpeg (lossy) or
>gif(lossless) is probably the best way to go.

I agree that .GIF is not bad, but jpeg is a very bad choice for saving =
schematic
scans.  If you visit comp.compression you'll find that even the creators =
of the
standard would recommend against this.  JPEG was designed to save =
photographic
scans and does not work on line art.  It works by throwing away the high
frequencies of the picture (it softens the edges) this is a bad thing =
when
saving schematics.  I've often downloaded JPEG scans only to find that =
when I
zoom in to see the value of a part there's nothing but un-decipherable =
blob.

And if you want to expand and edit it, then recompress it, you're losses =
just
keep getting worse.

Also (at least Paint Shop Pro) must convert the B&W image to at least 256=
 colors
before it can be saved as a JPEG.  Thus JPEG must start with a file 8 =
times
greater than the original.=20

.GIF can handle B&W line art images just fine.

.PNG is a newer standard designed to replace .GIF in the lossless world, =
that
does a better job and is not plagued by the unisys patents that =
developers must
pay to include .GIF in their software.

.TIF has some nice compression modes, but good luck sending them to =
someone who
is not running the exact software (and version) that you are.  There are =
so many
.TIF modes that no piece of software seems to be able to consistently =
read
another's.  For instance I cannot read 80% of the .TIF scans on =
www.spies.com
directly.  For many of them I can open them with ACDC, which reads them
incorrectly.  I can them copy the bad image to the clipboard.  Then use =
Paint
Shop Pro to create a new image from the clipboard, somehow, magically the=
 image
that exist "incorrectly" in the clipboard fixes itself when read into =
Paint Shop
Pro.  There's probably an easier way, but this works and I only need to =
do it
once per image.

>It is less convenient if the
>user
>has to run a separate decompression before viewing.

Absolutely agree!  Yet currently the most convenient way to save images =
(for
size) is to use PKZIP on a uncompressed .BMP or .PCX file.  I've notice a=
 few
pages using this technique.

What I usually do is download a schematic scan.  Use what ever program it=
 takes
to finally decipher the image (no one program can do them all -- so far =
that
I've found).  Print the image, then archive the image using a standard =
format.
I find it pretty hard to work from a schematic on the screen, so from =
that point
on I usually just pull out the hard copy.

But the point is taken.  I agree that if you want to point your browser =
to a
schematic scan, PKZIP or BMZ is NOT the way to go.  I'm just looking for =
a way
to place *many* schematic scans on my home page.  At which point I'll say
download what you want, decompress it, and save it in a format you feel
comfortable with, setting your own size/convenience trade off.

>But=20
>Just out of curiosity, Zonn, have you taken an original image, and =
compared
>compressed file sizes between your code, jpeg, and gif? That would be
>interesting to see. (If you have an image to try, I have Adobe =
Photoshop, and
>can do the jpeg and gif compression for you.)
>...just me 2 cents...

As far as compression ratios go, I wouldn't even have bothered with this =
program
if I could not have made a substantial difference in savings.  I few =
bytes here
and there, don't justify "yet another compression program".

Here's a test run on the first page of the Cinematronics CPU (600 D.P.I. =
6300 x
4800 pixels):

Ext    Size
---    ----
.BMP =3D 3,782.462  (Full uncompressed size)
.JPG =3D 1,706,384  (Using the default settings of Paint Shop Pro)
.GIF =3D   329,306
.PNG =3D   223,470
.ZIP =3D   200,709
.BMZ =3D    78,359

As you can see the .BMZ format can get me a *lot* more space on my =
homepage and
might just be worth the irritation of using the decompressor (I'll see =
how many
emails I get requesting a different format when I start with the =
schematics).

Hopefully I've made it just a little more exceptable by supplying full =
'C'
source code.

If you want to play with this file I'll put it on the homepage in both =
.BMZ and
.ZIP format so you can see what Adobe can do.

Link directly to:

   www.zonn.com/Compression/CPU1_6.ZIP

Or to download it at more than twice the speed:  ;^)

   www.zonn.com/Compression/CPU1_6.BMZ

(Of course you need more time to decompress .BMZ than .ZIP so I don't =
really see
download time as a big advantage to .BMZ files)

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/

From owner-vectorlist@spies.com Fri May 15 11:33:32 1998
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Date: Fri, 15 May 1998 11:32:28 -0700 (PDT)
From: aek@spies.com (Al Kossow)
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CC: aek@spies.com (Al Kossow)


zonn said"

"For instance I cannot read 80% of the .TIF scans on =
www.spies.com"

I wish I knew what format was the most universal for high-compression CCITT G4
tiff data.. People bitched because the scans were too big, and took too long
to download, so I compressed them using the highest compression B&W format that
was a 'standard' and now people can't decode them...

From owner-vectorlist@spies.com Fri May 15 11:58:21 1998
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From: djeffery@multipath.com (Doug Jefferys)
Message-Id: <199805151858.OAA19402@mpws15>
Subject: Re: i can't win...
To: vectorlist@spies.com
Date: Fri, 15 May 1998 14:58:14 -0400 (EDT)
In-Reply-To: <m0yaPHQ-000TkAC@goonsquad.spies.com> from "Al Kossow" at May 15, 98 11:32:28 am
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CC: djeffery@multipath.com (Doug Jefferys)

Once upon a time, Al Kossow wrote:
> 
> I wish I knew what format was the most universal for high-compression CCITT G4
> tiff data.. People bitched because the scans were too big, and took too long
> to download, so I compressed them using the highest compression B&W format that
> was a 'standard' and now people can't decode them...

Well, TIFF is more like "Microsoft Word Document" - it's a multiplicity
of mutually-incompatible standards :)

.JPG, as I hope we all agree, is crazy for schematics, for the reasons 
already discussed.

Back to the .GIF side - has anyone considered that 2- or 3-bit greyscale
in a .GIF is probably *more* readable than straight monochrome due to 
the anti-aliasing that a greyscale image would provide?

The only missing statistic from the the comparative study, IMHO, is .ZIP.
If all you're after is lossless compression large image files, .ZIP may 
well provide results comparable to Zonn's format.

One caveat - if Zonn's format contains optimizations for long vertical
lines as well as long horizontal lines, it may well outperform .GIF and
.ZIP when applied to schematic drawings.

(This may only hold true for cases where the scan was performed with the
schematic being very well lined-up with the scanner during the scanning
process.  For fun, take a .GIF of a schematic and rotate it by 2-3 
degrees, and watch the size grow...) 

Later,
Doug.

-- 
Douglas W. Jefferys           | 
Star Data Systems             | 
Email: djeffery@multipath.com | 

From owner-vectorlist@spies.com Fri May 15 12:18:37 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: i can't win...
Date: Fri, 15 May 1998 12:15:01 -0700
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CC: Clay Cowgill <ClayC@diamondmm.com>

> Back to the .GIF side - has anyone considered that 2- or 3-bit
> greyscale
> in a .GIF is probably *more* readable than straight monochrome due to 
> the anti-aliasing that a greyscale image would provide?
> 
The only problem with that is that greyscale GIFs don't print
particularly well unless you have a good laser printer.  I did a bunch
of about 100dpi greyscale scans which made for a nice quality on screen
and looked great printed on the beastly HP 5Si (600dpi plus RET) here at
work, but they were horrid printed at 300DPI on my Panasonic at home.  I
think high-rez B/W is pretty good for "standard" since you can always
use something like Photoshop and re-sample it down to more greyscales if
you want, and if you don't want to you can still print 1:1 on a 600dpi
printer and it looks really nice...

> The only missing statistic from the the comparative study, IMHO, is
> .ZIP.
> If all you're after is lossless compression large image files, .ZIP
> may 
> well provide results comparable to Zonn's format.
> 
Yeah, I dunno on that one.  LHA, ARJ, and the like might do better or
worse I suppose...

> One caveat - if Zonn's format contains optimizations for long vertical
> lines as well as long horizontal lines, it may well outperform .GIF
> and
> .ZIP when applied to schematic drawings.
> 
Someone should write a .BMZ plugin for Netscape and IExplorer. ;-)

> (This may only hold true for cases where the scan was performed with
> the
> schematic being very well lined-up with the scanner during the
> scanning
> process.  For fun, take a .GIF of a schematic and rotate it by 2-3 
> degrees, and watch the size grow...) 
> 
Ahhhh, good point, but at sufficiently high resolution even an uneven
scan will probably have vertical or horizontal lines that are made up of
multiple-pixel widths.

Of course this is kind-of amusing to me since I think the last IDE drive
I got for my PC has like 64K sectors or something anyway.  652 bytes
worth of schematic?  64K of file system... ;-)

-Clay

From owner-vectorlist@spies.com Fri May 15 12:47:21 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: Display Corrector works!
Date: Fri, 15 May 1998 12:44:14 -0700
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CC: Clay Cowgill <ClayC@diamondmm.com>

Hey all, 

I fired up one of the Display Corrector boards last night.  It worked
first try! (Batting about .500 when it comes to PCB's. ;-)

Anyway, I put a picture of the board up at:

http://www.e-volve.net/~clay/display.html

I've got about 10 of this first run to sell off before I change designs.
I think the next run I do I won't put the input op-amp circuitry down to
save some $$$ on the boards, so if you want one that has input amps you
might want to get one of these from me (for use on something other than
Star Wars).  I think I can get some MC1495D's at about $4 a pop to use
on these boards, so I'm thinking of something like:

$20 bare board with bill of materials, schematic, and parts placement
drawing-- you supply the rest.  (No warranty!  You build it wrong and
mess it up, it's not my fault!)

$30 board with surface mount parts populated (MC1495's and op-amp) and
docs.  (No warranty!  You build it wrong and mess it up, it's not my
fault!)

$35 fully assembled and tested.  (Normal Clay Warranty--I'll help you to
the best of my ability if you ever have problems with it.)

Let me know if any of you want one of these.  I'll re-iterate that these
will probably bee the only "universal" ones I make.  I think I'll just
do 'em for Star Wars and Major Havoc from now on since it's
easier/cheaper to do that way...

-Clay




Clayton N. Cowgill            Engineering Manager
-------------------------------------------------
/\ Diamond Multimedia System, Inc.
\/ Communications Division

From owner-vectorlist@spies.com Fri May 15 13:02:24 1998
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Date: Fri, 15 May 1998 15:58:43 -0400 (EDT)
From: Mitchell Rohde <bovine@eecs.umich.edu>
To: vectorlist@spies.com
cc: Al Kossow <aek@spies.com>
Subject: Re: i can't win...
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 I think d/l time had to fall below the compatibility issue.  Spending 15
mins to d/l an unreadable file is much more likely to piss me off than an
hour for a good one... :)  

			Just my $0.01,
			mitch


On Fri, 15 May 1998, Al Kossow wrote:

> 
> zonn said"
> 
> "For instance I cannot read 80% of the .TIF scans on =
> www.spies.com"
> 
> I wish I knew what format was the most universal for high-compression CCITT G4
> tiff data.. People bitched because the scans were too big, and took too long
> to download, so I compressed them using the highest compression B&W format that
> was a 'standard' and now people can't decode them...
> 


From owner-vectorlist@spies.com Fri May 15 13:16:21 1998
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Date: Fri, 15 May 1998 12:19:37 -0700
From: John Robertson <pinball@istar.ca>
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Al Kossow wrote:
> 
> zonn said"
> 
> "For instance I cannot read 80% of the .TIF scans on =
> www.spies.com"
> 
> I wish I knew what format was the most universal for high-compression CCITT G4
> tiff data.. People bitched because the scans were too big, and took too long
> to download, so I compressed them using the highest compression B&W format that
> was a 'standard' and now people can't decode them...


Hows-about adding a link to someone that has appropriate software for
the decompression side?? (just asking)

John :-#)#
-- 
 John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9     
 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games)  
 mailto:jrr@flippers.com, web page http://www.flippers.com      
        "Old pinballers never die, they just flip out."

From owner-vectorlist@spies.com Fri May 15 13:20:40 1998
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Date: Fri, 15 May 1998 13:19:36 -0700 (PDT)
From: aek@spies.com (Al Kossow)
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"Hows-about adding a link to someone that has appropriate software for
the decompression side?? (just asking)"

Graphic Converter for the Mac is what I used to create the files, so it
works fine. If someone has a pointer to something in the DOS world, i'd
be happy to add it

From owner-vectorlist@spies.com Fri May 15 13:33:07 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: i can't win...
Date: Fri, 15 May 1998 20:31:55 GMT
Message-ID: <355ca43a.203808@tommy.doctord.com>
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On Fri, 15 May 1998 11:32:28 -0700 (PDT), aek@spies.com (Al Kossow) =
wrote:

>
>zonn said"
>
>"For instance I cannot read 80% of the .TIF scans on =3D
>www.spies.com"
>
>I wish I knew what format was the most universal for high-compression =
CCITT G4
>tiff data.. People bitched because the scans were too big, and took too =
long
>to download, so I compressed them using the highest compression B&W =
format that
>was a 'standard' and now people can't decode them...

Hey Al,

This has come up before in vectorlist, I didn't mean for it to be a =
criticism!
It's just that programs that claim .TIF only support a subset (I don't =
believe
there is any program that supports all the .TIF modes).

I decided to compress .BMP files for two reasons:

1) It's such a frickin easy file layout that it would be pretty hard =
(bordering
on incompetence) for a program that supports it to support it =
incorrectly.

2) It doesn't have a B&W compression mode so I didn't have to decompress =
it
before I compress it.

As far as your site is concerned, you have lot's of disk space so a nice
standard would be nice.  Unfortunately most standards will probably use =
more
space than the current .TIF files.  .GIF's are pretty universal, but will
probably use quite a bit of space.

I don't know what the answer is but the 80% thing wasn't a dig!!!  I =
really
appreciate the effort that goes into maintaining the site, and the =
convenience
of them being there!  And I CAN read them, it just takes a lot if =
fiddling
between a couple of programs to do so.

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/

From owner-vectorlist@spies.com Fri May 15 13:33:42 1998
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From: RANGER Mike <Mike_Ranger@DOFASCO.CA>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: i can't win...
Date: Fri, 15 May 1998 16:27:04 -0400
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Ok...My 2 cents...
	While running under win 3.1, my system could not handle the size of
the spies schematics.  I went to NT 4.0, and use MS photo editor.  The file
is still large, and hard to read on the screen ,  but the print quility is
incredible.  Great work Al!  FYI on the screen, if it reduced to about 24%,
it is readable, but it does not hold a light to the printed page, even on
8.5 by 11.  Incedently I use an HP 4M laser printer.

Mike



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Date: Fri, 15 May 1998 16:41:49 -0400 (EDT)
From: Mitchell Rohde <bovine@eecs.umich.edu>
To: vectorlist@spies.com
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Subject: Re: i can't win...
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> 
> Graphic Converter for the Mac is what I used to create the files, so it
                           ^^^^

    The problem is found..... heheheheh



From owner-vectorlist@spies.com Fri May 15 14:27:24 1998
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Date: Fri, 15 May 1998 16:25:06 -0500 (CDT)
From: sickgear@ix.netcom.com
To: vectorlist@spies.com
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Subject: Re: i can't win...
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On 05/15/98 13:19:36 you wrote:
>
>"Hows-about adding a link to someone that has appropriate software for
>the decompression side?? (just asking)"
>
>Graphic Converter for the Mac is what I used to create the files, so it
>works fine. If someone has a pointer to something in the DOS world, i'd
>

ACDSee32 (the newest version) for win95 works to view the TIFF 4 schems from spies.  You can 
download a trial version free from 

http://www.acdsystems.com/

It's the only thing I found that could view 'em, but I didn't look too hard.

Derek
sickgear@ix.netcom.com







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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: i can't win...
Date: Fri, 15 May 1998 22:01:35 GMT
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CC: zonn@zonn.com (Zonn)

>> The only missing statistic from the the comparative study, IMHO, is
>> .ZIP.
>> If all you're after is lossless compression large image files, .ZIP
>> may=20
>> well provide results comparable to Zonn's format.

ZIP creates files, that for the most part, are at least twice as big as =
.BMZ,
usually even bigger.
=20
>Yeah, I dunno on that one.  LHA, ARJ, and the like might do better or
>worse I suppose...

None of the "universal" compressors will compete with .BMZ, though there =
is a
standard I found out about after I was finishing up with .BMZ.  It's =
called JBIG
and it uses the same core algorithm for compression.  Unfortunately the =
people
writing it are (IMHO) very unix biased.  There is source code available =
for it,
but it will only run on a 32 bit unix system and the protocol is very
complicated.  The source says: "Not tested on any other machines but =
there are
sure to be problems if 'int' does not =3D 'long int' on your compiler."=20

It's being designed to do progressive downloads (like .GIF and .JPG) and =
so far
nothing runs in anything PC (that I found -- I didn't look that hard).  =
Like it
or not I believe that's a mistake on their part.  Because of its =
progressive
nature, and all the stuff dealing with on the fly decoding it's memory =
usage is
very high, and the source was very hard to follow. Only the core is =
similar to
mine beyond that the algorithm gets complicated by allowing progressive
downloads.

As far as just plain compression I'm sure BMZ will do a better job.  I =
use a
bigger model state (I look at more surrounding pixels to determine the =
best
guess at what the current pixel is).  And I use real multiply and divide
routines.  JBIG uses a shift algorithm that is a heavily enforced patent =
of
IBMs.  It's great for small processors that have trouble doing MUL and =
DIV, on a
pentium these instructions are pretty darned fast and not much is lost in=
 speed
by using them, and a bit of compression is gained.
>
>> One caveat - if Zonn's format contains optimizations for long vertical
>> lines as well as long horizontal lines, it may well outperform .GIF
>> and
>> .ZIP when applied to schematic drawings.

Ok, I'll write up a simple document describing the algorithm, it's =
basically
pretty simple and was published back in 1981 as a competitor to the then =
being
considered FAX standard (there was no source given with the article).  =
I've
tweaked the algorithm implementation a bit and converted it to real code.
=20
>Someone should write a .BMZ plugin for Netscape and IExplorer. ;-)

I thought of that, but JBIG really is the way to go there, and I'm not =
sure if
the newest releases of both won't already have JBIG in them -- the JBIG =
people
are really lobbying for it.  It could depend a what IBM wants for its =
patent.

(BTW: Stac recently announced they own the patent on the PKZIP algorithm,=
 which
is pretty funny because the patent is dated something like 10 years after=
 the
publishing of the algorithm in 1977, and after PKZIP was already using it=
 --
PKZIP also claim a patent on their version of the algorithm.  By it's own
admission the patent office has no idea of how to deal with software =
patents and
is currently excepting all properly word patents and letting the courts =
sort
them out.)

>> (This may only hold true for cases where the scan was performed with
>> the
>> schematic being very well lined-up with the scanner during the
>> scanning
>> process.  For fun, take a .GIF of a schematic and rotate it by 2-3=20
>> degrees, and watch the size grow...)=20

.GIF would have a harder time with that than .BMZ would.
=20
>Ahhhh, good point, but at sufficiently high resolution even an uneven
>scan will probably have vertical or horizontal lines that are made up of
>multiple-pixel widths.
>
>Of course this is kind-of amusing to me since I think the last IDE drive
>I got for my PC has like 64K sectors or something anyway.  652 bytes
>worth of schematic?  64K of file system... ;-)

Right!  But on my home page 652 bytes are 652 bytes when it comes to the =
end of
the month billing.  The funny part is those 652 byte probably do take up =
64k of
their file system.  Not my problem!  ;^)

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/

From owner-vectorlist@spies.com Sat May 16 15:17:28 1998
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On Fri, 15 May 1998, Al Kossow wrote:

> "Hows-about adding a link to someone that has appropriate software for
> the decompression side?? (just asking)"
> 
> Graphic Converter for the Mac is what I used to create the files, so it
> works fine. If someone has a pointer to something in the DOS world, i'd
> be happy to add it
> 

	Ditto for the UNIX world.  "Old reliable" tifftopnm doesn't
seem to work.  I get errors like:

4pFB1A.TIFF: Fax3Decode2D: Bad 2D code word at scanline 73.

	Which I assume means that tifftopnm can't handle this new
compression scheme.

	xv does read the files, but they look and print horrible.  xv
was never good at printing stuff anyway.

	I just spent a few hours wading through the results of an
Alta Vista search, and I didn't really turn up any suitable utilities
to do this for UNIX.

Joe


From owner-vectorlist@spies.com Mon May 18 11:11:14 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5F20@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: Question and misc...
Date: Mon, 18 May 1998 11:08:41 -0700
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CC: Clay Cowgill <ClayC@diamondmm.com>

Hi everyone.  

Rainy as all hell here last weekend so I got some time in on
game-projects...

Question:  What's a reasonable price to ask for a new yoke for a B/W XY
monitor?  (Selling one to somebody and I don't want to be too high, or
too low either... ;-)

Misc #1:  In my rather limited testing, it seems that a MC68A09EP
processor (the slower rated sibling of the MC68B09EP used in Star Wars)
will work just fine in a Star Wars CPU board.  I only had two to try,
but both seemed to work fine.  YMMV

Misc #2:  I did some tinkering in Electronics Workbench modeling the
behavior of the Cinematronics "bloom-clamp".  It's kinda neat.  Analog
design is pretty funky stuff to me, so I needed to *see* what it was
doing to actually understand it.

http://www.e-volve.net/~clay/cinemat.gif

...is a "virtual" o-scope trace of the bloom-clamp in action on a 1KHz
triangle wave.  The blue trace is the "ideal" triangle wave, the red
trace is the output of the bloom-clamp.  The bloom-clamp provides gain
on the input signal, so the scales for the input and output waves are
different.  Essentially the circuit provides a fairly linear gain
characteristic (with a little bit of boost to low voltages), but the
gain starts to roll off as the input voltage increases.  For low input
voltages the gain is close to 2:1, but as the input voltage increases
the gain drops off in a "curve" like fashion.

I suppose this would have the effect of "pulling in" parts of an image
near the edges of the CRT (near the edge of deflection where input
voltages are greater).  It also looks like it might cause a little
distortion of its own near the center of the screen though too...  I'm
going to try to hack it into one of the Display Corrector PCB's instead
of the "standard" feedback resistor.  See what happens. ;-)

-Clay

Clayton N. Cowgill            Engineering Manager
-------------------------------------------------
/\ Diamond Multimedia System, Inc.
\/ Communications Division

From owner-vectorlist@spies.com Mon May 18 15:03:58 1998
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Date: Mon, 18 May 1998 18:01:06 -0400 (EDT)
From: David Shuman <dss2d@hobbes.itc.virginia.edu>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Display Corrector...
In-Reply-To: <F114916AA2EED011B8E2006097C401E39E5EC7@supra.com>
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CC: David Shuman <dss2d@hobbes.itc.virginia.edu>

> > So, is it true that there is a way to hook Sega vector games up to
> > a wells monitor?  Is it written up somewhere? 
> > be appreciated.
> > 
> Yep, there's a way to do it.  I think it was just a couple op-amps to
> perform some input matching to the monitor.  I want to say that David
> Shoemaker did the original write-up?  I think Al has it on the Spies
> archive.  If not, I know I have a copy printed out somewhere.

Actually, it was me, David Shuman.  Certainly I do not mind being
mistaken for the distinguished Mr. Shoemaker, but I felt the need to set
the record straight... :-)
 
Last time I saw a copy of my Sega-to-WG post it was on Kevin Phillips'
website.
--
David S. Shuman (now David S. Shuman, J.D.!)
University of Virginia School of Law '98



From owner-vectorlist@spies.com Mon May 18 15:31:57 1998
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Message-ID: <3FF8121C9B6DD111812100805F31FC0D03E3F641@red-msg-59.dns.microsoft.com>
From: "David Shoemaker (Comforce/RhoTech)" <a-dashoe@microsoft.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Cc: David Shuman <dss2d@hobbes.itc.virginia.edu>
Subject: RE: Display Corrector...
Date: Mon, 18 May 1998 15:17:20 -0700
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CC: "David Shoemaker (Comforce/RhoTech)" <a-dashoe@microsoft.com>

> > > So, is it true that there is a way to hook Sega vector games up to
> > > a wells monitor?  Is it written up somewhere? 
> > > be appreciated.
> > > 
> > Yep, there's a way to do it.  I think it was just a couple op-amps to
> > perform some input matching to the monitor.  I want to say that David
> > Shoemaker did the original write-up?  I think Al has it on the Spies
> > archive.  If not, I know I have a copy printed out somewhere.
> 
> Actually, it was me, David Shuman.  Certainly I do not mind being
> mistaken for the distinguished Mr. Shoemaker, but I felt the need to set
> the record straight... :-)
>  
> Last time I saw a copy of my Sega-to-WG post it was on Kevin Phillips'
> website.
> --
> David S. Shuman (now David S. Shuman, J.D.!)
> 
Leave it to a lawyer to set the record straight :)

He beat me to the confession though.

David (Shoemaker that is :)

	David

From owner-vectorlist@spies.com Mon May 18 15:35:59 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Display Corrector...
Date: Mon, 18 May 1998 15:34:34 -0700
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CC: Clay Cowgill <ClayC@diamondmm.com>


> Actually, it was me, David Shuman.  Certainly I do not mind being
> mistaken for the distinguished Mr. Shoemaker, but I felt the need to
> set
> the record straight... :-)
> 
Yikes!  Shuman's gunna be a lawyer!  Better get my story straight...
>  
My post was in no way meant to malign the reputation or stature of
Messers Shoemaker or Shuman and it is with deep regret and utmost
sincerity that I most humbly appologize for any inconvenience or damages
(expressed or implied) that this error may have caused.  ;-)

[...]

> --
> David S. Shuman (now David S. Shuman, J.D.!)
> University of Virginia School of Law '98
> 
> 
> 

From owner-vectorlist@spies.com Mon May 18 15:56:48 1998
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Date: Mon, 18 May 1998 17:55:25 -0500 (CDT)
From: <jwelser@ccwf.cc.utexas.edu>
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To: vectorlist@goonsquad.spies.com
Subject: G08 Deflection Transistors
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Hey all,

	I need to fix a G08 (no Y deflection) and I was browsing
through the vectorlist archives and found that there was some
question about what to replace the output power transistors with...

	The schematic that I have (in a Star Trek manual) shows
2N6259s (which cross to NTE/ECG 388)

	Other possibilities that were thrown out were:

	2N5631 (Crosses to NTE/ECE 60)
	MJ15003 (Also crosses to NTE/ECG 60)
	2N6341 (Which crosses to NTE/ECG 327)
	BUV22 (Which I can't cross to anything)

	What are y'all using to replace the output transistors?

Thanks,

Joe


From owner-vectorlist@spies.com Mon May 18 16:16:19 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5F2E@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: Display Corrector stuff...
Date: Mon, 18 May 1998 16:14:36 -0700
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The Display Corrector boards are pretty much coming together for this
first batch. (About 10 of 'em)

I'm going to get rid of one of the order options and simplify things a
bit:

Option 1:  $20 US.  Bare board with bill of materials, schematic, etc.
No warranty.  You get the parts and build it.  If it doesn't work, you
fix it. ;-)

Option 2:  $35 US.  Fully assembled and tested unit with bill of
materials, schematic, etc.  This is configured for Star Wars and/or
Major Havoc.  (For those that want to experiment, the circuitry is on
the board for supporting Sega games... hopefully ;-)

If you want one, just send me a check for the purchase price (include
some $$$ for shipping if you would).  I'll ship relative to what you
include for shipping.  ($0-2.99 = mail, $3 = Priority mail, $7 = DHL
2-day, $25 = FedEx overnight, $1000 = drive it to your door myself,
etc.)

************
Word of warning for people that want the "build it yourself" version:
************

This requires a decent soldering iron and some pretty good soldering
skills.  (The whole thing is flooded with ground-plane with .01" gap
between pad and plane, so it's easy to get shorts-- be careful!  Surface
mount parts on top too...)

-Clay 

Clayton N. Cowgill            Engineering Manager
-------------------------------------------------
/\ Diamond Multimedia System, Inc.
\/ Communications Division

From owner-vectorlist@spies.com Mon May 18 16:36:35 1998
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From: "Ozdemir, Steve" <steve.ozdemir@plpt.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Display Corrector stuff...
Date: Mon, 18 May 1998 16:34:49 -0700
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G'day Clay (and folks),

Below you say that the corrector will be configured for SW or MH...what
about Quantum?  Is anyone else planning to use it on a Quantum PCB in an
older Atari cabinet like my Space Duel?

               Steven S Ozdemir
               sso@plpt.com (my company's new named)
               sso@dsc.com (good for a few more months)
               ozdemir@xenon.stanford.edu (permanent...weekly)

ps - I have the Space Duel->Major Havoc converter board by Atari...as I
understand it, this does the same thing as Clay's Display Corrector?

> ----------
> From: 	Clay Cowgill[SMTP:ClayC@diamondmm.com]
> Sent: 	Monday, May 18, 1998 4:14 PM
> To: 	'vectorlist@spies.com'
> Cc: 	Clay Cowgill
> Subject: 	Display Corrector stuff...
> 
> The Display Corrector boards are pretty much coming together for this
> first batch. (About 10 of 'em)
> 
> I'm going to get rid of one of the order options and simplify things a
> bit:
> 
> Option 1:  $20 US.  Bare board with bill of materials, schematic, etc.
> No warranty.  You get the parts and build it.  If it doesn't work, you
> fix it. ;-)
> 
> Option 2:  $35 US.  Fully assembled and tested unit with bill of
> materials, schematic, etc.  This is configured for Star Wars and/or
> Major Havoc.  (For those that want to experiment, the circuitry is on
> the board for supporting Sega games... hopefully ;-)
> 
> If you want one, just send me a check for the purchase price (include
> some $$$ for shipping if you would).  I'll ship relative to what you
> include for shipping.  ($0-2.99 = mail, $3 = Priority mail, $7 = DHL
> 2-day, $25 = FedEx overnight, $1000 = drive it to your door myself,
> etc.)
> 
> ************
> Word of warning for people that want the "build it yourself" version:
> ************
> 
> This requires a decent soldering iron and some pretty good soldering
> skills.  (The whole thing is flooded with ground-plane with .01" gap
> between pad and plane, so it's easy to get shorts-- be careful!
> Surface
> mount parts on top too...)
> 
> -Clay 
> 
> Clayton N. Cowgill            Engineering Manager
> -------------------------------------------------
> /\ Diamond Multimedia System, Inc.
> \/ Communications Division
> 

From owner-vectorlist@spies.com Mon May 18 17:22:56 1998
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X-Sent: 19 May 1998 00:21:28 GMT
Message-ID: <3560CF5A.5314@netconx.net>
Date: Mon, 18 May 1998 19:16:26 -0500
From: Todd Miller <litterbox@netconx.net>
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jwelser@ccwf.cc.utexas.edu wrote:
> 
> Hey all,
> 
>         I need to fix a G08 (no Y deflection) and I was browsing
> through the vectorlist archives and found that there was some
> question about what to replace the output power transistors with...
>

	I rebuilt a my G08 and used the MJ15003's.  MCM has them
around the $6-$8 (each).  They do run on the warm side, so I placed
an extra fan in the monitor access door so it would blow across
the heatsink/transistor assembly.  I'v ran it as long as 3 hrs 
at a time with no problems.

-- 
Thanks

Todd

http://www.netconx.net/~litterbox

From owner-vectorlist@spies.com Mon May 18 17:27:56 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5F33@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Display Corrector stuff...
Date: Mon, 18 May 1998 17:26:18 -0700
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CC: Clay Cowgill <ClayC@diamondmm.com>

> G'day Clay (and folks),
> 
> Below you say that the corrector will be configured for SW or
> MH...what
> about Quantum?  Is anyone else planning to use it on a Quantum PCB in
> an
> older Atari cabinet like my Space Duel?
> 
Hmmm.  I suppose that's right... Quantum did run on an Amplifone didn't
it?   The display corrector can pretty much be used with anything that
doesn't have a "corrector" already built into it. (Black Widow/Gravitar,
Tempest, Space Duel all have it built in.)   (You *can* hook it up to
something with a corrector built in, but it makes for some pretty weird
displays... ;-)

One little "neat" thing about the corrector is if you add a SPST switch
in series with the Y-axis input signal you can use that as a "corrector
on/off" switch.  Handy if you're going to attach the corrector to a
monitor rather than a PCB... (Or for just checking if it's *really*
doing anything. ;-)

When I sell the correctors on RGVAM I'm only going to bill it as a Star
Wars/Major Havoc (and maybe Quantum) fixer-upper.  I figure most people
on this list are willing to tinker with it for fun, but I don't want to
support "WHY DOESN'T YOURE CORRECTOR WERK ON MY WELLSGARNDER BW DISPLAY
WITH MY ASTEROIDS BOARD!@!?" type questions from people that probably
shouldn't be installing it in the first place... ;-)

> ps - I have the Space Duel->Major Havoc converter board by Atari...as
> I
	understand it, this does the same thing as Clay's Display
Corrector?

It should.  I ended up changing the design quite a bit because for some
reason or other the Major Havoc type corrector didn't work particularly
well for Star Wars.  I settled on a variable-correction factor that lets
you dial in the about of change you want.  (So that it would
theoretically work on G-08's or whatever else...)

-Clay

From owner-vectorlist@spies.com Mon May 18 18:49:13 1998
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Date: Mon, 18 May 1998 18:44:24 -0700
To: vectorlist@spies.com
From: Scott Swazey <sswazey@qualcomm.com>
Subject: Re: Display Corrector stuff...
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Clay,
	As I said before, I would like to buy one of the display correctors
(option #2) for $35 + $3 shipping.  Would you please send me your address?

Thanks,

-Scott



At 04:14 PM 5/18/98 -0700, you wrote:
>Option 2:  $35 US.  Fully assembled and tested unit with bill of
>materials, schematic, etc.  


Scott Swazey                QUALCOMM Incorporated Work: (619) 657-2419
mailto:sswazey@qualcomm.com V-209H                Pager:(619) 683-5210

From owner-vectorlist@spies.com Mon May 18 19:40:27 1998
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From: Woodcock@123net.net (Gregg Woodcock)
Subject: Re: Display Corrector works!
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At 12:44 5/15/98, Clay Cowgill wrote:

>$35 fully assembled and tested.  (Normal Clay Warranty--I'll help you to
>the best of my ability if you ever have problems with it.)
>
>Let me know if any of you want one of these.  I'll re-iterate that these
>will probably bee the only "universal" ones I make.  I think I'll just
>do 'em for Star Wars and Major Havoc from now on since it's
>easier/cheaper to do that way...

I'll take 2 please!



From owner-vectorlist@spies.com Tue May 19 08:27:19 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5F37@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Display Corrector stuff...
Date: Tue, 19 May 1998 08:25:26 -0700
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Hey Scott,

I've got a reply to your other mail open-- just trying to figure out
what to ask for an XY yoke...  What do you think is a fair price?

I'm at:

Clay Cowgill
109 SE 175th Ave
Vancouver, WA 98683

-Clay


> ----------
> From: 	Scott Swazey[SMTP:sswazey@qualcomm.com]
> Reply To: 	vectorlist@spies.com
> Sent: 	Monday, May 18, 1998 6:44 PM
> To: 	vectorlist@spies.com
> Cc: 	Scott Swazey
> Subject: 	Re: Display Corrector stuff...
> 
> Clay,
> 	As I said before, I would like to buy one of the display
> correctors
> (option #2) for $35 + $3 shipping.  Would you please send me your
> address?
> 
> Thanks,
> 
> -Scott
> 
> 
> 
> At 04:14 PM 5/18/98 -0700, you wrote:
> >Option 2:  $35 US.  Fully assembled and tested unit with bill of
> >materials, schematic, etc.  
> 
> 
> Scott Swazey                QUALCOMM Incorporated Work: (619) 657-2419
> mailto:sswazey@qualcomm.com V-209H                Pager:(619) 683-5210
> 

From owner-vectorlist@spies.com Tue May 19 08:50:53 1998
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Message-Id: <3561AAB2.53BB@an.hp.com>
Date: Tue, 19 May 1998 11:52:18 -0400
From: Joel Rosenzweig <joel-r@an.hp.com>
Organization: Hewlett-Packard Medical Products Group
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Subject: Fair price for a yoke...
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Clay Cowgill wrote:
> 
> Hey Scott,
> 
> I've got a reply to your other mail open-- just trying to figure out
> what to ask for an XY yoke...  What do you think is a fair price?
> 

I paid $25 for a Wells Gardner color XY yoke.  I think that's fair give
or take a few bucks.

Joel-

From owner-vectorlist@spies.com Tue May 19 09:35:32 1998
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Message-ID: <35610C10.6E74@istar.ca>
Date: Mon, 18 May 1998 21:35:28 -0700
From: John Robertson <pinball@istar.ca>
Organization: John's Jukes Ltd
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Joel Rosenzweig wrote:
> 
> Clay Cowgill wrote:
> >
> > Hey Scott,
> >
> > I've got a reply to your other mail open-- just trying to figure out
> > what to ask for an XY yoke...  What do you think is a fair price?
> >
> 
> I paid $25 for a Wells Gardner color XY yoke.  I think that's fair give
> or take a few bucks.
> 
> Joel-

Well, if you order a replacement yoke from WG you will find the price is
a bit more...like about $75US. That's new of course, but that option is
available if you need it...

John :-#)#
-- 
 John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9     
 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games)  
 mailto:jrr@flippers.com, web page http://www.flippers.com      
        "Old pinballers never die, they just flip out."

From owner-vectorlist@spies.com Tue May 19 09:43:43 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5F3E@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: First batch of display correctors spoken for...
Date: Tue, 19 May 1998 09:42:01 -0700
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Just a heads-up.  Looks like the first batch of display correctors is
spoken for at this point.

If any of you still want one, that's fine-- you'll just need to wait
until I do the second type with through-hole parts.  I'll send a note
around when those are done.  I'm not expecting parts until the first
week in June though...

-Clay

Clayton N. Cowgill            Engineering Manager
-------------------------------------------------
/\ Diamond Multimedia System, Inc.
\/ Communications Division

From owner-vectorlist@spies.com Tue May 19 13:51:37 1998
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Date: Tue, 19 May 1998 16:51:46 -0400
From: Joel Rosenzweig <joel-r@an.hp.com>
Organization: Hewlett-Packard Medical Products Group
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Subject: FS: HP 5004A Signature Analyzer
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CC: Joel Rosenzweig <joel-r@an.hp.com>

I was at the Dayton ham radio flea market this past weekend, and picked
up some goodies.  One of which, is an HP 5004A Signature Analyzer.  I
already own one, but I know that others would find this a useful piece
of test equipment, so I'm offering it here.  

This unit works great, is cosmetically very nice, and is complete with
the clips that attach to the probe.  I bought it for $75, so I'll offer
it here for the same plus $5 shipping.  

For those that don't know, this unit is used to perform signature
analysis on Atari and Cinematronics (possibly others) game boards.  I've
used them to successfully debug Battlezone mathbox problems.

If interested, mail me directly.

Thanks,
Joel-

From owner-vectorlist@spies.com Tue May 19 13:57:18 1998
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Date: Tue, 19 May 1998 13:57:08 -0700 (PDT)
From: aek@spies.com (Al Kossow)
To: vectorlist@spies.com
Subject: Re:  FS: HP 5004A Signature Analyzer
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CC: aek@spies.com (Al Kossow)

I picked up a couple extra at a flea market two weeks ago too.
Now, if I can just talk someone into loaning me the manual to
scan..

From owner-vectorlist@spies.com Tue May 19 14:10:19 1998
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Date: Tue, 19 May 1998 17:11:28 -0400
From: Joel Rosenzweig <joel-r@an.hp.com>
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Al Kossow wrote:
> 
> I picked up a couple extra at a flea market two weeks ago too.
> Now, if I can just talk someone into loaning me the manual to
> scan..

If I had one, I'd loan it to you, Al.  Fortunately, I didn't find that I
needed the manual since the schematics tell you how to setup the device
anyway.  I actually saw a manual w/machine at Dayton, but they guy
didn't want to sell them separately, and I couldn't rationalize buying a
third piece. :-)  

Joel-

From owner-vectorlist@spies.com Tue May 19 20:16:10 1998
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Date: Tue, 19 May 1998 23:14:06 -0400 (EDT)
From: "Christopher X. Candreva" <chris@westnet.com>
To: vectorlist@spies.com
Subject: Yet Another Tempest Spinner Lubricant
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CC: "Christopher X. Candreva" <chris@westnet.com>


Previously, on Chris's Tempest:  Chris tried to buy Teflon lube at his local
Radio Shack, but they don't carry it. He did clean and lubircate the spinner
with Color TV Tuner CLeaner. 

---

So I'm in my local drug store -- not a CVS chain, but a local Mom and Pop
type, that also carries cards and health food and weird toys and such. There
on the counter I see a glass jar with a bunch of pen-sized tubes in it:

   Yomega
 Brain Lube
 With Teflon

Official lubricant for YOMEGA -- The Yo-Yo with a BRAIN

7ml for $2.99

We'll see how this works.

==========================================================
Chris Candreva  -- chris@westnet.com -- (914) 967-7816
WestNet Internet Services of Westchester
http://www.westnet.com/


From owner-vectorlist@spies.com Wed May 20 08:00:55 1998
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Message-Id: <m0ycAM6-000TkDC@goonsquad.spies.com>
From: "TomW" <twisnion@enteract.com>
To: <vectorlist@spies.com>
Subject:  HP 5004A Signature Analyzer Manuals
Date: Wed, 20 May 1998 09:30:34 -0600
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Al,

I just 'rented' a manual set and some kinda technical addendum from WJ Ford
Surplus. They are in Canada, and said it would take 2 weeks to get here
(USA). Once I get it I'll scan it and post it to Wiretap for all...

TomW


----------
> From: Al Kossow <aek@spies.com>
> To: vectorlist@spies.com
> Cc: Al Kossow <aek@spies.com>
> Subject: Re:  FS: HP 5004A Signature Analyzer
> Date: Tuesday, May 19, 1998 2:57 PM
> 
> I picked up a couple extra at a flea market two weeks ago too.
> Now, if I can just talk someone into loaning me the manual to
> scan..

From owner-vectorlist@spies.com Wed May 20 08:14:38 1998
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Date: Wed, 20 May 1998 11:13:18 -0400 (EDT)
From: Mitchell Rohde <bovine@eecs.umich.edu>
To: vectorlist@spies.com
cc: TomW <twisnion@enteract.com>
Subject: Re: HP 5004A Signature Analyzer Manuals
In-Reply-To: <m0ycAM6-000TkDC@goonsquad.spies.com>
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CC: Mitchell Rohde <bovine@eecs.umich.edu>


 That's funny!  I bought an HP5004A from them about 3 months ago, and when
I asked about a manual, "Oh no, sir, sorry... we don't have a manual for
this unit".... maybe I didn't grovel enough...

						Mitch

On Wed, 20 May 1998, TomW wrote:

> Al,
> 
> I just 'rented' a manual set and some kinda technical addendum from WJ Ford
> Surplus. They are in Canada, and said it would take 2 weeks to get here
> (USA). Once I get it I'll scan it and post it to Wiretap for all...
> 
> TomW
> 
> 
> ----------
> > From: Al Kossow <aek@spies.com>
> > To: vectorlist@spies.com
> > Cc: Al Kossow <aek@spies.com>
> > Subject: Re:  FS: HP 5004A Signature Analyzer
> > Date: Tuesday, May 19, 1998 2:57 PM
> > 
> > I picked up a couple extra at a flea market two weeks ago too.
> > Now, if I can just talk someone into loaning me the manual to
> > scan..
> 


From owner-vectorlist@spies.com Wed May 20 09:03:23 1998
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Message-Id: <01BD83E7.31FD2680@pc165.prog.altair.com>
From: Frank Palazzolo <palazzol@altair.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: Sega Star Trek & HP manuals
Date: Wed, 20 May 1998 12:02:42 -0400
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Well - I'm now a card carrying member of the vectorlist with my
purchase of a fixer-upper Sega G80 game.  

I'm currently repairing Sega Star Trek, and figuring out exactly how
the speech board works.  This is being done in conjuction with
simulating the SP0250 speech chip.  If this is successful, it will be 
possible to change the speech content for new or modified G80 games.

Right now I'm still at square one with the repair - the game looks 
complete, but I get no game sounds.  I get the intermittent white dot
on the screen.  I still need to check the obvious things, like the power
supplies.  Since I'm still feeling lucky, are there any Sega Multi-game
kits left?  I hope I'll need one soon ;)

Also, while the HP manual thread is still going...

I bought an HP 1630D logic analyzer at the Dayton Hamvention,
and now I'm looking for a manual.  I can buy one from HP, but if
someone here has one laying around I'd be willing to scan it in and
make it available.

Thanks,
-Frank Palazzolo

(New email address)
palazzol@home.com


From owner-vectorlist@spies.com Wed May 20 09:25:27 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5F5F@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Sega Star Trek & HP manuals
Date: Wed, 20 May 1998 09:23:47 -0700
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> Well - I'm now a card carrying member of the vectorlist with my
> purchase of a fixer-upper Sega G80 game.  
> 
Congrats!  Good choice...

> I'm currently repairing Sega Star Trek, and figuring out exactly how
> the speech board works.  This is being done in conjuction with
> simulating the SP0250 speech chip.  If this is successful, it will be 
> possible to change the speech content for new or modified G80 games.
> 
Yay!  :-)  Travis Hagen and I were working on a new game a while back.
We needed speech though. ;-)  (Travis is a much better artist-type than
I am, so he was doing all the graphics and some concpet stuff...)

> Right now I'm still at square one with the repair - the game looks 
> complete, but I get no game sounds.  I get the intermittent white dot
> on the screen.  I still need to check the obvious things, like the
> power
> supplies.  Since I'm still feeling lucky, are there any Sega
> Multi-game
> kits left?  I hope I'll need one soon ;)
> 
Yep, check the power supplies.  Do you have an o'scope?  If so, I'd just
disconnect the monitor and sound/speech board and remove the card-cage
and run it off a PC-switching power supply to get started.  I little
more portable/accessable than inside a G-80 cabinet...  You can also
unscrew the "backplane" from the card cage and put that on your desk and
just plug the card into that so you can probe everything without having
it inside the RFI cage...

I've got about a dozen or so Multigames left-- just built up a couple
more for a couple people I still owe.  I'll start another one just in
case you're successful... ;-)

-Clay

From owner-vectorlist@spies.com Wed May 20 14:49:44 1998
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Message-ID: <ouP1IDAA80Y1Ewrv@pyramidm.demon.co.uk>
Date: Wed, 20 May 1998 22:45:36 +0100
To: vectorlist@spies.com
From: Trollian <Xy-man@pyramidm.demon.co.uk>
Subject: Re: Prototype games
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In message from Jeff Hendrix writes

>1992. One is called "arcade classics" and it has 2 games on it. One is
>missle command and the other centipede. They are complete rewrites and they
>use a 68000 processor. This board needs 2 trackballs.

I know of a complete prototype cabinet of this game here in England. I
was informed by the ex-Atari employee (who wasn't very helpful) that his
version has 3 games - Missile command,Centipede & Millepede. He would
even not let me inspect/photograph it, never mind my offering silly
money for it. He mentioned it was shown at the London ATEI show and has
remained with him ever since as only 5 protos were made. Its marquee
title is 'Atari Classics' 

Talking of Prototypes:

I have a dedicated Atari Time Scanner
Anyone ever seen the proto game Freeze by Atari.
Anybody want a flyer for Hard Drivin' Airborne.

-- 
XY-Man (UK)

From owner-vectorlist@spies.com Wed May 20 14:58:28 1998
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Message-ID: <3563528C.AB5C6362@tir.com>
Date: Wed, 20 May 1998 18:00:44 -0400
From: Scott Goings <sgoings@tir.com>
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Subject: Re: Sega Star Trek & HP manuals
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Frank:

Did you get that Tetris game home from Indy yet?

Scott Goings

Frank Palazzolo wrote:

> Well - I'm now a card carrying member of the vectorlist with my
> purchase of a fixer-upper Sega G80 game.
>
> I'm currently repairing Sega Star Trek, and figuring out exactly how
> the speech board works.  This is being done in conjuction with
> simulating the SP0250 speech chip.  If this is successful, it will be
> possible to change the speech content for new or modified G80 games.
>
> Right now I'm still at square one with the repair - the game looks
> complete, but I get no game sounds.  I get the intermittent white dot
> on the screen.  I still need to check the obvious things, like the power
> supplies.  Since I'm still feeling lucky, are there any Sega Multi-game
> kits left?  I hope I'll need one soon ;)
>
> Also, while the HP manual thread is still going...
>
> I bought an HP 1630D logic analyzer at the Dayton Hamvention,
> and now I'm looking for a manual.  I can buy one from HP, but if
> someone here has one laying around I'd be willing to scan it in and
> make it available.
>
> Thanks,
> -Frank Palazzolo
>
> (New email address)
> palazzol@home.com




From owner-vectorlist@spies.com Wed May 20 15:12:20 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5F6D@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: Anyone recognize this part number?
Date: Wed, 20 May 1998 15:10:59 -0700
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It's Atari...

C010444D-03

I don't recognize it.

In the "could be interesting, could be a lot of work" category--

If I recall properly, Atari did a lot of their custom IC development on
GAL6001's.  (Maybe even the SLAPSTICs?)  Anyway, in a box of old Atari
bits and pieces I found about 10 or so Atari-marked GAL6001's.  They're
probably circa mid 80's.  I might give a shot at reading out the
contents in the (pretty-good) chance that they don't have any protection
fuses blown...  If anyone's looking for a project I can make the data
available and (whoever) can try to figure out what they might have been
and if they're good for anything.

-Clay

Clayton N. Cowgill            Engineering Manager
-------------------------------------------------
/\ Diamond Multimedia System, Inc.
\/ Communications Division

From owner-vectorlist@spies.com Wed May 20 18:47:26 1998
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Date: Wed, 20 May 1998 00:08:00 -0600
From: "Shannon & Jess (remote)" <jess@magenta.com>
Subject: Re: FS: HP 5004A Signature Analyzer
To: vectorlist@spies.com
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Al Kossow wrote:
> 
> I picked up a couple extra at a flea market two weeks ago too.
> Now, if I can just talk someone into loaning me the manual to
> scan..

Whoops, I forgot about that! :-0
I have acrobat now so I will scan the whole manual in when I get back
from my vacation to the east on thursday (yes, I still read the
vectorlist while on vacation! :-) I will do it at 300-400 dpi.
  jess


From owner-vectorlist@spies.com Wed May 20 20:49:00 1998
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Date: Wed, 20 May 1998 22:47:35 -0500
To: vectorlist@spies.com
From: Phil Yellott <pyellott@longview.net>
Subject: Star Trek G-08 Tips
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I am getting a working Star Trek Cockpit tomorrow, anyone have any tips on
how to attempt, if possible, to prolong the life of the monitor?   I
ALREADY have a fire extinguisher, thanks!

Some mod that could "bulletproof" this sucker, or some alternate monitor
suggestions, would be seriously cool.

I presume a fan added to blow over the monitor boards would be a good
thing????
What about power supply? (I presume it's linear...)
Boards are in a card cage if I remember......

Anything neat I can do like run TAC-SCAN easily on this??? (Since Tac-Scan,
as I remember, uses 2 buttons and a similar spinner to Star Trek)

Any help is appreciated!

Phil


-
Phil Yellott (pyellott@longview.net) (http://www.tyler.net/zarek)
-

From owner-vectorlist@spies.com Thu May 21 06:16:12 1998
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Message-Id: <199805211314.JAA23061@camel8.mindspring.com>
From: "The Retrodaddy" <arcade@mindspring.com>
To: <vectorlist@spies.com>
Subject: Re: Star Trek G-08 Tips
Date: Thu, 21 May 1998 09:12:32 -0400
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> Anything neat I can do like run TAC-SCAN easily on this??? (Since
Tac-Scan,
> as I remember, uses 2 buttons and a similar spinner to Star Trek)
Get one of Clay's multi game boards.  Run all the sega vector games in that
machine.


From owner-vectorlist@spies.com Thu May 21 06:30:40 1998
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Date: Thu, 21 May 1998 08:32:33 -0500
From: Mike Benedict <benedict_m@palmer.edu>
Subject: Re: cine exorcisor update
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CC: Mike Benedict <benedict_m@palmer.edu>

Whats the latest word on the Cine Exorcisor?  I just brought back a couple
HP5004As and a HP5006A from the Dayton Hamconvention and I can't wait to
try them on a dead Space Wars.

Thanks
Mike Benedict


At 04:23 PM 3/13/98 -0800, you wrote:
>
>I haven't sent a message about this in a while.. The boards are built, and
>Joe has them. They are generating the correct signatures, but I haven't 
>tried plugging one into a cpu board yet
>
>

From owner-vectorlist@spies.com Thu May 21 08:50:28 1998
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Message-Id: <m0ycXbU-000Tt6C@goonsquad.spies.com>
From: "Ozdemir, Steve" <steve.ozdemir@plpt.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: cine exorcisor update
Date: Thu, 21 May 1998 08:48:35 -0700
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CC: "Ozdemir, Steve" <steve.ozdemir@plpt.com>

G'day folks,

Joe Welser had successful duplicated it.  Joe's on vacation in San
Diego, and I'll be bringing my Cinematronics Exorcisor down there this
weekend for him to look at (and some hacking).

               Steven S Ozdemir
               sso@plpt.com (my company's new named)
               sso@dsc.com (good for a few more months)
               ozdemir@xenon.stanford.edu (permanent...weekly)

ps - Look into the archives and you can find what programmable parts you
need to make your own.  As I remember the equipment to program the part
isn't readily available.

> ----------
> From: 	Mike Benedict[SMTP:benedict_m@palmer.edu]
> Sent: 	Thursday, May 21, 1998 6:32 AM
> To: 	vectorlist@spies.com
> Cc: 	Mike Benedict
> Subject: 	Re: cine exorcisor update
> 
> Whats the latest word on the Cine Exorcisor?  I just brought back a
> couple
> HP5004As and a HP5006A from the Dayton Hamconvention and I can't wait
> to
> try them on a dead Space Wars.
> 
> Thanks
> Mike Benedict
> 
> 
> At 04:23 PM 3/13/98 -0800, you wrote:
> >
> >I haven't sent a message about this in a while.. The boards are
> built, and
> >Joe has them. They are generating the correct signatures, but I
> haven't 
> >tried plugging one into a cpu board yet
> >
> >
> 

From owner-vectorlist@spies.com Thu May 21 09:47:16 1998
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Date: Thu, 21 May 1998 09:47:06 -0700 (PDT)
From: aek@spies.com (Al Kossow)
To: vectorlist@spies.com
Subject: RE: cine exorcisor update
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CC: aek@spies.com (Al Kossow)

"Joe Welser had successful duplicated it."

..he also has a handfull of assembled PC boards that I made
for him. I've been waiting for him to make the annoucement
about it, though.

From owner-vectorlist@spies.com Thu May 21 12:06:58 1998
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Date: Thu, 21 May 1998 14:09:02 -0500
From: Mike Benedict <benedict_m@palmer.edu>
Subject: RE: cine exorcisor update
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CC: Mike Benedict <benedict_m@palmer.edu>

Suggested retail price?  Do you know if they are spoken for?


At 09:47 5/21/98 -0700, you wrote:
>"Joe Welser had successful duplicated it."
>
>..he also has a handfull of assembled PC boards that I made
>for him. I've been waiting for him to make the annoucement
>about it, though.
>

From owner-vectorlist@spies.com Thu May 21 13:28:40 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5F73@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Star Trek G-08 Tips
Date: Thu, 21 May 1998 13:26:42 -0700
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CC: Clay Cowgill <ClayC@diamondmm.com>

> I am getting a working Star Trek Cockpit tomorrow, anyone have any
> tips on
> how to attempt, if possible, to prolong the life of the monitor?   I
> ALREADY have a fire extinguisher, thanks!
> 
Try to find an older Halon (sp?) fire extinguisher.  Much preferred for
electrical fires. ;-)  I dunno if the new eco-safe stuff works as well
or not...

> Some mod that could "bulletproof" this sucker, or some alternate
> monitor
> suggestions, would be seriously cool.
> 
> I presume a fan added to blow over the monitor boards would be a good
> thing????
> What about power supply? (I presume it's linear...)
> Boards are in a card cage if I remember......
> 
You might want to replace the fans (usually there are three?) if for no
other reason than they're 120V AC fans and noisy as hell.

I'd definately switch the power supply for the boards over to a
PC-switching supply too.  As I recall it's "bad" for the monitor if you
lose one of the supply rails on the card-cage.  Max-deflection type
signal output or something...

> Anything neat I can do like run TAC-SCAN easily on this??? (Since
> Tac-Scan,
> as I remember, uses 2 buttons and a similar spinner to Star Trek)
> 
My Sega Multigame will run all the Sega Vector games in that cabinet.
Tac/Scan will be "sideways" though unless you want to hook-up a a couple
switches/relays to invert the signal outputs...

-Clay

From owner-vectorlist@spies.com Thu May 21 16:36:46 1998
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Message-ID: <35641149.55EC@istar.ca>
Date: Thu, 21 May 1998 04:34:33 -0700
From: John Robertson <pinball@istar.ca>
Organization: John's Jukes Ltd
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To: aek@spies.com, arcade@syslog.com,
	vectorlist@goonsquad.spies.com
Subject: Wanted: Atari Automatic ROM/RAM tester operators manual
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CC: John Robertson <pinball@istar.ca>

Hi!

I'm looking for the users manual for that test fixture. I have a LOT of
manuals and thus I am sure I could help you find that one you need.
Could we work a trade for a copy of the operating manual?

Thanks!

John :-#)#

-- 
 John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9     
 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games)  
 mailto:jrr@flippers.com, web page http://www.flippers.com      
        "Old pinballers never die, they just flip out."


From owner-vectorlist@spies.com Thu May 21 16:38:12 1998
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Date: Thu, 21 May 1998 16:38:06 -0700 (PDT)
From: aek@spies.com (Al Kossow)
To: jrr@flippers.com
Subject: Re:  Wanted: Atari Automatic ROM/RAM tester operators manual
Cc: arcade@syslog.com, vectorlist@goonsquad.spies.com
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CC: aek@spies.com (Al Kossow)

weird... I didn't see the original posting for this

I just received a copy on loan that I'll scan in, along with the atari
pinball repair manual..

From owner-vectorlist@spies.com Thu May 21 19:19:13 1998
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Date: Thu, 21 May 1998 20:19:31 -0600
From: Jess Askey <jess@links.magenta.com>
Subject: HP5004 Manual is up.
To: vectorlist@spies.com
Message-id: <3564E06D.43B3@links.magenta.com>
Organization: The Audio Analyst/The Game Spot
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CC: Jess Askey <jess@links.magenta.com>

Hi all,
  Im just finishing the upload the the 5004 manual that I had a copy of.
It is 63 pages scanned at 300dpi, total only ~6 meg. It is complete but
not very pretty. My copy looks like about 3rd generation xerox.  The
scans actually look great but much of the small print is hard to read or
even unreadable. The schems are pretty bad but are probably usable. If
anyone ever gets a better copy I would be happy to scan them (or maybe
Al as well?). All the pages are copied crooked too. :-(
   They are at http://www.gamearchive.com/tech/

laterz
  jess
-- 
Jess M. Askey            *** Coming Soon - The Game Archive ***
Game Spot/Audio Analyst  *  Pinball, Video, Parts, Collecting *   
509 S. 2nd Street Unit B *    http://www.gamearchive.com      *
Laramie WY 82070         **************************************

From owner-vectorlist@spies.com Thu May 21 20:27:19 1998
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Message-ID: <3564F001.7F8988EB@erols.com>
Date: Thu, 21 May 1998 23:24:49 -0400
From: Kev <mowerman@erols.com>
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Clay Cowgill wrote:

> > Some mod that could "bulletproof" this sucker, or some alternate
> > monitor
> > suggestions, would be seriously cool.
>

Hear, Hear!  The approach of running on a Wells is about the only other
solution at the moment?

> >
> > I presume a fan added to blow over the monitor boards would be a good
> > thing????
> > What about power supply? (I presume it's linear...)
> > Boards are in a card cage if I remember......
> >
> You might want to replace the fans (usually there are three?) if for no
> other reason than they're 120V AC fans and noisy as hell.
>

That "noisy as hell", aspect is one really cool feature!  You must admit it
is impressive to fire up the machine and hear all the whir as it cranks up &
warms up.

"Ah so another creature for my amusement!"


--
Kev                    Mowerman@erols.com    >>REMOVE THE ? to REPLY

Looking for Pac-Man related hacks & Video Game

Coin Op Page ->  http://www.erols.com/mowerman



From owner-vectorlist@spies.com Thu May 21 22:26:35 1998
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Date: Fri, 22 May 1998 01:25:15 -0400 (EDT)
From: Jeff Anderson <mayday19@IDT.NET>
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Subject: Re: Star Trek G-08 Tips
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> > > monitor
> > > suggestions, would be seriously cool.
> >
> 
> Hear, Hear!  The approach of running on a Wells is about the only other
> solution at the moment?

that really is too bad, the GO8 just looks better IMHO.. and I love how
much more bright it is over any WG i've seen. I'd rather keep
the GO8 no matter how unreliable it is over a WG any day.. I've been lucky
with the GO8s though, all problems I've ever ran into are easy fixes.

I think the GO8 should just be 'souped-up' a little bit to improve
reliability. but substituting a WG is a good option for people who dont
have a GO8..

> That "noisy as hell", aspect is one really cool feature!  You must admit it
> is impressive to fire up the machine and hear all the whir as it cranks up &
> warms up.

yeah, noisy fans in a ST cockpit are almost a 'feature', kinda like cig
burns on williams games or a 'burr-ing' Tempest spinner.


Jeff


From owner-vectorlist@spies.com Fri May 22 06:28:04 1998
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Message-Id: <5546B06BA6C5D11190070000F8B84471448267@DFSPO02.dofasco.ca>
From: RANGER Mike <Mike_Ranger@DOFASCO.CA>
To: "'vectorlist@goonsquad.spies.com'" <vectorlist@goonsquad.spies.com>
Subject: FW: Major Havock (WA) $85
Date: Fri, 22 May 1998 09:25:18 -0400
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CC: RANGER Mike <Mike_Ranger@DOFASCO.CA>

Hi guys...
	Don't usually do stuff like this but if any one is in WA, it might
be a steal....Then again, maybe spam.
It was forwarded from the arcade mailing list...

Mike

> -----Original Message-----
> From:	Steve Weinrich [SMTP:Steve.Weinrich@Wonderware.COM]
> Sent:	Friday, May 22, 1998 7:56 AM
> To:	'arcade@syslog.com'
> Subject:	FS: Major Havock (WA) $85
> 
> Howdy folks.  I'm not selling this, I just found this ad through
> http://www.classifiedwarehouse.com
> 
> I have no idea what condition the game is in, but I figured just the
> cab. and marquee were worth that much, let alone a working game.
> 
> Here ya go:
> 
> ------------------------------------------------------------------------
> -----------
> State: WA Area Code: 360 Date: 5/21/1998 
> 
> Major Havock Arcade style video game. $85 OBO. Call 887-8970. 
> ------------------------------------------------------------------------
> -----------
> .                                                                        .
> |            Posted to the Arcade Enthusiasts Mailing List               |
> | Webpage: http://www.syslog.com/arcade/ Help: arcade-request@syslog.com |

From owner-vectorlist@spies.com Fri May 22 09:47:11 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: FW: Major Havock (WA) $85
Date: Fri, 22 May 1998 16:46:48 GMT
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CC: zonn@zonn.com (Zonn)

On Fri, 22 May 1998 09:25:18 -0400, RANGER Mike <Mike_Ranger@DOFASCO.CA> =
wrote:

>Hi guys...
>	Don't usually do stuff like this but if any one is in WA, it might
>be a steal....Then again, maybe spam.

No way!  A $500 M.H. is spam, an $85 M.H. is part of what this list is =
all
about! (IMHO).

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/

From owner-vectorlist@spies.com Fri May 22 10:04:28 1998
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Date: Fri, 22 May 1998 10:02:38 -0700 (PDT)
Message-Id: <199805221702.KAA29312@neptune.geoworks.com>
From: Andrew Wilson <Andrew_Wilson@geoworks.com>
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In-reply-to: <5546B06BA6C5D11190070000F8B84471448267@DFSPO02.dofasco.ca>
        (message from RANGER Mike on Fri, 22 May 1998 09:25:18 -0400)
Subject: Re: FW: Major Havock (WA) $85
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CC: Andrew Wilson <Andrew_Wilson@geoworks.com>


        I'll save you guys a long-distance phone call, and let you know that
this baby is sold (surprise!). And, no, I didn't get it ;-(

                                Drew

   From: RANGER Mike <Mike_Ranger@DOFASCO.CA>
   Date: Fri, 22 May 1998 09:25:18 -0400
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   CC: RANGER Mike <Mike_Ranger@DOFASCO.CA>
   X-UIDL: a75c90cd32220adf39f30bb38984b0f2

   Hi guys...
           Don't usually do stuff like this but if any one is in WA, it might
   be a steal....Then again, maybe spam.
   It was forwarded from the arcade mailing list...

   Mike

   > -----Original Message-----
   > From:      Steve Weinrich [SMTP:Steve.Weinrich@Wonderware.COM]
   > Sent:      Friday, May 22, 1998 7:56 AM
   > To:        'arcade@syslog.com'
   > Subject:   FS: Major Havock (WA) $85
   > 
   > Howdy folks.  I'm not selling this, I just found this ad through
   > http://www.classifiedwarehouse.com
   > 
   > I have no idea what condition the game is in, but I figured just the
   > cab. and marquee were worth that much, let alone a working game.
   > 
   > Here ya go:
   > 
   > ------------------------------------------------------------------------
   > -----------
   > State: WA Area Code: 360 Date: 5/21/1998 
   > 
   > Major Havock Arcade style video game. $85 OBO. Call 887-8970. 
   > ------------------------------------------------------------------------
   > -----------
   > .                                                                        .
   > |            Posted to the Arcade Enthusiasts Mailing List               |
   > | Webpage: http://www.syslog.com/arcade/ Help: arcade-request@syslog.com |



From owner-vectorlist@spies.com Fri May 22 10:19:49 1998
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Message-Id: <5546B06BA6C5D11190070000F8B8447144826F@DFSPO02.dofasco.ca>
From: RANGER Mike <Mike_Ranger@DOFASCO.CA>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: FW: Major Havock (WA) $85
Date: Fri, 22 May 1998 13:17:04 -0400
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>         I'll save you guys a long-distance phone call, and let you know
> that
> this baby is sold (surprise!). And, no, I didn't get it ;-(
> 
> 
	[Mike Ranger Wrote:]  

	I got a message from a fellow vector head saying...

	"Wow, thanks for the message Mike, looks like I got my hands on it!"

	I hope this means what I think it does...Another game in tha hands
of the Vector List...Will he speak up and let us know?  We want the
details!!!!

	Mike



From owner-vectorlist@spies.com Fri May 22 10:21:57 1998
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Message-Id: <m0ycvVq-000TwdC@goonsquad.spies.com>
From: "Ozdemir, Steve" <steve.ozdemir@plpt.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: stuff I'm bringing to Cinefest...did I forget anything?
Date: Fri, 22 May 1998 10:20:14 -0700
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CC: "Ozdemir, Steve" <steve.ozdemir@plpt.com>

G'day Zonn,

BB PCB, CC PCB, Demon PCB, spare AA PCB, HP5004A, Cinematronics
Exercisor, portable EPROM burner, portable dual variable power supply
and multimeter.  I probably should bring some basics like soldering
iron, extention cord and some basic tools just in case.  One thing I
don't have is oscope probes.

Did Gaymond have a chance to drop of the scope at your place?  Have I
forgotten anything??

               Steven S Ozdemir
               sso@plpt.com (my company's new named)
               sso@dsc.com (good for a few more months)
               ozdemir@xenon.stanford.edu (permanent...weekly)

ps - I'll send out more email today, but essentially it's just you, me,
Joe and Ray getting together at your place Sunday at 10AM.  See you
then!

> ----------
> From: 	zonn@zonn.com[SMTP:zonn@zonn.com]
> Sent: 	Friday, May 22, 1998 9:46 AM
> To: 	vectorlist@spies.com
> Cc: 	zonn@zonn.com
> Subject: 	Re: FW: Major Havock (WA) $85
> 
> On Fri, 22 May 1998 09:25:18 -0400, RANGER Mike
> <Mike_Ranger@DOFASCO.CA> wrote:
> 
> >Hi guys...
> >	Don't usually do stuff like this but if any one is in WA, it
> might
> >be a steal....Then again, maybe spam.
> 
> No way!  A $500 M.H. is spam, an $85 M.H. is part of what this list is
> all
> about! (IMHO).
> 
> -Zonn
> 
> <><><><><><><><><><><><><><><><><><><><><><><><><><><><
> 
>  ------              ___       Member of A.A.C.S.:
>  |---- |            (   )  Association for Artistically
>     / /            ( () )     Challenged Signatures
>    / /    //\\ //   (__)
>   / ---/ //  \\    //\\ //      zonn @ zonn . com
>  -------|         //  \\/
> 

From owner-vectorlist@spies.com Fri May 22 10:29:18 1998
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Message-ID: <65C1CCAB7528D111947300A0C939B28217B42D@wolf.wonderware.com>
From: Steve Weinrich <Steve.Weinrich@Wonderware.COM>
To: "'arcade@syslog.com'" <arcade@syslog.com>, vectorlist@spies.com
Subject: RE: FW: Major Havock (WA) $85
Date: Fri, 22 May 1998 10:34:42 -0700
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CC: Steve Weinrich <Steve.Weinrich@Wonderware.COM>

Nope, wasn't spam, just me having too much time on my hands.  ;-)

It looked like such a good deal, I'm not surprised it's gone already.

-Steve

-----Original Message-----
From: Andrew Wilson [mailto:Andrew_Wilson@geoworks.com]
Sent: Friday, May 22, 1998 1:03 PM
To: vectorlist@spies.com
Cc: arcade@syslog.com
Subject: Re: FW: Major Havock (WA) $85



        I'll save you guys a long-distance phone call, and let you know
that
this baby is sold (surprise!). And, no, I didn't get it ;-(

                                Drew

   From: RANGER Mike <Mike_Ranger@DOFASCO.CA>
   Date: Fri, 22 May 1998 09:25:18 -0400
   Mime-Version: 1.0
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   CC: RANGER Mike <Mike_Ranger@DOFASCO.CA>
   X-UIDL: a75c90cd32220adf39f30bb38984b0f2

   Hi guys...
           Don't usually do stuff like this but if any one is in WA, it
might
   be a steal....Then again, maybe spam.
   It was forwarded from the arcade mailing list...

   Mike

   > -----Original Message-----
   > From:      Steve Weinrich [SMTP:Steve.Weinrich@Wonderware.COM]
   > Sent:      Friday, May 22, 1998 7:56 AM
   > To:        'arcade@syslog.com'
   > Subject:   FS: Major Havock (WA) $85
   > 
   > Howdy folks.  I'm not selling this, I just found this ad through
   > http://www.classifiedwarehouse.com
   > 
   > I have no idea what condition the game is in, but I figured just
the
   > cab. and marquee were worth that much, let alone a working game.
   > 
   > Here ya go:
   > 
   >
------------------------------------------------------------------------
   > -----------
   > State: WA Area Code: 360 Date: 5/21/1998 
   > 
   > Major Havock Arcade style video game. $85 OBO. Call 887-8970. 
   >
------------------------------------------------------------------------
   > -----------
   > .
.
   > |            Posted to the Arcade Enthusiasts Mailing List
|
   > | Webpage: http://www.syslog.com/arcade/ Help:
arcade-request@syslog.com |


.
.
|            Posted to the Arcade Enthusiasts Mailing List
|
| Webpage: http://www.syslog.com/arcade/ Help: arcade-request@syslog.com
|

From owner-vectorlist@spies.com Fri May 22 10:30:02 1998
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Message-Id: <m0ycvdk-000TwmC@goonsquad.spies.com>
Date: Fri, 22 May 1998 10:29:56 -0700 (PDT)
From: aek@spies.com (Al Kossow)
To: vectorlist@spies.com
Subject: Re:  stuff I'm bringing to Cinefest...did I forget anything?
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CC: aek@spies.com (Al Kossow)


I assume this is a repair marathon? 
..probably directed to zonn, and not the whole list


From owner-vectorlist@spies.com Fri May 22 11:14:31 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: stuff I'm bringing to Cinefest...did I forget anything?
Date: Fri, 22 May 1998 18:14:02 GMT
Message-ID: <3565be68.1789671@tommy.doctord.com>
References: <m0ycvVq-000TwdC@goonsquad.spies.com>
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CC: zonn@zonn.com (Zonn)

On Fri, 22 May 1998 10:20:14 -0700, "Ozdemir, Steve" =
<steve.ozdemir@plpt.com>
wrote:

>G'day Zonn,
>
>BB PCB, CC PCB, Demon PCB, spare AA PCB, HP5004A, Cinematronics
>Exercisor, portable EPROM burner, portable dual variable power supply
>and multimeter.  I probably should bring some basics like soldering
>iron, extention cord and some basic tools just in case.  One thing I
>don't have is oscope probes.
>
>Did Gaymond have a chance to drop of the scope at your place?  Have I
>forgotten anything??

Wow it's a good thing I subscribe to vectorlist or I wouldn't get all my =
mail!

(Soldering Iron?  What's a solder iron?)

I'll let Steve know that I actually own a complete soldering station -- =
WITH
SOLDER! -- in a private email.  Or maybe he's reading this?  Hee hee!  =
;^)

(Uh, not to mention a scope, many variable power supplies, a portable =
EPROM
burner, a K&K Exercisor, and a multimeter or two.)

Just to make this a legit post, does anybody have the documentation for a=
 K&K
Cinematronics exercisor?

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/

From owner-vectorlist@spies.com Fri May 22 11:14:32 1998
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Message-Id: <m0ycwKi-000TwsC@goonsquad.spies.com>
From: "Ozdemir, Steve" <steve.ozdemir@plpt.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: stuff I'm bringing to Cinefest...did I forget anything?
Date: Fri, 22 May 1998 11:12:50 -0700
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CC: "Ozdemir, Steve" <steve.ozdemir@plpt.com>

G'day folks,

Oops...did I forget to check that Zonn's email address was the only one
on that last email?  Yes!  8^) 8^) 8^)

>                Steven S Ozdemir
>                sso@plpt.com (my company's new named)
>                sso@dsc.com (good for a few more months)
>                ozdemir@xenon.stanford.edu (permanent...weekly)
> 
ps - More than just a repair marathon...a state of mind!

From owner-vectorlist@spies.com Fri May 22 11:48:05 1998
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Message-ID: <01dc01bd85b1$ee96ae80$14441ed1@flash.net>
From: "Callan Hendricks" <callan@flash.net>
To: <vectorlist@spies.com>
Subject: Re: stuff I'm bringing to Cinefest...did I forget anything?
Date: Fri, 22 May 1998 13:46:28 -0500
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CC: "Callan Hendricks" <callan@flash.net>

Well... Since we vectorlist posting... :-)

>Just to make this a legit post, does anybody have the documentation for a
K&K
>Cinematronics exercisor?


I'll scan what I have for the exercisor tonight, and give it to Al to put on
Spies...

L8r,

Callan.


From owner-vectorlist@spies.com Fri May 22 11:58:42 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: HP5004 Manual is up.
Date: Fri, 22 May 1998 18:57:52 GMT
Message-ID: <3566c817.4268821@tommy.doctord.com>
References: <3564E06D.43B3@links.magenta.com>
In-Reply-To: <3564E06D.43B3@links.magenta.com>
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CC: zonn@zonn.com (Zonn)

On Thu, 21 May 1998 20:19:31 -0600, Jess Askey <jess@links.magenta.com> =
wrote:

>Hi all,
>  Im just finishing the upload the the 5004 manual that I had a copy of.
>It is 63 pages scanned at 300dpi, total only ~6 meg. It is complete but
>not very pretty. My copy looks like about 3rd generation xerox.  The
>scans actually look great but much of the small print is hard to read or
>even unreadable. The schems are pretty bad but are probably usable. If
>anyone ever gets a better copy I would be happy to scan them (or maybe
>Al as well?). All the pages are copied crooked too. :-(
>   They are at http://www.gamearchive.com/tech/

Thanks Jess!  I've had a hard time finding this manual!

BTW: If you have a fast CPU with a slow connection (56k or below), the =
whole
manual (stolen from Jess at the above site, ;^) then converted to 300 =
d.p.i.
.BMP files) and compressed with BMZ totals only 2.1meg (including BMZ.EXE=
 and a
batch file to decompress the images.)

You can download it directly at: www.zonn.com/Compression/HPSA.ZIP

It'll take about 8 minutes (on a Pentium running at 133mhz) and 78meg of =
disk
space to decompress all the images.  You can then use ACDSee's browse =
mode to
batch print the resulting .BMP files.

After this weekend (I'll obviously be playing with some of Steve O.'s =
Cine'stuff
this weekend) I'll try scanning whole Cinematronics manuals and see how =
big they
end up, and depending on size start making them available for =
downloading.

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/

From owner-vectorlist@spies.com Fri May 22 11:58:55 1998
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	(Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13)
Message-Id: <m0ycx1j-000TjqC@goonsquad.spies.com>
From: "Ozdemir, Steve" <steve.ozdemir@plpt.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: stuff I'm bringing to Cinefest...did I forget anything?
Date: Fri, 22 May 1998 11:57:18 -0700
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CC: "Ozdemir, Steve" <steve.ozdemir@plpt.com>

G'day Zonn and folks,

Oops...looks like I need to apologize.  My fumbling fingers got me in
trouble again!  I had no intention to offend Zonn by implying that he
might have less than the ideal hacker's haven.

To be honest, I was bringing all that equipment for Monday just in case
we had to make due at Ray's place.  With the recent move to San Diego,
he hasn't had time to transfer his arcade hobby equipment.

               Steven S Ozdemir
               sso@plpt.com (my company's new named)
               sso@dsc.com (good for a few more months)
               ozdemir@xenon.stanford.edu (permanent...weekly)

ps - I even heard rumors about how Ray had sunk so low as to be playing
video games on a home console!  8^) 8^) 8^)  What's the world coming to?

> ----------
> From: 	zonn@zonn.com[SMTP:zonn@zonn.com]
> Sent: 	Friday, May 22, 1998 11:14 AM
> To: 	vectorlist@spies.com
> Cc: 	zonn@zonn.com
> Subject: 	Re: stuff I'm bringing to Cinefest...did I forget
> anything?
> 
> On Fri, 22 May 1998 10:20:14 -0700, "Ozdemir, Steve"
> <steve.ozdemir@plpt.com>
> wrote:
> 
> >G'day Zonn,
> >
> >BB PCB, CC PCB, Demon PCB, spare AA PCB, HP5004A, Cinematronics
> >Exercisor, portable EPROM burner, portable dual variable power supply
> >and multimeter.  I probably should bring some basics like soldering
> >iron, extention cord and some basic tools just in case.  One thing I
> >don't have is oscope probes.
> >
> >Did Gaymond have a chance to drop of the scope at your place?  Have I
> >forgotten anything??
> 
> Wow it's a good thing I subscribe to vectorlist or I wouldn't get all
> my mail!
> 
> (Soldering Iron?  What's a solder iron?)
> 
> I'll let Steve know that I actually own a complete soldering station
> -- WITH
> SOLDER! -- in a private email.  Or maybe he's reading this?  Hee hee!
> ;^)
> 
> (Uh, not to mention a scope, many variable power supplies, a portable
> EPROM
> burner, a K&K Exercisor, and a multimeter or two.)
> 
> Just to make this a legit post, does anybody have the documentation
> for a K&K
> Cinematronics exercisor?
> 
> -Zonn
> 
> <><><><><><><><><><><><><><><><><><><><><><><><><><><><
> 
>  ------              ___       Member of A.A.C.S.:
>  |---- |            (   )  Association for Artistically
>     / /            ( () )     Challenged Signatures
>    / /    //\\ //   (__)
>   / ---/ //  \\    //\\ //      zonn @ zonn . com
>  -------|         //  \\/
> 

From owner-vectorlist@spies.com Fri May 22 12:02:59 1998
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Message-Id: <m0ycx5c-000TjqC@goonsquad.spies.com>
Date: Fri, 22 May 1998 12:02:48 -0700 (PDT)
From: aek@spies.com (Al Kossow)
To: vectorlist@spies.com
Subject: Re: HP5004 Manual is up.
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Reply-To: vectorlist@spies.com
CC: aek@spies.com (Al Kossow)

ok.. how did you extract the pages from the .pdf file?


From owner-vectorlist@spies.com Fri May 22 12:47:39 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: stuff I'm bringing to Cinefest...did I forget anything?
Date: Fri, 22 May 1998 19:45:03 GMT
Message-ID: <3565d3fa.7312359@tommy.doctord.com>
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CC: zonn@zonn.com (Zonn)

On Fri, 22 May 1998 11:57:18 -0700, "Ozdemir, Steve" =
<steve.ozdemir@plpt.com>
wrote:

>G'day Zonn and folks,
>
>Oops...looks like I need to apologize.  My fumbling fingers got me in
>trouble again!  I had no intention to offend Zonn by implying that he
>might have less than the ideal hacker's haven.

I wasn't offended!!  I just can't resist a little joking when the =
opportunity
arises!  (Like an accidental post with my name on it!  Hee hee!)

I expect the same treatment for any stupid things I might do!  Keeps ya =
honest!
(And before this gets out of control, no Steve that wasn't implying you =
were
stupid!  Stupid things don't imply stupid minds, I can't even count the =
number
of times I've locked my keys in my truck -- uh but then maybe I *AM* =
stupid.
I'll shut up now.)

-Zonn "checking to make sure this isn't going out to RGVAC" Moore

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/

From owner-vectorlist@spies.com Fri May 22 13:07:01 1998
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	(Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13)
From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: HP5004 Manual is up.
Date: Fri, 22 May 1998 20:06:26 GMT
Message-ID: <3565d833.8393769@tommy.doctord.com>
References: <m0ycx5c-000TjqC@goonsquad.spies.com>
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CC: zonn@zonn.com (Zonn)

On Fri, 22 May 1998 12:02:48 -0700 (PDT), aek@spies.com (Al Kossow) =
wrote:

>ok.. how did you extract the pages from the .pdf file?

I spent an afternoon once trying to figure out how to do that.

It turns out Ghostscript (available on all platforms) reads .PDF files =
directly,
and can convert them directly to postscript files.  I don't know if it =
can
convert to .BMP files directly though (that'd be nice I should probably =
read the
manual or something)

If you use Ghostview (which is a front end for ghostscript) you can copy =
the
current page to a clipboard (Alt-E, Alt-C) then paste it to a file as a =
bitmap
(Alt-E, Alt-P).  Throw in a '+' for next page, and you can get the =
keyboard
rythm down, and crank through a 73 page document pretty darned fast!

But make sure you have your "Media Description" set to the D.P.I., and =
color
depth, etc., you want to save at before you start!

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/

From owner-vectorlist@spies.com Fri May 22 13:22:54 1998
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	(Smail-3.2 1996-Jul-4 #5 built 1996-Dec-13)
Message-Id: <9805222032.AA21270@Techsource.COM>
From: "omar" <omar@Techsource.COM>
To: <vectorlist@spies.com>
Subject: Re: HP5004 Manual is up.
Date: Fri, 22 May 1998 16:24:01 -0400
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CC: "omar" <omar@Techsource.COM>

Zonn, 

David Haynes scanned (into Acrobat) some of my Cinematronics manuals.  You
could ask him which ones and save yourself some time.  His e-mail is :
haynesdl@nwfl.net

He also has the contents of the entire manuals site on CD now.

Omar

>After this weekend (I'll obviously be playing with some of Steve O.'s
Cine'stuff
>this weekend) I'll try scanning whole Cinematronics manuals and see how
big they
>end up, and depending on size start making them available for downloading.

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/
----------


From owner-vectorlist@spies.com Fri May 22 14:22:46 1998
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Message-ID: <3565E55C.AE14E032@virginia.edu>
Date: Fri, 22 May 1998 16:51:40 -0400
From: David Shuman <dss2d@virginia.edu>
Organization: University of Virginia
X-Mailer: Mozilla 4.04 [en]C-DIAL  (Win95; I)
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To: vectorlist@spies.com
Subject: Re: Star Trek G-08 Tips
References: <3.0.32.19980520224238.00867ec0@mail.tyler.net>
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CC: David Shuman <dss2d@virginia.edu>

> I am getting a working Star Trek Cockpit tomorrow, anyone have any tips on
> how to attempt, if possible, to prolong the life of the monitor?

Duncan Brown once told me that an operator he knew liked to mount the
heatsink/transistor/fan unit on the outside of the game to improve airflow.
I'm not sure I'd go this far, but I do like to remove the back panel from my
Sega vector cabinets for the same reason.

> Some mod that could "bulletproof" this sucker, or some alternate monitor
> suggestions, would be seriously cool.

One thing you should do immediately whenever you get a G-08 is resolder the
header pins on the monitor boards.  For some reason, the solder joints on this
unit are very prone to cracking and creating open or intermittent connections.
Also, make sure that the metal thingies inside the connector housings aren't
bent all the way back--they need some "spring" in them to make good contact
with the pins, so bend 'em back into shape if you have to.

> I presume a fan added to blow over the monitor boards would be a good
> thing????

It couldn't hurt, but I don't think it's necessary.  The only section that
really needs to be kept cool is the deflection transistor/heatsink unit, and as
long as you leave the back door off the cabinet, the built-in fan should work
fine.

> What about power supply? (I presume it's linear...)

The original G-80 power supply sucks.  Cut the +5, -5, +12, and -12 leads and
splice them into a proper switching power supply.  I prefer the $8.95 Compaq PC
power supplies available from B.G. Micro; they're small and cheap and they work
great.  You'll still want to keep the original power supply in the game for the
audio amplification and some other miscellaneous voltages.

While you're at it, you might like to buy a toggle switch to handle turning the
game on and off.  I like the kind that mounts in the same size and shape hole
as those annoying interlock switches use--on Sega cabinets, I replace the
interlock switch behind the front door with a big toggle.  Click!

> Anything neat I can do like run TAC-SCAN easily on this???

Not real easily, since Star Trek, if I remember right, uses a substantially
different pinout from Tac/Scan.  What I did for my Tac/Scan is put together a
separate wiring harness for the Tac/Scan boardset, and I swap back and forth
with the harness I use for Space Fury and Eliminator.
--
David S. Shuman
University of Virginia School of Law '98



From owner-vectorlist@spies.com Fri May 22 15:52:11 1998
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From: "Dan" <dans@oz.net>
To: <vectorlist@spies.com>
Cc: "RANGER Mike" <Mike_Ranger@DOFASCO.CA>
Subject: Re: FW: Major Havock (WA) $85
Date: Fri, 22 May 1998 15:50:15 -0700
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CC: "Dan" <dans@oz.net>

Yeah, I worked a deal out for it over the phone with the guy, I'll be
picking it up tonight!

Apparently the game works with the exception of the monitor (big surprise).
In my excitement I clean forgot to ask him if it was dedicated or not, oh
well I'll find out in a few hours!

I'll post some pics when I have time to tomorrow.

-Dan
-----Original Message-----
From: RANGER Mike <Mike_Ranger@DOFASCO.CA>
To: 'vectorlist@spies.com' <vectorlist@spies.com>
Cc: RANGER Mike <Mike_Ranger@DOFASCO.CA>
Date: Friday, May 22, 1998 10:25 AM
Subject: RE: FW: Major Havock (WA) $85


>
>
>
>>         I'll save you guys a long-distance phone call, and let you know
>> that
>> this baby is sold (surprise!). And, no, I didn't get it ;-(
>>
>>
> [Mike Ranger Wrote:]
>
> I got a message from a fellow vector head saying...
>
> "Wow, thanks for the message Mike, looks like I got my hands on it!"
>
> I hope this means what I think it does...Another game in tha hands
>of the Vector List...Will he speak up and let us know?  We want the
>details!!!!
>
> Mike
>
>


From owner-vectorlist@spies.com Fri May 22 17:03:54 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5F77@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: FW: Major Havock (WA) $85
Date: Fri, 22 May 1998 17:02:02 -0700
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CC: Clay Cowgill <ClayC@diamondmm.com>

!@#%!#$!@#$!@#$!

!@#$!@#$!@#$

!@!!@$#!!!!!

ONE DAY.  ONE DAY I take off from work and don't read vectorlist and
there's a Major Havoc LOCAL to me for $85.

How do you tie a noose?

-Clay

> ----------
> From: 	Dan[SMTP:dans@oz.net]
> Reply To: 	vectorlist@spies.com
> Sent: 	Friday, May 22, 1998 3:50 PM
> To: 	vectorlist@spies.com
> Cc: 	RANGER Mike; Dan
> Subject: 	Re: FW: Major Havock (WA) $85
> 
> Yeah, I worked a deal out for it over the phone with the guy, I'll be
> picking it up tonight!
> 
> Apparently the game works with the exception of the monitor (big
> surprise).
> In my excitement I clean forgot to ask him if it was dedicated or not,
> oh
> well I'll find out in a few hours!
> 
> I'll post some pics when I have time to tomorrow.
> 
> -Dan
> -----Original Message-----
> From: RANGER Mike <Mike_Ranger@DOFASCO.CA>
> To: 'vectorlist@spies.com' <vectorlist@spies.com>
> Cc: RANGER Mike <Mike_Ranger@DOFASCO.CA>
> Date: Friday, May 22, 1998 10:25 AM
> Subject: RE: FW: Major Havock (WA) $85
> 
> 
> >
> >
> >
> >>         I'll save you guys a long-distance phone call, and let you
> know
> >> that
> >> this baby is sold (surprise!). And, no, I didn't get it ;-(
> >>
> >>
> > [Mike Ranger Wrote:]
> >
> > I got a message from a fellow vector head saying...
> >
> > "Wow, thanks for the message Mike, looks like I got my hands on it!"
> >
> > I hope this means what I think it does...Another game in tha hands
> >of the Vector List...Will he speak up and let us know?  We want the
> >details!!!!
> >
> > Mike
> >
> >
> 
> 

From owner-vectorlist@spies.com Fri May 22 18:06:51 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5F79@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: FW: Major Havock (WA) $85
Date: Fri, 22 May 1998 18:05:11 -0700
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CC: Clay Cowgill <ClayC@diamondmm.com>

Dan wrote:

> Yeah, I worked a deal out for it over the phone with the guy, I'll be
> picking it up tonight!
> 
Congrats!  I must admit that the thought crossed my mind to show up at
the guys house early tomorrow and say "Hi, I'm Dan, here to pick up the
game!", but I've (so-far) resisted temptation. ;-)

Humph.  Well, I got Great Western's $75 Major Havoc last year, so I
guess I can't complain too much.


From owner-vectorlist@spies.com Fri May 22 19:04:44 1998
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Message-ID: <35662E38.65AF940C@agouron.com>
Date: Fri, 22 May 1998 19:02:32 -0700
From: Ray Ghanbari <ray@Agouron.COM>
Organization: Agouron Pharmaceuticals Inc.
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CC: Ray Ghanbari <ray@Agouron.COM>

Ozdemir, Steve wrote:

> 
> ps - I even heard rumors about how Ray had sunk so low as to be playing
> video games on a home console!  8^) 8^) 8^)  What's the world coming to?

A nasty rumor perpetuated by that Jenison character.  He's still
smarting from the time I whipped him, Rick, and the late Alan in a 4
player Eliminator death match (my first and still only time having
played Eliminator...time to retire ;-)

Of course, my PSX w/ xxx games is a LOT more portable than my PCB
collection, and my Vectrex takes a lot less room in my office than my
Space Wars ;-)  In my defence, I'm planning on interfacing my PSX to my
new Rick-style Xenophobe/JAMMA cabinet, and my Vectrex to my
Asteroids...does that count for anything? ;-)

Ray

From owner-vectorlist@spies.com Fri May 22 19:50:56 1998
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Date: Fri, 22 May 1998 21:48:57 -0500
To: vectorlist@spies.com
From: Phil Yellott <pyellott@longview.net>
Subject: Tech: Star Trek Fiberglass
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CC: Phil Yellott <pyellott@longview.net>

Finally got the Star Trek cockpit home.  YEAH!

I got the encoder wheel lubed and cleaned, and I was wondering about the
fiberglass:  Mine is sorta off-white or Ivory colored, anyone know what
color it was originally?   Any tips for cleaning it?   The artwork is in
great shape.  The  fiberglass has the standard amount of scratches, but
it's all in the plastic, none in the art.  I would like to get this back to
looking like mint, as far as possible.  Could this be bleached whiter or
painted with some sorta fiberglass paint?  Im currently installing wheels
with brakes (2 1/2", 125lb test each, 8 total), since I will need to be
able to move this sucker.

Thanks for all the tips everyone,

Phil


-
Phil Yellott (pyellott@longview.net) (http://www.tyler.net/zarek)
-

From owner-vectorlist@spies.com Fri May 22 20:36:55 1998
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Message-Id: <35664402.20B6B1A5@techsource.com>
Date: Fri, 22 May 1998 23:35:30 -0400
From: Omar Vega <omar@Techsource.COM>
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Al,
Your invoice # from FA is 5320527 and the gross weight is 272 lbs.
Please let me know when it arrives.  I did not have a chance to plug it
in so I would be interested to know if it works.  Thanks and enjoy.

Omar




From owner-vectorlist@spies.com Fri May 22 23:52:19 1998
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Message-ID: <3565C958.6BCC@istar.ca>
Date: Fri, 22 May 1998 11:52:08 -0700
From: John Robertson <pinball@istar.ca>
Organization: John's Jukes Ltd
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Zonn wrote:
> 
...
> 
> You can download it directly at: www.zonn.com/Compression/HPSA.ZIP
...

Hi Zonn! (and list)

Hmm..., actually you can't. Download it that is. Doesn't seem to be
present...perhaps it is on it's way to the Sunday meeting? Sorry I don't
live a little closer.

John :-#?#
-- 
 John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9     
 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games)  
 mailto:jrr@flippers.com, web page http://www.flippers.com      
        "Old pinballers never die, they just flip out."

From owner-vectorlist@spies.com Sat May 23 00:10:41 1998
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Date: Fri, 22 May 1998 12:09:18 -0700
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CC: John Robertson <pinball@istar.ca>

David Shuman wrote:
> 
> > I am getting a working Star Trek Cockpit tomorrow, anyone have any tips on
> > how to attempt, if possible, to prolong the life of the monitor?
> 
...

The responses so far cover much of my experience too, but just a side
point, one of the reasons that the Electrohome Monitor got a reputation
of blowing up was caused by the !@#$!@$@! game power power supply going
intermittant. The power connectors would drive the MPU crazy and the
drifting ground reference point would send the monitor into vast
overdrive problems on the input, killing the output transistors. The
moral is, for Vector based games, MAKE VERY SURE THAT THE GROUND
CONNECTIONS ARE ROCK SOLID. 

           ***Overkill is called for here. ***

Sorry about yelling, but this will cure many monitors with "strange"
problems. The input protection wouldn't hurt either but it assumed that
the game board power (and ground) was good...

John :-#)#
-- 
 John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9     
 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games)  
 mailto:jrr@flippers.com, web page http://www.flippers.com      
        "Old pinballers never die, they just flip out."

From owner-vectorlist@spies.com Sat May 23 07:17:39 1998
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Date: Sat, 23 May 1998 08:19:47 -0500
To: vectorlist@spies.com
From: Woodcock@123net.net (Gregg Woodcock)
Subject: RE: Display Corrector stuff...
Cc: Clay Cowgill <ClayC@diamondmm.com>
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CC: Woodcock@123net.net (Gregg Woodcock)

At 8:25 5/19/98, Clay Cowgill wrote:
>Hey Scott,
>
>I've got a reply to your other mail open-- just trying to figure out
>what to ask for an XY yoke...  What do you think is a fair price?

I dunno; $50 or so?  You've gotta look at what a whole monitor is worth and
then go down from there...



From owner-vectorlist@spies.com Sat May 23 10:54:37 1998
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Date: Sat, 23 May 1998 11:54:09 -0600
From: Jess Askey <jess@links.magenta.com>
Subject: Major Havoc -> Gravitar/Space Duel Conversion Board
To: vectorlist@spies.com
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Organization: The Audio Analyst/The Game Spot
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CC: Jess Askey <jess@links.magenta.com>

Hi everyone,
  Vectorlist gets first crack at this..

Im selling my conversion board that lets a major havoc board plug into
either a Space Duel or a Gravitar Harness ( I dont' need it now that I
own an Alpha 1 game :-) :-)
  It is basically just like Clay's Vector Corrector but it also swaps
all the pinouts and is made by Atari. It is shaped just like all of
Atari's RFI Shield boards. Works perfectly. Asking $30 shipped(US) or
best offer.
  thanks.
    jess
-- 
Jess M. Askey            *** Coming Soon - The Game Archive ***
Game Spot/Audio Analyst  *  Pinball, Video, Parts, Collecting *   
509 S. 2nd Street Unit B *    http://www.gamearchive.com      *
Laramie WY 82070         **************************************

From owner-vectorlist@spies.com Sat May 23 11:24:48 1998
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Date: Sat, 23 May 1998 13:23:35 -0500 (CDT)
From: sickgear@ix.netcom.com
To: vectorlist@spies.com
Message-Id: <1998523111933741@ix.netcom.com>
Subject: WTT:  Cine  Armor Attack for Space Wars board
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CC: sickgear@ix.netcom.com

Hi all,

In short, if you've got a working Space Wars main board and you'd like a working AA main board, 
let's trade! 

Or, if any of you (especially you CPU exorcisor guys who are about to become quite popular) wanna 
fix my non-working (draws a little "x" in the middle of the screen, that's it) Space Wars board 
I'd be quite happy to pay you!

Thanks,

Derek
sickgear@ix.netcom.com




From owner-vectorlist@spies.com Sun May 24 07:21:49 1998
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Date: Sun, 24 May 1998 08:23:24 -0500
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From: Woodcock@123net.net (Gregg Woodcock)
Subject: Re: Major Havoc -> Gravitar/Space Duel Conversion Board
Cc: Jess Askey <jess@links.magenta.com>
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CC: Woodcock@123net.net (Gregg Woodcock)

At 11:54 5/23/98, Jess Askey wrote:
>Hi everyone,
>  Vectorlist gets first crack at this..
>
>Im selling my conversion board that lets a major havoc board plug into
>either a Space Duel or a Gravitar Harness ( I dont' need it now that I
>own an Alpha 1 game :-) :-)
>  It is basically just like Clay's Vector Corrector but it also swaps
>all the pinouts and is made by Atari. It is shaped just like all of
>Atari's RFI Shield boards. Works perfectly. Asking $30 shipped(US) or
>best offer.

I'll take it for $30, Jess.



From owner-vectorlist@spies.com Sun May 24 09:55:45 1998
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Date: Sun, 24 May 1998 10:55:23 -0600
From: Jess Askey <jess@links.magenta.com>
Subject: Re: Major Havoc -> Gravitar/Space Duel Conversion Board
To: vectorlist@spies.com
Message-id: <356850C4.423B@links.magenta.com>
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CC: Jess Askey <jess@links.magenta.com>

Hi everyone,
  The board has been sold to Phil Yellott. 
     thanks for all the interest.
       jess
-- 
Jess M. Askey            *** Coming Soon - The Game Archive ***
Game Spot/Audio Analyst  *  Pinball, Video, Parts, Collecting *   
509 S. 2nd Street Unit B *    http://www.gamearchive.com      *
Laramie WY 82070         **************************************

From owner-vectorlist@spies.com Sun May 24 11:10:21 1998
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Date: Sun, 24 May 1998 12:08:57 -0600
From: Jess Askey <jess@links.magenta.com>
Subject: Some more for sale...
To: vectorlist@spies.com
Message-id: <35686238.6F33@links.magenta.com>
Organization: The Audio Analyst/The Game Spot
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CC: Jess Askey <jess@links.magenta.com>

Me again,
  It looks like I may be buying a house soon (finally, a real gameroom!)
So Im considering selling off a bunch of stuff. Most is not vector
related but in the vectorlist spirit I would much rather give all you
guys first crack. Here is the list. I really don't know what some of
this stuff is worth so Im putting the prices a bit high just because
everyone always tells me I sell things for too little. If you like the
price and think it is fair you can help me get a house :-) Otherwise
make an offer and I may take it, first come first serve though. Bulk
offers will be given price breaks. REMEMBER: reply to me and not the
list!!!! Reply to all and then remove the vectorlist email from the CC.
or mailto:jess@magenta.com

Mystic Marathon boardset: works 100% still on sheet metal plate,
includes manuals. $210.

Firefox boardset: works 100%. With quad pokey IC ( you can eliminate the
annoying Quad Pokey eliminator PCB on your major havoc with this!). $60

Bally Fathom Pinball Machine: email me (sorry this isn't vector :-)
asking $600.

Escape from the Planet of the Robot Monsters PCB - Works 100% JAMMA? $80

6 Asteroids Boardsets without ROM's - Unknown state but in decent
condition. $40

Meadows Lazer Command PCB - Unknown condition but good shape $25.

Kee Games double board (Marked K5T-D) I know it is a driving game but I
dont' know which one. Unknown condition. $30

Unknown PCB - (URL??) Long and thin, marked Good and dated 8/20/74. The
connector is hand wired to the PCB via lots of white wires. Has
reference #'s in the font that your bank account uses for the routing
#'s. PCB is not labeled with game name but has the # 2605 on it. No CPU
of course.  $30.

Nutting boardset - big and square. Has 8 pots on the one edge and the
connector in the middle of the board (molex) ASSY # 104-002 $30

Atari Super Bug PCB - missing power regulator $25

Atari Breakout PCB - nice condition $30

Atari/Kee LeMans PCB - Unknown but very nice $30

Atari Pong boardset (syzygy) -  Unknown condition but very nice. $80

(2) Atari pinball CPU board - (Airborne Avenger) unknown but good shape.
$100 for both.

Atari Pinball Score display - unknown condition $50

Williams Make Trax boardset - works 100%. $25

URL PAddle Battle 1973 PCB - tagged as good. $30

Atari Pong Doubles PCB- unknowns condition very good $40

Atari Super Bug PCB - complete and marked good. $35

(2)Atari Crystal Castles PCB- tagged good, $65 each

Atari Lunar Lander PCB - tagged good, $80

Atari Xevious PCB - unknown, $40

Atari Pole Position PCB - burned power connectors, unknown $75

Atari Asteroids Deluxe PCB - tagged good, $60

Atari Gauntlet PCB - works 100%, $50

Atari Skydiver PCB - unknown, good condition. $35

Atari Football PCB - unknown, good condition. $35

Atari Night Driver PCB - unknown, good condition $35

Atari Space Race PCB??? - has a diode ROM that looks like 1/2 of the
ship shape on the graphics, pretty cool looking. I may be wrong about
what game it is tho. PCB is labeled 1066AF and is hand written->
BF-1372. $35

thanks!!! Remember to reply to me!!!  mailto:jess@magenta.com
  jess





-- 
Jess M. Askey            *** Coming Soon - The Game Archive ***
Game Spot/Audio Analyst  *  Pinball, Video, Parts, Collecting *   
509 S. 2nd Street Unit B *    http://www.gamearchive.com      *
Laramie WY 82070         **************************************

From owner-vectorlist@spies.com Sun May 24 12:17:42 1998
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Message-ID: <001401bd8748$10821ec0$0300000a@bigunit>
From: "Dan" <dansmsn@email.msn.com>
To: <vectorlist@spies.com>
Cc: "Clay Cowgill" <ClayC@diamondmm.com>
Subject: Re: FW: Major Havock (WA) $85
Date: Sun, 24 May 1998 12:13:41 -0700
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CC: "Dan" <dansmsn@email.msn.com>

<laugh> Actually, that would have been pretty funny if you had shown up the
next morning,
the poor guy had been deluged with phone calls since that message went out
and he looked pretty relieved when I showed up and got it out of there (he
did fail to mention the flight of stairs we had to go down to get the game
out of the building *sigh*)

I took some quick pictures of the game and slapped them up on my web page,
you can take a look at them at http://www.oz.net/~dans/   I haven't edited
the pictures yet, so they are very large, but that is good 'cause you can
see all of the details on the game :)


-Dan

-----Original Message-----
From: Clay Cowgill <ClayC@diamondmm.com>
To: 'vectorlist@spies.com' <vectorlist@spies.com>
Cc: Clay Cowgill <ClayC@diamondmm.com>
Date: Friday, May 22, 1998 6:22 PM
Subject: RE: FW: Major Havock (WA) $85


>Dan wrote:
>
>> Yeah, I worked a deal out for it over the phone with the guy, I'll be
>> picking it up tonight!
>>
>Congrats!  I must admit that the thought crossed my mind to show up at
>the guys house early tomorrow and say "Hi, I'm Dan, here to pick up the
>game!", but I've (so-far) resisted temptation. ;-)
>
>Humph.  Well, I got Great Western's $75 Major Havoc last year, so I
>guess I can't complain too much.
>




From owner-vectorlist@spies.com Mon May 25 01:23:26 1998
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From: Kgowland <Kgowland@aol.com>
Message-ID: <9690eff1.35692a12@aol.com>
Date: Mon, 25 May 1998 04:21:37 EDT
To: vectorlist@spies.com
Mime-Version: 1.0
Subject: Tech: WG 6101 field mod
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CC: Kgowland <Kgowland@aol.com>

Ok vectorheads, can someone tell me what this contraption does.  It is a
series of diodes and resistors on a WG 6101 314 deflection board that was
added by someone in the field.  It is in the X amp section.  Sorry about the
hieroglyphics:

type Z5F capacitor     (   )
                             __I  I__

resistor                 ---[IIII]---

diode/direction       ---[I  ]---

point of solder            *



  ---------[IIII]-----------*-----[  I]------*-------[  I]----*------------[I
]-----------
  I                         I                I                I
I
  I               ---[I  ]---                I                ---[IIII]---
I
  I   (   )       I                          I                           I
(   )        I
  I__I  I__ __I                      R700                         I __I  I__
__I
  *          *                                                           *
*
     C700                                                                C701

Thanks for any info in advance.
Kirby G

From owner-vectorlist@spies.com Mon May 25 02:00:48 1998
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From: Kgowland <Kgowland@aol.com>
Message-ID: <f44db6dc.356932ee@aol.com>
Date: Mon, 25 May 1998 04:59:25 EDT
To: vectorlist@spies.com
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Subject: Tech: Star Wars has partial graphics
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CC: Kgowland <Kgowland@aol.com>

    My Star Wars is wacked out right now.  The opening screens with high
scores and how-to-play and the scrolling attract mode all work fine.  I coin-
up and start.  The screen with the three Death Star selections for difficulty
comes up.  The game starts and displays the cross-hairs and the lasers and the
4 laser guns on each corner.  But the enemy tie fighters and Darth Vader's
ship don't show up and the Death Star in the distance jumps around a bit.  The
screen seems to have a rainbow effect (similar to when you are degaussing a
tube) fade in and out.  The graphics in the trench scene are all compressed to
thin lines and dots scattered about and move with the flight yoke movement.
All the while, the laser guns, cross-hair and lasers are being displayed
correctly.  And when I get to where Han says "You're all clear, kid" and drop
the bombs into the shaft (can't see the opening or walls of course, but it is
easy to do blind on the easy level), the scene plays fine where you are
escaping from the Death Star as it explodes.  The self test mode reports no
errors.
    This is not a problem with the monitor (a WG 6101) since it was just
recapped and works fine with Space Duel, Black Widow, Tempest and Quantum.  Is
this a ROM problem or what?  Any guesses or factual info is appreciated.

Kirby G

From owner-vectorlist@spies.com Mon May 25 02:06:09 1998
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From: Kgowland <Kgowland@aol.com>
Message-ID: <9d91b073.35693426@aol.com>
Date: Mon, 25 May 1998 05:04:37 EDT
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CC: Kgowland <Kgowland@aol.com>

Let me try the schematic again:



  ---------[IIII]-----------*-----[  I]------*-------[  I]----*------------[I
]-----------
  I                         I                I                I
I
  I               ---[I  ]---                I                ---[IIII]---
I
  I   (   )       I                          I                           I
(   )        I
  I__I  I__ __I                      R700                         I __I  I__
__I
  *          *                                                           *
*
     C700                                                                C701

From owner-vectorlist@spies.com Mon May 25 02:19:19 1998
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From: Kgowland <Kgowland@aol.com>
Message-ID: <b96091f4.356936e9@aol.com>
Date: Mon, 25 May 1998 05:16:24 EDT
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Let me try the schematic again:

  ---------[IIII]-----------*-----[  I]------*-------[  I]----*------------[I
]-----------
  I                         I                I                I
I
  I               ---[I  ]---                I                ---[IIII]---
I
  I   (   )       I                          I                           I
(   )        I
  I__I  I__ __I                      R700                         I __I  I__
__I
  *          *                                                           *
*
     C700                                                                C701

From owner-vectorlist@spies.com Mon May 25 02:29:43 1998
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From: Kgowland <Kgowland@aol.com>
Message-ID: <420046f4.356939a6@aol.com>
Date: Mon, 25 May 1998 05:28:05 EDT
To: vectorlist@spies.com
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CC: Kgowland <Kgowland@aol.com>

Sorry about the mess guys, if this (my last try) doesn't work then I'll just
have to take a picture tomorrow and post it.


  ---------[IIII]-----------*-----[  I]------*-------[  I]----*------------[I
]-----------
  I                         I                I                I
I
  I               ---[I  ]---                I                ---[IIII]---
I
  I   (   )       I                          I                           I
(   )       I
  I__I  I__ __I                      R700                         I __I  I__
__I
  *          *                                                           *
*
     C700                                                                C701


From owner-vectorlist@spies.com Mon May 25 05:23:16 1998
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From: djeffery@multipath.com (Doug Jefferys)
Message-Id: <199805251223.IAA06891@mpws15>
Subject: Re: Tech: Star Wars has partial graphics
To: vectorlist@spies.com
Date: Mon, 25 May 1998 08:23:40 -0400 (EDT)
In-Reply-To: <f44db6dc.356932ee@aol.com> from "Kgowland" at May 25, 98 04:59:25 am
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Once upon a time, Kgowland wrote
>
> The graphics in the trench scene are all compressed to
> thin lines and dots scattered about and move with the 
> flight yoke movement.

Offhand, it sounds like all the problems are with the 3-D parts 
of the game, indicating a math box problem - odd, however, that 
the self-test would report no errors.

As for the schematic, if you're using a GUI-based e-mail tool, 
try using a non-proportional font (e.g. Courier) for the ASCII 
graphics.

Later,
Doug.

-- 
Douglas W. Jefferys           | 
Star Data Systems             | 
Email: djeffery@multipath.com | 

From owner-vectorlist@spies.com Mon May 25 08:37:39 1998
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From: Woodcock@123net.net (Gregg Woodcock)
Subject: Re: Tech: Star Wars has partial graphics
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CC: Woodcock@123net.net (Gregg Woodcock)

At 4:59 5/25/98, Kgowland wrote:
>comes up.  The game starts and displays the cross-hairs and the lasers and the
>4 laser guns on each corner.  But the enemy tie fighters and Darth Vader's
>ship don't show up and the Death Star in the distance jumps around a bit.  The

1 or more of the 4 mathbox PROMs in the middle of the middle board (they
are the ones you reprogram for the ESB kit) is bad.  Check and replace.



From owner-vectorlist@spies.com Mon May 25 08:48:46 1998
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From: "Frank Palazzolo" <palazzol@home.com>
To: vectorlist@spies.com
Date: Mon, 25 May 1998 11:46:51 +0000
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I've had to fix two boardsets with the bad mathbox
prom problem.  Strangely enough, they were both the
"top-most" relative to how you place them in the
enclosure.  I wonder if that's the hottest place
and therefore that one dies first, especially if
the fan is broken.

Also, if this is the problem, it's probably a good
idea to replace them all.  I was amazed at how much
colder the newer PROMs would run compared to the
original ones.  Made me feel better ;)

-Frank


From owner-vectorlist@spies.com Mon May 25 09:21:34 1998
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Date: Mon, 25 May 1998 12:21:00 -0400 (EDT)
From: "Christopher X. Candreva" <chris@westnet.com>
To: vectorlist@spies.com
Subject: Re: FW: Major Havock (WA) $85
In-Reply-To: <001401bd8748$10821ec0$0300000a@bigunit>
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On Sun, 24 May 1998, Dan wrote:

> <laugh> Actually, that would have been pretty funny if you had shown up the
> next morning,
> the poor guy had been deluged with phone calls since that message went out
> and he looked pretty relieved when I showed up and got it out of there (he
> did fail to mention the flight of stairs we had to go down to get the game
> out of the building *sigh*)

So how much do you want for it -- and will you ship to NY ?
:-)

Nice shape -- quite a find you have there . COngrats !

-Chris

==========================================================
Chris Candreva  -- chris@westnet.com -- (914) 967-7816
WestNet Internet Services of Westchester
http://www.westnet.com/


From owner-vectorlist@spies.com Mon May 25 10:12:13 1998
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From: Ranger Mike <Mike_Ranger@DOFASCO.CA>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: FW: Major Havock (WA) $85
Date: Mon, 25 May 1998 13:12:07 -0400
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> -----Original Message-----
> From:	Christopher X. Candreva [SMTP:chris@westnet.com]
> Sent:	Monday, May 25, 1998 12:21 PM
> To:	vectorlist@spies.com
> Cc:	Christopher X. Candreva
> Subject:	Re: FW: Major Havock (WA) $85
> 
> On Sun, 24 May 1998, Dan wrote:
> 
> > <laugh> Actually, that would have been pretty funny if you had shown up
> the
> > next morning,
> > the poor guy had been deluged with phone calls since that message went
> out
> > and he looked pretty relieved when I showed up and got it out of there
> (he
> > did fail to mention the flight of stairs we had to go down to get the
> game
> > out of the building *sigh*)
> 
	[Mike Ranger Wrote:]  

	Imagine, telling him that a guy in boston (steve) told a guy in
Hamilton, Ontario, Canada (me) who told a guy in Washington (dan) about
it...

	I imagine he is saying..."Dang...I could have gotten $100 for that!"


	Mike...
	Happy to have helped make someones day 

From owner-vectorlist@spies.com Mon May 25 11:13:07 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: HP5004 Manual is up.
Date: Mon, 25 May 1998 18:12:41 GMT
Message-ID: <3569af9e.260186439@tommy.doctord.com>
References: <3564E06D.43B3@links.magenta.com> <3566c817.4268821@tommy.doctord.com> <3565C958.6BCC@istar.ca>
In-Reply-To: <3565C958.6BCC@istar.ca>
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CC: zonn@zonn.com (Zonn)

On Fri, 22 May 1998 11:52:08 -0700, John Robertson <pinball@istar.ca> =
wrote:

>Zonn wrote:
>>=20
>...
>>=20
>> You can download it directly at: www.zonn.com/Compression/HPSA.ZIP
>...
>
>Hi Zonn! (and list)
>
>Hmm..., actually you can't. Download it that is. Doesn't seem to be
>present...perhaps it is on it's way to the Sunday meeting? Sorry I don't
>live a little closer.

Yeah, sorry about that!  I blew it when I did the .PDF to .BMP =
conversions.  It
turns out you *can't* type ahead using Ghostview to convert from .PDF to =
.BMP.

Images which were only half converted when the type ahead buffer is read =
are
saved as only half image .BMP files.  Oh well.

So as to keep someone from being pissed off by downloading a huge file =
only to
have it corrupt, I deleted the file.  Unfortunately I left the originals =
at
work...

Here's the fully (properly) converted manual (zipped up .BMZ files along =
with
BMZ.EXE and a .BAT file to decompress them) at the same address:

   www.zonn.com/Compression/HPSA.ZIP

and it's 2.4meg long.

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/

From owner-vectorlist@spies.com Mon May 25 20:02:22 1998
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Message-ID: <356A3018.97D6E43C@erols.com>
Date: Mon, 25 May 1998 22:59:36 -0400
From: Kev <mowerman@erols.com>
X-Mailer: Mozilla 4.04 [en] (Win95; I)
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Subject: JEDEC File decoding
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CC: Kev <mowerman@erols.com>

I know this is a bit off topic but this is best way to reach the
brightest minds of the collecting/gaming community.....

I have a JED file on disk, can this be converted to a logic gate
equivalent?

The reason that I ask, this chip is used on a auxilary board plugged
into a Pac-Man pcb to run a few different games and if I can dechiper
what it is doing, possibly these games may be emultated and run on a Pac
board as EPROMs only.

Thanks,
--
Kev                    Mowerman@erols.com    >>REMOVE THE ? to REPLY

Looking for Pac-Man related hacks & Video Game

Coin Op Page ->  http://www.erols.com/mowerman



From owner-vectorlist@spies.com Mon May 25 20:07:27 1998
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Message-ID: <356A3158.8D4A72DA@erols.com>
Date: Mon, 25 May 1998 23:04:56 -0400
From: Kev <mowerman@erols.com>
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Subject: Vector Test Fixtures for the bench.
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CC: Kev <mowerman@erols.com>

Has anyone ever created a Vector test bench and if so how?

I'm looking for something that I can incoporate with my present Pac-Man
AC harness & Jamma test fixture, outputting to my O-scope.

Atari games will need +-15 VDC.  Are there any other considerations?

I'm considering just taking a Atari Vector transformer, Vector Game
harness (probably Tempest or Space Duel), Atari regulator board and
slapping that all on a piece of wood.  I'm guessing that I could get
voltages for the Sega games from the same souce.

--
Kev                    Mowerman@erols.com    >>REMOVE THE ? to REPLY

Looking for Pac-Man related hacks & Video Game

Coin Op Page ->  http://www.erols.com/mowerman



From owner-vectorlist@spies.com Mon May 25 20:20:02 1998
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Message-Id: <356A3480.2B872155@techsource.com>
Date: Mon, 25 May 1998 23:18:24 -0400
From: Omar Vega <omar@Techsource.COM>
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Kev,
That's probably a JEDEC file used in programming many PLDs.  They tend to be
device specific "fuse maps" so converting one into a generic logic gate
equivalent may be difficult.  I've never bothered trying but I will double
check to make sure this is the case when I get to work tomorrow.  Thanks.

Omar

Kev wrote:

> I know this is a bit off topic but this is best way to reach the
> brightest minds of the collecting/gaming community.....
>
> I have a JED file on disk, can this be converted to a logic gate
> equivalent?
>
> The reason that I ask, this chip is used on a auxilary board plugged
> into a Pac-Man pcb to run a few different games and if I can dechiper
> what it is doing, possibly these games may be emultated and run on a Pac
> board as EPROMs only.
>
> Thanks,
> --
> Kev                    Mowerman@erols.com    >>REMOVE THE ? to REPLY
>
> Looking for Pac-Man related hacks & Video Game
>
> Coin Op Page ->  http://www.erols.com/mowerman



--
omar@techsource.com
-- please use above address to reply, anti-spam in effect



From owner-vectorlist@spies.com Mon May 25 20:38:16 1998
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Date: Mon, 25 May 1998 23:36:33 -0400 (EDT)
From: Mitchell Rohde <bovine@eecs.umich.edu>
To: vectorlist@spies.com
cc: Omar Vega <omar@Techsource.COM>
Subject: Re: JEDEC File decoding
In-Reply-To: <356A3480.2B872155@techsource.com>
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 Omar, you have it right.... but converting it back would be nasty.

 Most of the PLD design stuff goes like this:  you give it your 
 logic equations or state machine design or whatever in a script
 language, then the software compiles it into a fuse map (the
 jedec file) for a specific PLD or PAL.

 The problem with going backwards is that there is a logic reduction that
goes on during the compile... if you've ever heard of Karnaugh maps,
 you know what I mean.  It fits the equations and stuff from your logic
design into the minimum/best gate configuration....

 Technically, you can take the jedec file and the chip technical details
 (if you can dig em up) and figure out exactly what is going on.  BUT, the
better way is to re-engineer the chip based on what you figure it should
be doing rather than trying to replicate exactly the original design...

 just my $0.02...

 Mitch

On Mon, 25 May 1998, Omar Vega wrote:

> Kev,
> That's probably a JEDEC file used in programming many PLDs.  They tend to be
> device specific "fuse maps" so converting one into a generic logic gate
> equivalent may be difficult.  I've never bothered trying but I will double
> check to make sure this is the case when I get to work tomorrow.  Thanks.
> 
> Omar
> 
> Kev wrote:
> 
> > I know this is a bit off topic but this is best way to reach the
> > brightest minds of the collecting/gaming community.....
> >
> > I have a JED file on disk, can this be converted to a logic gate
> > equivalent?
> >
> > The reason that I ask, this chip is used on a auxilary board plugged
> > into a Pac-Man pcb to run a few different games and if I can dechiper
> > what it is doing, possibly these games may be emultated and run on a Pac
> > board as EPROMs only.
> >
> > Thanks,
> > --
> > Kev                    Mowerman@erols.com    >>REMOVE THE ? to REPLY
> >
> > Looking for Pac-Man related hacks & Video Game
> >
> > Coin Op Page ->  http://www.erols.com/mowerman
> 
> 
> 
> --
> omar@techsource.com
> -- please use above address to reply, anti-spam in effect
> 
> 
> 


From owner-vectorlist@spies.com Mon May 25 21:06:41 1998
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Message-ID: <01BD8820.E19521A0.wnerini@drf.com>
From: "William A. Nerini" <wnerini@slewpy.drf.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: Omega Race
Date: Mon, 25 May 1998 21:05:42 -0000
Organization: The Daily Racing Form
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Hey All, Just A preliminary Message, This is my first post on the list. 
Well, I'm getting my first UR vector game. Omega Race.  Problem is, The 
person who has it says he can't get it to power up. Anyone know what kind 
of power supply you can use for Omega Race, and where you can get one?


From owner-vectorlist@spies.com Tue May 26 02:45:15 1998
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Message-ID: <356A8E82.7BDBCC3A@erols.com>
Date: Tue, 26 May 1998 05:42:26 -0400
From: Kev <mowerman@erols.com>
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Mitchell Rohde wrote:

>  Technically, you can take the jedec file and the chip technical details
>  (if you can dig em up) and figure out exactly what is going on.  BUT, the
> better way is to re-engineer the chip based on what you figure it should
> be doing rather than trying to replicate exactly the original design...
>

Okay, I cann't read all of the print on the  chip but it is a MMI PAL 10Hxxx where
xxx appears to be B8N but I'm not sure.

Thanks
--
Kev                    Mowerman@erols.com    >>REMOVE THE ? to REPLY

Looking for Pac-Man related hacks & Video Game

Coin Op Page ->  http://www.erols.com/mowerman



From owner-vectorlist@spies.com Tue May 26 07:29:19 1998
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Message-Id: <356AD1F8.3795@an.hp.com>
Date: Tue, 26 May 1998 10:30:16 -0400
From: Joel Rosenzweig <joel-r@an.hp.com>
Organization: Hewlett-Packard Medical Products Group
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Kev wrote:
> 
> I know this is a bit off topic but this is best way to reach the
> brightest minds of the collecting/gaming community.....
> 
> I have a JED file on disk, can this be converted to a logic gate
> equivalent?
> 
> The reason that I ask, this chip is used on a auxilary board plugged
> into a Pac-Man pcb to run a few different games and if I can dechiper
> what it is doing, possibly these games may be emultated and run on a Pac
> board as EPROMs only.
> 

Should you choose to go the route of figuring out what the chip does,
rather than trying to reverse engineer the JEDEC file, you'll find a
logic analyzer an invaluable tool.  The analyzer won't actually decode
the logic for you, but it will let you perform state analysis on several
dozen I/O pins simultaneously.  It's basically like having a storage
scope with lots of I/O that works on logic level signals only.  Once you
have the state information, then you'll be able to start the real
decoding of what all the data means.  Don't be fooled though.  This is a
terribly challenging task.  Cliff Kotch went through similar procedures
when he figured out how the ESB slapstick worked.  Once he figured out
the algorithm, he wrote his own program for accomplishing the same
thing.  So, it's not impossible, but it certainly isn't easy.  (See,
this was somehow vector related!)

Good luck!

Joel-

From owner-vectorlist@spies.com Tue May 26 07:44:16 1998
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From: Kgowland <Kgowland@aol.com>
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Date: Tue, 26 May 1998 10:40:45 EDT
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In a message dated 98-05-26 00:07:02 EDT, you write:

>  I'm getting my first UR vector game. Omega Race.  Problem is, The 
>  person who has it says he can't get it to power up. Anyone know what kind 
>  of power supply you can use for Omega Race, and where you can get one?

Most likely you have a board with acid damage.  So a new power supply won't
help.

Kirby G

From owner-vectorlist@spies.com Tue May 26 09:54:47 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5F7F@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: Star Wars mathbox PROMs (and PROMs in general)
Date: Tue, 26 May 1998 09:52:54 -0700
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> Also, if this is the problem, it's probably a good
> idea to replace them all.  I was amazed at how much
> colder the newer PROMs would run compared to the
> original ones.  Made me feel better ;)
> 
Interesting point...  Anyone know who's still making bipolar PROMs?  The
only ones I was really sure were in recent production was Signetics.
The reason I ask is that the last batch of 82S137's I bought were not
the 1992+ date codes I usually see-- they were 1986's (still Signetics
brand).  I'm wondering if these are starting to get harder to find and
we're eating in to caches of older parts?

-Clay





From owner-vectorlist@spies.com Tue May 26 09:59:37 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5F80@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: JEDEC File decoding
Date: Tue, 26 May 1998 09:58:10 -0700
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Hey Kev (and all),

Sounds like you've got a 10x8 architecture PAL.  Which board was this
for?  The 285 or the 284?  

If it's a 10H8 type device I might be able to reverse-compile it.  I
have a *really* old version of some NatSemi PAL software that includes a
JEDEC-disassembler to a specific target.  It only works up to 16x8
parts, but a 10x8 should be a pretty small matrix.  Send me the file if
you'd like me to try...

(I assume there are more parts than just the PAL on the board...)  I
still need to wire up my Lattice 2032 protoboard-- I think I got the 284
functionality in that one part...

-Clay

From owner-vectorlist@spies.com Tue May 26 10:05:31 1998
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Message-ID: <01BD888D.AC7BE950.wnerini@drf.com>
From: "William A. Nerini" <wnerini@slewpy.drf.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Omega Race
Date: Tue, 26 May 1998 10:04:28 -0000
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Hmm, Ominous. So does this entail buying a new board, and is their a sure-fire way to tell if this is in fact the problem?

Thanks, 
Will


-----Original Message-----
From:	Kgowland [SMTP:Kgowland@aol.com]
Sent:	Tuesday, May 26, 1998 7:41 AM
To:	vectorlist@spies.com
Cc:	Kgowland
Subject:	Re: Omega Race

In a message dated 98-05-26 00:07:02 EDT, you write:

>  I'm getting my first UR vector game. Omega Race.  Problem is, The 
>  person who has it says he can't get it to power up. Anyone know what kind 
>  of power supply you can use for Omega Race, and where you can get one?

Most likely you have a board with acid damage.  So a new power supply won't
help.

Kirby G

From owner-vectorlist@spies.com Tue May 26 10:12:33 1998
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Date: 26 May 1998 11:53 EDT
To: vectorlist@spies.com
Cc: mowerman@erols.com
From: "Mark Shostak" <shostak@nortel.ca>
Subject: re:JEDEC File decoding
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In message "JEDEC File decoding", Kev <mowerman@erols.com> writes:

> I have a JED file on disk, can this be converted to a logic gate
> equivalent?

Yes.

Altera has a program on their BBS (I would hope it would be on the
web by now) for doing just that. I haven't messed with it in a few
years, but they probably still have it. Here's the deal; if they
knew what you wanted, they probably wouldn't help you. They didn't
write the program for your intended purpose. However, if you have an
older design with a bunch of smaller programmable logic on it and want
to do a recycle using *their* modern parts, their program will let you take
a bunch of older JEDs and automatically build a map for a newer
higher density part. Their system has a few different utilities for
accomplishing this. One, the cool one, will take a fuse map in JED
format and reverse it into equations (just in case you lost the
source file). I would assume that other programmable logic companies
have versions as well.

One note. Run the utility off floppy, it has a few bugs and I've
had it fill my entire file system. LMK how it turns out or if you
have any other questions.

Cheers,
Mark


> 
> Thanks,
> --
> Kev                    Mowerman@erols.com    >>REMOVE THE ? to REPLY
> 
> Looking for Pac-Man related hacks & Video Game
> 
> Coin Op Page ->  http://www.erols.com/mowerman
> 
> 
>                           
                                             

From owner-vectorlist@spies.com Tue May 26 10:21:57 1998
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From: djeffery@multipath.com (Doug Jefferys)
Message-Id: <199805261722.NAA12789@mpws15>
Subject: Re: Star Wars mathbox PROMs (and PROMs in general)
To: vectorlist@spies.com
Date: Tue, 26 May 1998 13:22:30 -0400 (EDT)
In-Reply-To: <F114916AA2EED011B8E2006097C401E39E5F7F@supra.com> from "Clay Cowgill" at May 26, 98 09:52:54 am
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CC: djeffery@multipath.com (Doug Jefferys)

Once upon a time, Clay Cowgill wrote:
> 
> Interesting point...  Anyone know who's still making bipolar PROMs?  

While we're at it, what's the deal with TI bipolars?  Unlike EPROMs, 
bipolars need to be programmed with the right algorithm.  Heck, some 
bipolars are "all 1s" and others are "all 0s" in their blank state.

Which brings me to the TI problem - I've got an EE Tools Allmax.  Great 
piece of hardware, burns most anything under the sun.  The one thing it
won't burn is a TI bipolar.  This is rather annoying, seeing as how most
of the local parts stores carry the TI parts, but not the NS or Signetics
equivalents. 

What's really annoying - the Allmax *does* support the TI series of 
EPROMs and PALs.  Only the bipolar PROMs are unsupported.

Has anyone either:

a) Found a non-TI part that uses the same programming algorithm as 
   the TI part?  

b) Hacked the Allmax data files to figure out how to add support 
   for different devices?

And now for the "now THAT'S a programming algorithm!" department:

The Allmax software is DOS-based, but runs fine in a DOS window. 
Once, however, I was burning a 27512 and nudged the mouse out of 
the window, losing window focus, and Windoze shoved the task into
the background. 

I didn't notice until a few minutes later when it clued in to me 
that the "whistling" sound of the burner had been constant for a 
long time.  Probably spent 3-4 minutes burning the same byte into
the poor 27512.  Somehow the chip survived, apparently none the 
worse for wear.  The mind boggles...

Later,
Doug.

-- 
Douglas W. Jefferys           | 
Star Data Systems             | 
Email: djeffery@multipath.com | 

From owner-vectorlist@spies.com Tue May 26 10:51:17 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5F83@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: JEDEC File decoding
Date: Tue, 26 May 1998 10:49:35 -0700
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"EAU018.EXE" on Altera's FTP site.  Unfortunately it doesn't support
anything smaller than a 16L8 type architecture...  (It's a
self-extracting archive-- pld2eqn.exe)

-Clay

> Altera has a program on their BBS (I would hope it would be on the
> web by now) for doing just that. I haven't messed with it in a few
> years, but they probably still have it.

From owner-vectorlist@spies.com Tue May 26 12:19:30 1998
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Date: Tue, 26 May 1998 15:18:03 -0400 (EDT)
Message-Id: <199805261918.PAA21028@westnet.com>
From: "Christopher X. Candreva" <chris@westnet.com>
To: vectorlist@spies.com
Subject: (fwd) Value of a ded Major Havoc cab?
Newsgroups: rec.games.video.arcade.marketplace
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CC: "Christopher X. Candreva" <chris@westnet.com>

Don't know how many people would have seen this.
Sigh -- make that 499 . . .

-- forwarded message --
From: v-dog@webtv.net (Gary Vitagliano)
Newsgroups: rec.games.video.arcade.marketplace
Subject: Value of a ded Major Havoc cab?
Date: Mon, 25 May 1998 12:03:12 -0400

I might be able to get my hands on a dedicated Major Havoc cab.What is
it worth?The sad thing is that it has been converted to a "breakout"
type game!
-- end of forwarded message --

-- 
==========================================================
Chris Candreva  -- chris@westnet.com -- (914) 967-7816
WestNet Internet Services of Westchester
http://www.westnet.com/

From owner-vectorlist@spies.com Tue May 26 17:41:21 1998
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Date: Tue, 26 May 1998 19:39:44 -0500 (CDT)
From: <jwelser@ccwf.cc.utexas.edu>
X-Sender: jwelser@piglet.cc.utexas.edu
To: vectorlist@spies.com
Subject: Sega Speech Board Crystals
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Hey All,

	Does anybody know of a source for or have any extra 3.12
MHz crystals (like those used in G-80 Speech Boards?)

	I found a 3.159xxx crystal, but it's in a bigger package,
and all I got was static when I put it in my speech board.  I also
tried a 3.00 MHz crystal (in a smaller package) and the speech board
stopped producing sound entirely.

	Any help would be appreciated...

Joe

------------------------------------------------------------------
Joseph J. Welser                       jwelser@ccwf.cc.utexas.edu
Design Engineer -- Crystal Semiconductor Corporation
Ph.D. Student in E.E. -- University of Texas at Austin	
Work:  jwelser@crystal.cirrus.com      http://www.crystal.com
P.O. Box 17847; Austin, TX  78760
------------------------------------------------------------------


From owner-vectorlist@spies.com Tue May 26 19:00:04 1998
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Message-ID: <356ACAB7.7909@istar.ca>
Date: Tue, 26 May 1998 06:59:19 -0700
From: John Robertson <pinball@istar.ca>
Organization: John's Jukes Ltd
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Subject: Re: Sega Speech Board Crystals
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jwelser@ccwf.cc.utexas.edu wrote:
> 
> Hey All,
> 
>         Does anybody know of a source for or have any extra 3.12
> MHz crystals (like those used in G-80 Speech Boards?)
> 
>         I found a 3.159xxx crystal, but it's in a bigger package,
> and all I got was static when I put it in my speech board.  I also
> tried a 3.00 MHz crystal (in a smaller package) and the speech board
> stopped producing sound entirely.
> 
>         Any help would be appreciated...
> 
> Joe
> 
> ------------------------------------------------------------------
> Joseph J. Welser                       jwelser@ccwf.cc.utexas.edu
> Design Engineer -- Crystal Semiconductor Corporation
> Ph.D. Student in E.E. -- University of Texas at Austin
> Work:  jwelser@crystal.cirrus.com      http://www.crystal.com
> P.O. Box 17847; Austin, TX  78760
> ------------------------------------------------------------------

Hi Joe!

It doesn't make sense that the speach board would not work with the
wrong crystal. I could understand slow speech or distortion, but I
thought it was "independent" of the game MPU after it received an
instruction to say something.

John :-#)#
-- 
 John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9     
 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games)  
 mailto:jrr@flippers.com, web page http://www.flippers.com      
        "Old pinballers never die, they just flip out."


From owner-vectorlist@spies.com Tue May 26 23:27:50 1998
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From: Kgowland <Kgowland@aol.com>
Message-ID: <744b245.356bb1fa@aol.com>
Date: Wed, 27 May 1998 02:26:01 EDT
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In a message dated 98-05-26 13:04:37 EDT, you write:

> Hmm, Ominous. So does this entail buying a new board, and is their a sure-
> fire way to tell if this is in fact the problem?


Look for blue/green streaks on the boards near the battery holder.

From owner-vectorlist@spies.com Wed May 27 06:07:40 1998
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To: vectorlist@spies.com
Date: Wed, 27 May 1998 05:38:00 -0500
Subject: Re: Omega Race
Message-ID: <19980527.080300.8686.1.gonzothegreat@juno.com>
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On Wed, 27 May 1998 02:26:01 EDT Kgowland <Kgowland@aol.com> writes:
>In a message dated 98-05-26 13:04:37 EDT, you write:
>
>> Hmm, Ominous. So does this entail buying a new board, and is their a 
>sure-
>> fire way to tell if this is in fact the problem?
>
>Look for blue/green streaks on the boards near the battery holder.

Other important signs to look for are discolored solder joints around
component leads, mold-like growths and lastly a NiCd that looks like a
wooly-bear caterpillar :(

When the leads get contaminated by NiCd decay, things get ugly as
cleaning the board and redoing the solder connections is a royal pain...

Does the machine coin up? The b/w vector monitor often failed due to
(wait for it...) bad solder joints. Same story. Touch up all the joints
and make sure the HV is getting to the anode. That #$^#@ HV diode and
connector has caused many problems. The connector sometimes disintegrates
into a pile of dust requiring Schieve's RTV hack.

Virtu-Al

_____________________________________________________________________
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From owner-vectorlist@spies.com Wed May 27 08:57:59 1998
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Message-Id: <199805271556.LAA23827@camel7.mindspring.com>
From: "The Retrodaddy" <arcade@mindspring.com>
To: <vectorlist@spies.com>
Subject: Re: (fwd) Value of a ded Major Havoc cab?
Date: Wed, 27 May 1998 11:54:27 -0400
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CC: "The Retrodaddy" <arcade@mindspring.com>

I saw that machine several owners ago.  Went for less than $300 and would
be an easy convert back to MH.  Everything was there, and the stickers for
ark were easily removed.

----------
> From: Christopher X. Candreva <chris@westnet.com>
> To: vectorlist@spies.com
> Cc: Christopher X. Candreva <chris@westnet.com>
> Subject: (fwd) Value of a ded Major Havoc cab?
> Date: Tuesday, May 26, 1998 3:18 PM
> 
> Don't know how many people would have seen this.
> Sigh -- make that 499 . . .
> 
> -- forwarded message --
> From: v-dog@webtv.net (Gary Vitagliano)
> Newsgroups: rec.games.video.arcade.marketplace
> Subject: Value of a ded Major Havoc cab?
> Date: Mon, 25 May 1998 12:03:12 -0400
> 
> I might be able to get my hands on a dedicated Major Havoc cab.What is
> it worth?The sad thing is that it has been converted to a "breakout"
> type game!
> -- end of forwarded message --
> 
> -- 
> ==========================================================
> Chris Candreva  -- chris@westnet.com -- (914) 967-7816
> WestNet Internet Services of Westchester
> http://www.westnet.com/

From owner-vectorlist@spies.com Wed May 27 09:58:36 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Sega Speech Board Crystals
Date: Wed, 27 May 1998 09:56:05 -0700
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> 	Does anybody know of a source for or have any extra 3.12
> MHz crystals (like those used in G-80 Speech Boards?)
> 
> 	I found a 3.159xxx crystal, but it's in a bigger package,
> and all I got was static when I put it in my speech board.  I also
> tried a 3.00 MHz crystal (in a smaller package) and the speech board
> stopped producing sound entirely.
> 
Weird.  You'd think the slower crystal would do *something*...

Maybe you can take a 25MHz oscillator (easy to find) and divide down to
3.125MHz?

While we're at it... Anyone have any 49.152MHz oscillators to spare?

-Clay

From owner-vectorlist@spies.com Wed May 27 12:11:02 1998
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Message-ID: <356C659B.555B@erinet.com>
Date: Wed, 27 May 1998 15:12:27 -0400
From: James Marous <jamesm@erinet.com>
Organization: Very Little, If Any
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The Retrodaddy wrote:
> 
> I saw that machine several owners ago.  Went for less than $300 and would
> be an easy convert back to MH.  Everything was there, and the stickers for
> ark were easily removed.

I just paid a hundred for a converted HM a couple weeks ago.  It was
still on location and making money as an Arkanoid.  Looks really nice
next to my Quantum converted to an Arkanoid :)  Just kills me to see two
"rare" (not trying to start another thread here) vector games both as
Arkanoids.  Pictures of both are up at my site.

				James

-- 
 My Homepage!  Http://www.erinet.com/jamesm/
 mailto:jamesm@erinet.com

From owner-vectorlist@spies.com Wed May 27 12:41:13 1998
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Message-ID: <02db01bd89a7$2b87b660$10421ed1@flash.net>
From: "Callan Hendricks" <callan@flash.net>
To: <vectorlist@spies.com>
Subject: Re: HP5004 Manual is up.
Date: Wed, 27 May 1998 14:39:30 -0500
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CC: "Callan Hendricks" <callan@flash.net>

Heya Zonn,

Did you get the scans that I sent you saturday morning?

Callan.


From owner-vectorlist@spies.com Wed May 27 16:42:35 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5FA7@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: Anyone need a DSP kit?
Date: Wed, 27 May 1998 16:40:50 -0700
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CC: Clay Cowgill <ClayC@diamondmm.com>

I guess this is vector-related since we've talked about using this DSP
as a potential Digital Vector Generator...

I have an extra Analog Devices EZ-Kit Lite Development Kit for Analog
Devices ADSP-21xx devices.  (I bought one from Newark, and then got a
free one from a friend...)

It is a stand-alone or PC based development board, software, manuals,
etc.  Everything you need to play with DSP stuff.  For vector tinkering
the on-board serial CODEC is stereo and should will work as an x/y
driver for an o'scope (within bandwidth limits).  You'd probably want
parallel DACs for speed later on, but those are easily added on the
expansion header.

Anyway, you can read more about it at Analog Devices webpage or Newark
if you're interested.  They're ~$100 from Newark with shipping, I'd like
to get $75 for this one (it's the new-in-box one)...

-Clay

Clayton N. Cowgill            Engineering Manager
-------------------------------------------------
/\ Diamond Multimedia System, Inc.
\/ Communications Division

From owner-vectorlist@spies.com Thu May 28 09:24:32 1998
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From: "Ozdemir, Steve" <steve.ozdemir@plpt.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: Rockola contact
Date: Thu, 28 May 1998 09:22:41 -0700
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CC: "Ozdemir, Steve" <steve.ozdemir@plpt.com>

G'day folks,

I had quite a surprise in my mailbox this morning.  Besides getting a
response from the "powers that be" about the whole RGVAM fiasco, a
previous Rockola employee saw my recent article about Demon, Rocket
Racer and QB-3.  I haven't yet discussed whether he's willing to talk
with more people (or the whole vectorlist), but if you have
interest/questions let me know.

If Chris Hanks (who found the original reference to QB-3 in an old issue
of "Electronic Fun with Computers and Games" from Feb. 1983 ) is reading
this, please contact me privately.

               Steven S Ozdemir
               sso@plpt.com (my company's new named)
               sso@dsc.com (good for a few more months)
               ozdemir@xenon.stanford.edu (permanent...weekly)

ps - As usual, I write up everything (probably in the Cinematronics
history document since these Rockola games are on that platform) so
people don't need to ask for a summary if they only have a passing
interest.


From owner-vectorlist@spies.com Thu May 28 10:01:47 1998
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Date: 28 May 1998 12:58 EDT
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From: "Mark Shostak" <shostak@nortel.ca>
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In message "Rockola contact", "Ozdemir, Steve" <steve.ozdemir@plpt.com> writes:

> a previous Rockola employee saw my recent article about Demon, Rocket
> Racer and QB-3.

> ...but if you have interest/questions let me know.

One question: Can he get the ROMs?

From owner-vectorlist@spies.com Thu May 28 10:30:10 1998
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From: "Ozdemir, Steve" <steve.ozdemir@plpt.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Rockola contact
Date: Thu, 28 May 1998 10:28:31 -0700
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CC: "Ozdemir, Steve" <steve.ozdemir@plpt.com>

G'day Mark (and all),

Initial information (and I'm awaiting his reply so I can stop relaying
stuff and let people hear it for themselves) indicate that only Demon
was made on the original Cinematronics platform.  Rocket Racer and QB-3
used heavily modified (and I'm talking about ALOT more than the silly
wire mods that all Cinematronics/Vectorbeam games have).

So ROMs aren't as useful as you might think...what we really need is
original hardware that the ROM data runs on!  Of course, I'm still going
to try to get copies of whatever game code, no matter what it runs on...

               Steven S Ozdemir
               sso@plpt.com (my company's new named)
               sso@dsc.com (good for a few more months)
               ozdemir@xenon.stanford.edu (permanent...weekly)

ps - By the way, from what I've read Rocket Racer might have just used
the Cinematronics platform as just the digital side of the AVG.  Kinda
ironic to think that Cinematronics already pushes the analog side of the
AVG onto the monitor, and Rockola's Rocket Racer uses the rest of the
Cinematronics hardware as the rest of the AVG.  Obviously, there's an
additional Rockola board where the "real" game code runs generating all
the high-level information used for drawing vectors.

> ----------
> From: 	Mark Shostak[SMTP:shostak@nortel.ca]
> Sent: 	Thursday, May 28, 1998 9:58 AM
> To: 	vectorlist@spies.com
> Cc: 	Mark Shostak
> Subject: 	re:Rockola contact
> 
> In message "Rockola contact", "Ozdemir, Steve"
> <steve.ozdemir@plpt.com> writes:
> 
> > a previous Rockola employee saw my recent article about Demon,
> Rocket
> > Racer and QB-3.
> 
> > ...but if you have interest/questions let me know.
> 
> One question: Can he get the ROMs?
> 

From owner-vectorlist@spies.com Thu May 28 20:32:19 1998
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Message-ID: <356E2DB6.BDA7F70E@voicenet.com>
Date: Thu, 28 May 1998 23:38:31 -0400
From: Al Warner <awarner@voicenet.com>
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CC: Al Warner <awarner@voicenet.com>

With all of the insanity occurring on the newsgroups right now, I
figured I could ask a simple question on this list and get a decent
answer.

I'm going to rebuild a monitor and the board is incredibly dirty.  Is
there a good way of cleaning them.  I have removed the board from the
monitor.

Thanks,

-Al-

--

 ====================================================================
-=               Al Warner awarner@voicenet.com                     =-
-= Owner of "Magic Sword", "AmeriDarts", "Stargate", "Toobin'",     =-
-= "Frogger", and the most classic "Battlezone" arcade video games. =-
-= See the Magic Sword Project at:                                  =-
-=              http://www.voicenet.com/~awarner/magswrd            =-
-=                     -New pages coming soon!-                     =-
 ====================================================================



From owner-vectorlist@spies.com Fri May 29 05:37:28 1998
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Date: Fri, 29 May 1998 08:35:48 -0400 (EDT)
From: Mitchell Rohde <bovine@eecs.umich.edu>
To: vectorlist@spies.com
cc: Al Warner <awarner@voicenet.com>
Subject: Re: Cleaning boards
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 I've used an air compressor pretty effectively.  Be warned: try all air
 compressor or other thigns BEFORE you hose downt he board with anything
 like WD-40 or a tuner cleaner... otherwise, the dirt is just a sticky
 mess that you can't blow off....

					mitch

On Thu, 28 May 1998, Al Warner wrote:

> With all of the insanity occurring on the newsgroups right now, I
> figured I could ask a simple question on this list and get a decent
> answer.
> 
> I'm going to rebuild a monitor and the board is incredibly dirty.  Is
> there a good way of cleaning them.  I have removed the board from the
> monitor.
> 
> Thanks,
> 
> -Al-
> 
> --
> 
>  ====================================================================
> -=               Al Warner awarner@voicenet.com                     =-
> -= Owner of "Magic Sword", "AmeriDarts", "Stargate", "Toobin'",     =-
> -= "Frogger", and the most classic "Battlezone" arcade video games. =-
> -= See the Magic Sword Project at:                                  =-
> -=              http://www.voicenet.com/~awarner/magswrd            =-
> -=                     -New pages coming soon!-                     =-
>  ====================================================================
> 
> 
> 


From owner-vectorlist@spies.com Fri May 29 06:28:23 1998
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Message-Id: <356EB831.12EF@an.hp.com>
Date: Fri, 29 May 1998 09:29:21 -0400
From: Joel Rosenzweig <joel-r@an.hp.com>
Organization: Hewlett-Packard Medical Products Group
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Al Warner wrote:
> 
> With all of the insanity occurring on the newsgroups right now, I
> figured I could ask a simple question on this list and get a decent
> answer.
> 
> I'm going to rebuild a monitor and the board is incredibly dirty.  Is
> there a good way of cleaning them.  I have removed the board from the
> monitor.
> 
> Thanks,
> 
> -Al-

Al,

I've used nothing exotic and get great results with soap and warm
water.  I've also used spray on 409 for really grungy stuff that the
force of the water didn't take off on its own.  Sometimes, I've resorted
to using a toothbrush to help brush the grime away.  

I've cleaned all my Wells Gardners and Ampliflames with this technique,
and have been very happy with the results.

Of course, drain off the water, and let them air dry before even
thinking about turning them on again.  I let them sit overnight.

Good luck!
Joel-

From owner-vectorlist@spies.com Fri May 29 06:54:08 1998
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Message-Id: <9805291404.AA28733@Techsource.COM>
From: "omar" <omar@Techsource.COM>
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Subject: Re: Cleaning boards
Date: Fri, 29 May 1998 09:55:11 -0400
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Here's a copy of what I posted to RGVAC once:

Here at work we let boards soak in alcohol for a while followed by manual
scrubbing with detergent and water.  This helps to remove excess flux. 
After that we rinse the board under running water and dry it quickly with
an air gun/compressor.  The board is tilted during this last part and air
is rigorously applied close hand in order to remove water trapped under ICs
and between pins.  That usually gets rid of the water however they are left
in front of a fan for a period of time just to make sure that they are
completely dry.





----------
> From: Al Warner <awarner@voicenet.com>
> To: vectorlist@spies.com
> Cc: Al Warner <awarner@voicenet.com>
> Subject: Cleaning boards
> Date: Thursday, May 28, 1998 11:38 PM
> 
> With all of the insanity occurring on the newsgroups right now, I
> figured I could ask a simple question on this list and get a decent
> answer.
> 
> I'm going to rebuild a monitor and the board is incredibly dirty.  Is
> there a good way of cleaning them.  I have removed the board from the
> monitor.
> 
> Thanks,
> 
> -Al-
> 
> --
> 
>  ====================================================================
> -=               Al Warner awarner@voicenet.com                     =-
> -= Owner of "Magic Sword", "AmeriDarts", "Stargate", "Toobin'",     =-
> -= "Frogger", and the most classic "Battlezone" arcade video games. =-
> -= See the Magic Sword Project at:                                  =-
> -=              http://www.voicenet.com/~awarner/magswrd            =-
> -=                     -New pages coming soon!-                     =-
>  ====================================================================
> 
> 

From owner-vectorlist@spies.com Fri May 29 07:28:50 1998
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Date: Fri, 29 May 1998 08:28:19 -0600
To: vectorlist@spies.com
From: Anders Knudsen <Anders_Knudsen@btc.adaptec.com>
Subject: Re: Cleaning boards
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At 09:29 AM 5/29/98 -0400, Joel wrote:
>I've used nothing exotic and get great results with soap and warm
>water.  I've also used spray on 409 for really grungy stuff that the
>force of the water didn't take off on its own.  Sometimes, I've resorted
>to using a toothbrush to help brush the grime away.  
>
>I've cleaned all my Wells Gardners and Ampliflames with this technique,
>and have been very happy with the results.
>
>Of course, drain off the water, and let them air dry before even
>thinking about turning them on again.  I let them sit overnight.
>

I have used the same sort of method that Joel describes. I spray (soak) the
board with 409 -- that loosens up all the dirt. They I take the board
outside and hose it down with water. All the dirt and 409 rinses off!
Then I let it dry overnight or maybe a couple of days. It works great. I
have done this with all my XY monitors -- including the tube! Makes them
look brand new.
-Anders.

From owner-vectorlist@spies.com Fri May 29 09:29:40 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: Cleaning boards
Date: Fri, 29 May 1998 16:29:06 GMT
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On Fri, 29 May 1998 08:28:19 -0600, Anders Knudsen
<Anders_Knudsen@btc.adaptec.com> wrote:

>At 09:29 AM 5/29/98 -0400, Joel wrote:
>>I've used nothing exotic and get great results with soap and warm
>>water.  I've also used spray on 409 for really grungy stuff that the
>>force of the water didn't take off on its own.  Sometimes, I've =
resorted
>>to using a toothbrush to help brush the grime away. =20
>>
>>I've cleaned all my Wells Gardners and Ampliflames with this technique,
>>and have been very happy with the results.
>>
>>Of course, drain off the water, and let them air dry before even
>>thinking about turning them on again.  I let them sit overnight.
>>
>
>I have used the same sort of method that Joel describes. I spray (soak) =
the
>board with 409 -- that loosens up all the dirt. They I take the board
>outside and hose it down with water. All the dirt and 409 rinses off!
>Then I let it dry overnight or maybe a couple of days. It works great. I
>have done this with all my XY monitors -- including the tube! Makes them
>look brand new.

I agree with all the above, all the components are hermetically seal and =
soap
and water is not going to hurt them.

I do remove the brightness control from Cinematronics monitor boards =
before I
hose them down, and it might be a good idea to either remove (or at least=
 place
a piece of tape over) the trim pots the might be on a board.

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/

From owner-vectorlist@spies.com Fri May 29 10:46:06 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E39E5FD2@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Cleaning boards
Date: Fri, 29 May 1998 10:44:06 -0700
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> I agree with all the above, all the components are hermetically seal
> and soap
> and water is not going to hurt them.
> 
> I do remove the brightness control from Cinematronics monitor boards
> before I
> hose them down, and it might be a good idea to either remove (or at
> least place
> a piece of tape over) the trim pots the might be on a board.
> 
I too use 409 to clean monitor chassis (think I learned it from Joel),
but I take a cheap 2" paintbrush and kinda "dust" (not really scrub) the
board with the 409 on it.  Cleans stuff up nicely.  A garden hose and a
couple hot days of drying seem to do the rest.  The cheap metal pots on
monitor chassis hold up well to water-washing, but before you do this to
something like a game PCB you'd be well advised to follow Zonn's idea to
put some tape over them.  Water in a trimpot can take forever to dry
out.

I also use our electric oven to dry boards out-- set it to 170F (as low
as ours goes), pre-heat it, and just put the boards in and turn the oven
off.  Leave 'em in for about 30-45 minutes.  Nice-n-dry.

If you're going to use an ultrasonic cleaner be careful to not do
crystals, relays, transformers, or trimpots (among others).  (The
crystals can be damaged by ultrasonics, the relays can "weld" together
 from the vibration, and water penetration in transformers and pots can
be sever with the sonics on...)

-Clay 

From owner-vectorlist@spies.com Fri May 29 16:03:37 1998
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Message-ID: <01BD8B1B.2E9E0E10.wnerini@drf.com>
From: "William A. Nerini" <wnerini@slewpy.drf.com>
To: "Vectorlist (E-mail)" <vectorlist@spies.com>
Subject: Omega Race: Not Just a Hobby. A Carreer.
Date: Fri, 29 May 1998 16:02:28 -0000
Organization: The Daily Racing Form
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CC: "William A. Nerini" <wnerini@slewpy.drf.com>

Well, this is definitely a dead machine. Since this is my first Project 
Box(machine), I'll put the call out for all the help folks want to offer. 
I'll have pics of the machine and it's parts on my website tonight or 
tomorrow.(5/30/98).

Here's My First Impressions.

Plug it in, Turn it on... Nothing, Nada, Zip.  The power supply makes no 
noise, nothing lights or heats up.
There is a Fuse missing on the Linear Power Supply board, but I would think 
that the power supply itself
would at least react.

While The Ni-Cad Battery is Getting Corroded, It hasn't dripped on any of 
the motherboard parts. The Motherboard has several (suspiciously PROM 
sized) sockets empty. The MB is also a _TINY_ bit warped. otherwise all the 
PC boards look good.

The Monitor. Well, the "Black-Light" test of it unpowered shows a ton of 
screen burn, so I'll probably have to replace that. There's also on 
connector coming from the monitor that isn't connected to anything. 
Basically, I'm familiar with PC boards and such, but have never worked with 
monitors, so I'm not sire if the damn thing is even complete. I'll post 
pictures, and maybe I can get some advice.

The rest of the machine(cabinet, controls, marquee etc.) is in great shape. 
 I've got a nice array of tools,a multi-meter, etc.

What _am_ I asking for. A lot of advice, and suggestions. I'll need some 
advice on what(everything?) to replace re-pair.and some questions right up 
front:

Are Randy Fromm's tapes etc good? Can they provide good information related 
to Omega Race?

Are the Omega Race power supplies somehow really unique, or can a standard 
power supply be adapted?

If I need to replace the monitor, can one be obtained at a resonable price? 
Where can one be obtained?


Thanks in advance for any and all help you can provide. I've been wanting 
to get into re-habilitating machines for a couple of years. This is like a 
big adventure to me.

Thanks,
Will

PS. Yes, I'm trying to get a manual, and have the schematics.


From owner-vectorlist@spies.com Fri May 29 17:14:14 1998
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Date: Fri, 29 May 1998 19:14:32 -0500
From: Dave Turner <david@hiwaay.net>
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I decided to buy the tapes from Randy Fromm. I got the first three
(thought I would start at the beginning). Since I am quite the novice, I
got "Using a digital multimeter", "Beginning Electronics for Operators"
and "Basic Video Game Troubleshooting". 

As for a review of the tapes, I was not very impressed. In fact, except
for just a few tips, I consider them a waste of my money. If the tapes
were $9.99 or something, they would be great. 

The multimeter tape was good. Just what it said, but too much money for
the information provided. The Electronics tape was a disappointment. All
that time and he goes over and over and over and over the SAME
(sometimes useless) point. This tape could have been 20 minutes. And
after watching it all, I didn't come away with anything more than what I
could  read in the first chapter of an intro to electronics. The
troubleshooting had a few points in it of use, including adjusting power
supplies and a simple IC test. But again, not worth the money. The
information conveyed could have been done in 15 minutes or less.

Don't get me wrong, even after the tape disappointment, I really respect
Randy. You can tell that he really knows what he is doing and is
probably a great game tech. He is also a very nice guy from what I have
seen. But unless the later tapes are MUCH MUCH better, I think it's a
waste of money. I won't be ordering any more tapes but I still might
spring for his book, but not very soon. 

Bottom Line: The first three tapes are NOT recommended. Oh, by the way,
does anyone want to buy some Arcade School tapes cheap?  <grin> 

William A. Nerini wrote:
> -snip- 
> Are Randy Fromm's tapes etc good? Can they provide good information related
> to Omega Race?
> -snip-

-- 
My favorite Internet Lottery. I actually won! Check it out!
http://www.pluslotto.com/default.asp?urlref=3300007572503

From owner-vectorlist@spies.com Sat May 30 11:29:32 1998
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Date: Sat, 30 May 1998 12:28:10 -0600
From: Jess Askey <jess@links.magenta.com>
Subject: Texas Vectorlisters????
To: vectorlist@spies.com
Message-id: <35704FBA.2833@links.magenta.com>
Organization: The Audio Analyst/The Game Spot
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CC: Jess Askey <jess@links.magenta.com>

Hi everyone,
  Im going to be down in Arlington Texas all next week for training.
Are  any of you around that area?? If so drop me an email, I will be
bored out of my mind in that hotel every evening!! :-)
  
	mailto:jess@magenta.com

see ya!!
  jess
-- 
Jess M. Askey              ********* The Game Archive ***********
GameArchive/Audio Analyst  *  Pinball, Video, Parts, Collecting *   
509 S. 2nd Street Unit B   *    http://www.gamearchive.com      *
Laramie WY 82070           **************************************

From owner-vectorlist@spies.com Sat May 30 21:03:29 1998
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From: Woodcock@123net.net (Gregg Woodcock)
Subject: Re: Texas Vectorlisters????
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CC: Woodcock@123net.net (Gregg Woodcock)

At 12:28 5/30/98, Jess Askey wrote:
>Hi everyone,
>  Im going to be down in Arlington Texas all next week for training.
>Are  any of you around that area?? If so drop me an email, I will be
>bored out of my mind in that hotel every evening!! :-)

I'll be out of town until THursday but if you wanna come by my place and
check out some classic home/arcade stuff let me know!  I am in Garland
which is about 45 minutes from alrington.  Also if you want to play NBA
Jams: TE, Space Lords, Neo-Geo (Puzzle Bobble, Aero-Fighters 3, Magician
Lord, Samurai Showdown 4, King of Fighters 95, Metal Slug, and a couple
more), Open Ice Hockey, Gaplus, Namco Classics V1 (Galaga/Mappy/Xevious),
Street Fighter Alpha, or Pinball Magic (MINT condition but the kickback
just went out), then go to my gameroom at Parker Chairopractic College
which is in Arlington and open to 8PM.  It is right near the Dave and
Busters which is probably open even later (they are about 200 yards apart).



From owner-vectorlist@spies.com Sun May 31 03:23:31 1998
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From: <Kgowland@aol.com>
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Date: Sun, 31 May 1998 06:20:14 EDT
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Subject: Tech: I can't get proper focus on Tempest
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The monitor has been completely rebuilt and capped.  It works fine except I
can't get the focus to stay right.  I have tested the HV board and deflection
pcb in another unit and they work perfectly.  All power transistors are good.
When I rotate the focus knob, the picture will gain focus momentarily.  The
screen still looks good with excellent color and brightness.  I am frustrated
since I have put a good deal of time into getting this machine working.  HELP!

Kirby G

From owner-vectorlist@spies.com Sun May 31 11:07:32 1998
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From: "Clay 77" <clay77@hotmail.com>
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Subject: Re: Tech: I can't get proper focus on Tempest
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>The monitor has been completely rebuilt and capped.  It works fine 
except I
>can't get the focus to stay right.  I have tested the HV board and 
deflection
>pcb in another unit and they work perfectly.  All power transistors are 
good.

****When I rotate the focus knob, the picture will gain focus 
momentarily.****

Kirby,
This exact thing happened to me with my MH conversion...frustrating as 
hell.  John Lee and I went and changed everything on the chassis and 
nothing helped.  We then swaped in a different tube and viola!  
Apparently, there is a screen on the inside of the tube where the image 
is focused on, and on my tube this screen was loose and/or damaged.  I 
don't recall all the technical details but suffice it to say that the 
tube was the problem.  Good luck.

-Clay Smith

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From owner-vectorlist@spies.com Sun May 31 12:57:10 1998
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Message-ID: <35710CE2.5872@istar.ca>
Date: Sun, 31 May 1998 00:55:14 -0700
From: John Robertson <pinball@istar.ca>
Organization: John's Jukes Ltd
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Clay 77 wrote:
> 
> >The monitor has been completely rebuilt and capped.  It works fine
> except I
> >can't get the focus to stay right.  I have tested the HV board and
> deflection
> >pcb in another unit and they work perfectly.  All power transistors are
> good.
> 
> ****When I rotate the focus knob, the picture will gain focus
> momentarily.****
> 
> Kirby,
> This exact thing happened to me with my MH conversion...frustrating as
> hell.  John Lee and I went and changed everything on the chassis and
> nothing helped.  We then swaped in a different tube and viola!
> Apparently, there is a screen on the inside of the tube where the image
> is focused on, and on my tube this screen was loose and/or damaged.  I
> don't recall all the technical details but suffice it to say that the
> tube was the problem.  Good luck.
> 
> -Clay Smith
> 
> ______________________________________________________
> Get Your Private, Free Email at http://www.hotmail.com

Hi, all!

It could also be a bad focus resistor. If you have a high voltage probe,
read the focus lead and see if it is stable...otherwise it is the tube.
Check connections for the monitor ground, the focus/screen control
ground, and any resistors on that return path for the focus control.

John :-#)#
-- 
 John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9     
 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games)  
 mailto:jrr@flippers.com, web page http://www.flippers.com      
        "Old pinballers never die, they just flip out."

