From spies.com!owner-vectorlist Mon Feb  2 10:49:05 1998
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From: Frank Palazzolo <palazzol@altair.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: SP0250 and SP0256 info
Date: Mon, 2 Feb 1998 13:05:22 -0500
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CC: Frank Palazzolo <palazzol@altair.com>


Thanks to Mark Magness, who showed up with a GI databook, 
and a scanner - the following docs are now online on my web site
at http://www.2bits.simplenet.com/

SP0250 Data Sheet
SP0250 Applications Manual
SP0256B Data Sheet
SPR016 2Kx8 Serial ROM
SPR032 4Kx8 Serial ROM
SPR128 8Kx8 Serial ROM

I'm happy to report that there are now "no technical issues" with 
simulating an SP0250 - It's just a matter of time :)  And, the SP0256
has documented test modes which should make it much simpler to
figure out what's inside that as well.

As if this wasn't enough good news, Mark also has datasheets for
the Votrax SC-01 and SC-02, which I'll put up as soon as I get
them.

Thanks,
-Frank

palazzol@tir.com



From spies.com!owner-vectorlist Mon Feb  2 10:58:27 1998
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From: aek (Al Kossow)
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CC: aek (Al Kossow)

Would it be ok to mirror this stuff on spies?

From spies.com!owner-vectorlist Mon Feb  2 11:00:58 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E355355D@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: Shipping update:  Sega Multigame
Date: Mon, 2 Feb 1998 10:59:44 -0800
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CC: Clay Cowgill <ClayC@diamondmm.com>

Hi all,

I probably won't be shipping any Sega Multigames this week. Tara (my
wife) is the only one at work that knows how to run the FedEx and DHL
shipping systems and she's out of town for a week for a funeral...

Soooo, I'm just going to keep building them up and probably blast a
whole bunch out around the 9th.  I've got boards "in-process" for all
the checks I have right now, so if you're waiting to send payment, now
is a good time to do it.

Oh, yeah, in the "justice served" department.  This batch of boards will
be built using EPROMs pulled from a "Mortal Kombat II" boardset. *GRIN*
Revenge of the Classics.  :-)  I should have some little certificates
made to include with the kit...  "This Classic Game Upgrade was made
with at least 25% Post-Consumer beat-em-up game content."

-Clay

Clayton N. Cowgill            Engineering Manager
-------------------------------------------------
/\ Diamond Multimedia System, Inc.
\/ Communications Division

From spies.com!owner-vectorlist Mon Feb  2 11:07:40 1998
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Date: Mon, 2 Feb 1998 12:54:02 -0500 (EST)
From: Dwight Anderson <mayday19@IDT.NET>
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To: vectorlist@spies.com
Subject: Re: forward air
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> 
> I ended up using Land Air Express. When they gave me a quote, he asked me
> what forward air was going to charge and he just picked $20/100 lbs. When I
> took my game in, they provided the palette and the plastic wrap, I brought
> along a bunch of cardboard and we wrapped it all up. He asked me if I was
> given a quote and I told him what it was, so it ended up costing me $100 to
> ship a 488 lbs. star wars cockpit from Denver to Texas.
> 
> They have ports in TX (lots of them), IL, MO, CO, MI, TN, OK, NE, UT, KY,
> KS and Toronto. They told me I would need to get an account if I wanted to
> ship any more games.
> Their main location is in KY, and their number is (502) 781-0655.

It is depot-specific. The Atlanta FA depot used to let you just drop off
games, and they would pallet and strap them for you. now you have to do
it all yourself. The depot up where I live in MN does not have the
facilities to strap and pallet games so you must do it yourself. but Lan
Air is the SAME COMPANY as FA. Forward Air does not air freight the games 
around, they put them in Land Air Trucks and truck them 
to their destination 
(at least that is what they told me they do)

Jeff
> 


From spies.com!owner-vectorlist Mon Feb  2 11:28:43 1998
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From: Chris Cope <chrisc@dimensional.com>
Message-Id: <199802021702.KAA28444@flatland.dimensional.com>
Subject: Re: Fw: No more foward air?
In-Reply-To: <34D2CF23.46D7@links.magenta.com> from Jess Askey at "Jan 31, 98 00:13:39 am"
To: vectorlist@spies.com
Date: Mon, 2 Feb 1998 10:02:30 -0700 (MST)
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CC: Chris Cope <chrisc@dimensional.com>

> Well the Denver depot seems to be different for some reason. The
> corporate HQ said they were more than happy to ship vids and that 
> applied to all the depots. But time and time again, the manager at
> the denver depot (Tony) refuses to ship them!!?? Even vector games :-0
>   jess

It sounds like someone ought to talk to corporate HQ about Tony.
Maybe a little corporate "encouragement" will get him in line.

Chris Cope


From spies.com!owner-vectorlist Mon Feb  2 13:48:06 1998
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Message-ID: <017201bd3023$fb3fe860$e8451ed1@flash.net>
From: "Callan Hendricks" <callan@flash.net>
To: <vectorlist@spies.com>
Subject: G08 - Proprietary Chips.
Date: Mon, 2 Feb 1998 15:46:11 -0600
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CC: "Callan Hendricks" <callan@flash.net>

Hey all,

It seems someone convienently stole an IC off one of my spare G08 High
Voltage Cages.
Does anyone know what IC600 ( on main deflection board ), and IC900 (on high
voltage cage) are?

Thanks!

Callan.


From spies.com!owner-vectorlist Mon Feb  2 14:04:48 1998
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From: aek (Al Kossow)
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"Does anyone know what IC600 ( on main deflection board ), and IC900 (on high
voltage cage) are?"

They are custom parts made for Sega.

..yet another reason to redo the deflection and HV boards..

From spies.com!owner-vectorlist Mon Feb  2 14:55:19 1998
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A friend of mine with a D sized scanner scanned a few things
for me today, including a WG schematic which has the P327 
version of the deflection board (which has the input protection
circuit on it)

The drawing is on the schematics page on spies

From spies.com!owner-vectorlist Mon Feb  2 15:08:17 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E3553567@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: Display Corrector update...
Date: Mon, 2 Feb 1998 15:07:11 -0800
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CC: Clay Cowgill <ClayC@diamondmm.com>

Greetings everyone. 

In between building Sega Multigame boards (damn that gets dull after a
couple hours) I worked on the display corrector board.  For those of you
that want to skip my "usual" technical babble-- the short version of the
story is this:  got it working with Star Wars now and the results look
REALLY NICE!

Long technical-babble version (with some Star Wars troubleshooting
thrown in):

For some reason the display corrector as implemented for Major Havoc
didn't work worth a damn with Star Wars.  After some poking and prodding
I came to the conclusion that the voltages present at the output of the
current->voltage convertor in the AVG on Star Wars are much smaller than
those on Major Havoc (or Space Duel, or anything else for that matter).
This was/is particularly mystifying since the component loads and
schematics are IDENTICAL.  I'm writing this one off to programming
differences.  It's as if Star Wars was written with the "scale"
intentionally turned down to give some dynamic range for the death star
explosion at the end of something.  Weird.

Once I figured that out, I set about making changes to the display
corrector to "fix" the problem.  I started by simply figuring that if I
just boosted the XREF and YREF voltages going to the DACs that the rest
would work.  So, I put a 4.7K resistor in parallel with each 7.5K 1%
resistor off the collector of the 2n3906 in the linear scaling circuit.
This made the image larger, and everything seemed fine, except...  That
broke scaling.  This was odd, since the only time it was noticeable was
when "flying down to" the deathstar and the "star wars" scroller in the
demo mode.  Everything else was fine. 

I also managed to toast the 2N3906 in the VREF circuit (put the 4.7K
resistor across the resistor controlling base current to the 2n3906 by
accident.  Oops.).  This results in a vector display that looks as
though all the objects are "blown apart" slightly and listing down and
right.

My board that had the "Z intensity problem"  (aka, all color guns were
stuck "ON") ended up having two problems-- a) a cheap socket for the DAC
had an internally open pin which was preventing good Z-intensity
infomation, and b) a TINY short around the intensity DAC's TL082 was
lifting the output rail high.

Anyway, all those aside, I came up with a good "corrector" circuit with
a variable "bow" control.  I ended up removing the XBIP control inside
the display corrector.  It only functions in conjunction with the VDR
(which is probably impossible to buy now-a-days anyway) and as near as I
can tell the VDR makes NO visible changes to the display. I remember
someone thinking it helped control "blooming" near the screen edges? 

In the "neat" category-- if you omit (or bypass) the 100ohm series
resistor in the X-axis output of the AVG you get a really wild "ringing"
effect on the output.  The neat part is that all "regular brightness"
objects are drawn w/out problems on the screen, but bright objects
(x-wing fire, TIE fireballs, etc) get a "wavy" appearance-- like
applying a varying frequency sine-wave to each individual vector.  Looks
kinda cool, actually...

The display corrector looks great with Star Wars.  I'll try it with
Major Havoc tonight.  It has a disable switch to turn it off if using an
already "corrected" game.  Right now it *really* looks like the right
way to do it is to take the 'inputs' right off the digital switches
(those two little jumper wires coming off the AVG on Major Havoc and
going to the card-edge connector?  You got it... That's what those are
for.).  I'll try it with the "monitor level" signals attenuated down,
but I think there might be some video quality compromises there.  (Or
Atari probably would have done it instead of hand-modifying the Major
Havocs...)

-Clay

Clayton N. Cowgill            Engineering Manager
-------------------------------------------------
/\ Diamond Multimedia System, Inc.
\/ Communications Division

From spies.com!owner-vectorlist Mon Feb  2 15:34:10 1998
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Comments: ( Received on motgate.mot.com from client mothost.mot.com, sender jenison@cig.mot.com )
Date: Mon, 2 Feb 1998 17:32:53 -0600 (CST)
From: Mark Jenison <jenison@cig.mot.com>
Message-Id: <9802021732.ZM3793@calcite>
In-Reply-To: aek@motgate.mot.com (Al Kossow)
        "WG6102 schematic" (Feb  2,  2:55pm)
References: <199802022305.SAA20926@po_box.cig.mot.com>
X-face: "@9[FFAftX<9}2=gaPlIyRv_K%h[>.@"8t}B2So!iv.\#M9NplA9bDudBQ|]E`WL9Kd,Tn2v.0OGcE<$yg{&}(m:mB\GO9L+yE}6=d17BM
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"Oh, which box should I pick next??  Let's see..."

[Hmm...This one is filled with XY boards (controllers and timing boards)...I
certainly don't need 70 sets of these...I doubt if they all work, and since I
only have about 10 ribbon cables, I'd better just limit to 10...]

Sega XY pairs tested working: $30 + S&H.

I probably can only make 10 working sets due to ribbon cable constraints.  I
don't want to test past the number of cables I have, because then it goes like
this: "Pull cables off, test another set, pull cables off, damn I bent a pin.
 Oops, it broke off...down to 9 cables...".  Been there, done that.

The last batch of boards went out this week.  Gregg and Steve's are still
pending because of mistakes I made, but they will go out in next weeks batch.

Also, if anyone can let me know what Sega XY board they'd like to see for next
weeks sale, let me know so I can see what priority I should put on working on
these...

________________           ______  ___  _____  __
                          / __/ / / / |/ / / |/ //|/|/|_______________
Mark Jenison             / __/ /_/ /    / / |  // | / |__  __/ _  /__ \
jenison@cig.mot.com     /___/___/_/_//_/_/_/|_//__|/__| / / / // /    /
Sega XY FAQ author                             /_/|_|  /_/ /____/_/|_|
________________            The One and Only 4-player vector game




From spies.com!owner-vectorlist Mon Feb  2 15:37:26 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: Display Corrector update...
Date: Mon, 02 Feb 1998 23:38:34 GMT
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On Mon, 2 Feb 1998 15:07:11 -0800, Clay Cowgill <ClayC@diamondmm.com> =
wrote:

> It only functions in conjunction with the VDR
>(which is probably impossible to buy now-a-days anyway) and as near as I
>can tell the VDR makes NO visible changes to the display. I remember
>someone thinking it helped control "blooming" near the screen edges?=20

They correct for linearity.  Images are drawn bigger near the edge of a =
screen.
They do a nice job on the Tempest setup screen, where you can setup a =
bunch of
squares and adjust for any non-linearities the size of the squares.

When I start my attack on the Cinematronics color card I'll check out how=
 they
did this without using VDRs (they also had problems finding those =
things).  They
most likely used the non-linearity of a diode or transistor junction to =
adjust
for the blooming.

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/

From spies.com!owner-vectorlist Mon Feb  2 16:44:39 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E355356D@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Display Corrector update...
Date: Mon, 2 Feb 1998 16:43:19 -0800
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> They correct for linearity.  Images are drawn bigger near the edge of
> a screen.
> They do a nice job on the Tempest setup screen, where you can setup a
> bunch of
> squares and adjust for any non-linearities the size of the squares.
> 
Hmmmm.  Well, I'll play with it more tonight.  On a WG monitor none of
my (unmodified) Star Wars boardsets produce what I'd consider a "linear"
crosshatch pattern even with VDR's and x-lin pot adjustments.  It's
tough to make an A/B comparison though since removing the VDR mid-test
results in a the image changing width and offset.  Maybe I should make
one of these (without VDR and x-lin adjustment) and send it to an
impartial 3rd party to review the image quality? (Suggestions?)  

(It could just be that the removal of the "bow" effect makes such a
difference that I don't notice any new linearity problems that are
introduced...  and 4 or 5 hours of "stare at screen, tweak circuit,
stare at screen, repeat" probably numbs my objectivity. :-)

> When I start my attack on the Cinematronics color card I'll check out
> how they
> did this without using VDRs (they also had problems finding those
> things).  They
> most likely used the non-linearity of a diode or transistor junction
> to adjust
> for the blooming.
> 
I'd be interested to hear the results of any findings you may have.
Thanks Zonn.

-Clay

From spies.com!owner-vectorlist Mon Feb  2 16:52:15 1998
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From: aek (Al Kossow)
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"> They correct for linearity.  Images are drawn bigger near the edge of
> a screen.
"

This seems to be exactly backwards from the curve trace that I took
of the device last summer. As you increase the voltage, the current
increases (roughly) x^2 (from memory). Since the part is between the
deflection out and ground, I would assume that it would DECREASE the
voltage output exponentially with voltage.

From spies.com!owner-vectorlist Mon Feb  2 17:11:30 1998
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Subject: RE: Display Corrector update...
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> This seems to be exactly backwards from the curve trace that I took
> of the device last summer. As you increase the voltage, the current
> increases (roughly) x^2 (from memory). Since the part is between the
> deflection out and ground, I would assume that it would DECREASE the
> voltage output exponentially with voltage.
> 
That'd be right, wouldn't it?  If you're deflecting too much near the
edges, you want to decrease the voltage output to bring it back into
linearity.  (Or am I bass-ackwards?)

-Clay

From spies.com!owner-vectorlist Mon Feb  2 17:24:11 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: Display Corrector update...
Date: Tue, 03 Feb 1998 01:25:02 GMT
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On Mon, 2 Feb 1998 16:52:00 -0800 (PST), aek (Al Kossow) wrote:

>"> They correct for linearity.  Images are drawn bigger near the edge of
>> a screen.
>"
>
>This seems to be exactly backwards from the curve trace that I took
>of the device last summer. As you increase the voltage, the current
>increases (roughly) x^2 (from memory). Since the part is between the
>deflection out and ground, I would assume that it would DECREASE the
>voltage output exponentially with voltage.

Yes, you are correct!  You just read my email wrong (it's one of those =
confusing
sentences they warned you about in english class).

Images are drawn bigger near the edge of the screen when the VDR is *not*
installed.  The VDRs are there to decrease the voltages as they near the =
edges
of the screen to compensate for the built in blooming effect.

Sorry about my lan gauge (at times I feel like english is my second =
language
even though I speak no other languages!)

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/


From spies.com!owner-vectorlist Tue Feb  3 07:38:25 1998
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From: omar@netins.net
Subject: Re: Sega XY boards part III
In-Reply-To: <9802021732.ZM3793@calcite>
References: <aek@motgate.mot.com (Al Kossow)        "WG6102 schematic" (Feb  2,  2:55pm)>
 <199802022305.SAA20926@po_box.cig.mot.com>
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At 05:32 PM 2/2/98 -0600, you wrote:
>Sega XY pairs tested working: $30 + S&H.

Count me in for a set.

Thanks,
Mike


From spies.com!owner-vectorlist Tue Feb  3 10:53:59 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E3553577@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: display corrector, VDR, etc...
Date: Tue, 3 Feb 1998 10:52:59 -0800
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CC: Clay Cowgill <ClayC@diamondmm.com>

Hi Guys,

I grabbed engineering's digital camera last night an took some pictures
for the display corrector.  (As an aside, I think the digital camera
manufacturers are in cohoots with the battery manufacturers.  Damn those
things suck the AA's fast!)

I snapped some pictures-- spent god-knows how long cleaning them up and
re-sizing in Photoshop and put together a web-page with the findings.
Look and see what you think.  The x-linearity clamping with the VDR is
noticeable with "before and after" photos.  I doubt you'd be able to see
it unless some game puts up a diagonal cross-hatch though.  

Anyway, check it out--

http://www.e-volve.net/~clay/display.html

I also took a bunch of pictures of my games and more "mystery photo"
fodder, so I'll start that again sometime soon. ;-)

-Clay  

Clayton N. Cowgill            Engineering Manager
-------------------------------------------------
/\ Diamond Multimedia System, Inc.
\/ Communications Division

From spies.com!owner-vectorlist Tue Feb  3 15:00:16 1998
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From: "Eddie Pettit" <epettit@erols.com>
To: <vectorlist@spies.com>
Subject: Battlezone Help
Date: Tue, 3 Feb 1998 17:57:39 -0500
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CC: "Eddie Pettit" <epettit@erols.com>

I have a problem with my Battlezone I'm hoping someone on the list can help
me with.  I don't know a whole lot...so in replying act like your replying
to an idiot....

OK, I turned on my BZ yesterday and before it had completely warmed up I
pressed the start button.  I don't know if this caused the problem...but I
had been trying to give the machine a chance before hitting the button.
Apparently, I wasn't paying attention and hit the button before the machine
was completely up (screen) anyway.  When the screen comes up it's fine for
the high scores but the game demo is messed up and game play is messed up.
Messed up in this case means....you can see the background mountains, moon
and volcano, but the foreground features blocks, tanks, triangles and
missles don't show and only random lines show.  When a shot is fired...you
also just see random lines.  The background is visible the whole time.   BTW
the display at the top is very intermittent and mostly off.....

Any help anyone can provide will be greatly appreciated.....I do not have a
manual or schematics....if anyone has it on paper or the web, I'd be
interested.

Thanks in advance.
---------

Looking for Side Art & 3D Goggles for Taito's Continental Circuit Sit Down
Arcade Game

Eddie Pettit
Richmond VA

Visit my homepage:  http://www.erols.com/epettit/
Motorcycles - Arcade Games

Visit my Company website:  http://www.pettitcompany.com/
Public Records Filing & Research - Website Hosting & Design



From spies.com!owner-vectorlist Tue Feb  3 15:23:56 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Battlezone Help
Date: Tue, 3 Feb 1998 15:21:36 -0800
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> OK, I turned on my BZ yesterday and before it had completely warmed up
> I
> pressed the start button.  I don't know if this caused the
> problem...but I
> had been trying to give the machine a chance before hitting the
> button.
> Apparently, I wasn't paying attention and hit the button before the
> machine
> was completely up (screen) anyway.  
[...]

Ahhh, sounds like the dreaded "mathbox cold solder joints" problem to
me.  The Battlezone main board and "mathbox" board are joined by a
kind-of primative ribbon cable.  Remove the boards and resolder all the
pins on the boards that the cable connects to.  Should fix the problem,
if it doesn't you might need to go through and remove/replace the
socketed chips on the mathbox board.

Flip the "test mode" switch on the inside of the coin door (top, but the
hinge) and see what that says.  I'll be you'll see an "M"  (or is it an
"L" or "H"?) to the right of center of the screen-- this says the
mathbox is having problems...

-Clay

From spies.com!owner-vectorlist Tue Feb  3 15:39:46 1998
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On Tue, 3 Feb 1998, Eddie Pettit wrote:

> I have a problem with my Battlezone I'm hoping someone on the list can help
> me with.  I don't know a whole lot...so in replying act like your replying
> to an idiot....

<snip>

	Have you tried running the self-test?  If you have, what
did/didn't it say?  If you don't know how to run the self-test, there is a
little switch on the inside of the coin door that you flip to put the game
in self-test mode.

Joe



From spies.com!owner-vectorlist Tue Feb  3 15:44:27 1998
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Comments: ( Received on motgate.mot.com from client mothost.mot.com, sender jenison@cig.mot.com )
Date: Tue, 3 Feb 1998 17:42:38 -0600 (CST)
From: Mark Jenison <jenison@cig.mot.com>
Message-Id: <9802031742.ZM24500@calcite>
In-Reply-To: "Eddie Pettit" <epettit@erols.com>
        "Battlezone Help" (Feb  3,  5:57pm)
References: <199802032306.SAA23575@po_box.cig.mot.com>
X-face: "@9[FFAftX<9}2=gaPlIyRv_K%h[>.@"8t}B2So!iv.\#M9NplA9bDudBQ|]E`WL9Kd,Tn2v.0OGcE<$yg{&}(m:mB\GO9L+yE}6=d17BM
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All,

I guess I'm suprized at the LOW amount of requests for XY boards.  Looks like
I'll have plenty left over.

It seems that people would like to see some Eliminator sound boards for sale
next, which can be turned into Zektor sound boards, provided some obsolete
device hunters can find a source of AY-9-8912 (I think that's the sound chip
number).  Al?  Clay? :-)

I have a LIMITED supply of these, and I'd like to see how many people are
interested in obtaining one of these boards, so I'm taking "I'd be interested"
e-mails (no orders or guarantees, just a show of hands at this point).  It's
likely I'll have to limit one per person.  Thanks!

----------------------------------------------------------------------
Mark Jenison                       E-mail address: jenison@cig.mot.com
Cellular Infrastructure Group      Motorola--Arlington Heights, IL
----------------------------------------------------------------------







From spies.com!owner-vectorlist Tue Feb  3 17:27:40 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E3553581@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: Mystery Photo...
Date: Tue, 3 Feb 1998 17:26:14 -0800
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CC: Clay Cowgill <ClayC@diamondmm.com>

Hey guys,

Not specifically related to vectorlist, but I know some of you liked
these things in the past.  I took a bunch of shots with a digital camera
so I'm temporarily set for Mystery Photo fodder.  I did something a
little different for this one.  Give it a shot if you like...

http://www.e-volve.net/~clay/mystery.html

-Clay

Clayton N. Cowgill            Engineering Manager
-------------------------------------------------
/\ Diamond Multimedia System, Inc.
\/ Communications Division

From spies.com!owner-vectorlist Tue Feb  3 18:20:00 1998
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Date: Tue, 3 Feb 1998 21:18:49 -0500 (EST)
From: Ed Henciak <ethst3+@pitt.edu>
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Subject: Re: Sega XY boards part III
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CC: Ed Henciak <ethst3+@pitt.edu>

HEya Mark,

   You know....count me in :)....the obsolete chip's gonna be fun to find,
but, still, count me in.  BTW the check you will get for the Space Fury
board is from my roomate (Brenda Staudt), so please don't think I'm
shafting you.....thanks!!!

Ed

On Tue, 3 Feb 1998, Mark Jenison wrote:

> All,
> 
> I guess I'm suprized at the LOW amount of requests for XY boards.  Looks like
> I'll have plenty left over.
> 
> It seems that people would like to see some Eliminator sound boards for sale
> next, which can be turned into Zektor sound boards, provided some obsolete
> device hunters can find a source of AY-9-8912 (I think that's the sound chip
> number).  Al?  Clay? :-)
> 
> I have a LIMITED supply of these, and I'd like to see how many people are
> interested in obtaining one of these boards, so I'm taking "I'd be interested"
> e-mails (no orders or guarantees, just a show of hands at this point).  It's
> likely I'll have to limit one per person.  Thanks!
> 
> ----------------------------------------------------------------------
> Mark Jenison                       E-mail address: jenison@cig.mot.com
> Cellular Infrastructure Group      Motorola--Arlington Heights, IL
> ----------------------------------------------------------------------
> 
> 
> 
> 
> 
> 


From spies.com!owner-vectorlist Tue Feb  3 19:32:51 1998
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On Tue, 3 Feb 1998, Mark Jenison wrote:

> It seems that people would like to see some Eliminator sound boards for sale
> next, which can be turned into Zektor sound boards, provided some obsolete
> device hunters can find a source of AY-9-8912 (I think that's the sound chip
> number).  Al?  Clay? :-)

	Isn't in an AY-3-8912, or is this something totally different?

	Didn't someone turn up a stash of thse (and post about it here) a
couple of months back (again, this is assuming that they're AY-3-8912s)

	Also, an AY-3-8912 is a lobotomized version of the AY-3-8910, so
it probably wouldn't be too hard to get one of those (AY-3-8912) to work.

Joe



From spies.com!owner-vectorlist Tue Feb  3 19:47:36 1998
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Message-ID: <004001bd311f$7d489d60$643eaccf@station-1>
From: "Eddie Pettit" <epettit@erols.com>
To: <vectorlist@spies.com>
Subject: Re: Battlezone Help (game fixed)
Date: Tue, 3 Feb 1998 22:46:32 -0500
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CC: "Eddie Pettit" <epettit@erols.com>

>Flip the "test mode" switch on the inside of the coin door (top, but the
>hinge) and see what that says.  I'll be you'll see an "M"  (or is it an
>"L" or "H"?) to the right of center of the screen-- this says the
>mathbox is having problems...

It has an L.

>Ahhh, sounds like the dreaded "mathbox cold solder joints" problem to
>me.  The Battlezone main board and "mathbox" board are joined by a
>kind-of primative ribbon cable.  Remove the boards and resolder all the
>pins on the boards that the cable connects to.  Should fix the problem,
>if it doesn't you might need to go through and remove/replace the
>socketed chips on the mathbox board.

OK...it's fixed....I removed the cable connecting the 2 boards and made sure
all of the wires were still connected.  And then reseated the connectors and
'viola' it works!

Thanks for all the responses...my game is now working again!

BTW, does anyone know where I can get a manual and schematics?  Are there
any posted on the web?

---------

Looking for Side Art & 3D Goggles for Taito's Continental Circuit Sit Down
Arcade Game

Eddie Pettit
Richmond VA

Visit my homepage:  http://www.erols.com/epettit/
Motorcycles - Arcade Games

Visit my Company website:  http://www.pettitcompany.com/
Public Records Filing & Research - Website Hosting & Design




From spies.com!owner-vectorlist Tue Feb  3 20:16:08 1998
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Date: Tue, 03 Feb 1998 23:16:26 -0500
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For the manual go to:

http://www.gamearchive.com/video/manufacturer/atari/vector/html/battlezone.html

Scott

Eddie Pettit wrote:

> >Flip the "test mode" switch on the inside of the coin door (top, but the
> >hinge) and see what that says.  I'll be you'll see an "M"  (or is it an
> >"L" or "H"?) to the right of center of the screen-- this says the
> >mathbox is having problems...
>
> It has an L.
>
> >Ahhh, sounds like the dreaded "mathbox cold solder joints" problem to
> >me.  The Battlezone main board and "mathbox" board are joined by a
> >kind-of primative ribbon cable.  Remove the boards and resolder all the
> >pins on the boards that the cable connects to.  Should fix the problem,
> >if it doesn't you might need to go through and remove/replace the
> >socketed chips on the mathbox board.
>
> OK...it's fixed....I removed the cable connecting the 2 boards and made sure
> all of the wires were still connected.  And then reseated the connectors and
> 'viola' it works!
>
> Thanks for all the responses...my game is now working again!
>
> BTW, does anyone know where I can get a manual and schematics?  Are there
> any posted on the web?
>
> ---------
>
> Looking for Side Art & 3D Goggles for Taito's Continental Circuit Sit Down
> Arcade Game
>
> Eddie Pettit
> Richmond VA
>
> Visit my homepage:  http://www.erols.com/epettit/
> Motorcycles - Arcade Games
>
> Visit my Company website:  http://www.pettitcompany.com/
> Public Records Filing & Research - Website Hosting & Design




From spies.com!owner-vectorlist Tue Feb  3 22:33:05 1998
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Message-ID: <34D80B44.4A1A@istar.ca>
Date: Tue, 03 Feb 1998 22:31:32 -0800
From: John Robertson <pinball@istar.ca>
Organization: John's Jukes Ltd
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Subject: Re: Sega XY boards part III
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jwelser@ccwf.cc.utexas.edu wrote:
> 
> On Tue, 3 Feb 1998, Mark Jenison wrote:
> 
> > It seems that people would like to see some Eliminator sound boards for sale
> > next, which can be turned into Zektor sound boards, provided some obsolete
> > device hunters can find a source of AY-9-8912 (I think that's the sound chip
> > number).  Al?  Clay? :-)
> 
>         Isn't in an AY-3-8912, or is this something totally different?
> 
>         Didn't someone turn up a stash of thse (and post about it here) a
> couple of months back (again, this is assuming that they're AY-3-8912s)
> 
>         Also, an AY-3-8912 is a lobotomized version of the AY-3-8910, so
> it probably wouldn't be too hard to get one of those (AY-3-8912) to work.
> 
> Joe

Hi, Joe!
I have a "small" stash of these AY-3-8910's and 12's. Not for sale, but
might trade for a Porsche... ;-)
John :-#)#
-- 
 John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9     
 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games)  
 mailto:jrr@flippers.com, web page http://www.flippers.com      
        "Old pinballers never die, they just flip out."

From spies.com!owner-vectorlist Wed Feb  4 05:58:22 1998
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From: Woodcock@123net.net (Gregg Woodcock)
Subject: Re: Sega XY boards part III
Cc: Mark Jenison <jenison@cig.mot.com>
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At 17:42 2/3/98, Mark Jenison wrote:
>All,
>
>I guess I'm suprized at the LOW amount of requests for XY boards.  Looks like
>I'll have plenty left over.

In that case, I'll take 3! :>
>
>It seems that people would like to see some Eliminator sound boards for sale
>next, which can be turned into Zektor sound boards, provided some obsolete
>device hunters can find a source of AY-9-8912 (I think that's the sound chip
>number).  Al?  Clay? :-)
>
>I have a LIMITED supply of these, and I'd like to see how many people are
>interested in obtaining one of these boards, so I'm taking "I'd be interested"
>e-mails (no orders or guarantees, just a show of hands at this point).  It's
>likely I'll have to limit one per person.  Thanks!

I'll take up to 3, please.



From spies.com!owner-vectorlist Wed Feb  4 06:45:14 1998
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Message-ID: <2FD99C4CD318D111BE0300A0C981D39C18E1D0@CTHQ1E01>
From: Todd Miller <Todd.Miller@telethinking.com>
To: vectorlist@spies.com
Subject: RE: AY-3-8912
Date: Wed, 4 Feb 1998 09:39:51 -0500
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"Didn't someone turn up a stash of thse (and post about it here) a
couple of months back (again, this is assuming that they're AY-3-8912s)"

That would have been me....I don't have any extras, only ordered a few
for myself
& the rest for others in this group.  If I remember they were around $7
each at the
50 pieces I ordered. Go to ;

http://WWW.IXOYE.COM 

Download the database, updated 2/3/98, it still lists 600+ pieces.  They
didn't seem to like to deal with small orders, but maybe someone else
would
have better luck.


BTW: Stayed up late last night to wire up a custom CP & harness using
Clay's single player interface, sans the spinner (where did I put that
spare tempest spinner?)
& installed the Sega Multigame !  Very cool ! job well done Clay.  I
haven't mounted the
switches yet as I still have to paint the CP but what is the layout/
function for the buttons ?




Todd Miller, LAN Technician
IT Operations Department
Ron Weber & Associates
103 E. State Street, Mason City, IA 50401
(515)423-4293/(515)423-4594 FAX
www.telethinking.com


From spies.com!owner-vectorlist Wed Feb  4 15:36:30 1998
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Date: Wed, 4 Feb 1998 16:34:05 -0700 (MST)
From: Anders Knudsen <andersk@btc.adaptec.com>
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CC: Anders Knudsen <andersk@btc.adaptec.com>

As of today, I have received kit orders from the following people, who
are guaranteed to get the quantity they ordered:

Kurt Mahan
Gregg Woodcock
David Fish
Scott Goings
Joel Rosenzweig
Steve Ozdemir
Guy Dillon
Chris Hanks
Mit Matelske
David Clem
Corey Stup
John Linville
Chris Moore
David Humphrey

At this rate, it won't be long before they are all gone!
PCBs should be back from the fab in less than 2 weeks.

-Anders

+------------------------------------------+
| Anders Knudsen
| ASIC Design Engineer
| Adaptec, Inc., Boulder Technology Center
+------------------------------------------+


From spies.com!owner-vectorlist Wed Feb  4 16:16:27 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E355358C@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Sega XY boards part III
Date: Wed, 4 Feb 1998 16:14:46 -0800
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> 	Also, an AY-3-8912 is a lobotomized version of the AY-3-8910, so
> it probably wouldn't be too hard to get one of those (AY-3-8912) to
> work.
> 
The "brain" is is the same, so I really wouldn't call it "lobotomized".
It's more like it lost an appendage or something.  I'll let someone else
come up with a metaphor. ;-)

The AY-3-8910 should work, it just has another 8 bit parallel port over
the 8912.  You could make a little 28->40 pin adapter and wire up the
right pins and it should be OK.  I think Omega Race sound boards use
8912's, might be a possible source given the number of battery
corrosion-destroyed O.R. boards around...

-Clay

From spies.com!owner-vectorlist Thu Feb  5 10:31:42 1998
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Date: Thu, 05 Feb 1998 07:34:22 -0800
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From: "Chris.Hanks" <luna@teleport.com>
Subject: ESB kit
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Hi Clay,

I'm going to be up in Vancouver this weekend, Fri
or Saturday to get a haircut.  I'd like to pick up another
SW/ESB kit if possible, and save on the shipping.
Feasible?

Thanks,
CH
Chris.
<luna@teleport.com>

From spies.com!owner-vectorlist Thu Feb  5 10:42:21 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: ESB kit
Date: Thu, 5 Feb 1998 10:41:16 -0800
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> I'm going to be up in Vancouver this weekend, Fri
> or Saturday to get a haircut.  I'd like to pick up another
> SW/ESB kit if possible, and save on the shipping.
> Feasible?
> 
Should be.  I think you'll get the last one!  Give me a call before you
come by-- Friday is probably shot since I have to pick up Tara and her
sister at the airport (and collect lots of "stuff", their Dad died last
Saturday so they're bring back all sorts of stuff after settling the
estate this last week).  Saturday should be pretty open though.

-Clay

From spies.com!owner-vectorlist Thu Feb  5 11:16:03 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: ESB kit
Date: Thu, 5 Feb 1998 11:14:27 -0800
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Whoops, sorry guys, didn't mean to reply to all of the list.  Oh well--
that's the full story why Tara's been gone this last week (and why I
haven't been shipping anything).

For what it's worth, Tara's father had been fighting cancer for about 4
years. His death wasn't unexpected-- Tara got to visit him a couple
times while he was still in reasonably good shape and she'd been
preparing herself for the inevitable for a long while.  She's doing well
all things considered (better than I would be, that's for sure).

-Clay

From spies.com!owner-vectorlist Thu Feb  5 11:36:50 1998
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Date: Thu, 05 Feb 1998 11:41:38 -0800
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From: Chris Hanks <luna@teleport.com>
Subject: RE: ESB kit
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>Clay wrote:
>
>Whoops, sorry guys, didn't mean to reply to all of the list.  

Crap, I didn't realize that I had sent my e-mail to the entire
list either.  Sorry everybody, must have had a brain fart.

While I'm here at it, does anybody have any WG High-Voltage
cages that are for sale?  Working - preferred, fixable -okay,
Dead beyond repair - no thanks.

Thanks!
CH


From spies.com!owner-vectorlist Thu Feb  5 22:12:37 1998
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Message-ID: <00c201bd32c5$db293960$b93eaccf@station-1>
From: "Eddie Pettit" <epettit@erols.com>
To: <vectorlist@spies.com>
Subject: Fw: Pretty Quiet...
Date: Fri, 6 Feb 1998 01:09:58 -0500
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CC: "Eddie Pettit" <epettit@erols.com>

I thought maybe one of you could help this guy....please reply to
jgrand@mindspring.com

-----Original Message-----
From: Joe Grand <jgrand@mindspring.com>
To: epettit@erols.com <epettit@erols.com>; arcade@syslog.com
<arcade@syslog.com>
Date: Friday, February 06, 1998 1:07 AM
Subject: Re: Pretty Quiet...


>
>Ah! That reminds me. :) The audio on my Battlezone is shot. If I stick my
>head up to the speaker I can FAINTY hear the sound. I tested the volume pot
>and it works (50 ohms, I think).
>
>Any ideas? I've checked the tech. manual & I think I'm stuck.
>
>See ya.
>
>Joe
>/********************************************************************
> * Joe Grand                                   jgrand@mindspring.com
> * The Grand Design                http://www.mindspring.com/~jgrand
> * PalmPilot HW/SW Developer               Freelance Design Engineer
> ********************************************************************/
>.                                                                        .
>|            Posted to the Arcade Enthusiasts Mailing List               |
>| Webpage: http://www.syslog.com/arcade/ Help: arcade-request@syslog.com |
>


From spies.com!owner-vectorlist Sun Feb  8 22:56:11 1998
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Date: Mon, 9 Feb 1998 01:54:37 -0500 (EST)
From: Jeff Anderson <mayday19@IDT.NET>
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To: vectorlist@spies.com
Subject: Cine games, MH and other stuff..
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CC: Jeff Anderson <mayday19@IDT.NET>

I have been mad at work fixing a bunch of Cine games the past 2 days and I
figured I'd like to try out all my other extra boards in the process..
The cabs I hav that work right now are Armor Attack, Solar
Quest, and Warrior. I also have a Taigunner which sems to have a few
problems, The monitor needs a 7918 (getting it hopefully tomorrow) to work
and the PS in it is bad. I suspect the boards do not work all the way
though. I have a ripoff (monitor broken) and a Speed Freak (monitor and PS
broke, boards unknown) too, but they are in storage
right now, although I do have the boardsets for them here so I might as
well test them while I am in the mood. 

I'd like to test the boards from TG, SF, and ripoff in my good cabs so can
I just swap them out into the Armor Attack? I ask because tailgunner for
instance has an extra
connector coming off the monitor going to the sound board. 

I also have 2 Boxing Bugs boardsets and I guess I can just drop them into
the solar quest since it has a 64-intensity level monitor and just bypass
the color decoder board? What kind of spinner does
this game use? I have spinners from Tac/Scan, Tempest, TRON, and mad
planets so will any of those work? Is it similar to the steering wheel
sensor in Speed Freak?

Another thing I was wondering about is that whenever I turn on the Armor
Attack, the CRT heater gets REALLY bright, say 10 times brighter than it
should be for just a second, then it works normally. This doesn't seem
normal to me, but the heater is directly driven by the PS 6V right? I
swapped out PSs and it still happened

My Maor Havoc is broke too.. it actually works fine, but the sparkle
vector circuit is always on so everything looks like it has "static" in
it. the strange thing is sometimes it looks almost normal, and other times
it gets so bad you cant see a thing! I was talking to Jess about this, and
he told me what chips to check out but I seem to have lost/deleted the
e-mail. I have time
to fix it now so if anybody has any ideas?... or if you could tell me
again which chips to check Jess?

<off-topic>
I have a couple B/W games I need to get working.  
 I also have a Gran Trak 10 I am trying to get working.. I plugged it
in about a year ago and the monitor came up and worked, but the board was
bad. I found a couple more boards and it seems like one works, but now the
monitor broke. The problem is that the black wire going to the yoke fell
off and there is all kinds of hand soldered stuff in this monitor so I
have no idea where it goes. it is a motorola monitor and I cant remember
the model # now. I will post it tomorrow if nobody knows, bbut if someone
out there has docs for this game it is a simple matter to look up..

I also have a deathrace that needs work, the monitor and PS work, but both
boards I have are broken. I have no docs on this game and I am afraid to
repair the boards (not like I could anyway, but if you have ever seen one
you would be afraid too!) There must
be at least 175 chips crammed into that thing.. Does anybody wanna work on
it? I'll pay a reasonable fee and you can keep the extra board....
.. Or I want to buy working board for it.

Thanks in advance!

Jeff
--
http://idt.net/~mayday19


From spies.com!owner-vectorlist Sun Feb  8 23:07:14 1998
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Subject: Re: Cine games, MH and other stuff..
To: vectorlist@spies.com
Date: Mon, 9 Feb 1998 01:32:32 -0700 (MST)
From: "Kurt Mahan" <kmahan@novell.com>
In-Reply-To: <Pine.GSO.3.95.980209011118.1038B-100000@u3.farm.idt.net> from "Jeff Anderson" at Feb 9, 98 01:54:37 am
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> Another thing I was wondering about is that whenever I turn on the Armor
> Attack, the CRT heater gets REALLY bright, say 10 times brighter than it
> should be for just a second, then it works normally. This doesn't seem
> normal to me, but the heater is directly driven by the PS 6V right? I
> swapped out PSs and it still happened

Gassy tube?  Gotta burn off those happy little O2 particles that have
been leaking in.. :)  (my guess, from past experience..)

> I also have a deathrace that needs work, the monitor and PS work, but both
> boards I have are broken. I have no docs on this game and I am afraid to
> repair the boards (not like I could anyway, but if you have ever seen one
> you would be afraid too!) There must
> be at least 175 chips crammed into that thing.. Does anybody wanna work on
> it? I'll pay a reasonable fee and you can keep the extra board....
> . Or I want to buy working board for it.

Hey Al, here's your chance!

Kurt

From spies.com!owner-vectorlist Sun Feb  8 23:30:21 1998
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Date: Sun, 8 Feb 1998 23:30:11 -0800 (PST)
From: aek (Al Kossow)
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"> it? I'll pay a reasonable fee and you can keep the extra board....
> . Or I want to buy working board for it.

Hey Al, here's your chance!
"

..just sent him a message :-)

From spies.com!owner-vectorlist Mon Feb  9 09:32:02 1998
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Date: Mon, 9 Feb 1998 11:30:47 -0600 (CST)
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Subject: G05/19V2000 HV diode
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	Anyone know what the purpose of that #$$@*& HV diode on the
G05/19V2000 is?  It seems to go bad in nearly every case, and I'm
not sure why it's there in the first place...

Joe


From spies.com!owner-vectorlist Mon Feb  9 11:08:39 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: Cine games, MH and other stuff..
Date: Mon, 09 Feb 1998 19:09:22 GMT
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On Mon, 9 Feb 1998 01:54:37 -0500 (EST), Jeff Anderson <mayday19@IDT.NET>=
 wrote:

>I have been mad at work fixing a bunch of Cine games the past 2 days and=
 I
>figured I'd like to try out all my other extra boards in the process..
>The cabs I hav that work right now are Armor Attack, Solar
>Quest, and Warrior. I also have a Taigunner which sems to have a few
>problems, The monitor needs a 7918 (getting it hopefully tomorrow) to =
work
>and the PS in it is bad. I suspect the boards do not work all the way
>though. I have a ripoff (monitor broken) and a Speed Freak (monitor and =
PS
>broke, boards unknown) too, but they are in storage
>right now, although I do have the boardsets for them here so I might as
>well test them while I am in the mood.=20
>
>I'd like to test the boards from TG, SF, and ripoff in my good cabs so =
can
>I just swap them out into the Armor Attack? I ask because tailgunner for
>instance has an extra
>connector coming off the monitor going to the sound board.=20

You can test the TG board in the AA cabinet (the joystick won't work, but
neither will the control panel...)
>
>I also have 2 Boxing Bugs boardsets and I guess I can just drop them =
into
>the solar quest since it has a 64-intensity level monitor and just =
bypass
>the color decoder board?

You'd be better off changing the jumper on the BB board form VAR to NRM =
and
testing it in the AA cabinet.  The 64-intensity board is not very =
compatible
with the color board.

>What kind of spinner does
>this game use? I have spinners from Tac/Scan, Tempest, TRON, and mad
>planets so will any of those work? Is it similar to the steering wheel
>sensor in Speed Freak?

It uses a standard optical sensor, except it has much higher resolution =
than the
other games, you would have to do a lot of spinning to get the glove to =
rotate
just once.  (around 4:1 I believe.)

>Another thing I was wondering about is that whenever I turn on the Armor
>Attack, the CRT heater gets REALLY bright, say 10 times brighter than it
>should be for just a second, then it works normally. This doesn't seem
>normal to me, but the heater is directly driven by the PS 6V right? I
>swapped out PSs and it still happened

The CRT getting bright in then dimming down is normal for Cinematronics =
game.
When the filament is cold is resistance is low, so it draws more current.=
  As it
heats up the resistance goes up and the current consumption goes down.

If the brightness is excessive (compared to other games), then I like =
Kurt's
theory.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/

From spies.com!owner-vectorlist Mon Feb  9 20:30:33 1998
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Date: Mon, 9 Feb 1998 23:28:44 -0500 (EST)
From: Jeff Anderson <mayday19@IDT.NET>
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On Mon, 9 Feb 1998, Zonn wrote:

> It uses a standard optical sensor, except it has much higher resolution than the
> other games, you would have to do a lot of spinning to get the glove to rotate
> just once.  (around 4:1 I believe.)

I guess I could just make one using a Tempest spinner, and make the disc
in photoshop and print it out as a transparency and sandwich it between
plastic just like speed freak..
 
> >Another thing I was wondering about is that whenever I turn on the Armor
> >Attack, the CRT heater gets REALLY bright, say 10 times brighter than it
> >should be for just a second, then it works normally. This doesn't seem
> >normal to me, but the heater is directly driven by the PS 6V right? I
> >swapped out PSs and it still happened
> 
> The CRT getting bright in then dimming down is normal for Cinematronics game.
> When the filament is cold is resistance is low, so it draws more current.  As it
> heats up the resistance goes up and the current consumption goes down.

Yeah, that is true for any light bulb, but this thing is abnormally
bright... Kurt is probably right. I never even thought of that. The tube
still looks great though.. We'll see how long it lasts then as it is
operated every day...
 
thanks!
Jeff


From spies.com!owner-vectorlist Mon Feb  9 22:25:21 1998
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Date: Mon, 09 Feb 1998 22:23:20 -0800
From: John Robertson <pinball@istar.ca>
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Jeff Anderson wrote:
> 
> On Mon, 9 Feb 1998, Zonn wrote:
> 
> > It uses a standard optical sensor, except it has much higher resolution than the
> > other games, you would have to do a lot of spinning to get the glove to rotate
> > just once.  (around 4:1 I believe.)
> 
> I guess I could just make one using a Tempest spinner, and make the disc
> in photoshop and print it out as a transparency and sandwich it between
> plastic just like speed freak..
> 
> > >Another thing I was wondering about is that whenever I turn on the Armor
> > >Attack, the CRT heater gets REALLY bright, say 10 times brighter than it
> > >should be for just a second, then it works normally. This doesn't seem
> > >normal to me, but the heater is directly driven by the PS 6V right? I
> > >swapped out PSs and it still happened
> >
> > The CRT getting bright in then dimming down is normal for Cinematronics game.
> > When the filament is cold is resistance is low, so it draws more current.  As it
> > heats up the resistance goes up and the current consumption goes down.
> 
> Yeah, that is true for any light bulb, but this thing is abnormally
> bright... Kurt is probably right. I never even thought of that. The tube
> still looks great though.. We'll see how long it lasts then as it is
> operated every day...
> 
> thanks!
> Jeff

Hi!
I've seen a number of older B&W games with filaments that got very
bright on warm up, they are still running-years later...
John :-#)#
-- 
 John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9     
 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games)  
 mailto:jrr@flippers.com, web page http://www.flippers.com      
        "Old pinballers never die, they just flip out."

From spies.com!owner-vectorlist Tue Feb 10 20:46:56 1998
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From: Woodcock@123net.net (Gregg Woodcock)
Subject: Re: G05/19V2000 HV diode
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At 11:30 2/9/98, <jwelser@ccwf.cc.utexas.edu> wrote:
>        Anyone know what the purpose of that #$$@*& HV diode on the
>G05/19V2000 is?  It seems to go bad in nearly every case, and I'm
>not sure why it's there in the first place...

It is a rectifier and is ABSOLUTELY required.  Where are you guys getting
replacments? I found a stash a while back but sold them all on the net and
now I need 2 or 3 back for myself!



From spies.com!owner-vectorlist Tue Feb 10 21:12:52 1998
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On Tue, 10 Feb 1998, Gregg Woodcock wrote:

> It is a rectifier and is ABSOLUTELY required.  Where are you guys getting
> replacments? I found a stash a while back but sold them all on the net and
> now I need 2 or 3 back for myself!
> 

	I was looking for a little more technical answer than that, but, I
guess beggars can't be choosers...

	Anyways, you should be able to pick up the diodes at your local
electronics store....That's where I'm getting mine, for around $10 a pop.

Joe



From spies.com!owner-vectorlist Wed Feb 11 04:20:14 1998
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Date: Wed, 11 Feb 1998 07:18:51 -0500 (EST)
From: "Christopher X. Candreva" <chris@westnet.com>
To: vectorlist@spies.com
Subject: Re: G05/19V2000 HV diode
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On Tue, 10 Feb 1998, Gregg Woodcock wrote:

> It is a rectifier and is ABSOLUTELY required.  Where are you guys getting
> replacments? I found a stash a while back but sold them all on the net and
> now I need 2 or 3 back for myself!

I found a local guy who had installed a bunch of GO-5's in police 911
systems back in the 80s. He knew the guy that still fixed them, since the
PDs couldn't aford to replace them.

Anyway, there's a standard SK and NTE replacement part (though the one he
found me was an RCA part). The number is up on the Monitor page of magenta
(or wherever it is now ), under the GO-5 section, with my name right there.
:-)

-Chris

==========================================================
Chris Candreva  -- chris@westnet.com -- (914) 967-7816
WestNet Internet Services of Westchester
http://www.westnet.com/


From spies.com!owner-vectorlist Wed Feb 11 05:44:17 1998
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Message-Id: <9802111352.AA11529@Techsource.COM>
From: "omar" <omar@Techsource.COM>
To: <vectorlist@spies.com>
Subject: Re: G05/19V2000 HV diode
Date: Wed, 11 Feb 1998 08:42:48 -0500
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Joe,
What's the original (not replacement) number on that rectifier?  The
company I work for used to make monitors back in the late 70's and early
80's.  We still have a fair amount of stock that they let us have instead
of just pitching it.  Thanks.

Omar Vega
omar@techsource.com

----------
> From: jwelser@ccwf.cc.utexas.edu
> To: vectorlist@spies.com
> Cc: jwelser@ccwf.cc.utexas.edu
> Subject: Re: G05/19V2000 HV diode
> Date: Wednesday, February 11, 1998 12:11 AM
> 
> 
> On Tue, 10 Feb 1998, Gregg Woodcock wrote:
> 
> > It is a rectifier and is ABSOLUTELY required.  Where are you guys
getting
> > replacments? I found a stash a while back but sold them all on the net
and
> > now I need 2 or 3 back for myself!
> > 
> 
> 	I was looking for a little more technical answer than that, but, I
> guess beggars can't be choosers...
> 
> 	Anyways, you should be able to pick up the diodes at your local
> electronics store....That's where I'm getting mine, for around $10 a pop.
> 
> Joe
> 
> 

From spies.com!owner-vectorlist Wed Feb 11 09:00:59 1998
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From: "omar" <omar@Techsource.COM>
To: <labuda@dell.com>
Cc: <vectorlist@goonsquad.spies.com>
Subject: Re: G05/19V2000 HV diode (fwd)
Date: Wed, 11 Feb 1998 11:58:48 -0500
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Paul,
I don't own a G05 (yet) but I can look for the diode if someone on the
vectorlist will give me a part number.  Thanks.

Omar Vega
omar@techsource.com

----------
> From: Paul_Labuda <paull@buckwheat-f0.us.dell.com>
> To: omar <omar@Techsource.COM>
> Subject: Re: G05/19V2000 HV diode (fwd)
> Date: Wednesday, February 11, 1998 11:49 AM
> 
> Cool...  Actually, Joe's request for a G05 diode was quite probably for
an
> Asteroids Deluxe table he recently sold to a good friend of mine.  I'm
> about to buy an AD with a bad monitor, too, and since that part fails all
> the time, I think I'm interested in about 5 of those diodes (the one
> between the flyback and the tube) just to have on hand, as I plan to have
> more G05 games as time passes.  The schematic lists the diode in question
> as being D904, but I don't have the parts list to break that down.
> 
> - Paul Labuda
>   labuda@dell.com
> 
> omar writes:
> >
> >I know that we don't have any more tubes or HV transformers however we
do
> >have a whole bunch of discretes left.  Mostly zeners (no 150's but
almost
> >everything else) , rectifiers, caps, resistors, transistors, etc.  We
now
> >make super high res video cards and only use surface mount components. 
The
> >reason I mentioned the parts was that if someone is in desperate need of
> >say the rectifier for the G05 (what is that number?) and I have some
here I
> >could send some out.  I'm not trying to get into the parts business. 
I'm
> >just offering to check and see if we have any of this stuff and help
> >someone out who does not want to get reamed $10 for a commodity part
that
> >should be less than $1.  
> >
> >Omar Vega
> >
> >----------
> >> From: Paul_Labuda <paull@buckwheat-f0.us.dell.com>
> >> To: omar@Techsource.COM
> >> Subject: Re: G05/19V2000 HV diode (fwd)
> >> Date: Wednesday, February 11, 1998 10:31 AM
> >> 
> >> Omar,
> >> 
> >> What kinds of monitors and parts do you have access to?  I'm looking
hard
> >> for flybacks for the Tempest XY monitors, and am interested in just
about
> >> any XY parts that might be laying around.
> >> 
> >> - Paul Labuda
> >> 
> >> omar writes:
> >> >From omar@Techsource.COM Wed Feb 11 07:54:22 1998
> >> >
> >> >Joe,
> >> >What's the original (not replacement) number on that rectifier?  The
> >> >company I work for used to make monitors back in the late 70's and
early
> >> >80's.  We still have a fair amount of stock that they let us have
> >instead
> >> >of just pitching it.  Thanks.
> >> >
> >> >Omar Vega
> >> >omar@techsource.com
> >
> 

From spies.com!owner-vectorlist Wed Feb 11 09:18:41 1998
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Date: Wed, 11 Feb 1998 12:17:50 -0500 (EST)
From: "Christopher X. Candreva" <chris@westnet.com>
To: vectorlist@spies.com
Subject: Re: G05/19V2000 HV diode (fwd)
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On Wed, 11 Feb 1998, omar wrote:

> Paul,
> I don't own a G05 (yet) but I can look for the diode if someone on the
> vectorlist will give me a part number.  Thanks.

OK -- I've got the part numbers here. SK7333 or NTE 527A are replacement
parts.

==========================================================
Chris Candreva  -- chris@westnet.com -- (914) 967-7816
WestNet Internet Services of Westchester
http://www.westnet.com/


From spies.com!owner-vectorlist Wed Feb 11 09:50:55 1998
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The original was a Varo 1802. Varo was bought by Microsemi Corp
according to the "unusual diode FAQ"
http://margo.student.utwente.nl/el/componen/diodefaq.html

If you have a HV probe, you should be able to tell if the part
is open or not (the connections may just have corroded)


From spies.com!owner-vectorlist Wed Feb 11 10:22:13 1998
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From: "omar" <omar@Techsource.COM>
To: <vectorlist@spies.com>
Subject: Re: G05/19V2000 HV diode (fwd)
Date: Wed, 11 Feb 1998 13:20:30 -0500
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Chris,
I need the original not the replacement part number.  Thanks.

Omar


----------
> From: Christopher X. Candreva <chris@westnet.com>
> To: vectorlist@spies.com
> Cc: Christopher X. Candreva <chris@westnet.com>
> Subject: Re: G05/19V2000 HV diode (fwd)
> Date: Wednesday, February 11, 1998 12:17 PM
> 
> On Wed, 11 Feb 1998, omar wrote:
> 
> > Paul,
> > I don't own a G05 (yet) but I can look for the diode if someone on the
> > vectorlist will give me a part number.  Thanks.
> 
> OK -- I've got the part numbers here. SK7333 or NTE 527A are replacement
> parts.
> 
> ==========================================================
> Chris Candreva  -- chris@westnet.com -- (914) 967-7816
> WestNet Internet Services of Westchester
> http://www.westnet.com/
> 

From spies.com!owner-vectorlist Wed Feb 11 11:03:36 1998
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Date: Wed, 11 Feb 1998 14:02:19 -0500 (EST)
From: "Christopher X. Candreva" <chris@westnet.com>
To: vectorlist@spies.com
cc: omar <omar@Techsource.COM>
Subject: Re: G05/19V2000 HV diode (fwd)
In-Reply-To: <9802111830.AA12856@Techsource.COM>
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On Wed, 11 Feb 1998, omar wrote:

> Chris,
> I need the original not the replacement part number.  Thanks.

Sorry -- I dont have that -- I just found the bag the diode came in. But,as
I had posted before, all this info is on Jess's magenta.com archive (now at
gamearchive.com), in the Monitor section.

FuLL url:
http://www.gamearchive.com/video/manufacturer/atari/vector/html/monitor.html

And it says:  Chris Candreva would like to note that the diode between the
flyback and the tube (Part# H1812) can be replaced with either an SK7333 or
ECG/NTE 527A.

-Chris

==========================================================
Chris Candreva  -- chris@westnet.com -- (914) 967-7816
WestNet Internet Services of Westchester
http://www.westnet.com/


From spies.com!owner-vectorlist Wed Feb 11 11:13:01 1998
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Date: Wed, 11 Feb 1998 14:12:02 -0500 (EST)
From: "Christopher X. Candreva" <chris@westnet.com>
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Subject: Re: G05 HV diode
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On Wed, 11 Feb 1998, Al Kossow wrote:

> 
> The original was a Varo 1802. Varo was bought by Microsemi Corp

Part number on mine was H1812 -- is the 1802 a type-o ?

-Chris


==========================================================
Chris Candreva  -- chris@westnet.com -- (914) 967-7816
WestNet Internet Services of Westchester
http://www.westnet.com/


From spies.com!owner-vectorlist Wed Feb 11 11:22:44 1998
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Date: Wed, 11 Feb 1998 11:22:25 -0800 (PST)
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CC: aek (Al Kossow)

Part number on mine was H1812 -- is the 1802 a type-o ?

yes, I was looking at a wells b&w raster schematc (oops..)

From spies.com!owner-vectorlist Wed Feb 11 21:52:02 1998
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Date: Wed, 11 Feb 1998 22:50:35 -0700 (MST)
From: Anders Knudsen <andersk@btc.adaptec.com>
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Subject: LV2000 update
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Just a quick status update.
I have received orders from the following people:
Kurt Mahan
Gregg Woodcock
David Fish
Scott Goings
Joel Rosenzweig
Steve Ozdemir
Guy Dillon
Chris Hanks
Mit Matelske
David Clem
Corey Stup
John Linville
Chris Moore
David Humphrey
Werner Sharp
Clay Cowgill
David Hanes
Bill Esquivel
Ray Ghanbari
Al Kossow
Zonn Moore

The boards are still at the fab. I called them early this week and they
have done the films, so not long now...
If you are interested, JeffH has started the LV2000 page. This will have
docs for installation and assembly. Currently the docs up there now are in
an incomplete state, but you're welcome to take a look. The final docs
will be completed once the boards are in, since there are pictures that
need to be added.
The page is http://www.diac.com/~jeffh/lv2000

-Anders.


From spies.com!owner-vectorlist Thu Feb 12 08:39:28 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E363547C@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: Mike Benedict-- need your phone number!
Date: Thu, 12 Feb 1998 08:37:09 -0800
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CC: Clay Cowgill <ClayC@diamondmm.com>

Sorry 'bout the spam, folks.

Mike-- DHL is having trouble delivering the Sega Multigame to the
address you gave me.

Please e-mail me your phone number or call me with it ASAP!

Thanks,
-Clay
(360-604-1442)

Clayton N. Cowgill            Engineering Manager
-------------------------------------------------
/\ Diamond Multimedia System, Inc.
\/ Communications Division

From spies.com!owner-vectorlist Thu Feb 12 09:29:47 1998
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Date: Thu, 12 Feb 1998 11:28:25 -0600 (CST)
From: <jwelser@ccwf.cc.utexas.edu>
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Subject: WG Color XY...
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Hey all,

	I had a really wierd thing happen to one of my tested-good WG
color XYs the other day....

	Here's the scenario:  I've got a Tempest cocktail which is
playing blind, so I swap in this good monitor.  I don't get a screen,
and after a couple of seconds, I hear a couple of snap-crackle-pops,
and I see a smoked resistor, and both deflection fuses are blown.

	I've been repairing this monitor over the past evening or
so.  So far, I've had to replace ALL 4 power deflection transistors,
the smoked resistor, of course, and the HV board is bad (but I
haven't gotten around to troubleshooting it, yet.)  I put another
HV cage in, and the monitor still isn't working perfecly, but it's
"limping" with a half-picture, and not blowing any fuses.  Remember, this
was a previously tested-good (by me) monitor.

	I'm not too concerned about repairing the monitor -- I'll
get it done soon, but I'm wondering what could've caused it to tear
itself apart like that.  I checked the outputs of the board, and they seem
reasonable (though not perfect.)  I think I read like -3V DC on the
XY outputs, and I forget the AC reading (though it didn't trigger any
warning bells.)  The deflection board on this monitor was equipped with
the "Input Protection Circuit."  Some job it did.....

	Any ideas?  Before I plug a monitor into a game, what
I look for on the XY outputs?  I kinda thought those numbers that
I read were reasonable, but now I'm not so sure...

Joe


From spies.com!owner-vectorlist Thu Feb 12 09:38:07 1998
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	Whoops, I almost forgot one important "clue."  When I opened up
the HV cage, I saw that one of the input filter caps (the 100u, 50V ones
near the lower center of the board) looked like it had burst open, and
there was electrolyte all over the HV board.

	The caps were installed correctly and look failry new.  I replaced
both input filter caps, and the HV unit still doesn't work (but, at least, 
it's not blowing these caps now.)

	The more I think about this, the wierder it gets.  The only thing
I can think of that blew those caps is an over-volt problem, but I have
found NOTHING bad in the LV power supply circuit, and it still works, even
now.

Joe


From spies.com!owner-vectorlist Thu Feb 12 12:00:02 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E3635482@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: I'm still alive...
Date: Thu, 12 Feb 1998 11:57:30 -0800
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CC: Clay Cowgill <ClayC@diamondmm.com>

I've been quiet lately, so here's an update.  (Busy with work.)

Sega Multigames are shipping as soon as I get them built.  A bunch went
out yesterday.  I should be caught up by Monday!

ESB kits are gone. :-(  (I might have over-comitted on one or two...
*gulp*)  After thinking about it and looking at the schematics for Star
Wars I have an idea for a "version 3.0" spin on the thing.  I think I
can do it with a daughtercard that plugs into the CPU socket (with one
EPROM like the Sega Multigame) and then a single EPROM for the AVG and a
single EPROM for the Sound board.  MUCH cleaner if I can get it to work
right, and probably cheaper too. :-)

Oh, and Ray-- shipped a box to you today.  (!!!!)

-Clay

Clayton N. Cowgill            Engineering Manager
-------------------------------------------------
/\ Diamond Multimedia System, Inc.
\/ Communications Division

From spies.com!owner-vectorlist Thu Feb 12 13:06:24 1998
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Date: Thu, 12 Feb 1998 13:04:35 -0800 (PST)
From: aek (Al Kossow)
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CC: aek (Al Kossow)


I figured Clay or someone would know this off the top of
their heads; are the spinners on Arkanoid quadrature encoders?
Someone just posted on RGVAC wondering about the controls
and I checked the pinouts I have on spies, and they show it
as a "1P L" "1P R", which seems kind of odd...

Did you ever do anthing more on the "universal spinner" PIC
Clay?

From spies.com!owner-vectorlist Thu Feb 12 13:29:53 1998
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Date: Thu, 12 Feb 1998 16:28:35 -0500 (EST)
From: Mitchell Rohde <bovine@eecs.umich.edu>
To: vectorlist@spies.com
Subject: Battlezone and AVG board/rom revisions...
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 Does anyone have any info on board and rom revisions (and which work with
which) with regard to Battlezone? What are the changes in the board wiring
between revisions?

 I have d/led at least two versions from ROM archives, and wonder if
 anyone has investigated.

					mitch



From spies.com!owner-vectorlist Thu Feb 12 13:41:21 1998
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From: Paul Kahler <phkahler@Oakland.edu>
Message-Id: <199802122142.QAA29990@saturn.acs.oakland.edu>
Subject: Re: Arkanoid spinners
To: vectorlist@spies.com
Date: Thu, 12 Feb 1998 16:42:23 -0500 (EST)
In-Reply-To: <m0y35oB-000TkaC@goonsquad.spies.com> from "Al Kossow" at Feb 12, 98 01:04:35 pm
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> I figured Clay or someone would know this off the top of
> their heads; are the spinners on Arkanoid quadrature encoders?
> Someone just posted on RGVAC wondering about the controls
> and I checked the pinouts I have on spies, and they show it
> as a "1P L" "1P R", which seems kind of odd...

Yes, they are quadrature encoders. It struck me funny that they
label them L/R. However, if the paddle was moving the wrong way
it's more intuitive that you must have L & R reversed than to
expect someone to understand the phase relationship.

BTW, last I checked Arkanoid was not a vector game ;-) But it could
make a nice Tempest programming project!
-- 
 ___   __   _   _  _
|   \ /  \ | | | || |       phkahler@oakland.edu     Engineer/Programmer
|  _/| || || |_| || |__     " What makes someone care so much?
|_|  |_||_| \___/ |____)      for things another man can just ignore. " -S.H.

From spies.com!owner-vectorlist Thu Feb 12 13:42:52 1998
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From: aek (Al Kossow)
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"BTW, last I checked Arkanoid was not a vector game ;-) But it could
make a nice Tempest programming project!
"

I know, but I thought I tied it in nicely by asking Clay if he ever
built the spinner adapter that could use an Arkanoid spinner :-)

From spies.com!owner-vectorlist Thu Feb 12 15:37:27 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E3635486@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Arkanoid spinners
Date: Thu, 12 Feb 1998 15:35:49 -0800
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> I figured Clay or someone would know this off the top of
> their heads; are the spinners on Arkanoid quadrature encoders?
> Someone just posted on RGVAC wondering about the controls
> and I checked the pinouts I have on spies, and they show it
> as a "1P L" "1P R", which seems kind of odd...
> 
Think, think, think...  Grrr.  Brain full...

Well, I can say for sure that I was able to retrofit an Atari ST mouse
to work with an Arkanoid board. ;-)  For that reason I want to say it's
a Clk+Direction arrangement.  I don't think it was a quadrature input,
but that's the other possibility.

> Did you ever do anthing more on the "universal spinner" PIC
> Clay?
> 
No, you know I just made the thing and never did figure out what I
should do with it.  I should look it up again and build one to play with
on the Sega stuff.

-Clay

From spies.com!owner-vectorlist Thu Feb 12 21:04:40 1998
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From: Woodcock@123net.net (Gregg Woodcock)
Subject: Re: LV2000 update
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At 22:50 2/11/98, Anders Knudsen wrote:
>The boards are still at the fab. I called them early this week and they
>have done the films, so not long now...

I hope you remembered to etch your email address or phone number on the
PCBs somewhere so that others can "discover" them and order more...



From spies.com!owner-vectorlist Thu Feb 12 21:13:11 1998
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From: Woodcock@123net.net (Gregg Woodcock)
Subject: Re: I'm still alive...
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CC: Woodcock@123net.net (Gregg Woodcock)

At 11:57 2/12/98, Clay Cowgill wrote:
>ESB kits are gone. :-(  (I might have over-comitted on one or two...
>*gulp*)  After thinking about it and looking at the schematics for Star
>Wars I have an idea for a "version 3.0" spin on the thing.  I think I
>can do it with a daughtercard that plugs into the CPU socket (with one
>EPROM like the Sega Multigame) and then a single EPROM for the AVG and a
>single EPROM for the Sound board.  MUCH cleaner if I can get it to work
>right, and probably cheaper too. :-)

Clay; I,ve been waiting for my ESB kits for so long that the hype has left
the consumers and the game is no longer particularly desirable to my
location (I missed the gravy train).  Therefore you can use mine to fill
the outstanding orders and send me rev 3 kits when they are done.



From spies.com!owner-vectorlist Fri Feb 13 08:33:54 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: I'm still alive...
Date: Fri, 13 Feb 1998 08:29:53 -0800
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> Clay; I,ve been waiting for my ESB kits for so long that the hype has
> left
> the consumers and the game is no longer particularly desirable to my
> location (I missed the gravy train).  Therefore you can use mine to
> fill
> the outstanding orders and send me rev 3 kits when they are done.
> 
Ok-- you're *sure*?  I'll be more than willing to kick them out to
others.  Want me just to send you a refund until I do the new boards?

(And don't make it sound like you didn't HAVE any ESB kits, Gregg... Not
my fault you didn't use my EPROMs and PALs and couldn't make the first
ones work... ;-)

-Clay



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From: "Brendan Keith" <Brendan.Keith.bkeith1@nt.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Arkanoid spinners
Date: Fri, 13 Feb 1998 09:36:48 -0500
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CC: "Brendan Keith" <Brendan.Keith.bkeith1@nt.com>

I'm just about to embark on restoring a Tempest with an
Arkanoid spinner so I'd appreciate hearing any info
that anyone has on their experience with that type 
of retrofit.

Thanks,
Brendan Keith
bkeith1@nortel.com	

From spies.com!owner-vectorlist Fri Feb 13 21:29:30 1998
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From: Woodcock@123net.net (Gregg Woodcock)
Subject: RE: I'm still alive...
Cc: Clay Cowgill <ClayC@diamondmm.com>
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CC: Woodcock@123net.net (Gregg Woodcock)

At 8:29 2/13/98, Clay Cowgill wrote:
>Ok-- you're *sure*?  I'll be more than willing to kick them out to
>others.  Want me just to send you a refund until I do the new boards?

Just keep it and send me 2 rev 3's when they're done.

>(And don't make it sound like you didn't HAVE any ESB kits, Gregg... Not
>my fault you didn't use my EPROMs and PALs and couldn't make the first
>ones work... ;-)

True but if I'd gotten the "drop in" rev 2's when I ordered them (roughly
the same time I send the rev 1 back) I'd have been sitting pretty.  Don't
sweat it; it's no big deal.  I'm just frustrated about the whole operator
gig right now...



From spies.com!owner-vectorlist Tue Feb 17 06:06:28 1998
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From: Ranger Mike <Mike_Ranger@dofasco.ca>
To: vectorlist@goonsquad.spies.com
Subject: Wells Gardiner vs Ampliphone
Date: Tue, 17 Feb 1998 08:55:00 -0500
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CC: Ranger Mike <Mike_Ranger@dofasco.ca>

Hi all, hoping you can help....
	A friend recently indicated that he knows of a star wars machine
for sale locally.  It in some-ones recroom and in nice condition.  So I
asked around and found some interest (hi Brendan).  The question is,
what monitor is inside?  So I have to ask the guy the question over the
phone.
	Now when I got my Gravitar, the monitor itself had no name on it
other than an atari part number, but beacause I also got the manual, I
know that it is a WG.  After having fixed the monitor, I am now pretty
familiar with it, and can describe it.  The Ampliphone , however, I have
no experience with(nor have I ever seen one, is that a good thing or a
bad thing?), and was wondering if there some "Slap you in the face"
physical feature I can ask the guy to determine the monitor make.
	The WG for instance has the familiar "metal cage" and all the
board numbers (324 etc..) are hard to see.  Does the Ampliphone have the
cage?  Any distiguishing features?  Atari Part number?

Thanks in advance
	Mike

From spies.com!owner-vectorlist Tue Feb 17 07:10:32 1998
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Date: Tue, 17 Feb 1998 10:06:34 -0500
From: Joel Rosenzweig <joel-r@an.hp.com>
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Subject: Re: Wells Gardiner vs Ampliphone
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CC: Joel Rosenzweig <joel-r@an.hp.com>

Mike,

An Ampliflame monitor does look very different from the Wells Gardner. 
This monitor is composed of a separate high voltage board, usually with
a large red transformer, a separate deflection board, with a large
rectangular black heat sink on one side, and then the tube, not
mechanically connected to either of the two circuit boards.  It is
mounted to the cabinet frame, and not to a monitor frame like the WG.

When looking from the back of the machine, the HV board will be mounted
near the top, on the left hand side, and the deflection board will be
mounted in the middle of the right hand side.

Personally, I'd hope it was the Amplifone, because the resolution of
this tube is dramatically better than that in the WG.  I have both
monitors, and have used each monitor with both Tempest and Star Wars,
and I can tell you that Star Wars really benefits from the higher
resolution display.  Tempest looks great also, but it's not strictly
necessary.

It is true that if it has the Amplifone monitor, that you'll have
reliability problems with that red HV transformer, and you will need to
replace it with the WinTron replacement, which at last count cost $190
back in November.  Mine was $160 back in October.  

If it's the WG monitor, you'll have greater reliability (than a stock
Amplifone), especially with Anders Knudsen's LV2000 low voltage supply
retrofit, and you won't shell out cash for a new HV transformer, but the
display quality will suffer noticeably.  

Personally, I see the $190 as a bargain to restore my Star Wars machine
to look the way in which it was intended.  But, I have balked at doing
the retrofit with my Tempest, due to the price.

Joel-
  

Ranger Mike wrote:
> 
> Hi all, hoping you can help....
>         A friend recently indicated that he knows of a star wars machine
> for sale locally.  It in some-ones recroom and in nice condition.  So I
> asked around and found some interest (hi Brendan).  The question is,
> what monitor is inside?  So I have to ask the guy the question over the
> phone.
>         Now when I got my Gravitar, the monitor itself had no name on it
> other than an atari part number, but beacause I also got the manual, I
> know that it is a WG.  After having fixed the monitor, I am now pretty
> familiar with it, and can describe it.  The Ampliphone , however, I have
> no experience with(nor have I ever seen one, is that a good thing or a
> bad thing?), and was wondering if there some "Slap you in the face"
> physical feature I can ask the guy to determine the monitor make.
>         The WG for instance has the familiar "metal cage" and all the
> board numbers (324 etc..) are hard to see.  Does the Ampliphone have the
> cage?  Any distiguishing features?  Atari Part number?
> 
> Thanks in advance
>         Mike

From spies.com!owner-vectorlist Tue Feb 17 07:38:09 1998
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Date: Tue, 17 Feb 1998 10:34:14 -0500 (EST)
From: Mitchell Rohde <bovine@eecs.umich.edu>
To: vectorlist@spies.com
Subject: G05 question...
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CC: Mitchell Rohde <bovine@eecs.umich.edu>


 Trying to troubleshoot my G05 for the Battlezone...

 I found both of the power transistors that are on the output of
 the Y amplifier circuit are dead shorted C to E.  This caused the two
fuses on the input to the 60 VAC input diode bridge (D100 I think it was
numbered) to blow.  The bridge looked ok, and the caps after the bridge
looked ok.

 Now, the question:  obviously, the short through those 2 power
transistors caused the bridge to draw too much current and the fuses to
blow.  Why did the transistors blow?  If one of the two blew, I'd say bd
transistor.  Would one failing cause the other to fail because of the
circuit configuration?  OR, is the circuit that drives the bases of those
transistors somehow messed up so it opened both of them at the same time,
they drew too much current through the almost dead short, and whammo --
both gone...??
 
 I figured you guys have replaced enough of these power transistors to see
certain behaviors...

				Mitch



From spies.com!owner-vectorlist Tue Feb 17 09:12:44 1998
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Date: Tue, 17 Feb 1998 12:11:35 EST
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The Wells Gardner can easily run the ampliphone tube.  If you want to get an
identical tube all you have to do is pull the tube out of a WG K4600 (the one
with the standup boards, raster monitor)  With a little work it converges
easily and looks just as great as the ampliphone in a WG 6100 :: )

Bill

From spies.com!owner-vectorlist Tue Feb 17 10:31:14 1998
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Date: Tue, 17 Feb 1998 12:33:15 -0600
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From: Mit_Matelske@BayNetworks.COM (Mit Matelske)
Subject: Re: Wells Gardiner vs Ampliphone
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At 12:11 PM 2/17/98 EST, you wrote:
>
>
>The Wells Gardner can easily run the ampliphone tube.  If you want to get an
>identical tube all you have to do is pull the tube out of a WG K4600 (the one
>with the standup boards, raster monitor)  With a little work it converges
>easily and looks just as great as the ampliphone in a WG 6100 :: )
>
>Bill
>

With this *all* this talk about Amplifones ... I have a question.  What is 
the general opinion on there stability / longevity with a Wintron transformer
installed?  I have a few sets I am thinking of buying a trans for and cannot
decide to go that route or locate some Wells...

I guess it boils down to:

Amplifone (w/ Wintron) VS. WG (w/ LV2000)

Thanks,

Mit

From spies.com!owner-vectorlist Tue Feb 17 10:39:10 1998
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Date: Tue, 17 Feb 1998 11:37:26 -0700
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CC: Anders Knudsen <Anders_Knudsen@btc.adaptec.com>

Well the boards were *supposed* to be done yesterday, however, the fab
place got something wrong. There were no holes drilled!?!?! Luckily they
had not routed the boards out yet, so they just need to go back to drill.
The latest is that the boards will be done by Wednesday (tomorrow).
Barring any other major problems, I should start shipping them this weekend!
-Anders.

 -----------------------------------------
| Anders Knudsen
| ASIC Design Engineer
| Adaptec, Inc., Boulder Technology Center
| anders_knudsen@btc.adaptec.com
| http://www.adaptec.com
 =========================================

From spies.com!owner-vectorlist Tue Feb 17 10:41:52 1998
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On Tue, 17 Feb 1998, Mit Matelske wrote:

> With this *all* this talk about Amplifones ... I have a question.  What is 
> the general opinion on there stability / longevity with a Wintron transformer
> installed?  I have a few sets I am thinking of buying a trans for and cannot
> decide to go that route or locate some Wells...
> 
> I guess it boils down to:
> 
> Amplifone (w/ Wintron) VS. WG (w/ LV2000)
> 

	I would go with the Amplifone hands down over any "souped-up"
version of the WG.

Joe



From spies.com!owner-vectorlist Tue Feb 17 10:51:27 1998
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From: Ray Ghanbari <ray@mayo.edu>
Date: Tue, 17 Feb 98 12:52:11 -0600
To: vectorlist@spies.com
Subject: Re: Wells Gardiner vs Ampliphone
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You wrote:
> With this *all* this talk about Amplifones ... I have a question.  What is
> the general opinion on there stability / longevity with a Wintron transformer
> installed?  I have a few sets I am thinking of buying a trans for and cannot
> decide to go that route or locate some Wells...
>
> I guess it boils down to:
>
> Amplifone (w/ Wintron) VS. WG (w/ LV2000)

I'll echo this question.

I'm keen to restore my Star Wars to its original form (currently has a WG) but  
am concerned about the reliability of the Ampliphone.  Having an Ampliphone  
tube with WG chassis won't quite cut it for a restoration, but it may be a  
necessary compromise.

That being said, if someone wants to trade a working Ampliphone for a working  
WG, give a holler ;-)

Ray

From spies.com!owner-vectorlist Tue Feb 17 11:13:13 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Wells Gardiner vs Ampliphone
Date: Tue, 17 Feb 1998 11:11:52 -0800
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> I'll echo this question.
> 
> I'm keen to restore my Star Wars to its original form (currently has a
> WG) but  
> am concerned about the reliability of the Ampliphone.  Having an
> Ampliphone  
> tube with WG chassis won't quite cut it for a restoration, but it may
> be a  
> necessary compromise.
> 
I'll add another factor for consideration.  I've noticed (and a couple
other people have too) that the display quality of the WG seems to be
much better overall with the "Display Corrector" installed. (Chris and
Travis can probably vouch for me here.)

Theory:  The rather large dot-pitch/shadow mask of the WG tube leads to
visible vertical (black) lines through any onscreen vectors.  Since the
display corrector is "straightening" the lines on-screen, vertical lines
seem brighter and more continuous (horizontal lines don't have much
difference).  This might contribute to some perception differences since
the display "quality" seems to improve much more than straightening out
some lines would explain.  (And there isn't ANYTHING else that it's
doing.)

I have an Amplifone tube that I'm going to swap into the WG one of these
days and see how that looks by comparison.  I bet that a better
flat-tube with a smaller shadow mask coupled with WG electronics and
Ander's LV2000 would probably yield Amplifone (or better) results.

BTW, has anyone ever tried a medium persistence tube on one of these
things?  (Star Wars flickers quite a bit... ;-)

-Clay

From spies.com!owner-vectorlist Tue Feb 17 13:10:11 1998
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I just called zanen (5 min. ago) and asked about the status of the
amplifone HV transformer replacement. He said he's tested the prototypes
and they seem good (atari probably thought the same thing about the red
transfomers, hopefully these are up to wintron specs).
He's going to be placing an order shortly to have a bunch made. He said it
would take 6-8 weeks and he said he hopes to sell them in the $60-$70
range. So there might be hope for my 5 or so dead amplifones.
But go ahead and order LV2000s anyway, so at least your wells monitors will
last a long time.

-jeff

jeffh@diac.com

Buy/Sell/Trade classic video arcade games.
www.diac.com/~jeffh/



From spies.com!owner-vectorlist Tue Feb 17 13:35:52 1998
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from the giant list of classic game programmers page:

According to Jack Pearson, Midway's Omega Race was intended to be competition for Atari's Asteroids. "We
thought flying the spaceship was almost as fun as shooting the asteroids," he recalls. "We put masking tape on the
screen to make us a kind of track to fly the spaceship. Making the turns with the thruster we thought was really fun so
our game Omega Race developed from that concept." The game was developed at Arcade Engineering, which was
later bought by Midway. 

Scott Boden, the programmer of Star Castle (a Tim Skelly design), mentioned that he wrote an unreleased
game called Outpost before leaving Cinematronics. "In high rounds it became very hectic and loud with mass
carnage, like a cross between Rip-off, Tempest, and Robotron." Scott also did the design and programming for
Cinematronics' Solar Quest. 


From spies.com!owner-vectorlist Tue Feb 17 13:42:09 1998
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Date: Tue, 17 Feb 1998 15:44:40 -0600
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From: Mit_Matelske@BayNetworks.COM (Mit Matelske)
Subject: Re: Wells Gardiner vs Ampliphone
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At 09:08 PM 2/17/98 GMT, you wrote:
>I just called zanen (5 min. ago) and asked about the status of the
>amplifone HV transformer replacement. He said he's tested the prototypes
>and they seem good (atari probably thought the same thing about the red
>transfomers, hopefully these are up to wintron specs).
>He's going to be placing an order shortly to have a bunch made. He said it
>would take 6-8 weeks and he said he hopes to sell them in the $60-$70
>range. So there might be hope for my 5 or so dead amplifones.
>But go ahead and order LV2000s anyway, so at least your wells monitors will
>last a long time.
>
>-jeff
>
>jeffh@diac.com
>
>Buy/Sell/Trade classic video arcade games.
>www.diac.com/~jeffh/
>

Yipee!!  Now, anyone know a modern replacement 25" tube for the old Amplifone?
Come on.... My SW cockpit is begging for that big baby!!!

Mit

From spies.com!owner-vectorlist Tue Feb 17 20:34:38 1998
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From: Jeff Anderson <mayday19@IDT.NET>
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On Tue, 17 Feb 1998, Mit Matelske wrote:

> Yipee!!  Now, anyone know a modern replacement 25" tube for the old Amplifone?
> Come on.... My SW cockpit is begging for that big baby!!!

That would be nice.. the tube in my ESB is so beat it wont converge right.
it is off like 1/4" in the corners at best...
It even still has a red flyback and runs great for 9 hours every day! I
guess the amplifones just cant handle the death star explosion...

Good to hear there will be cheap replacements too! Put all the amplifones
back to good use!

and If I had the choice, I would use all amplifones too.. they seem to be
more reliable and use a better tube. I have had
several that have never had a prob other than the flybacks.. Of coure I
dont mind the WGs eitheer for reliability. I have 10 color vector games
with WGs in  'em that get operated every day, and they hardly never skip a
beat...

I think I am the only one in the vectorlist not  buying in to the LV2000 
but the WGs (or the amplifones for that matter) are just so easy
to fix if you've done it a few times... 

I have had only 2 LV failures in the past year, and it takes
10 min to swap out the parts that cost $3.
I just buy the cap kits, cap the HV cages, and only replace other stuff
when it is bad...
Great idea for those that dont know much about the monitor though..and it
is surely more reliable than a regular WG...

Jeff


From spies.com!owner-vectorlist Wed Feb 18 06:46:15 1998
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From: Paul Kahler <phkahler@Oakland.edu>
Message-Id: <199802181444.JAA28888@vela.acs.oakland.edu>
Subject: Re: vector triva
To: vectorlist@spies.com
Date: Wed, 18 Feb 1998 09:44:30 -0500 (EST)
In-Reply-To: <m0y4ug5-000TseC@goonsquad.spies.com> from "Al Kossow" at Feb 17, 98 01:35:45 pm
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> from the giant list of classic game programmers page:
>
> Scott Boden, the programmer of Star Castle (a Tim Skelly design), mentioned
> that he wrote an unreleased
> game called Outpost before leaving Cinematronics. "In high rounds it became
> very hectic and loud with mass
> carnage, like a cross between Rip-off, Tempest, and Robotron." Scott also
> did the design and programming for Cinematronics' Solar Quest. 

Scott told me that when he left Cinematronics, someone decided Outpost should
be a "Cute" game and it changed quite dramatically into.... Boxing Bugs.
Outpost was loosely based on the idea of "reverse Star Castle" where you
played the ship in the middle and were under attack - I don't think there
were 3 rotating shields though (not THAT similar).
--
 ___   __   _   _  _
|   \ /  \ | | | || |       phkahler@oakland.edu     Engineer/Programmer
|  _/| || || |_| || |__     " What makes someone care so much?
|_|  |_||_| \___/ |____)      for things another man can just ignore. " -S.H.

From spies.com!owner-vectorlist Wed Feb 18 13:22:27 1998
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From: Kurt Mahan <kmahan@xmission.com>
Message-Id: <199802182121.OAA23028@xmission.xmission.com>
Subject: Address Moving
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Date: Wed, 18 Feb 1998 14:21:15 -0700 (MST)
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Just so that people can change their aliases:

My new email address is:

	kmahan@xmission.com

Kurt

From spies.com!owner-vectorlist Wed Feb 18 13:33:35 1998
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Comments: ( Received on motgate.mot.com from client mothost.mot.com, sender jenison@cig.mot.com )
Date: Wed, 18 Feb 1998 15:32:29 -0600 (CST)
From: Mark Jenison <jenison@cig.mot.com>
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        "Address Moving" (Feb 18,  2:21pm)
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X-face: "@9[FFAftX<9}2=gaPlIyRv_K%h[>.@"8t}B2So!iv.\#M9NplA9bDudBQ|]E`WL9Kd,Tn2v.0OGcE<$yg{&}(m:mB\GO9L+yE}6=d17BM
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All,

I've shipped all boards (excepts Steve's which is in the back of my car).  If
you haven't noticed, I've been holding off further sales until the rest of the
checks from the last three sales come in before I start on the Eliminator sound
boards (here that??  You're holding up boards for other people! ;-))

----------------------------------------------------------------------
Mark Jenison                       E-mail address: jenison@cig.mot.com
Cellular Infrastructure Group      Motorola--Arlington Heights, IL
----------------------------------------------------------------------

From spies.com!owner-vectorlist Thu Feb 19 02:04:44 1998
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To: vectorlist@spies.com
Date: Thu, 19 Feb 1998 02:09:14 -0600
Subject: Battlezone backdrop?
Message-ID: <19980219.040115.6590.1.gonzothegreat@juno.com>
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I was over at a fellow RGVACer's house for a party when I noticed his BZ
UR had a backdrop in addition to the cellophane overlay.

This visit left me with a few questions...

#1: Did all BZ UR (periscope and open face) have this overlay? I suspect
mine is missing because a lazy operator didn't replace it after swapping
out the monitor.

#2: Does anybody have said backdrop for sale? If somebody has a mint one,
xeroxes could be made for the rest of us.

BTW Yet another Atari vector emulator is coming out soon. This one should
appeal to true vector-junkies. It has support for the backdrop in
Asteroids Dlx. It even simulates vector chatter! He just needs a pic of
the backdrop for BZ.

Virtu-Al

_____________________________________________________________________
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From spies.com!owner-vectorlist Thu Feb 19 04:35:11 1998
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From: djeffery@multipath.com (Doug Jefferys)
Message-Id: <199802191232.HAA20311@mpsrv3.multipath.com>
Subject: Re: Battlezone backdrop?
To: vectorlist@spies.com
Date: Thu, 19 Feb 1998 07:32:12 -0500 (EST)
In-Reply-To: <19980219.040115.6590.1.gonzothegreat@juno.com> from "Alan J McCormick" at Feb 19, 98 02:09:14 am
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Once upon a time, Alan J McCormick wrote:
> 
> #1: Did all BZ UR (periscope and open face) have this overlay? I suspect
> mine is missing because a lazy operator didn't replace it after swapping
> out the monitor.

Mine is from a cabaret.  I think they all had the overlay, though.

> #2: Does anybody have said backdrop for sale? If somebody has a mint one,
> xeroxes could be made for the rest of us.
>
> BTW Yet another Atari vector emulator is coming out soon. This one should
> appeal to true vector-junkies. It has support for the backdrop in
> Asteroids Dlx. It even simulates vector chatter! He just needs a pic of
> the backdrop for BZ.

Mine's in far-from-mint condition, but would be the perfect thing 
to throw on my scanner and retouch.  Drivers permitting, I'll see 
what I can do.  I can't guarantee perfect color matching, but it'll
be a good start...

Later,
Doug.

-- 
Douglas W. Jefferys           | 
Star Data Systems             | 
Email: djeffery@multipath.com | 

From spies.com!owner-vectorlist Thu Feb 19 16:33:35 1998
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Date: Thu, 19 Feb 1998 16:32:56 -0800 (PST)
From: aek (Al Kossow)
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Subject: Space War audio schematic
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Someone just asked me for it, and I forgot that it
isn't up on spies. Could someone scan it in, and 
send it to me?

From spies.com!owner-vectorlist Thu Feb 19 16:48:12 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: Space War audio schematic
Date: Fri, 20 Feb 1998 00:48:24 GMT
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On Thu, 19 Feb 1998 16:32:56 -0800 (PST), aek (Al Kossow) wrote:

>
>Someone just asked me for it, and I forgot that it
>isn't up on spies. Could someone scan it in, and=20
>send it to me?

=46irst someone has to draw one.  ;^)

Didn't someone say it looked similar to Barrier's?

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/

From spies.com!owner-vectorlist Thu Feb 19 17:30:54 1998
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Message-Id: <34ECDC8E.FAA1D17A@techsource.com>
Date: Thu, 19 Feb 1998 20:29:50 -0500
From: Omar Vega <omar@Techsource.COM>
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Al,
I lent David Haynes a Space Wars manual to scan for his website.  Try
e-mailing him to see if he will do it for you.

Omar Vega


Al Kossow wrote:

> Someone just asked me for it, and I forgot that it
> isn't up on spies. Could someone scan it in, and
> send it to me?



--
omar@techsource.com
-- please use above address to reply, anti-spam in effect



From spies.com!owner-vectorlist Thu Feb 19 17:48:40 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: Space War audio schematic
Date: Fri, 20 Feb 1998 01:49:02 GMT
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On Thu, 19 Feb 1998 20:29:50 -0500, Omar Vega <omar@Techsource.COM> =
wrote:

>Al,
>I lent David Haynes a Space Wars manual to scan for his website.  Try
>e-mailing him to see if he will do it for you.

If someone has found the schematic for the Space War sound board that =
would be
really cool!

I have a copy of the Vectorbeam version of Space War (it doesn't include =
a
schematic of the sound board), I've never seen a Cinematronics version, =
does it
contain the schematic?

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
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From spies.com!owner-vectorlist Thu Feb 19 18:45:09 1998
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Message-ID: <34ECEAF8.F7EA19FD@telis.org>
Date: Thu, 19 Feb 1998 18:31:21 -0800
From: Bill Esquivel <mrbill2@telis.org>
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Subject: Re: Space War audio schematic
References: <m0y5gOe-000Tu7C@goonsquad.spies.com> <34ECDC8E.FAA1D17A@techsource.com> <34f1e083.9940102@tommy.doctord.com>
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CC: Bill Esquivel <mrbill2@telis.org>

I have a space wars manual that has an extra operators adjustments supplement.
Inside is the games hex code. Yes, the manual has a page on space wars audio.

Zonn wrote:

> On Thu, 19 Feb 1998 20:29:50 -0500, Omar Vega <omar@Techsource.COM> wrote:
>
> >Al,
> >I lent David Haynes a Space Wars manual to scan for his website.  Try
> >e-mailing him to see if he will do it for you.
>
> If someone has found the schematic for the Space War sound board that would be
> really cool!
>
> I have a copy of the Vectorbeam version of Space War (it doesn't include a
> schematic of the sound board), I've never seen a Cinematronics version, does it
> contain the schematic?
>
> -Zonn
>
> <><><><><><><><><><><><><><><><><><><><><><><><><><><><
>
>  ------              ___       Member of A.A.C.S.:
>  |---- |            (   )  Association for Artistically
>     / /            ( () )     Challenged Signatures
>    / /    //\\ //   (__)
>   / ---/ //  \\    //\\ //      zonn @ zonn . com
>  -------|         //  \\/




From spies.com!owner-vectorlist Thu Feb 19 21:58:03 1998
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From: The Grigsbeast <grigsby@netgate.net>
Subject: Re: vector trivIa
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>Scott told me that when he left Cinematronics, someone decided Outpost should
>be a "Cute" game and it changed quite dramatically into.... Boxing Bugs.
>Outpost was loosely based on the idea of "reverse Star Castle" where you
>played the ship in the middle and were under attack - I don't think there
>were 3 rotating shields though (not THAT similar).

That makes total sense.  The game as it exists made none.  Let's examine
the three concepts in the game:

1) Cute
2) Bugs
3) Vector graphics

Also, the game plays incredibly quickly and would have NO appeal to the Ms.
Pac-Man crowd.  It's actually a relatively fun twitch game, but the
attempts at cute intermissions (complete with wickedly out-of-tune square
wave music and incomprehensible two-frame vector cartoon animations) are
one of the ugliest atrocities I have ever witnessed.

PS: I don't think the full-size Battlezone had a screen surround with a
design on it.  Mine, and the others I've seen, are just black cardboard to
hide the monitor brackets.

// grigs



From spies.com!owner-vectorlist Thu Feb 19 22:16:13 1998
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From: "David Shoemaker" <davids@wolfenet.com>
To: <vectorlist@spies.com>
Subject: Boardset ID help
Date: Thu, 19 Feb 1998 22:19:21 -0800
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I have a pair of boards from a bulk buy I just did.

1 12"x12" board with a 100 pin edge connector
1 12"x5" board with a 100 pin edge connector
1 interconnect board with 2 100 pin edge connectors (mates to previous two
boards) and 4 smaller edge connectors in the following order:
20 pos  (labeled 11)
12 pos  (labeled 12)
20 pos  (labeled 13)
12 pos  (labeled 14)


Large board has a 6502,  2 Dac80's on it (which is why I am assuming
vector), and 8 2708 roms.

Ideas?

Thanks,
David


From spies.com!owner-vectorlist Fri Feb 20 00:14:21 1998
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Date: Fri, 20 Feb 1998 02:13:22 -0600
Subject: Showbiz Pizza order display
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CC: gonzothegreat@juno.com (Alan J McCormick)

Has anybody ever seen the hardware for one of these? It isn't a vector
game but  I would be willing to bet that it had some hardware in common
with the vector games we know, love and obsess over.

I can only give a hazy 15+ year old description of what the display
looked like.

The function of the display was to show pizza order numbers. When a new
order came up, each digit (~1/2 the screen high) would cartwheel to the
middle of the screen. The spinning looked very rough and seemed to cause
everything else on the screen to flicker. Once the order number was
displayed, the lower 1/3 of the screen would be divided into 3 boxes
where the number that the previous big number would get bumped to.

19" monochrome B/W vector display. Something about the display screamed
Atari  to my young brain but I had no way of confirming this.

The monitor was hung from the ceiling in a nondescript wooden box if I
remember correctly.

Judging from the simplicity of the display, I would suspect it used
*very* simple (i.e. cheap) hardware and would probably have used
available parts like the Atari monochrome vector displays.

Since there were at least two of these monitors at the Showbiz here in
Madison, the system would have had some way of remotely receiving the
double digit order number and RAM for the four displayed orders.

Yes David, I am wondering if your recent find may be this orphan of the
vector family (unless it turns out to be some bizarre pirate Asteroids or
Kevin's ever elusive Tempest 2...)

A dump of the ROMs should be interesting.

Virtu-Al

_____________________________________________________________________
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From spies.com!owner-vectorlist Fri Feb 20 03:42:42 1998
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From: djeffery@multipath.com (Doug Jefferys)
Message-Id: <199802201139.GAA19685@mpsrv3.multipath.com>
Subject: Re: Showbiz Pizza order display
To: vectorlist@spies.com
Date: Fri, 20 Feb 1998 06:39:42 -0500 (EST)
In-Reply-To: <19980220.021323.12422.0.gonzothegreat@juno.com> from "Alan J McCormick" at Feb 20, 98 02:13:22 am
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Once upon a time, Alan J McCormick wrote:
> 
> The function of the display was to show pizza order numbers. When a new
> order came up, each digit (~1/2 the screen high) would cartwheel to the
> middle of the screen. The spinning looked very rough and seemed to cause
> everything else on the screen to flicker. Once the order number was
> displayed, the lower 1/3 of the screen would be divided into 3 boxes
> where the number that the previous big number would get bumped to.
> 
> 19" monochrome B/W vector display. Something about the display screamed
> Atari  to my young brain but I had no way of confirming this.
> 
> The monitor was hung from the ceiling in a nondescript wooden box if I
> remember correctly.

Bloody hell, I'd forgotten these things ever existed.  I now have a 
*very* dim memory of something very similar at a Chuck E. Cheese's,
which could well be the same chain as Showbiz Pizza.

Dang, now you've got me wondering about these things too...

Later,
Doug.

-- 
Douglas W. Jefferys           | 
Star Data Systems             | 
Email: djeffery@multipath.com | 

From spies.com!owner-vectorlist Fri Feb 20 04:43:41 1998
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From: Frank Palazzolo <palazzol@tir.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Showbiz Pizza order display
Date: Fri, 20 Feb 1998 07:37:20 -0500
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>Bloody hell, I'd forgotten these things ever existed.  I now have a 
>*very* dim memory of something very similar at a Chuck E. Cheese's,
>which could well be the same chain as Showbiz Pizza.
>
>Dang, now you've got me wondering about these things too...
>
>Later,
>Doug.

I worked at Chuck E. Cheese's, and I remember that the order
displays were definitely raster B&W's there.  It was a 
different chain from Showbiz, though.

The letters were big and very blocky, and did not rotate.
When a new order would come in, it would flash the two digit
number on the whole screen, otherwise they would just sit on
the screen about 6 or so in a row, and about 4 rows.
These were packaged in black boxes.

I wish I could remember the Showbiz monitors :)

-Frank



From spies.com!owner-vectorlist Fri Feb 20 05:10:17 1998
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From: Frank Palazzolo <palazzol@tir.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: Gravitar/Black Widow Schematics
Date: Fri, 20 Feb 1998 08:04:04 -0500
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Are these available online anywhere?  I checked the usual 
places already.

Thanks,
-Frank


From spies.com!owner-vectorlist Fri Feb 20 06:37:39 1998
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From: Paul Kahler <phkahler@Oakland.edu>
Message-Id: <199802201436.JAA24917@vela.acs.oakland.edu>
Subject: Re: Space War audio schematic
To: vectorlist@spies.com
Date: Fri, 20 Feb 1998 09:36:46 -0500 (EST)
In-Reply-To: <34f1e083.9940102@tommy.doctord.com> from "Zonn" at Feb 20, 98 01:49:02 am
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> I have a copy of the Vectorbeam version of Space War (it doesn't include a
> schematic of the sound board), I've never seen a Cinematronics version, does it
> contain the schematic?

I have one. Yep, it's got the schematic. If I had it with me I might do
an ascii version for you - it's that simple :-) Looks like someone else is
already going to scan it.
-- 
 ___   __   _   _  _
|   \ /  \ | | | || |       phkahler@oakland.edu     Engineer/Programmer
|  _/| || || |_| || |__     " What makes someone care so much?
|_|  |_||_| \___/ |____)      for things another man can just ignore. " -S.H.

From spies.com!owner-vectorlist Fri Feb 20 08:24:28 1998
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Date: Fri, 20 Feb 1998 08:24:07 -0800 (PST)
From: aek (Al Kossow)
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Subject: Re:  Gravitar/Black Widow Schematics
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CC: aek (Al Kossow)

A friend of mine with a E sized scanner just scanned Space Duel and
Black Widow for me. I can have them on spies later today

From spies.com!owner-vectorlist Fri Feb 20 08:54:17 1998
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Message-ID: <c=US%a=_%p=DSC%l=GYPSUM-980220165457Z-5514@gypsum.dsc.com>
From: "Ozdemir, Steve" <steve.ozdemir@plpt.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Space War audio schematic
Date: Fri, 20 Feb 1998 08:54:57 -0800
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G'day Zonn (and folks),

As I remember (and it's been getting faulty), Barrier's sound board is
"organized" meaning there's some IC's in rows.  Also, the Barrier sound
board overall has a more "organized" feel to it when compared to the
totally disorganized Space Wars sound board.

Of course, there's one person (possibly two if the other person's
Barrier has arrived) on this email list who can speak about Barrier with
authority.  I'll leave it for them to confirm or deny my vague
recollections of the one Barrier that I saw three years ago.

               Steven S Ozdemir
               sso@plpt.com (my company renamed itself in Feb)
               sso@dsc.com (good for a few more months)
               ozdemir@xenon.stanford.edu (permanent...weekly)

ps - By the way, if anyone does have questions about Barrier, I may be
in a position to take a look at one in two weeks.  Let me know what you
want to know about it, and I'll make sure to do that research.  I'm
curious if the Barrier power supply has a 15 pin connector instead of
the more typical 12 pin connector on most other Cinematronics/Vectorbeam
power supplies.  (I'll have to check my Warrior that also has a 15 pin
connector to see if it has that typical extra 3 or 4 pin connector that
most other Cinematronics/Vectorbeam power supplies.  Folding the extra
connector into the 12 pin connector would explain how they got a 15 pin
connector for Warrior and possibly Barrier.)



>----------
>From: 	zonn@zonn.com[SMTP:zonn@zonn.com]
>Sent: 	Thursday, February 19, 1998 4:48 PM
>To: 	vectorlist@spies.com
>Cc: 	zonn@zonn.com
>Subject: 	Re: Space War audio schematic
>
>On Thu, 19 Feb 1998 16:32:56 -0800 (PST), aek (Al Kossow) wrote:
>
>>
>>Someone just asked me for it, and I forgot that it
>>isn't up on spies. Could someone scan it in, and 
>>send it to me?
>
>First someone has to draw one.  ;^)
>
>Didn't someone say it looked similar to Barrier's?
>
>-Zonn
>
><><><><><><><><><><><><><><><><><><><><><><><><><><><><
>
> ------              ___       Member of A.A.C.S.:
> |---- |            (   )  Association for Artistically
>    / /            ( () )     Challenged Signatures
>   / /    //\\ //   (__)
>  / ---/ //  \\    //\\ //      zonn @ zonn . com
> -------|         //  \\/
>

From spies.com!owner-vectorlist Fri Feb 20 09:01:38 1998
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Message-ID: <34EDB62D.5133@links.magenta.com>
Date: Fri, 20 Feb 1998 09:58:21 -0700
From: Jess Askey <jess@magenta.com>
Organization: The Audio Analyst/The Game Spot
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Al Kossow wrote:
> 
> A friend of mine with a E sized scanner just scanned Space Duel and
> Black Widow for me. I can have them on spies later today

What size is "E" anyway? Just wondering. My scanner is apparently "T",
Tiny size.  :-0
  jess
-- 
Jess M. Askey            *** Coming Soon - The Game Archive ***
Game Spot/Audio Analyst  *  Pinball, Video, Parts, Collecting *   
509 S. 2nd Street Unit B *    http://www.gamearchive.com      *
Laramie WY 82070         **************************************

From spies.com!owner-vectorlist Fri Feb 20 09:24:53 1998
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On Fri, 20 Feb 1998, Ozdemir, Steve wrote:

> Of course, there's one person (possibly two if the other person's
> Barrier has arrived) on this email list who can speak about Barrier with
> authority.  I'll leave it for them to confirm or deny my vague
> recollections of the one Barrier that I saw three years ago.

	Not yet ;-)  But any day now!

> ps - By the way, if anyone does have questions about Barrier, I may be
> in a position to take a look at one in two weeks.  Let me know what you
> want to know about it, and I'll make sure to do that research.  I'm
> curious if the Barrier power supply has a 15 pin connector instead of
> the more typical 12 pin connector on most other Cinematronics/Vectorbeam
> power supplies.  (I'll have to check my Warrior that also has a 15 pin
> connector to see if it has that typical extra 3 or 4 pin connector that
> most other Cinematronics/Vectorbeam power supplies.  Folding the extra
> connector into the 12 pin connector would explain how they got a 15 pin
> connector for Warrior and possibly Barrier.)

	I took a look at the "other" Barrier a few weeks ago, and it
looked to me like Warrior/Barrier/Speed Freak (i.e. the vectorbeam games
in the same cabinet) all used the same power supply.  Of course, this was
just a "look-at-it-and-see-if-it-looks-the-same" inspection, so I could be
wrong.

Joe



From spies.com!owner-vectorlist Fri Feb 20 09:33:22 1998
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From: coinop@telepath.com (Timothy Ellis)
Subject: Re: Showbiz Pizza order display
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>Has anybody ever seen the hardware for one of these? It isn't a vector
>game but  I would be willing to bet that it had some hardware in common
>with the vector games we know, love and obsess over.

As a former tech for Showbiz, I had to look at the hardware many times. 8)

The setup consisted of:

Apple 2e computer, some with rom cards that held the custom software, some
with disk drives.
Composite video distribution amp.
Black and white ultra cheapo security monitors, which were rarely serviced.
This was the cause of the dimming/blooming when the display content
changed.

The flickering vector like rotation was due to the limitation of the video
card in the 2e.

On a side note, Chuck E Cheese lost a lawsuit for copying Showbiz, and as a
result Showbiz ended up with all remaining assets and rights to characters.
That's why almost all Showbiz stores are Chuck E Cheese, the
name/character change was an easy way to "freshen" the image.  Whatever
they are doing now is working commercially, Showbiz PTT inc. supposedly had
thier best financial year ever in 96-97.

Man I miss those days of having 2 Dragon's lairs to keep alive, and all of
the other classics that I had there.  I would probably still be there if
the games were.

Timothy Ellis aka SmashTV



From spies.com!owner-vectorlist Fri Feb 20 10:09:58 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E36354CA@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Boardset ID help
Date: Fri, 20 Feb 1998 10:08:48 -0800
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> 1 12"x12" board with a 100 pin edge connector
> 1 12"x5" board with a 100 pin edge connector
> 1 interconnect board with 2 100 pin edge connectors (mates to previous
> two
> boards) and 4 smaller edge connectors in the following order:
> 20 pos  (labeled 11)
> 12 pos  (labeled 12)
> 20 pos  (labeled 13)
> 12 pos  (labeled 14)
> 
Pirate Asteroids boardset.

Goes with that weird little BW x/y monitor that uses the STK0050 audio
amps.

-Clay

From spies.com!owner-vectorlist Fri Feb 20 10:27:35 1998
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Date: Fri, 20 Feb 1998 10:27:24 -0800 (PST)
From: aek (Al Kossow)
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CC: aek (Al Kossow)

it's big :-)

the thing is actually a copier. I guess most modern
large copiers can be used as scanners too..

From spies.com!owner-vectorlist Fri Feb 20 10:39:51 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: vector trivIa (battlezone bezel)
Date: Fri, 20 Feb 1998 10:38:53 -0800
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> PS: I don't think the full-size Battlezone had a screen surround with
> a
> design on it.  Mine, and the others I've seen, are just black
> cardboard to
> hide the monitor brackets.
> 
My open-face Battlezone is just black cardboard on the sides too.  YMMV.

-Clay

From spies.com!owner-vectorlist Fri Feb 20 12:09:08 1998
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Comments: ( Received on motgate.mot.com from client mothost.mot.com, sender jenison@cig.mot.com )
Date: Fri, 20 Feb 1998 14:07:57 -0600 (CST)
From: Mark Jenison <jenison@cig.mot.com>
Message-Id: <9802201407.ZM6218@calcite>
In-Reply-To: Clay Cowgill <ClayC@diamondmm.com>
        "RE: vector trivIa (battlezone bezel)" (Feb 20, 10:38am)
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On Feb 20, 10:38am, Clay Cowgill wrote:
> Subject: RE: vector trivIa (battlezone bezel)
>
> > PS: I don't think the full-size Battlezone had a screen surround with
> > a
> > design on it.  Mine, and the others I've seen, are just black
> > cardboard to
> > hide the monitor brackets.
> >
> My open-face Battlezone is just black cardboard on the sides too.  YMMV.

What's the question?  My Battlezone had cardboard graphic designs to simulate
the inside of the tank.  Upright periscope version.

----------------------------------------------------------------------
Mark Jenison                       E-mail address: jenison@cig.mot.com
Cellular Infrastructure Group      Motorola--Arlington Heights, IL
----------------------------------------------------------------------



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CC: "Eddie Pettit" <epettit@erols.com>

>What's the question?  My Battlezone had cardboard graphic designs to
simulate
>the inside of the tank.  Upright periscope version.

Mine too!

Edison 'Eddie' Pettit
President
The Pettit Company LC
Public Records Filing & Research Services
Web Site Hosting & Design Services
http://www.pettitcompany.com/
800-752-6158
800-236-2859 (FAX)



From spies.com!owner-vectorlist Fri Feb 20 14:19:29 1998
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Date: Fri, 20 Feb 1998 17:22:48 -0500
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From: "Christopher V. Moore" <cmoore@heartlab.heartlab.com>
Subject: Re: Gravitar/Black Widow Schematics
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CC: "Christopher V. Moore" <cmoore@heartlab.heartlab.com>

At 09:58 AM 2/20/98 -0700, you wrote:
>Al Kossow wrote:
>> 
>> A friend of mine with a E sized scanner just scanned Space Duel and
>> Black Widow for me. I can have them on spies later today
>
>What size is "E" anyway? Just wondering. My scanner is apparently "T",
>Tiny size.  :-0
>  jess
>-- 
>Jess M. Askey            *** Coming Soon - The Game Archive ***
>Game Spot/Audio Analyst  *  Pinball, Video, Parts, Collecting *   
>509 S. 2nd Street Unit B *    http://www.gamearchive.com      *
>Laramie WY 82070         **************************************
>
>
Paper size for drafting.  If I remember correctly (its been 6 years since 
I've used this notation). As the short dimension doubles the paper goes to
the next letter.  The largest paper I've ever seen is E.

A - 8.5 x 11
B - 11 x 17
C - 17 x 22
D - 22 x 34
E - 34 x 44

units are inches.

Obv vectorlist question:  I've been looking for a high voltage probe or
standalone measurement tool to look at the HV on my game monitors.  I just
simply cannot *find* any such beast!  If anyone has a source for this tool
could you please let me know?  

Thanks,
-Chris
--
Christopher V. Moore -- Principal Engineer
Heartlab, Inc. - 101 Airport Rd - Westerly, RI 02891
Phone: (401) 596-0592 - Fax: (401) 596-8562 - Email: cmoore@heartlab.com
                                                              


From spies.com!owner-vectorlist Fri Feb 20 14:39:49 1998
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Message-ID: <34EE057C.7D2D@links.magenta.com>
Date: Fri, 20 Feb 1998 15:36:44 -0700
From: Jess Askey <jess@magenta.com>
Organization: The Audio Analyst/The Game Spot
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Christopher V. Moore wrote:
> 
> At 09:58 AM 2/20/98 -0700, you wrote:
> >Al Kossow wrote:
> >>
> >> A friend of mine with a E sized scanner just scanned Space Duel and
> >> Black Widow for me. I can have them on spies later today
> >
> >What size is "E" anyway? Just wondering. My scanner is apparently "T",
> >Tiny size.  :-0
> >  jess
> >--
> >Jess M. Askey            *** Coming Soon - The Game Archive ***
> >Game Spot/Audio Analyst  *  Pinball, Video, Parts, Collecting *
> >509 S. 2nd Street Unit B *    http://www.gamearchive.com      *
> >Laramie WY 82070         **************************************
> >
> >
> Paper size for drafting.  If I remember correctly (its been 6 years since
> I've used this notation). As the short dimension doubles the paper goes to
> the next letter.  The largest paper I've ever seen is E.
> 
> A - 8.5 x 11
> B - 11 x 17
> C - 17 x 22
> D - 22 x 34
> E - 34 x 44
> 
> units are inches.
> 
> Obv vectorlist question:  I've been looking for a high voltage probe or
> standalone measurement tool to look at the HV on my game monitors.  I just
> simply cannot *find* any such beast!  If anyone has a source for this tool
> could you please let me know?
> 
> Thanks,
> -Chris
> --
> Christopher V. Moore -- Principal Engineer
> Heartlab, Inc. - 101 Airport Rd - Westerly, RI 02891
> Phone: (401) 596-0592 - Fax: (401) 596-8562 - Email: cmoore@heartlab.com
> 
MCM Electronics - Tenma High Voltage Probe
The Tenma probe adapt most 10MOhm multimeters into a high voltage meter.
Specs - Max Working Voltage .. 40KVDC/peak AC
Division Ratio - 1000:1
90 day warranty

MCM part # 72-3040   Price: $39.95
1-800-543-4330
-- 
Jess M. Askey            *** Coming Soon - The Game Archive ***
Game Spot/Audio Analyst  *  Pinball, Video, Parts, Collecting *   
509 S. 2nd Street Unit B *    http://www.gamearchive.com      *
Laramie WY 82070         **************************************

From spies.com!owner-vectorlist Fri Feb 20 14:41:40 1998
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Message-Id: <9802202250.AA03759@Techsource.COM>
From: "omar" <omar@Techsource.COM>
To: <vectorlist@spies.com>
Subject: Re: Gravitar/Black Widow Schematics
Date: Fri, 20 Feb 1998 17:40:13 -0500
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Chris,
You can get the kind that plugs into a standard multimeter(cheaper) or a
standalone HV probe.  
I know that MCM (www.mcmelectronics.com) has both.  The prices are:

#73-315		Plugin version		$59.00
#73-520		Standalone		$90.00

The plugin will step the voltages down by 1K for your standard multimeter
with a high (10M ohm) input impedance.  The standalone can handle up to
40kV DC.


Omar

----------
> From: Christopher V. Moore <cmoore@heartlab.heartlab.com>
> To: vectorlist@spies.com
> Cc: Christopher V. Moore <cmoore@heartlab.heartlab.com>
> Subject: Re: Gravitar/Black Widow Schematics
> Date: Friday, February 20, 1998 5:22 PM
> 
> At 09:58 AM 2/20/98 -0700, you wrote:
> >Al Kossow wrote:
> >> 
> >> A friend of mine with a E sized scanner just scanned Space Duel and
> >> Black Widow for me. I can have them on spies later today
> >
> >What size is "E" anyway? Just wondering. My scanner is apparently "T",
> >Tiny size.  :-0
> >  jess
> >-- 
> >Jess M. Askey            *** Coming Soon - The Game Archive ***
> >Game Spot/Audio Analyst  *  Pinball, Video, Parts, Collecting *   
> >509 S. 2nd Street Unit B *    http://www.gamearchive.com      *
> >Laramie WY 82070         **************************************
> >
> >
> Paper size for drafting.  If I remember correctly (its been 6 years since

> I've used this notation). As the short dimension doubles the paper goes
to
> the next letter.  The largest paper I've ever seen is E.
> 
> A - 8.5 x 11
> B - 11 x 17
> C - 17 x 22
> D - 22 x 34
> E - 34 x 44
> 
> units are inches.
> 
> Obv vectorlist question:  I've been looking for a high voltage probe or
> standalone measurement tool to look at the HV on my game monitors.  I
just
> simply cannot *find* any such beast!  If anyone has a source for this
tool
> could you please let me know?  
> 
> Thanks,
> -Chris
> --
> Christopher V. Moore -- Principal Engineer
> Heartlab, Inc. - 101 Airport Rd - Westerly, RI 02891
> Phone: (401) 596-0592 - Fax: (401) 596-8562 - Email: cmoore@heartlab.com
>                                                               
> 

From spies.com!owner-vectorlist Fri Feb 20 14:44:26 1998
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Message-Id: <9802202252.AA03768@Techsource.COM>
From: "omar" <omar@Techsource.COM>
To: <vectorlist@spies.com>
Subject: Re: Gravitar/Black Widow Schematics
Date: Fri, 20 Feb 1998 17:42:15 -0500
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CC: "omar" <omar@Techsource.COM>

Correction:

I meant that the plugin steps the voltages down by a factor of 1000, not by
1kV.  Otherwise it would be pretty useless.

Omar

----------
> From: Christopher V. Moore <cmoore@heartlab.heartlab.com>
> To: vectorlist@spies.com
> Cc: Christopher V. Moore <cmoore@heartlab.heartlab.com>
> Subject: Re: Gravitar/Black Widow Schematics
> Date: Friday, February 20, 1998 5:22 PM
> 
> At 09:58 AM 2/20/98 -0700, you wrote:
> >Al Kossow wrote:
> >> 
> >> A friend of mine with a E sized scanner just scanned Space Duel and
> >> Black Widow for me. I can have them on spies later today
> >
> >What size is "E" anyway? Just wondering. My scanner is apparently "T",
> >Tiny size.  :-0
> >  jess
> >-- 
> >Jess M. Askey            *** Coming Soon - The Game Archive ***
> >Game Spot/Audio Analyst  *  Pinball, Video, Parts, Collecting *   
> >509 S. 2nd Street Unit B *    http://www.gamearchive.com      *
> >Laramie WY 82070         **************************************
> >
> >
> Paper size for drafting.  If I remember correctly (its been 6 years since

> I've used this notation). As the short dimension doubles the paper goes
to
> the next letter.  The largest paper I've ever seen is E.
> 
> A - 8.5 x 11
> B - 11 x 17
> C - 17 x 22
> D - 22 x 34
> E - 34 x 44
> 
> units are inches.
> 
> Obv vectorlist question:  I've been looking for a high voltage probe or
> standalone measurement tool to look at the HV on my game monitors.  I
just
> simply cannot *find* any such beast!  If anyone has a source for this
tool
> could you please let me know?  
> 
> Thanks,
> -Chris
> --
> Christopher V. Moore -- Principal Engineer
> Heartlab, Inc. - 101 Airport Rd - Westerly, RI 02891
> Phone: (401) 596-0592 - Fax: (401) 596-8562 - Email: cmoore@heartlab.com
>                                                               
> 

From spies.com!owner-vectorlist Sat Feb 21 10:03:29 1998
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Message-ID: <34EF16B9.5772@istar.ca>
Date: Sat, 21 Feb 1998 10:02:33 -0800
From: John Robertson <pinball@istar.ca>
Organization: John's Jukes Ltd
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CC: John Robertson <pinball@istar.ca>

Everyone wants to know...

Ozdemir, Steve wrote:
> 
> G'day Zonn (and folks),
> 
> As I remember (and it's been getting faulty), Barrier's sound board is
> "organized" meaning there's some IC's in rows.  Also, the Barrier sound
> board overall has a more "organized" feel to it when compared to the
> totally disorganized Space Wars sound board.

Just in case anyone wants to know, the sound board has the following
info printed PROMINANTLY on it "VECTORBEAM (C) 1978" and just below
"80-3001 C", then a hand printed code, this one is Sn084-051. There is a
7406, TLI82, and 5 TL081CP's. One adjustment pot and a nine-pin
power/speaker connector on the sound board.

> Of course, there's one person (possibly two if the other person's
> Barrier has arrived) on this email list who can speak about Barrier with
> authority.  I'll leave it for them to confirm or deny my vague
> recollections of the one Barrier that I saw three years ago.
> 
>                Steven S Ozdemir
>                sso@plpt.com (my company renamed itself in Feb)
>                sso@dsc.com (good for a few more months)
>                ozdemir@xenon.stanford.edu (permanent...weekly)
> 
> ps - By the way, if anyone does have questions about Barrier, I may be
> in a position to take a look at one in two weeks.  Let me know what you
> want to know about it, and I'll make sure to do that research.  I'm
> curious if the Barrier power supply has a 15 pin connector instead of
> the more typical 12 pin connector on most other Cinematronics/Vectorbeam
> power supplies.  (I'll have to check my Warrior that also has a 15 pin
> connector to see if it has that typical extra 3 or 4 pin connector that
> most other Cinematronics/Vectorbeam power supplies.  Folding the extra
> connector into the 12 pin connector would explain how they got a 15 pin
> connector for Warrior and possibly Barrier.)

The barrier that I am shipping (soon) has a 15 pin connector on the
power supply, but only the first nine (9) pins are actually used...

....

Just for the curious..
John :-#)#
-- 
 John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9     
 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games)  
 mailto:jrr@flippers.com, web page http://www.flippers.com      
        "Old pinballers never die, they just flip out."

From spies.com!owner-vectorlist Sun Feb 22 20:08:02 1998
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Date: Sun, 22 Feb 1998 22:06:31 -0600 (CST)
From: <jwelser@ccwf.cc.utexas.edu>
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Subject: Exorcisor on a chip
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Hey all,

	Well, I finally sucked it up, wired up the Exorcisor PLD
that Al programmed for me (with my code) a few weeks ago, and tried it
out. It actually works!  (I'm surprised, because I almost never have
anything work 100% the first time!)  LEt me take this time to officially
thank Al for programming it for me and saving me from having to buy a $150
adaptor for my programmer....Anyways...

	Now, given that this project is well on its way to completion (I
have a prototype built on a breadboard) I need to get an interest gauge of
how many people would be interested in getting one of these, and how much
they'd be willing to pay.

	Here are the considerations:

	This thing is just 1 chip (A MACH210 44-pin PLCC package) that
connects up to the 3 DIP cables that plug into the Cine. CPU boards.  I
would think that it would make a simple project to wire up (i.e. the
people who are using this to troubleshoot Cine. CPU boards can probably
handle making the board themselves.)

	Of course, I can always do a run of PCBs for it, and whether this
is feasable or not depends on the interest level.  The PCB will probably
be small and square, criteria which, I think, would make it relatively
cheap.  Any advice from people who've done PCBs (Clay, Anders, etc) would
be good here....

Please let me know...

Joe



From spies.com!owner-vectorlist Mon Feb 23 08:50:36 1998
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Message-ID: <c=US%a=_%p=DSC%l=GYPSUM-980223165003Z-10850@gypsum.dsc.com>
From: "Ozdemir, Steve" <steve.ozdemir@plpt.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Exorcisor on a chip
Date: Mon, 23 Feb 1998 08:50:03 -0800
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CC: "Ozdemir, Steve" <steve.ozdemir@plpt.com>

G'day Joe,

Cool...I was considering this for a FPGA project, but your PLD
implementation of the project seems much more appropriate.  Have you
tested it out to see if you can locate a fault (and fix it)?  You might
want to get some experience at this before remanufacturing this.  Sorta
work out any last kinks...

If you have a shortage of broken Cinematronics motherboards, I'm sure
some folks on this list might have some they'd be willing to let you
practice on.  Heck, they might end up with working boards after your
experimentation, eh?  My hat's off to both you and David Fish for making
this remanufacturing of the Cinematronics Exercisor possible!

               Steven S Ozdemir
               sso@plpt.com (my company renamed itself in Feb)
               sso@dsc.com (good for a few more months)
               ozdemir@xenon.stanford.edu (permanent...weekly)

ps - If your price is cheap enough, I'd buy one just as a back up.  Do
you have an idea of what it'll cost? $50??  $100???  Is it possible to
solder directly to a socket and forgo the PCB....I'm envisioning a hack
job where you use long wiring harnesses and gather them up close to the
socket with several wireties.  Then encase the whole thing in electrical
tape (maybe adding something to give structure to the bundle of wires
and the actual chip...well, that'd be just like a PCB right? 8^) 8^)
8^)).



>----------
>From: 	jwelser@ccwf.cc.utexas.edu[SMTP:jwelser@ccwf.cc.utexas.edu]
>Sent: 	Sunday, February 22, 1998 8:06 PM
>To: 	vectorlist@spies.com
>Cc: 	jwelser@ccwf.cc.utexas.edu
>Subject: 	Exorcisor on a chip
>
>
>Hey all,
>
>	Well, I finally sucked it up, wired up the Exorcisor PLD
>that Al programmed for me (with my code) a few weeks ago, and tried it
>out. It actually works!  (I'm surprised, because I almost never have
>anything work 100% the first time!)  LEt me take this time to officially
>thank Al for programming it for me and saving me from having to buy a $150
>adaptor for my programmer....Anyways...
>
>	Now, given that this project is well on its way to completion (I
>have a prototype built on a breadboard) I need to get an interest gauge of
>how many people would be interested in getting one of these, and how much
>they'd be willing to pay.
>
>	Here are the considerations:
>
>	This thing is just 1 chip (A MACH210 44-pin PLCC package) that
>connects up to the 3 DIP cables that plug into the Cine. CPU boards.  I
>would think that it would make a simple project to wire up (i.e. the
>people who are using this to troubleshoot Cine. CPU boards can probably
>handle making the board themselves.)
>
>	Of course, I can always do a run of PCBs for it, and whether this
>is feasable or not depends on the interest level.  The PCB will probably
>be small and square, criteria which, I think, would make it relatively
>cheap.  Any advice from people who've done PCBs (Clay, Anders, etc) would
>be good here....
>
>Please let me know...
>
>Joe
>
>
>

From spies.com!owner-vectorlist Mon Feb 23 09:00:18 1998
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Date: Mon, 23 Feb 1998 08:37:40 -0700
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From: Anders Knudsen <Anders_Knudsen@btc.adaptec.com>
Subject: LV2000 Update
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CC: Anders Knudsen <Anders_Knudsen@btc.adaptec.com>

Well, the PCBs are finally here! This weekend, Jeff and I put several
together and tested them. They are working great. The boards look great,
except that the silk screen got "cut off" around some of the pads.
Apparently I placed the designators for some of the parts too close to the
holes. Anyhow, this is no big deal. Live and learn, eh?
Jeff's been helping out tremendously by getting the docs all put together.
He has a digital camera with a macro mode that we've been using to take
good pictures so the assembly instructions are very straight forward.
I expect to start shipping the kits by Wednesday this week.
-Anders.

 -----------------------------------------
| Anders Knudsen
| ASIC Design Engineer
| Adaptec, Inc., Boulder Technology Center
| anders_knudsen@btc.adaptec.com
| http://www.adaptec.com
 =========================================

From spies.com!owner-vectorlist Mon Feb 23 09:34:48 1998
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Date: Mon, 23 Feb 1998 09:29:38 -0500 (EST)
From: Mitchell Rohde <bovine@eecs.umich.edu>
To: vectorlist@spies.com
Subject: HP 5004A docs needed.
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 Anyone out there here docs for this little signature analyzer?  I just
purchased one from a surplus place, and while it looks good and I can
probably figure it out it would be nice to find a copy of the manual.

 Any help?

		Mitch



From spies.com!owner-vectorlist Mon Feb 23 09:38:11 1998
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From: aek (Al Kossow)
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" Anyone out there here docs for this little signature analyzer?  I just
purchased one from a surplus place, and while it looks good and I can
probably figure it out it would be nice to find a copy of the manual.
"

I could use a copy as well.. Anyone volunteer to scan in the manual(s)?

From spies.com!owner-vectorlist Mon Feb 23 09:44:07 1998
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On Mon, 23 Feb 1998, Ozdemir, Steve wrote:

> G'day Joe,
> 
> Cool...I was considering this for a FPGA project, but your PLD
> implementation of the project seems much more appropriate.  Have you
> tested it out to see if you can locate a fault (and fix it)?  You might
> want to get some experience at this before remanufacturing this.  Sorta
> work out any last kinks...

	No, I haven't actually fixed a board with it yet.  The way I
determined that it works is by looking at the signatures of the Exorcisor
that Dave Fish put on his schematic of the Exorcisor.  I compared each
signature to the outputs of my Exorcisor PLD, and they all matched.  So,
I'm 100% sure that the PLD works fine.  I also tapped the clock for the
Exorcisor right off of a Cine. CPU board and designed my own "clock
terminator" (OK, well it's just a Schmitt trigger) because Dave F. had
said that he was having problems with his clock.
 
> > If you have a shortage of broken Cinematronics motherboards, I'm sure
> some folks on this list might have some they'd be willing to let you
> practice on.  Heck, they might end up with working boards after your
> experimentation, eh?  My hat's off to both you and David Fish for making
> this remanufacturing of the Cinematronics Exercisor possible!

	No problems in that area -- I have PLENTY of broken Cine. CPU
boards!

> ps - If your price is cheap enough, I'd buy one just as a back up.  Do
> you have an idea of what it'll cost? $50??  $100???  Is it possible to
> solder directly to a socket and forgo the PCB....I'm envisioning a hack
> job where you use long wiring harnesses and gather them up close to the
> socket with several wireties.  Then encase the whole thing in electrical
> tape (maybe adding something to give structure to the bundle of wires
> and the actual chip...well, that'd be just like a PCB right? 8^) 8^)
> 8^)).
> 

	The problem is that this thing is a 44-pin PLCC package.  To mount
it to a PCB, it gets put into a sort of PLCC to PGA socket, and the pins
are spaced pretty close together, so it's very hard to solder individual
wires to them.  In this prototype version, I bought a breadboard which has
a PLCC socket mounted to it from my local electronics store, and I was
able to breadboard a design.

Joe



From spies.com!owner-vectorlist Mon Feb 23 09:47:31 1998
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On Mon, 23 Feb 1998, Mitchell Rohde wrote:

> 
>  Anyone out there here docs for this little signature analyzer?  I just
> purchased one from a surplus place, and while it looks good and I can
> probably figure it out it would be nice to find a copy of the manual.
> 
>  Any help?

	I think almost everyone is looking for a copy of this manual....I
can use a copy too.  The thing IS easy enough to use -- take a look at
Dave. Fish's Cine. Exorcisor documentation up on spies for a good summary
of how to use it (for troubleshooting Cinematronics boards, anyway.)

Joe



From spies.com!owner-vectorlist Mon Feb 23 09:56:08 1998
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From: djeffery@multipath.com (Doug Jefferys)
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Subject: Re: HP 5004A docs needed.
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Once upon a time, Mitchell Rohde wrote:
>
>  Anyone out there here docs for this little signature analyzer?  I just
> purchased one from a surplus place, and while it looks good and I can
> probably figure it out it would be nice to find a copy of the manual.

Yup.  I should be able to get the book copied for $10 or so.  I've 
fired this to the whole list in case there's anyone else in the same
situation, or who has it scanned in and/or OCR'd. 

Later,
Doug.

-- 
Douglas W. Jefferys           | 
Star Data Systems             | 
Email: djeffery@multipath.com | 

From spies.com!owner-vectorlist Mon Feb 23 10:02:02 1998
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Message-ID: <34F1B9B2.5BE5@fairchildsemi.com>
Date: Mon, 23 Feb 1998 13:02:26 -0500
From: Dave Morrill <david.p.morrill@fairchildsemi.com>
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Hello,
	I'm new to the list, hope you guys can help.

	I'm Debugging an Asteroids Deluxe monitor prob., no display, high
voltage supply very weak.

The 20 Ohm power resistor in series with the 40V supply input to the
High Voltage supply was burned/broken off.  I resoldered it and checked
the transistors/diodes/ and other resistors, they look OK.

However, the primary input winding of the HV transformer measured .9
Ohms, all other windings were in the 2-3 Ohm region.  I get an open
circuit for the high voltage diode in series with the High voltage side
of the transformer when measured with a multimeter.  Is the DIODE BAD?

I am getting some High voltage, but when I discharge the monitor it is a
VERY WEAK spark, I compared it to another monitor and I'm sure it's way
below what it should be.

Also, the supply is generating the 90 and 400 volt supplies correctly.


any tips?

thanks,
	Dave.


mailto:david.p.morrill@fairchildsemi.com

From spies.com!owner-vectorlist Mon Feb 23 10:10:03 1998
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Al Kossow wrote:
> 
> " Anyone out there here docs for this little signature analyzer?  I just
> purchased one from a surplus place, and while it looks good and I can
> probably figure it out it would be nice to find a copy of the manual.
> "
> 
> I could use a copy as well.. Anyone volunteer to scan in the manual(s)?

I have a complete copy of the manual. What format would you like them
in. If I scan them in at something big, can you (Al) convert them to
.pdf for easier reading? Let me know how you want them scanned.
  jess
-- 
Jess M. Askey            *** Coming Soon - The Game Archive ***
Game Spot/Audio Analyst  *  Pinball, Video, Parts, Collecting *   
509 S. 2nd Street Unit B *    http://www.gamearchive.com      *
Laramie WY 82070         **************************************

From spies.com!owner-vectorlist Mon Feb 23 10:12:18 1998
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From: aek (Al Kossow)
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I can convert them to pdf. 300dpi, TIFF?

From spies.com!owner-vectorlist Mon Feb 23 10:43:50 1998
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From: Mitchell Rohde <bovine@eecs.umich.edu>
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 I vote PDF... so it's small and portable...

			mitch


On Mon, 23 Feb 1998, Al Kossow wrote:

> I can convert them to pdf. 300dpi, TIFF?
> 


From spies.com!owner-vectorlist Mon Feb 23 10:53:10 1998
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Al Kossow wrote:
> 
> I can convert them to pdf. 300dpi, TIFF?

Okay, I will scan them in tomorrow... my birthday party is tonight :-)
 jess
-- 
Jess M. Askey            *** Coming Soon - The Game Archive ***
Game Spot/Audio Analyst  *  Pinball, Video, Parts, Collecting *   
509 S. 2nd Street Unit B *    http://www.gamearchive.com      *
Laramie WY 82070         **************************************

From spies.com!owner-vectorlist Mon Feb 23 11:14:33 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
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Subject: RE: Exorcisor on a chip
Date: Mon, 23 Feb 1998 11:13:19 -0800
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> 	The problem is that this thing is a 44-pin PLCC package.  To
> mount
> it to a PCB, it gets put into a sort of PLCC to PGA socket, and the
> pins
> are spaced pretty close together, so it's very hard to solder
> individual
> wires to them.  In this prototype version, I bought a breadboard which
> has
> a PLCC socket mounted to it from my local electronics store, and I was
> able to breadboard a design.
> 
I got one of those adapters at Fry's for the 44 pin Lattice parts I use.
There was two versions-- one was about $10, one was about $30.  (I got
the $10 one-- works fine.)

I can sure layout a board for the thing easily enough if you want me to.
You could also just program and sell the parts as a "do-it-yourself" and
if someone decides they want to make some PCB's and resell a few that
will help people that prefer a more "commercial" solution...

-Clay






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On Mon, 23 Feb 1998, Clay Cowgill wrote:

> I got one of those adapters at Fry's for the 44 pin Lattice parts I use.
> There was two versions-- one was about $10, one was about $30.  (I got
> the $10 one-- works fine.)
> 
> I can sure layout a board for the thing easily enough if you want me to.
> You could also just program and sell the parts as a "do-it-yourself" and
> if someone decides they want to make some PCB's and resell a few that
> will help people that prefer a more "commercial" solution...
> 

	Since it doesn't seem like there's much interest at all, I think
that's what I'm going to do.  Meanwhile, I think I'm going to just use
a Radio Shack type PCB and make all the connections with wires.  Maybe
I'll even wire-wrap it, I dunno...

	I want to try to make a layout and then etch the thing myself, but
I don't think it would be easy to drill those holes for the 44-pin
PGA-type socket.

	So, it looks like it's either professionally done, or wire-wrap,
either of which works for me...

Joe



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From: aek (Al Kossow)
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"        So, it looks like it's either professionally done, or wire-wrap,
either of which works for me...
"

I'd like to build one.. Could you put the schematic up somewhere (or just
a netlist)

From spies.com!owner-vectorlist Mon Feb 23 14:01:48 1998
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On Mon, 23 Feb 1998, Al Kossow wrote:

> I'd like to build one.. Could you put the schematic up somewhere (or just
> a netlist)
> 

	Here's what I'm going to do.  I will send Al the JEDEC file and
the pinout (TXT file) to put up on spies and you can do whatever you want
to do with it.  If you can program MACH210 parts, then you're good to go.
Just look at Dave Fish's schematic, and connect the outputs of the Mach to
their proper pin on the DIP cables.

	Like I said, I sent the clock line off of the CPU board to a
schmitt trigger (74xx14) to get the CLK and CLKb lines that the MACH
needs:

            |\            |\
CPU clk ----| \o---CLKb---| \o-----CLK
            | /           | /
            |/            |/

(Of course, those are Schmitt trigger inverters, so they should have the
little hysterisis symbol in the middle, but I figured my ASCII art was bad
enough without it...)

	Since the pinout is at home, I'll send that to Al tonight.  If
anyone has any questions about this, let me know...

Joe



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Date: Mon, 23 Feb 1998 18:11:06 -0500
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jwelser@ccwf.cc.utexas.edu wrote:
> 
>         Here's what I'm going to do.  I will send Al the JEDEC file and
> the pinout (TXT file) to put up on spies and you can do whatever you want
> to do with it.  If you can program MACH210 parts, then you're good to go.
> Just look at Dave Fish's schematic, and connect the outputs of the Mach to
> their proper pin on the DIP cables.
> 
>         Since the pinout is at home, I'll send that to Al tonight.  If
> anyone has any questions about this, let me know...
> 
> Joe

Great!! This is one of those projects I'd like to play with but probably
won't get to anytime soon but it is comforting to know that the info is
there for us.

Thanks Joe for being generous with your talents!  Any interest on
working on a Multi-Pac Man hardware/software switching device?


-- 
Kev                                             Looking for a few good
PCBs!
mowerman@erols.com        REMOVE THE "?" FROM MY
E-MAIL                       

http://www.erols.com/mowerman  <-  Video game info page



From spies.com!owner-vectorlist Mon Feb 23 15:32:21 1998
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From: aek (Al Kossow)
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Would someone (Dave?) do me a BIG favor and send me the two schematics
which are postscript files as two "C' sized TIFF's? I spent the last 
hour trying to convince the laser printers around here to NOT print 
just 1/4 of them on an "A" sized sheet and have given up for now..

From spies.com!owner-vectorlist Mon Feb 23 15:43:49 1998
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On Mon, 23 Feb 1998, Al Kossow wrote:

> Would someone (Dave?) do me a BIG favor and send me the two schematics
> which are postscript files as two "C' sized TIFF's? I spent the last 
> hour trying to convince the laser printers around here to NOT print 
> just 1/4 of them on an "A" sized sheet and have given up for now..
> 

	I messed around with it and got it to print on one page.  I think
I dumped the postscript of that messed around with image...

Joe



From spies.com!owner-vectorlist Mon Feb 23 15:51:19 1998
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From: aek (Al Kossow)
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duh.. I just figured out how to do it; use GhostScript to generate
a TIFF file from the Postscript..

I'll upload the TIFF's to spies..

From spies.com!owner-vectorlist Mon Feb 23 20:36:38 1998
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At 22:06 2/22/98, <jwelser@ccwf.cc.utexas.edu> wrote:
>        Of course, I can always do a run of PCBs for it, and whether this
>is feasable or not depends on the interest level.  The PCB will probably
>be small and square, criteria which, I think, would make it relatively
>cheap.  Any advice from people who've done PCBs (Clay, Anders, etc) would
>be good here....

I'm in for 2.



From spies.com!owner-vectorlist Mon Feb 23 20:48:04 1998
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I just sent a note to Joe that with a pin reassigment and placing the
3 sockets and the 7414 at each corner with the mach part in the center,
you can do the layout on a 1 layer board:

+- -+                  +- -+
J1                     J3

        mach210


+- -+                  +- -+
J2        pwr,gnd      7414

          pins

the ground wraps around the outer edge of the board, 
power and clocks go through the center..

From spies.com!owner-vectorlist Mon Feb 23 21:38:33 1998
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Date: Mon, 23 Feb 1998 23:37:34 -0600 (CST)
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hey im the new guy on the list, so hello everyone.

i have a specific problem that maybe someone can help me with. A couple of
months ago the screen blanked out on my otherwise mint asteroids arcade,
and for some reason none of the local arcade techs are willing to help me
out (or even take a look at it).

About a week before the screen went completely out, it had dimmed
while playing, and even had blanked out for a short time, but it soon
recovered. Then, about a month ago now, the screen just never
came on when i switched on the game. (the rest of the game works fine:
sound, game plays fine, etc...)

is this a familiar problem to anyone on this list? is it something as
simple as a fuse or do i need to replace the whole screen perhaps? i have
had advice to unsolder all the connections and then re-attach them, but
the connections seem fine as far as i can tell, and i dont want to amplify
any problem that might be otherwise easily solved.

please save my baby! thanks so much.

jack buser                         ___  __  __  ___ ___ __
university of illinois            / __/__ \/ / / __/ __/__ \--------
electrical engineering           / /_/ _/ / /_/ __/ /_/ _/ /-------
colecostudios chi/miami          |___\___/___/___/|___\___/-------


From spies.com!owner-vectorlist Mon Feb 23 22:50:20 1998
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On Mon, 23 Feb 1998, deep blue wrote:

> is this a familiar problem to anyone on this list? is it something as
> simple as a fuse or do i need to replace the whole screen perhaps? i have
> had advice to unsolder all the connections and then re-attach them, but
> the connections seem fine as far as i can tell, and i dont want to amplify
> any problem that might be otherwise easily solved.
> 

	No to both.  You don't need to replace your monitor, and it's
probably not just a bad fuse (although it could be at this point.)

	The fact that you said it was first intermittant leads me to
believe that it is a bad connection somewhere.  The person who gave you
advice to touch up all the solder joints gave you good advice, as this is
what I'd try first....

	Another common culprit of this is the connections on the
High-Voltage diode becoming intermittant because of gunk, corrosion, etc.
OR, that whole HV diode could've failed.

	The diode that I'm talking about is between the flyback and the
anode of the picture tube.  If you don't know what I'm talking about, then
you'd best not fool with your monitor yourself -- let someone else repair
it.  You said that your local TV repair shop wouldn't touch it, so there
are a few people on this list who do repairs (I'm one of them) but
arrangements for this would be best discussed in private email.

	If you decide to repair it yourself, first read the
sci.electronics.repair FAQ at www.repairfaq.org, specifically the sections
that deal with TV repair, and how to discharge monitors safely.

Joe



From spies.com!owner-vectorlist Tue Feb 24 06:10:58 1998
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Message-ID: <34F2D4D6.1EB7@fairchildsemi.com>
Date: Tue, 24 Feb 1998 09:10:30 -0500
From: Dave Morrill <david.p.morrill@fairchildsemi.com>
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Hello all,
	My Asteroids Deluxe monitor has HV probs, would love some suggestions
from you guys.  It does generate HV, but when I discharge it the spark
is so weak it's barely there.  Screen is blank, deflection transistors
and everything else checks out on the scope, so....

Here's what I know:  

HV supply pin out vs. measured voltage:
1 37.5
2 gnd
3 nc
4 97.2
5 95.8
6 410
7 nc
8 315
do these numbers look OK?

The 20 ohm resistor in series with pin 1 in the HV supply was
melted/broken off.

the supply side of the transformer measures 0.6 ohms, the high voltage
side measures 1956 ohms (before the hv diode).  Is this thing smoked? 
Can I test the diode?

anyone have schematics/debug tips?  I'm pretty sure this is a G05-802,
based on the HV pin out can someone confirm?

Thanks,
	Dave.

From spies.com!owner-vectorlist Tue Feb 24 07:26:10 1998
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Date: Tue, 24 Feb 1998 10:24:38 -0500 (EST)
From: "Christopher X. Candreva" <chris@westnet.com>
To: vectorlist@spies.com
cc: Dave Morrill <david.p.morrill@fairchildsemi.com>
Subject: Re: asteroids deluxe HV prob
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On Tue, 24 Feb 1998, Dave Morrill wrote:

> Hello all,
> 	My Asteroids Deluxe monitor has HV probs, would love some suggestions
> from you guys.  It does generate HV, but when I discharge it the spark

Assuming this is the Electrohome G-05 as in regular Asteroids, the manual in
pdf format is available from http://www.nwfl.net/haynesdl/ .

==========================================================
Chris Candreva  -- chris@westnet.com -- (914) 967-7816
WestNet Internet Services of Westchester
http://www.westnet.com/


From spies.com!owner-vectorlist Tue Feb 24 09:02:00 1998
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Message-ID: <c=US%a=_%p=DSC%l=GYPSUM-980224170221Z-375@gypsum.dsc.com>
From: "Ozdemir, Steve" <steve.ozdemir@plpt.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Exorcisor on a chip
Date: Tue, 24 Feb 1998 09:02:21 -0800
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CC: "Ozdemir, Steve" <steve.ozdemir@plpt.com>

G'day folks,

Maybe I'm not follow this discussion, but let me ask.  By using several
connectors and a 7414 at the corners of the boards (resulting in a
single layer board), does that make this PCB cheaper to produce?  

The obvious answer is "Yes, Steve."

So my next question is, "Does this change also eliminate the need for
drilling (or simplify the drilling to be just the pattern for
socket/connectors/IC pads)?"  I'm trying to understand if the new layout
has made the PCB cheap enough that we'll have more demand for it or need
less people to make a production run of it.

I guess I also don't understand how single layer boards affect
cost/drilling?  Maybe Al's implying that because the board is single
layered that it is more easily etched by hand rather than created in a
production run?

               Steven S Ozdemir
               sso@plpt.com (my company renamed itself in Feb)
               sso@dsc.com (good for a few more months)
               ozdemir@xenon.stanford.edu (permanent...weekly)

ps - If power and clock have to come through the center of the board,
that implies some drilling.



>----------
>From: 	aek@plpt.com[SMTP:aek@plpt.com]
>Sent: 	Monday, February 23, 1998 8:47 PM
>To: 	vectorlist@spies.com
>Cc: 	aek@ns1.plpt.com
>Subject: 	Re: Exorcisor on a chip
>
>I just sent a note to Joe that with a pin reassigment and placing the
>3 sockets and the 7414 at each corner with the mach part in the center,
>you can do the layout on a 1 layer board:
>
>+- -+                  +- -+
>J1                     J3
>
>        mach210
>
>
>+- -+                  +- -+
>J2        pwr,gnd      7414
>
>          pins
>
>the ground wraps around the outer edge of the board, 
>power and clocks go through the center..
>

From spies.com!owner-vectorlist Tue Feb 24 09:23:06 1998
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Date: Tue, 24 Feb 1998 09:22:29 -0800 (PST)
From: aek (Al Kossow)
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CC: aek (Al Kossow)

I can have someone here at work make a small number of
single sided boards free. I just did a rough layout, and
everything works on a 1 sided board with no jumpers.

From spies.com!owner-vectorlist Tue Feb 24 11:09:41 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Exorcisor on a chip
Date: Tue, 24 Feb 1998 11:08:23 -0800
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> Maybe I'm not follow this discussion, but let me ask.  By using
> several
> connectors and a 7414 at the corners of the boards (resulting in a
> single layer board), does that make this PCB cheaper to produce?  
> 
> The obvious answer is "Yes, Steve."
> 
Yes, in some production runs (depending on the boards material) but more
importantly it gives the "etch it yourself" crowd a much better chance
of success with the board.

> So my next question is, "Does this change also eliminate the need for
> drilling (or simplify the drilling to be just the pattern for
> socket/connectors/IC pads)?"  I'm trying to understand if the new
> layout
> has made the PCB cheap enough that we'll have more demand for it or
> need
> less people to make a production run of it.
> 
In this case you're probably offsetting any cost benefits of a single
layer board by taking up a lot more square inches.  Not a big deal if
you just bought a 6"x9" PCB to etch yourself, but in production square
inches = $$$.  If someone wants to mass produce it you're better off
with a 2-layer "as small as you can cram it into" design.  If you're
going to sell 100,000 a month for $9.95 you'd want to look at
through-hold components on single-layer phenolic built in China... 

> I guess I also don't understand how single layer boards affect
> cost/drilling?  Maybe Al's implying that because the board is single
> layered that it is more easily etched by hand rather than created in a
> production run?
> 
Single layer is cheaper than double layer in production because you will
generally use cheaper materials to make the PCB's.  (Phenolic or treated
cardboard instead of FR4 fiberglass.)  Drill time is (for small runs)
usually counted in drill hits, but depending on what/where you do things
it can be MORE expensive to have fewer holes over a large area vs. fewer
holes in a small area.  (Time it takes to position the drill head.)
Changing drill bits more than a couple times per board is spendy too.

Someone can just layout a single-layer design, save it as a 300DPI TIFF
(or whatever) for 1:1 printing on a 300DPI laser printer and then anyone
can print it on transfer film and make their own PCB...

-Clay 

>                Steven S Ozdemir
>                sso@plpt.com (my company renamed itself in Feb)
>                sso@dsc.com (good for a few more months)
>                ozdemir@xenon.stanford.edu (permanent...weekly)
> 
> ps - If power and clock have to come through the center of the board,
> that implies some drilling.
> 
> 
> 
> >----------
> >From: 	aek@plpt.com[SMTP:aek@plpt.com]
> >Sent: 	Monday, February 23, 1998 8:47 PM
> >To: 	vectorlist@spies.com
> >Cc: 	aek@ns1.plpt.com
> >Subject: 	Re: Exorcisor on a chip
> >
> >I just sent a note to Joe that with a pin reassigment and placing the
> >3 sockets and the 7414 at each corner with the mach part in the
> center,
> >you can do the layout on a 1 layer board:
> >
> >+- -+                  +- -+
> >J1                     J3
> >
> >        mach210
> >
> >
> >+- -+                  +- -+
> >J2        pwr,gnd      7414
> >
> >          pins
> >
> >the ground wraps around the outer edge of the board, 
> >power and clocks go through the center..
> >
> 

From spies.com!owner-vectorlist Tue Feb 24 11:14:27 1998
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Date: Tue, 24 Feb 1998 11:14:16 -0800 (PST)
From: aek (Al Kossow)
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"Someone can just layout a single-layer design, save it as a 300DPI TIFF
(or whatever) for 1:1 printing on a 300DPI laser printer and then anyone
can print it on transfer film and make their own PCB...
"

I finished the placement this morning, and Joe forwarded me a new mach
file with the rearranged pinout. I gave the layout to someone who does
1 sided protos about an hour ago, so I may have a board in a day or so.

From spies.com!owner-vectorlist Tue Feb 24 16:11:26 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: HP 5004A docs needed.
Date: Tue, 24 Feb 1998 11:48:42 -0800
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> Okay, I will scan them in tomorrow... my birthday party is tonight :-)
>  jess
> 
Happy Birthday, Jess! :-)  (Is it actually the 23rd?  Mine too. :-)

I got an interesting piece of test equipment this weekend.  It's an
older Beckman o'scope.  (A 9020 model number I believe.)  20MHz, nicely
built-- but with a really cool little bonus:  it has one of those
"tracker" style component testers built in!  There's a separate pair of
BNC jacks built in that you just plug DMM-type leads into and the 'scope
displays the "signature" of the part onscreen.  Cool addition to
hacker-test benches.  Keep you eyes out for one.  

Incidentally, I see on the back cover of the Tucker electronics catalog
that Tek is now selling its owe Huntron Tracker add-on for any 'scope
for $995.  (Tons of options on the Tek one of course.)

Do any of you know where I might find some more information about what
various "signature" actually *mean*.  (So if a sideways "L" from a diode
starts to have some "curl" on the end does than mean a leaky diode?
Stuff like that...)

-Clay


From spies.com!owner-vectorlist Tue Feb 24 17:09:30 1998
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the net was down for a couple of hours to spies..
http://www.spies.com/arcade/schematics/cineEx/cineexlayout.tiff

It's low resolution, but you should get the idea. I should have
4 boards tomorrow morning. One thing I was wondering is the 
grounds on the unused pins. I put them on, but you aren't going
to be able to use crimp on 16 pin headers directly without
cutting the ground leads at the end going onto the cine CPU
board. Here are how the headers match up on the cine CPU side:

D8

F4-6 (proceed/)         1    16  *
D14-6 (ds0)             2    15  *  L11-1
H14-10 (ready/)         3    14  *  I8-3
J14-11              *   4    13     I14-11 (branch/)
J14-10              *   5    12     S9-4 (a0)
                        6    11  *  E10-7
A10-6                   7    10  *  A10-1
B12-6                   8    9   *  A10-12

U14

U11-12                  1    16  *  S13-3
T11-4                   2    15  *  S13-18
U11-9                   3    14  *  S13-4
T11-7                   4    13  *  S13-17
U11-7                   5    12  *  S13-7
T11-9                   6    11  *  S13-14
U11-4                   7    10  *  S13-8
T11-12                  8    9   *  S13-13

DIP CLIPS

N2-9               *    1    16  *  N2-12
N2-4               *    2    15  *  N2-7
R2-9               *    3    14  *  R2-12
R2-4               *    4    13  *  R2-7
T2-9               *    5    12  *  T2-12
T2-4               *    6    11  *  T2-7
N2-8               *    7    10  * gnd lug
R2-8               *    8    9   *  T2-8


'*' are the signals driven by the pattern generator

It might be handy to add this to the back of the Exorsisor manual, Dave..

From spies.com!owner-vectorlist Tue Feb 24 18:46:35 1998
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Well I sat down to do some of the scanning tonight and I think I have
hit a brick wall. I started each page at 600dpi greyscale and the
resulting .tiff for one page was about 31MB. The manual that I have
copies from is approx. 80 pages .  A bit big for me and also my slow
28.8 connection. If someone else who has better access or scanning
abilities on a faster computer (these images completely slay my poor ol'
P-90) would want to do this, I can send the manual 2-day express to you
for scanning. Al, do you want to do this? Anyone?? Help!!?? :-0

jess
-- 
Jess M. Askey            *** Coming Soon - The Game Archive ***
Game Spot/Audio Analyst  *  Pinball, Video, Parts, Collecting *   
509 S. 2nd Street Unit B *    http://www.gamearchive.com      *
Laramie WY 82070         **************************************

From spies.com!owner-vectorlist Tue Feb 24 18:49:55 1998
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If someone has an original manual, I could scan it in...

From spies.com!owner-vectorlist Tue Feb 24 18:52:25 1998
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i've just uploaded the final layout that went out to be etched tonight
same url as the first time
http://www.spies.com/arcade/schematics/cineEx/cineexlayout.tiff

I also uploaded two TIFF files of the schematics for the original exorcisor
and cables for 8.5 x 11 paper.

From spies.com!owner-vectorlist Tue Feb 24 19:51:57 1998
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Al Kossow wrote:
> 
> If someone has an original manual, I could scan it in...

Mine is a copy but just say the word and I can send it to you.
It is pretty good, the schematics in the back are bad however.

  jess
-- 
Jess M. Askey            *** Coming Soon - The Game Archive ***
Game Spot/Audio Analyst  *  Pinball, Video, Parts, Collecting *   
509 S. 2nd Street Unit B *    http://www.gamearchive.com      *
Laramie WY 82070         **************************************

From spies.com!owner-vectorlist Wed Feb 25 04:22:57 1998
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From: Dangerwil@aol.com
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Date: Wed, 25 Feb 1998 07:21:11 EST
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I had a crazy idea.  I was looking at an old Subroc 3d in Tampa this weekend
and wondered if a vector monitor could draw 3d images??  You know the ones
with those red/blue images and the crappy carboard glasses.

Anybody have any ideas about it???

Bill

From spies.com!owner-vectorlist Wed Feb 25 04:33:09 1998
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"I had a crazy idea.  I was looking at an old Subroc 3d in Tampa this weekend
and wondered if a vector monitor could draw 3d images??"

Well, the SubRoc uses alternate frame left/right eye images with a rotating
shutter, but, yes you could draw red/blue images and displace them slightly
to do pseudo 3D effects. You would have to do a lot of pre calculated data
to get it to run on old game hardware, but a modern CPU would be more than
capable of keeping up. You could simulate the whole thing on a raster display
using anti-aliased vector drawing code to try it out...

From spies.com!owner-vectorlist Wed Feb 25 06:40:22 1998
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From: Paul Kahler <phkahler@Oakland.edu>
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In-Reply-To: <2eb2fee0.34f40cb9@aol.com> from "Dangerwil@aol.com" at Feb 25, 98 07:21:11 am
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> I had a crazy idea.  I was looking at an old Subroc 3d in Tampa this weekend
> and wondered if a vector monitor could draw 3d images??  You know the ones
> with those red/blue images and the crappy carboard glasses.
> 
> Anybody have any ideas about it???

I suspect you'd have trouble with ghost lines because the cheapo glasses
won't filter out the other color completely. The edge detectors in the eyes
are extremely sensitive and thats all you get with vectors. BTW, I'm still
convinced that part of the "look" of vector displays is due to heavy
activation of the edge detectors in the eye with no colored-in surfaces which
is very unusual to see.
-- 
 ___   __   _   _  _
|   \ /  \ | | | || |       phkahler@oakland.edu     Engineer/Programmer
|  _/| || || |_| || |__     " What makes someone care so much?
|_|  |_||_| \___/ |____)      for things another man can just ignore. " -S.H.

From spies.com!owner-vectorlist Wed Feb 25 14:15:36 1998
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Date: Wed, 25 Feb 98 13:58:25 -0600
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You wrote:
> Thanks Joe for being generous with your talents!  Any interest on
> working on a Multi-Pac Man hardware/software switching device?

There are a couple people thnking about working on this.  I'd suggest a public  
post before starting the project.  Who ever does it, sign me up for 10 ;-)

Ray

From spies.com!owner-vectorlist Wed Feb 25 14:23:13 1998
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From: Dangerwil@aol.com
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In a message dated 98-02-25 07:32:29 EST, you write:

> but a modern CPU would be more than
>  capable of keeping up. You could simulate the whole thing on a raster 
> display
>  using anti-aliased vector drawing code to try it out...
>  


O.K.  so it might just work, now here is where we go into the twilight zone.
What if you set this up in a Hologram Time Traveler cabinet, so that it
reflected into the special mirror?   It would have to look pretty cool, even
without trying to make it 3d.

Far beyond what they did with the Nintendo Virtua Boy.

Bill


From spies.com!owner-vectorlist Wed Feb 25 14:30:43 1998
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From: Danger wil <Dangerwil@aol.com>
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All,

  I know that a couple of people have been looking for a good cross for the
2n6259 used in the Electrohome GO8 monitor.  Anybody come up with a source?  

  I am building a Sega multigame and I am reminded of that old Tootsie roll
pop commercial with the owl....  How many fuses does it take to build a
Zektor?   The world may never know :: (

  I found a couple of NOS ones at a local distributor, but had to pay $12.25
each.  Since I would like to build up a small backup supply, now seems to be
the time.

Thanks,

Bill

From spies.com!owner-vectorlist Wed Feb 25 16:12:12 1998
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Danger wil wrote:

>   I know that a couple of people have been looking for a good cross for the
> 2n6259 used in the Electrohome GO8 monitor.  Anybody come up with a source?
> 

I rebuilt my G08 this fall.  I used MJ15003's from MCM, I think they
were around $5-6.  So far so good...I usually run it for a few hours
at a time.  They do run hot after that, but my machine is also in my
cool basement, which this time of year the temps around 55-60.

How about a source for the non-inductive power resitors ?

-- 
Thanks

Todd

http://www.netconx.net/~litterbox

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>You would have to do a lot of pre calculated data
>to get it to run on old game hardware, but a modern CPU would be more than
>capable of keeping up. You could simulate the whole thing on a raster display
>using anti-aliased vector drawing code to try it out...

Shutter glasses would be extra-cool with a vector monitor.  Just think --
with the extra CPU we have these days you could draw 3d _curves_.  Yow!

Plus you could sort the display list in real-time for optimum vector
drawing instead of simply returning to 0 after every shape, giving you
effectively much more line length per frame.

// grigs



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> 
> O.K.  so it might just work, now here is where we go into the twilight zone.
> What if you set this up in a Hologram Time Traveler cabinet, so that it
> reflected into the special mirror?   It would have to look pretty cool, even
> without trying to make it 3d.

Did you ever work for Atari? I think you're on the same stuff they were :-)
BTW, it's a spherical mirror. That might look really cool, but you really
need to draw more lines for 3D objects, plus in the HTT cabinet you'd need
to draw the "reflections" under all the objects. I like that idea! I also
think it'd be cool to do a game using that TI thing with the rotating
helical surface and the lasers...

I'm really starting to see that "vectorlist" is not so much about games
that happen to have vector displays - it's really about the *displays*
--
 ___   __   _   _  _
|   \ /  \ | | | || |       phkahler@oakland.edu     Engineer/Programmer
|  _/| || || |_| || |__     " What makes someone care so much?
|_|  |_||_| \___/ |____)      for things another man can just ignore. " -S.H.

From spies.com!owner-vectorlist Thu Feb 26 09:47:46 1998
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From: "Ozdemir, Steve" <steve.ozdemir@plpt.com>
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>----------
>From: 	Paul Kahler[SMTP:phkahler@Oakland.edu]
>Sent: 	Thursday, February 26, 1998 6:35 AM
>To: 	vectorlist@spies.com
>Cc: 	Paul Kahler
>Subject: 	Re: Vector 3d??
>
>
>I'm really starting to see that "vectorlist" is not so much about games
>that happen to have vector displays - it's really about the *displays*

G'day Paul (and folks),

That's why I'm here....I wanna see that new universal vector monitor
developed (preferably for under $500)!

               Steven S Ozdemir
               sso@plpt.com (my company renamed itself in Feb)
               sso@dsc.com (good for a few more months)
               ozdemir@xenon.stanford.edu (permanent...weekly)

>--
> ___   __   _   _  _
>|   \ /  \ | | | || |       phkahler@oakland.edu     Engineer/Programmer
>|  _/| || || |_| || |__     " What makes someone care so much?
>|_|  |_||_| \___/ |____)      for things another man can just ignore. " -S.H.
>

From spies.com!owner-vectorlist Thu Feb 26 09:54:18 1998
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From: aek (Al Kossow)
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>I'm really starting to see that "vectorlist" is not so much about games
>that happen to have vector displays - it's really about the *displays*


Well, since this is an unmoderated mailing list, off topic posts happen.
The focus of this list is the discussion of the technical aspects of arcade
vector games, maintanance, and sometimes it drifts off into 'blue sky' things
like vector generators for PC's and things like 3D. Fortunately, no one has
mentioned Vectrex's yet :-)

An update on the Exorcisor. I had the 44 pin PLCC pinout wrong, so I'll have
to get some more boards made. I'll have a cut/jumped board finished later
today.

From spies.com!owner-vectorlist Thu Feb 26 09:59:38 1998
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	How far off is the pinout?  I can try to re-arrange the pins so
that you don't have to cut/jumper anything.

Joe



From spies.com!owner-vectorlist Thu Feb 26 10:04:45 1998
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the grounds are off by one, which goofs up the ground plane. I would
guess I may have new boards by the weekend. Did you use MachXL for
progrmaming the part? I had an idea for a parallel port flash rom
programmer and needed a way to program a couple of mach210s.

From spies.com!owner-vectorlist Thu Feb 26 10:09:56 1998
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On Thu, 26 Feb 1998, Al Kossow wrote:

> the grounds are off by one, which goofs up the ground plane. I would
> guess I may have new boards by the weekend. Did you use MachXL for
> progrmaming the part? I had an idea for a parallel port flash rom
> programmer and needed a way to program a couple of mach210s.
> 

	I used PALASM.  MachXL is the same thing, different "GUI" and
would work fine.  I've worked with PALASM in the past, so it was just an
issue of interface familiarity.

	I think MACHXL is the current;y supported version, and has support
for the latest and greatest MACH devices....

Joe



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Date: Thu, 26 Feb 1998 11:25:37 -0700
From: Jess Askey <jess@magenta.com>
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> >----------
> >From:  Paul Kahler[SMTP:phkahler@Oakland.edu]
> >Sent:  Thursday, February 26, 1998 6:35 AM
> >To:    vectorlist@spies.com
> >Cc:    Paul Kahler
> >Subject:       Re: Vector 3d??
> >
> >
> >I'm really starting to see that "vectorlist" is not so much about games
> >that happen to have vector displays - it's really about the *displays*

My friend used to summarize his love for vector games a bit differently
but basically it came to this...

  They tend to give me my own vector... in my pants!!!

Ha! :-)  Sorry for the crudeness, I couln't resist. ;-)

Jess


-- 
Jess M. Askey            *** Coming Soon - The Game Archive ***
Game Spot/Audio Analyst  *  Pinball, Video, Parts, Collecting *   
509 S. 2nd Street Unit B *    http://www.gamearchive.com      *
Laramie WY 82070         **************************************

From spies.com!owner-vectorlist Thu Feb 26 10:57:55 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
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Date: Thu, 26 Feb 1998 10:56:28 -0800
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> Fortunately, no one has mentioned Vectrex's yet :-)
> 
Aaiiiigh!  Al spoke the words!  Pandora's box has been opened!!!

Zonn and I used to argue about Vectrex stuff a lot.  I don't recall
where though... Maybe rec.games.vectrex?  I was kinda thinking about
trying to hook up a Vectrex to a G05 with the display corrector and se
what it'd look like.  Too many projects...

-Clay

From spies.com!owner-vectorlist Thu Feb 26 12:49:44 1998
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From: Paul Kahler <phkahler@Oakland.edu>
Message-Id: <199802262051.PAA06077@saturn.acs.oakland.edu>
Subject: Re: Vector 3d??
To: vectorlist@spies.com
Date: Thu, 26 Feb 1998 15:51:49 -0500 (EST)
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> > Fortunately, no one has mentioned Vectrex's yet :-)
> > 
> Aaiiiigh!  Al spoke the words!  Pandora's box has been opened!!!

Actually, half the vectrex games are rip-offs of Cinematronics games so
which would you rather talk about?

> Zonn and I used to argue about Vectrex stuff a lot.  I don't recall
> where though... Maybe rec.games.vectrex?  I was kinda thinking about
> trying to hook up a Vectrex to a G05 with the display corrector and se
> what it'd look like.  Too many projects...

Are those correctors done? Did I miss it? Was I being stupid that day?
Just provide the corretor, I'll do the experiment.
-- 
 ___   __   _   _  _
|   \ /  \ | | | || |       phkahler@oakland.edu     Engineer/Programmer
|  _/| || || |_| || |__     " What makes someone care so much?
|_|  |_||_| \___/ |____)      for things another man can just ignore. " -S.H.

From spies.com!owner-vectorlist Thu Feb 26 12:58:30 1998
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From: Danger wil <Dangerwil@aol.com>
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Date: Thu, 26 Feb 1998 15:57:19 EST
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Hey,

   O.k.  I got the Go8 back up and running, everything wired into place, the
multi game runs, coin switches wired in.......   I need some help with getting
a Tempest encoder to work with the spinner games in the G80 multi game.

   I talked to one friend and he suggested that perhaps the signal gain of the
Atari encoder was not high enough.   He thought that lowering the value of the
resistors on the main board, to the CLK and DIR lines should solve the
problem.  

   The game works perfectly with a Sega spinner but the Tempest will only spin
jerkily in one direction.  Yes I did notice that the DIR and CLK lines are
reversed for the different manufacturers.

Thanks,

Bill

From spies.com!owner-vectorlist Thu Feb 26 14:16:41 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E3635520@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Vector 3d??
Date: Thu, 26 Feb 1998 14:15:07 -0800
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> > Zonn and I used to argue about Vectrex stuff a lot.  I don't recall
> > where though... Maybe rec.games.vectrex?  I was kinda thinking about
> > trying to hook up a Vectrex to a G05 with the display corrector and
> se
> > what it'd look like.  Too many projects...
> 
> Are those correctors done? Did I miss it? Was I being stupid that day?
> Just provide the corretor, I'll do the experiment.
> 
I still only have the one display corrector on a big breadboard.  I did
a layout for a board with surface mount op-amps and MC1495's and all
through-hole resistors but I got trapped on the last trace so I need to
work on it some more. :-(  

(Stupid SOIC's are too small to route between the pins unless you pay
for ungodly expensive PCBs...)

The board's pretty damn small at least (most of the space is for the
pots).  I included the Sega XY level convertors too...  I want to run
some prototypes of it, but work's been keeping me busy.

-Clay

From spies.com!owner-vectorlist Thu Feb 26 14:22:31 1998
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Date: Thu, 26 Feb 1998 14:22:23 -0800 (PST)
From: aek (Al Kossow)
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"The board's pretty damn small at least (most of the space is for the
pots).  I included the Sega XY level convertors too...  I want to run
some prototypes of it, but work's been keeping me busy.
"

..I know the feeling, I've been trying to get in the lab all day to
modify the Excorcisor board. I forgot to mention how tiny the final
board is (it's about 2" x 2.5")...
with 3/4 of it for the 3 16pin DIP headers and the 74ACT14

From spies.com!owner-vectorlist Thu Feb 26 15:22:13 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E3635522@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: Board tester board...
Date: Thu, 26 Feb 1998 15:21:07 -0800
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So a while back I brought up the idea to make a "universal" test board
for working on game PCB's.

The idea was to make something that would plug into a game board
directly (56 pin, 44 pin, or 36 pin) and provide a simple connection to
a PC power supply; provide lots of test points for jumpering; have a
small onboard audio amp; provide "standard" connectors for
control/video/audio connections; lots of taps for +5, +-12, etc.  

We kicked around other ideas like adding color inversion for
Nintendo-type audio outputs, sync combination (select
positive/negative/composite), and stuff like level convertors for
different types of vector games.

     AAAAAAAAAAAAAAAA
   +------------------+
   |                  |  <-- card edge adapter
    ------------------
   |                  |
   |                  |
   |                  |  <-- test connector board
   |                  |
   | PWR RGB CONT AUD |
   +------------------+

A = 56, 44, or 36 pin .156" connector 
PWR = .156" power connector post to match PC-AT power supply
RGB = DB-9 pin connector
CONT = DB-25 pin connector (two joysticks, six buttons, p1/p2 start,
coins, etc)
AUD = onboard speaker and amp, headphone jack output for amplified 
      "computer" type speakers.

So you just plug it into the cardedge of a board and use little
alligator-clip jumpers to connect your voltages, controls, and signals
where needed.  It's not exactly an "innovation" or anything, I just
think it'd be a much nicer (for me anyway) way of testing "unknown"
boards.

The thing I can't decide is how to do the test points.  I want to have
at least 3 or 4 points on each trace coming off the connector so that
you have plenty of posts to connect aligator clips to when testing.  Do
you think that standard .1" header posts are good enough?  Maybe on .2"
spacing?  (So I'm thinking of getting 8 pin DIP headers, removing every
other pin to make room for clips, and putting one of those on each trace
 from the edge connector.)  Heavier "posts" (like Atari's test points)
are comparitively spendy and take up a lot of PCB space.

If anyone of you have input I'd like to hear it...

-Clay

From spies.com!owner-vectorlist Thu Feb 26 15:49:44 1998
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From: aek (Al Kossow)
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CC: aek (Al Kossow)

.1" rows .2" apart should work, and pin strips are cheap

From spies.com!owner-vectorlist Thu Feb 26 15:53:02 1998
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Message-ID: <c=US%a=_%p=DSC%l=GYPSUM-980226235346Z-4447@gypsum.dsc.com>
From: "Ozdemir, Steve" <steve.ozdemir@plpt.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Board tester board...
Date: Thu, 26 Feb 1998 15:53:46 -0800
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CC: "Ozdemir, Steve" <steve.ozdemir@plpt.com>

G'day folks,

One thing caught my eye about Clay's latest project.  It looks like a
part that I might find useful for "conversions".  With A-B-C-D boxes for
DB-25 readily available, I've always dreamed of making a JAMMA cabinet
to handle 16 different JAMMA games with five A-B-C-D boxes wired in a
two tier heirarchy where on box feeds the rest.

Power and audio probably shouldn't be routed through these switches with
the other signals, so Clay's design fits very nicely this approach.
Maybe I'd need a second set of switches (or relays run off of the DB-25
connector's selection) to switch power and audio (and RGB also, I
guess).

One comment...many modern JAMMA games use an additional connector (for
the extra buttons).  Not sure how you'd handle that in Clay's project?

Is this feature creep?  8^) 8^) 8^)

               Steven S Ozdemir
               sso@plpt.com (my company renamed itself in Feb)
               sso@dsc.com (good for a few more months)
               ozdemir@xenon.stanford.edu (permanent...weekly)

>----------
>From: 	Clay Cowgill[SMTP:ClayC@diamondmm.com]
>Sent: 	Thursday, February 26, 1998 3:21 PM
>To: 	'vectorlist@spies.com'
>Cc: 	Clay Cowgill
>Subject: 	Board tester board...
>
>So a while back I brought up the idea to make a "universal" test board
>for working on game PCB's.
>
>The idea was to make something that would plug into a game board
>directly (56 pin, 44 pin, or 36 pin) and provide a simple connection to
>a PC power supply; provide lots of test points for jumpering; have a
>small onboard audio amp; provide "standard" connectors for
>control/video/audio connections; lots of taps for +5, +-12, etc.  
>
>We kicked around other ideas like adding color inversion for
>Nintendo-type audio outputs, sync combination (select
>positive/negative/composite), and stuff like level convertors for
>different types of vector games.
>
>     AAAAAAAAAAAAAAAA
>   +------------------+
>   |                  |  <-- card edge adapter
>    ------------------
>   |                  |
>   |                  |
>   |                  |  <-- test connector board
>   |                  |
>   | PWR RGB CONT AUD |
>   +------------------+
>
>A = 56, 44, or 36 pin .156" connector 
>PWR = .156" power connector post to match PC-AT power supply
>RGB = DB-9 pin connector
>CONT = DB-25 pin connector (two joysticks, six buttons, p1/p2 start,
>coins, etc)
>AUD = onboard speaker and amp, headphone jack output for amplified 
>      "computer" type speakers.
>
>So you just plug it into the cardedge of a board and use little
>alligator-clip jumpers to connect your voltages, controls, and signals
>where needed.  It's not exactly an "innovation" or anything, I just
>think it'd be a much nicer (for me anyway) way of testing "unknown"
>boards.
>
>The thing I can't decide is how to do the test points.  I want to have
>at least 3 or 4 points on each trace coming off the connector so that
>you have plenty of posts to connect aligator clips to when testing.  Do
>you think that standard .1" header posts are good enough?  Maybe on .2"
>spacing?  (So I'm thinking of getting 8 pin DIP headers, removing every
>other pin to make room for clips, and putting one of those on each trace
> from the edge connector.)  Heavier "posts" (like Atari's test points)
>are comparitively spendy and take up a lot of PCB space.
>
>If anyone of you have input I'd like to hear it...
>
>-Clay
>

From spies.com!owner-vectorlist Thu Feb 26 15:53:15 1998
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Date: Thu, 26 Feb 1998 15:53:10 -0800 (PST)
From: aek (Al Kossow)
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CC: aek (Al Kossow)

"So you just plug it into the cardedge of a board and use little
alligator-clip jumpers to connect your voltages,"

berg square pins, with crimp connectors work great for jumpers
on .025 posts (they use them in RS232 breakout boxes..)

you could use those for all the low voltage wiring.

you'd probably want to use something heavier for the power/ground
leads :-)

From spies.com!owner-vectorlist Thu Feb 26 15:53:45 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: Board tester board...
Date: Thu, 26 Feb 1998 23:54:20 GMT
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CC: zonn@zonn.com (Zonn)

On Thu, 26 Feb 1998 15:21:07 -0800, Clay Cowgill <ClayC@diamondmm.com> =
wrote:


>The thing I can't decide is how to do the test points.  I want to have
>at least 3 or 4 points on each trace coming off the connector so that
>you have plenty of posts to connect aligator clips to when testing.  Do
>you think that standard .1" header posts are good enough?  Maybe on .2"
>spacing?  (So I'm thinking of getting 8 pin DIP headers, removing every
>other pin to make room for clips, and putting one of those on each trace
> from the edge connector.)  Heavier "posts" (like Atari's test points)
>are comparitively spendy and take up a lot of PCB space.

Instead of 8 pin DIP headers, how about inverted 8 pin wirewrap sockets? =
(Mount
the socket under the board with the wire wrap pins sticking up from the =
bottom,
same cutting every other one deal).

It's the same idea as yours, but the wire wrap posts are thicker and will=
 take
more abuse.

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/

From spies.com!owner-vectorlist Thu Feb 26 15:57:00 1998
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From: aek (Al Kossow)
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"Instead of 8 pin DIP headers, how about inverted 8 pin wirewrap sockets?"

you can buy strips of .025 pins on .1" centers. that's
what I used for the wires that go to the 5004 (no clips
required, the .025 plugs that the clips connect to on
the pod fit on the pin strip directly)

From spies.com!owner-vectorlist Thu Feb 26 15:57:37 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: Vector 3d??
Date: Thu, 26 Feb 1998 23:58:03 GMT
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On Thu, 26 Feb 1998 10:56:28 -0800, Clay Cowgill <ClayC@diamondmm.com> =
wrote:

>
>> Fortunately, no one has mentioned Vectrex's yet :-)
>>=20
>Aaiiiigh!  Al spoke the words!  Pandora's box has been opened!!!
>
>Zonn and I used to argue about Vectrex stuff a lot.  I don't recall
>where though... Maybe rec.games.vectrex?  I was kinda thinking about
>trying to hook up a Vectrex to a G05 with the display corrector and se
>what it'd look like.  Too many projects...

After we both had a better understanding of how an integrator works there=
 was
nothing left to argue about. (Clay's concept of what the Vectrex was =
doing was
closer than mine!)

But I'm sure we could get some other heated discussion going if we gave =
it half
a try!  ;^)

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

 ------              ___       Member of A.A.C.S.:
 |---- |            (   )  Association for Artistically
    / /            ( () )     Challenged Signatures
   / /    //\\ //   (__)
  / ---/ //  \\    //\\ //      zonn @ zonn . com
 -------|         //  \\/

From spies.com!owner-vectorlist Thu Feb 26 15:57:40 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E3635524@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: On Topic:: ) Help w/encoder
Date: Thu, 26 Feb 1998 15:56:35 -0800
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>    O.k.  I got the Go8 back up and running, everything wired into
> place, the
> multi game runs, coin switches wired in.......   I need some help with
> getting
> a Tempest encoder to work with the spinner games in the G80 multi
> game.
> 
>    I talked to one friend and he suggested that perhaps the signal
> gain of the
> Atari encoder was not high enough.   He thought that lowering the
> value of the
> resistors on the main board, to the CLK and DIR lines should solve the
> problem.  
> 
>    The game works perfectly with a Sega spinner but the Tempest will
> only spin
> jerkily in one direction.  Yes I did notice that the DIR and CLK lines
> are
> reversed for the different manufacturers.
> 
If you don't have this working before the weekend let me know and I'll
pull a Tempest spinner from my cabinet and tinker with it some.  The
2.2K resistors on the replacement spinner board might be too much. (Is
that what you mean by "main board"?)

IF the Tempest spinner is actually outputting CLK and DIR though, you'll
need to take a couple taps off directly from the quadrature outputs.
The Sega Board is expecting quadrature inputs, not CLK and DIR.

-Clay

From spies.com!owner-vectorlist Thu Feb 26 16:00:36 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E3635525@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Board tester board...
Date: Thu, 26 Feb 1998 15:59:35 -0800
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> Instead of 8 pin DIP headers, how about inverted 8 pin wirewrap
> sockets? (Mount
> the socket under the board with the wire wrap pins sticking up from
> the bottom,
> same cutting every other one deal).
> 
> It's the same idea as yours, but the wire wrap posts are thicker and
> will take
> more abuse.
> 
Hmmmm.  I like that idea a lot.  I'll have to checkout the price.  I was
a little worried that the .1" headers would be too wimpy.  I could go
with the posts from .156" connectors (like PC power supplies connect
to), but they're pretty damn big and you might be able to get enough
leverage on one to break the PCB before the pin would bend.

I wonder if long-pin WW sockets are expensive...

-Clay



From spies.com!owner-vectorlist Thu Feb 26 16:06:37 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Board tester board...
Date: Thu, 26 Feb 1998 16:05:35 -0800
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> "So you just plug it into the cardedge of a board and use little
> alligator-clip jumpers to connect your voltages,"
> 
> berg square pins, with crimp connectors work great for jumpers
> on .025 posts (they use them in RS232 breakout boxes..)
> 
I was figuring I'd use those myself...  I have *no* desire of making a
bunch of them at a time for "production" though. ;-)  They also fit
nicely onto those "micro clips" for logic analyzers and on those DIP
test clips...

> you could use those for all the low voltage wiring.
> 
> you'd probably want to use something heavier for the power/ground
> leads :-)
> 
Or use two or three per bus.  I run entire Star Wars boardsets off a
single aligator-clip connection to the +5 test point on the AVG board.
As long as you don't run for a long time it's pretty OK.  (20ga wire w/
aligator clips might get a little warm though... ;-)  "Long time" is
slightly relative of course...

-Clay

From spies.com!owner-vectorlist Thu Feb 26 16:09:14 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Board tester board...
Date: Thu, 26 Feb 1998 16:08:03 -0800
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> you can buy strips of .025 pins on .1" centers. that's
> what I used for the wires that go to the 5004 (no clips
> required, the .025 plugs that the clips connect to on
> the pod fit on the pin strip directly)
> 
Got a part number and/or vendor for the ones you used handy?
 
Will you send it to me? :-)

I'd like to get either single-pins that I can press-fit before
soldering, or something on some sort of "header".  Soldering single pins
that are smaller than the hole they're going into is a real pain in
the...

-Clay

From spies.com!owner-vectorlist Thu Feb 26 16:38:19 1998
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Date: Thu, 26 Feb 1998 16:37:50 -0800 (PST)
From: aek (Al Kossow)
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They're made by Molex. You can get them in strips.

From spies.com!owner-vectorlist Thu Feb 26 16:55:21 1998
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X-CriticalPath-Sent: 27 Feb 1998 00:53:59 GMT
Message-ID: <34F60DF0.3E6B@netconx.net>
Date: Thu, 26 Feb 1998 18:50:56 -0600
From: Todd Miller <litterbox@netconx.net>
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Danger wil wrote:
> 
> Hey,
> 
>    O.k.  I got the Go8 back up and running, everything wired into place, the
> multi game runs, coin switches wired in.......   I need some help with getting
> a Tempest encoder to work with the spinner games in the G80 multi game.
> 
>    I talked to one friend and he suggested that perhaps the signal gain of the
> Atari encoder was not high enough.   He thought that lowering the value of the
> resistors on the main board, to the CLK and DIR lines should solve the
> problem.
> 
>    The game works perfectly with a Sega spinner but the Tempest will only spin
> jerkily in one direction.  Yes I did notice that the DIR and CLK lines are
> reversed for the different manufacturers.
> 

I just finished my custom CP for the multi-game a few days ago.  Using
the Tempest spinner & Clay's single player interface worked fine for me.
I does seem a little more sensitive...but I'v never played these games
before.  If you spin it real fast, you do get get a stalling effect,
like
you describe.  Here's how I hooked it up to the single player interface;


pin 1 on P30 -->dir 
pin 2 on P30 -->neg
pin 3 on P30 -->+5v
pin 4 on P30 -->clk
pin 5-rest...-->fire,thrust,warp,etc..

looking at the bottom of Tempest spinner, shaft pointing
away from you & with the 4 pin conn at the left;

4 pin conn-->dir
4 pin conn-->+5v
4 pin conn-->neg
4 pin conn-->clk
  
I hope this helps.

-- 
Thanks

Todd

http://www.netconx.net/~litterbox

From spies.com!owner-vectorlist Thu Feb 26 18:42:28 1998
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I did the cut/jumps and the Mach part is generating all the
right signals on the expected pins. I should have a few boards
tomorrow morning. With a 10MHz input clock (what should the 
clock be?) all the signatures are correct, and current
consumption is around 100mA.

From spies.com!owner-vectorlist Thu Feb 26 19:31:51 1998
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From: Danger wil <Dangerwil@aol.com>
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Date: Thu, 26 Feb 1998 22:30:25 EST
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Holy Smokes, Batman what happened to the Eliminator????   I just played a game
on the multi system and man those colors are great.  No pharmacy needed.  Did
Clay add them, or is this another version of the program?

Way way better than the vanilla version that I just converted.

Bill


From spies.com!owner-vectorlist Fri Feb 27 08:33:36 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E363552B@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: On Topic:: ) Help w/encoder
Date: Fri, 27 Feb 1998 08:31:07 -0800
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> Holy Smokes, Batman what happened to the Eliminator????   I just
> played a game
> on the multi system and man those colors are great.  No pharmacy
> needed.  Did
> Clay add them, or is this another version of the program?
> 
Wasn't me!  I just messed with the control code!

> Way way better than the vanilla version that I just converted.
> 
Interesting... Yet more ROM variations?

-Clay




From spies.com!owner-vectorlist Fri Feb 27 08:45:31 1998
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Comments: ( Received on motgate.mot.com from client mothost.mot.com, sender jenison@cig.mot.com )
Date: Fri, 27 Feb 1998 10:43:33 -0600 (CST)
From: Mark Jenison <jenison@cig.mot.com>
Message-Id: <9802271043.ZM27957@calcite>
In-Reply-To: Clay Cowgill <ClayC@diamondmm.com>
        "RE: On Topic:: ) Help w/encoder" (Feb 27,  8:31am)
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X-face: "@9[FFAftX<9}2=gaPlIyRv_K%h[>.@"8t}B2So!iv.\#M9NplA9bDudBQ|]E`WL9Kd,Tn2v.0OGcE<$yg{&}(m:mB\GO9L+yE}6=d17BM
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On Feb 27,  8:31am, Clay Cowgill wrote:
> Subject: RE: On Topic:: ) Help w/encoder
> > Holy Smokes, Batman what happened to the Eliminator????   I just
> > played a game
> > on the multi system and man those colors are great.  No pharmacy
> > needed.  Did
> > Clay add them, or is this another version of the program?
> >
> Wasn't me!  I just messed with the control code!

Are you talking about the Eliminator (rock) itself changing colors?

> > Way way better than the vanilla version that I just converted.
> >
> Interesting... Yet more ROM variations?

I know there are at least 2 for the upright version.  Someone sent me a copy at
one point, but I can't remember what I did with it.  Never did try it out.

----------------------------------------------------------------------
Mark Jenison                       E-mail address: jenison@cig.mot.com
Cellular Infrastructure Group      Motorola--Arlington Heights, IL
----------------------------------------------------------------------







From spies.com!owner-vectorlist Fri Feb 27 11:25:28 1998
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	So, I'm working on a few G05s, and I've got a few questions,
hopefully someone can help me out with...

	Has anybody ever seen TIS98 transistors used in the deflection
amps of those? The manual says that that is the replacement transistor,
but I've only ever seen TPS98 transistors on the actual board.
I found a bunch of TIS98 transistors, so I hope they will work.  TIS98 and
TPS98 cross to different NTE/ECG part numbers, so that's why I'm a little
concerned...

	Also, does anybody know a good source for MPS-U07 transistors?
MCM has them for like $2 a pop, but that's not much (if at all) cheaper
then their NTE/ECG replacement.  Since I've already cleaned out all the
electronics stores in Austin of the NTE/ECG parts, I need to order some,
and I figure it might as well be the real deal...

	Finally, I've got a wierd deflection board problem on one of the
boards I'm trying to fix.  I get a picture just fine, but it is much
smaller (shrunk evenly along all 4 deflection axes) so that it is only
about half its size, or less.  THe picture is perfect, clear, etc, but
just smaller.  Now, this is definitely a deflection board problem, because
it moves with the deflection board (I orignally thought it was a HV board
problem -- high HV or something like that...) I've done the usualy stuff
-- solder joints, etc, but I'm sort of at a loss.  SInce it's affecting
each axis equally, I thought it might be a power supply problem, but the
G05 doesn't have a LV power-supply like the WG 6100, etc.  There's just a
bridge rectifier and a few caps.  I guess it's time to start measuring
voltages, but if anyone's seen this before, I'd appreciate the help..

Thanks,

Joe


From spies.com!owner-vectorlist Fri Feb 27 11:27:38 1998
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Message-ID: <F114916AA2EED011B8E2006097C401E3635539@supra.com>
From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: On Topic:: ) Help w/encoder
Date: Fri, 27 Feb 1998 11:25:58 -0800
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CC: Clay Cowgill <ClayC@diamondmm.com>

> I just finished my custom CP for the multi-game a few days ago.  Using
> the Tempest spinner & Clay's single player interface worked fine for
> me.
> I does seem a little more sensitive...but I'v never played these games
> before.  If you spin it real fast, you do get get a stalling effect,
> like
> you describe. 
> 
Trying to remember here... (Used to know this off the top of my head,
but I seem to have forgotten.)

I think that the Tempest spinner has about twice as many clocks per
revolution as the Sega spinner.  (And I think a TRON spinner has close
to twice as many as Tempest...)  You could use another 74ls74 to divide
the input clocks to the 74ls393 on the spinner board if you wanted to
slow it down. 

-Clay


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From: Clay Cowgill <ClayC@diamondmm.com>
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Subject: RE: On Topic:: ) Help w/encoder
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Sorry, forgot to mention this before...

I think that the "stall" effect is from the counter getting too many
"counts" in between polls from the CPU (and overflowing).  Since the
polling is done in software it's possible that Star Trek/Tac Scan/Zektor
will all behave slightly differently (they might also mask off top bits
in the counter depending on what they need.)

-Clay

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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: Go5 Transistors
Date: Fri, 27 Feb 1998 12:05:17 -0800
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> 	Has anybody ever seen TIS98 transistors used in the deflection
> amps of those? The manual says that that is the replacement
> transistor,
> but I've only ever seen TPS98 transistors on the actual board.
> I found a bunch of TIS98 transistors, so I hope they will work.  TIS98
> and
> TPS98 cross to different NTE/ECG part numbers, so that's why I'm a
> little
> concerned...
> 
Are these the same ones that are used around the spot killer on the
WG6100 deflection board?  I crossed those xxx98's to something else and
had no luck getting the replacements to work.  Odd.

-Clay

From spies.com!owner-vectorlist Fri Feb 27 12:11:42 1998
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From: zonn@zonn.com (Zonn)
To: vectorlist@spies.com
Subject: Re: On Topic:: ) Help w/encoder
Date: Fri, 27 Feb 1998 20:12:16 GMT
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On Fri, 27 Feb 1998 11:25:58 -0800, Clay Cowgill <ClayC@diamondmm.com> =
wrote:

>> I just finished my custom CP for the multi-game a few days ago.  Using
>> the Tempest spinner & Clay's single player interface worked fine for
>> me.
>> I does seem a little more sensitive...but I'v never played these games
>> before.  If you spin it real fast, you do get get a stalling effect,
>> like
>> you describe.=20
>>=20
>Trying to remember here... (Used to know this off the top of my head,
>but I seem to have forgotten.)

I'm pretty sure the Tempest controller has 72 teeth, whereas the Sega =
controller
has only 64.

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

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On Fri, 27 Feb 1998, Clay Cowgill wrote:

> Are these the same ones that are used around the spot killer on the
> WG6100 deflection board?  I crossed those xxx98's to something else and
> had no luck getting the replacements to work.  Odd.
> 

	I'm not sure about the spot killer circuit, but they're used in
the deflection amps of the 6100 (I've only seen TPS98 transistors there,
too)

	TPS98 crosses to NTE/ECG 194, which I've gotten to work.  TIS98
crosses to something else....

	I bought a bunch of TIS98s for .20 a piece, which is a lot better
than $1 - $2 for the NTE parts.  I wouldn't imagine that they'd put TIS98
in the manual as a replacement transistor if it didn't work, but then why
did they use TPS98s? <shrug>

Joe



From spies.com!owner-vectorlist Fri Feb 27 13:35:10 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
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Subject: RE: On Topic:: ) Help w/encoder
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> I'm pretty sure the Tempest controller has 72 teeth, whereas the Sega
> controller
> has only 64.
> 
That could well be right.  I was thinking the Sega had 32 for some
reason.  I'm pretty sure that the Midway spinner (TRON) has 128.

-Clay

From spies.com!owner-vectorlist Fri Feb 27 13:57:51 1998
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From: Paul Kahler <phkahler@Oakland.edu>
Message-Id: <199802272200.RAA08035@saturn.acs.oakland.edu>
Subject: Re: On Topic:: ) Help w/encoder
To: vectorlist@spies.com
Date: Fri, 27 Feb 1998 17:00:11 -0500 (EST)
In-Reply-To: <F114916AA2EED011B8E2006097C401E363553A@supra.com> from "Clay Cowgill" at Feb 27, 98 11:32:53 am
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Clay said:
> I think that the "stall" effect is from the counter getting too many
> "counts" in between polls from the CPU (and overflowing).  Since the
> polling is done in software it's possible that Star Trek/Tac Scan/Zektor
> will all behave slightly differently (they might also mask off top bits
> in the counter depending on what they need.)

I can spin my Tempest spinner fast enough to cause that effect in Tempest.
No way to do it with one that Buzzes though. Must spin way-fast. I found
this out by playing the easy levels with the "one spin per level and hold
the fire button" strategy - sometimes completed with a ZAP.
--
 ___   __   _   _  _
|   \ /  \ | | | || |       phkahler@oakland.edu     Engineer/Programmer
|  _/| || || |_| || |__     " What makes someone care so much?
|_|  |_||_| \___/ |____)      for things another man can just ignore. " -S.H.

From spies.com!owner-vectorlist Fri Feb 27 13:58:58 1998
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Message-ID: <c=US%a=_%p=DSC%l=GYPSUM-980227215943Z-5798@gypsum.dsc.com>
From: "Ozdemir, Steve" <steve.ozdemir@plpt.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: On Topic:: ) Help w/encoder
Date: Fri, 27 Feb 1998 13:59:43 -0800
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G'day folks,

Did someone once say that the emitter/detector PCB for the Sega and
Tempest were interchangeable?

I know that the wheels and the software that process the signal are
different, but what about just the hardware emitter/detector pair?

		Steven S Ozdemir
		sso@plpt.com

ps - I think the emitter detector PCB for the Sega is physically
larger....but I can compensate for that, I think.

>----------
>From: 	Clay Cowgill[SMTP:ClayC@diamondmm.com]
>Sent: 	Friday, February 27, 1998 1:33 PM
>To: 	'vectorlist@spies.com'
>Cc: 	Clay Cowgill
>Subject: 	RE: On Topic:: ) Help w/encoder
>
>> I'm pretty sure the Tempest controller has 72 teeth, whereas the Sega
>> controller
>> has only 64.
>> 
>That could well be right.  I was thinking the Sega had 32 for some
>reason.  I'm pretty sure that the Midway spinner (TRON) has 128.
>
>-Clay
>

From spies.com!owner-vectorlist Fri Feb 27 14:04:39 1998
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From: zonn@zonn.com (Zonn)
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Subject: Re: On Topic:: ) Help w/encoder
Date: Fri, 27 Feb 1998 22:05:14 GMT
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On Fri, 27 Feb 1998 13:33:08 -0800, Clay Cowgill <ClayC@diamondmm.com> =
wrote:

>> I'm pretty sure the Tempest controller has 72 teeth, whereas the Sega
>> controller
>> has only 64.
>>=20
>That could well be right.  I was thinking the Sega had 32 for some
>reason.  I'm pretty sure that the Midway spinner (TRON) has 128.

The 64 teeth for Sega I thought was well thought out since in quadrature =
that
gives 256 positions in one rotation, allowing one, in software, to use =
absolute
positions associated with absolute values.

I have no idea where Atari got 72...

-Zonn

<><><><><><><><><><><><><><><><><><><><><><><><><><><><

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    / /            ( () )     Challenged Signatures
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From spies.com!owner-vectorlist Fri Feb 27 15:34:04 1998
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From: Clay Cowgill <ClayC@diamondmm.com>
To: "'vectorlist@spies.com'" <vectorlist@spies.com>
Subject: RE: On Topic:: ) Help w/encoder
Date: Fri, 27 Feb 1998 15:32:42 -0800
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> The 64 teeth for Sega I thought was well thought out since in
> quadrature that
> gives 256 positions in one rotation, allowing one, in software, to use
> absolute
> positions associated with absolute values.
> 
> I have no idea where Atari got 72...
> 
In some of the development stuff Travis and I got from Atari there was a
bunch of Tempest encoder disks with all sorts of different numbers of
teeth cut into them.  Dunno what they were for.  Maybe they just tried
different stuff to see what "felt" best.

There was also a Tempest control panel (w/out overlay) that was setup
for a trackball.  Haven't a clue what that was for.  Maybe a Quantum
conversion kit for Tempest?

-Clay

From spies.com!owner-vectorlist Fri Feb 27 19:56:41 1998
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> > Interesting... Yet more ROM variations?
> 
> I know there are at least 2 for the upright version.  Someone sent me a copy at
> one point, but I can't remember what I did with it.  Never did try it out.

I had a set of 2-player eliminator ROMs that was previously un-archived. I
had Brian Johnson archive them and he sent a copy to mark a while ago..

If anybody wants them just drop me or Brian Johnson a line..

while on the Eliminator subject... Anybody have a control panel for the
2-player UR?

Jeff


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Date: Sat, 28 Feb 1998 09:29:08 +0000
From: John Robertson <pinball@istar.ca>
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Clay Cowgill wrote:
> 
> So a while back I brought up the idea to make a "universal" test board
> for working on game PCB's.
> 
> The idea was to make something that would plug into a game board
> directly (56 pin, 44 pin, or 36 pin) and provide a simple connection to
> a PC power supply; provide lots of test points for jumpering; have a
> small onboard audio amp; provide "standard" connectors for
> control/video/audio connections; lots of taps for +5, +-12, etc.
> 
> We kicked around other ideas like adding color inversion for
> Nintendo-type audio outputs, sync combination (select
> positive/negative/composite), and stuff like level convertors for
> different types of vector games.
> 
>      AAAAAAAAAAAAAAAA
>    +------------------+
>    |                  |  <-- card edge adapter
>     ------------------
>    |                  |
>    |                  |
>    |                  |  <-- test connector board
>    |                  |
>    | PWR RGB CONT AUD |
>    +------------------+
> 
> A = 56, 44, or 36 pin .156" connector
> PWR = .156" power connector post to match PC-AT power supply
> RGB = DB-9 pin connector
> CONT = DB-25 pin connector (two joysticks, six buttons, p1/p2 start,
> coins, etc)
> AUD = onboard speaker and amp, headphone jack output for amplified
>       "computer" type speakers.
> 
> So you just plug it into the cardedge of a board and use little
> alligator-clip jumpers to connect your voltages, controls, and signals
> where needed.  It's not exactly an "innovation" or anything, I just
> think it'd be a much nicer (for me anyway) way of testing "unknown"
> boards.
> 
> The thing I can't decide is how to do the test points.  I want to have
> at least 3 or 4 points on each trace coming off the connector so that
> you have plenty of posts to connect aligator clips to when testing.  Do
> you think that standard .1" header posts are good enough?  Maybe on .2"
> spacing?  (So I'm thinking of getting 8 pin DIP headers, removing every
> other pin to make room for clips, and putting one of those on each trace
>  from the edge connector.)  Heavier "posts" (like Atari's test points)
> are comparitively spendy and take up a lot of PCB space.
> 
> If anyone of you have input I'd like to hear it...
> 
> -Clay


hi, Clay!
We made a simple card edge connector for our modified Atari test fixture
that consisted of a card (duh) with alligator clips soldered on, and the
other side was just the edge connector plugs with the legs alternatly
bent up/down to enable the clips to fit without shorting together. Works
fine for testing...
John :-#)#

