Atari Coin-Op
(Company - Confidential)
Documents
read all of the below before downloading
the docs, i know
its kinda long, but its worth it, and
save you emailing me to ask :)
I have had a phenomenal response from everyone out there about this site, especially since i got a mention on slashdot.org :) thanks!!!
Obtained from Atari Ireland (Tipperary) when it closed down. There is roughly 4 filing cabinets worth of documents, they do not belong to me, i merely scanned ths lot and put it up here for people to view. All thanks must go out to XY-Man here in the UK who spent all the time and effort, sourcing it, then collecting it and all the rest of it. Without him, none of this would be possible..
The current owner of these documents (XY-Man)
is planning a massive online Atari databse to rival (and exceed) anything
else out there. There is info on absolutely anything you can imagine Atari
coin-op related, including prototypes and unheard of games and projects.
However, as you can imagine, it is a hurculean task and will not be completed
anytime soon. I don't think whatever's left of Atari will be too bothered
by me openly publishing some of their trade-secrets, for a couple of reasons..
A = they don't intrinsically exist anymore
B = most of this stuff is too old for
them to seriously worry about :)
IS THIS DATABASE UNIQUE?
Well, as far as we know, this is all that
is left of paperwork from Atari, reports say that the american factories
threw their load out (which was what was going to happen to this stash
until XY-Man showed up :) According to former employees of Atari, the american
stuff was burned, or may possibly still be lurkin in the annuls of Midway
someplace. The irish stuff wasn't even thought of, i guess, and was destined
for the tip.. Now, the real juicy stuff would have been the original design
documents for the games development and stuff, there is very little of
that in this stash because the irish factory was mainly assembly, very
little designing was done in ireland. A shame, yes, but we're glad we've
got this stuff to fall back on, unless anyone has been sitting on a load
of documents that nobody knows about in the states, which i understand
is very unlikely :)
What is left of Atari, or whoever owns
them nowadays, owns the rights and everything to the games, but i bet if
you asked them about a specific game, they probably would be able to tell
you very little, as physically, there is not much info left, and everybody
doubts anything was kept of the older stuff :) So, for evermore, some of
the obscure 70's atari stuff will be stooped in the dark, open to speculation
only :) Of course, you might find there are some documents survivng, once
the main database is set up.
In the meantime, enjoy the following documents,
a taster of the kind of
stuff that will make up the database.
DO NOT Rip off documents from this site and claim them as your own, you are welcome to link to this site, it's non-profit making and isn't hurting anybody :)
The majority of documents in the database are photocopies to start off with, and some of them weren't copied all that well, so the scans aren't too clear, or wonky, not my fault, it was the best i could do :) I scanned them at a resolution and saved them as JPEG's at a readable quality, i did not have printing-out in mind, its not my intention to do so. Like it, or lump it :)
email
me if you want to chat, or comment on this brief site.
LAST
UPDATE : 21.02.01
(added
Pole Position docs FINALLY)
TEMPEST GAME SPECIFICATION, Written
by Dave Theurer
unfortunately this document is missing
pages 4-10, but there's still
some great info in here :)
PDF file with all 8 pages (1.1 mb)
Page01 Page02 Page03 Page04 Page05 Page06 Page07 Page08
A.V.G Hardware document (Analogue Vector
Generator)
A hand-written document which appears
to be Atari's official word, or at least possibly written by the designer
of the circuit on the Battlezone?-based AVG section.
PDF file with all 6 pages (646 kb)
Page01Page02
Page03
Page04
Page05
Page06
GAUNTLET Hardware & Operation System
description manual
Want to program on the Gauntlet hardware?
I think this gives you a pretty detailed picture of how the hardware operates.
PDF file with all 12 pages (1.3 mb)
Page01
Page02
Page03
Page04
Page05
Page06
Page07
Page08
Page09
Page10
Page11
Page12
SYSTEM 1 Hardware & Operating System
description manual
Want to program a new game for System
1 hardware? I think this gives you a pretty detailed picture of how the
hardware operates.
PDF file with all 16 pages (2.9 mb)
Page01
Page02
Page03
Page04
Page05
Page06
Page07
Page08
Page09
Page10
Page11
Page12
Page13
Page14
Page15
Page16
Coin-op Engineering
Status Meetings - Minutes
Info on where they
were up to with projects, including game and concept engineering projects.
A lot of strange games, some of which we know were prototype names, others
which never made it past a certain stage.
PDF file with all 9 pages (1.8 mb)
November
1981 - Page 2
July
31st 1981 - Page 3
August
7th 1981
June
25th 1982
March
13th 1981 - Page 3
March
16th 1981
June
26th 1981
May
1982
June
5th 1984 (Mechanical Engineering Status Report)
Crystal Castles
Project Production Status
Follow the stages
of a game from birth to production, all the stages involved, production
figures, problems encountered, field-test takings/standings..
PDF file with all 4 pages (1.4 mb)
June
24th 1983
July
13th 1983
August
5th 1983
September
9th 1983
Pole Position
Field-Service Folder
This is the folder
that was basically the sum of all the documents that they kept relating
to technical problems, and wow, believe me, pole position would have to
be one of their most troublesome games to produce, read the documents and
find out why, one document in particular quotes 'Never in Atari's recent
history has such an embarassing situation as this occured'. Grovelling
managers, lazy-ass production workers etc.. this is most definately a pretty
comprehensive run-down of the problems with Pole Position :)
Note: original individual jpegs where not available from original
site (
http://www.thedvdproject.com/warlords/pole)
and what's left in the stash? far too much to mention, a few bits i
saw, battlezone hardware and operating system manual, LOADS and LOADS of
inter-office memo's relating to EVERY game from 1978ish onwards.. for games
that they had big problems with, there was a lot of chatter between departments
over technical matters.
And what is really cool to see is that yes, there was a divide between
departments which forced atari apart eventually, bitching memos blaming
each other, its great!!
ECN's (engineering change notices) are everywhere, most of this kind
of stuff makes up about 50% of all paperwork in the cabinets, mostly boring,
but can be very helpful to the right person, ECN's in particular will not
be on the priority list to scan anytime soon, everything else comes first...
email me if you want to chat, or comment on this site.