(back to project page)

MICRO-PAINTER Main Program Listing

• establish a few frequently-used variables, then do general init
 10 X = Y = Z = BACK = CHAR: GOSUB 20000
 100  ONERR  GOTO 32000
• do screen init
 150  GOSUB 11000

MAIN LOOP

• gosub 2000 to reading paddles and check for key input; Z will be < 0 if key is pending
• paddle values are clamped *before* reading the keyboard, so IJKM can push it out one more pixel
• if key was hit, gosub 12000 to handle it
 200  GOSUB 2000: IF Z < 0 THEN  GOSUB 12000
• Z now positive, so Z=2 means button hit
 590  IF MICRO THEN 700
 600  IF Z <  > 2 THEN 200
• read the screen color at (X,Y+1)
 610  POKE 0,0: POKE 1,X: POKE 2,Y + 1: POKE 3,128: CALL PLT:BACK =  PEEK (3)
• if not black or white (0 or 5), not eligible for flood fill
 620  IF BACK AND BACK <  > 5 THEN 200
• in SAFE mode, must be a white pixel
 650  IF SAFE AND  NOT BACK THEN 200
• read the screen color at (X,Y) and see if it matches (dither check)
 660  POKE 2,Y: POKE 3,128: CALL PLT: IF  PEEK (3) <  > BACK THEN 200
• if screen color is white, and we're drawing white/white, don't fill (dangerous no-op)
 670  IF BACK AND EVEN = 5 AND ODD = 5 THEN 200
• fill!
 690  POKE 4,EVEN: POKE 5,ODD: CALL FILL: GOTO 200

• Update position in MICRO mode.  If button hit, plot a point in the current colors.
 700  POKE 0,X: POKE 1,Y: CALL SCOPE: IF Z <  > 2 THEN 200
 730  POKE 0,0: POKE 1,X: POKE 2,Y: POKE 4,EVEN: POKE 5,ODD: CALL DITHER: GOTO 200

get name of file to read, and read it

 1000  TEXT : CALL  - 936
 1010  VTAB 12: PRINT "READ PICTURE:";: GOSUB 21000
 1020  IF  LEN (A$) THEN  PRINT D$;"BLOAD ";A$;", A$2000"
 1050  GOTO 11070

read paddles unless FROZEN
X value mapped from [0,255] to [-58,197] and clamped to [1,138]
Y value mapped from [0,255] to [-32,223] and clamped to [1,190]
(leaves a 1-pixel boundary on our 140x192 screen)

if not in MICRO mode, draw crosshair cursor

on exit:
  X/Y hold paddle values
  Z indicates key/button status:
     0: nothing hit
    -3: key hit
     2: button hit
    -2: key and button hit

 2000  IF  NOT FROZEN THEN X =  PDL (0) - 58
 2010  IF X < 1 THEN X = 1
 2020  IF X > 138 THEN X = 138
• if key hit, set Z to -3
 2050 Z = 0: IF  PEEK ( - 16384) > 127 THEN Z =  - 3
• if button hit, update Z; note SGN(0)==0
 2060  IF  PEEK ( - 16287) > 127 OR  PEEK ( - 16286) > 127 THEN Z = 2 + 4 *  SGN (Z)
 2100  IF  NOT FROZEN THEN Y =  PDL (1) - 32
 2110  IF Y < 1 THEN Y = 1
 2120  IF Y > 190 THEN Y = 190
 2150  IF MICRO THEN  RETURN 
 2200  POKE 0,0: POKE 1,X: POKE 2,Y: CALL CROSS
 2500  RETURN 

init screen mode

 11000  REM   SET PROPER SCREEN MODE
• full screen mode, graphics on
 11070  POKE  - 16302,0: POKE  - 16304,0
• in MICRO mode call INIT, which enables lo-res graphics
 11080  IF MICRO THEN  CALL INIT
• otherwise, enable hi-res
 11090  IF  NOT MICRO THEN  POKE  - 16297,0
 11100  RETURN 

handle keyboard input

Z will be negative on entry.  This negates it before returning.

 12000  REM  KEY WAS HIT
 12300 CHAR =  PEEK ( - 16384) - 128: POKE  - 16368,0
 12400  POKE 0,0:Z =  - Z
 12500  IF CHAR <  >  ASC ("Z") THEN 12600
 12550 FROZEN = 1 - FROZEN: RETURN 
 12600  IF CHAR <  >  ASC ("I") THEN 12700
 12650 Y = Y - 1: RETURN 
 12700  IF CHAR <  >  ASC ("J") AND CHAR <  > 8 THEN 12800
 12750 X = X - 1: RETURN 
 12800  IF CHAR <  >  ASC ("K") AND CHAR <  > 21 THEN 12900
 12850 X = X + 1: RETURN 
 12900  IF CHAR <  >  ASC ("M") THEN 13000
 12950 Y = Y + 1: RETURN 
 13000 C =  - 1
 13010  IF CHAR =  ASC ("D") THEN C = 0
 13020  IF CHAR =  ASC ("V") THEN C = 1
 13025  IF CHAR =  ASC ("P") THEN C = 1
 13030  IF CHAR =  ASC ("G") THEN C = 2
 13040  IF CHAR =  ASC ("B") THEN C = 3
 13050  IF CHAR =  ASC ("O") THEN C = 4
 13060  IF CHAR =  ASC ("L") THEN C = 5
 13070  IF CHAR =  ASC ("W") THEN C = 5
 13100  IF C < 0 THEN 13200
 13150 EVEN = ODD:ODD = C: RETURN 
 13200  IF CHAR <  >  ASC ("N") THEN 13400
 13300  CALL NEG: RETURN 
 13400  IF CHAR <  >  ASC ("X") - 64 THEN 13600
 13500  CALL CLEAN: RETURN 
 13600  IF CHAR <  >  ASC (" ") THEN 14000
 13650 MICRO = 1 - MICRO: IF MICRO THEN 13800
 13700  POKE  - 16297,0: RETURN 
 13800  CALL INIT: RETURN 
 14000  IF CHAR <  >  ASC ("R") - 64 THEN 15000
 14500  GOSUB 1000
 14900  GOTO 11070
 15000  IF CHAR <  >  ASC ("W") - 64 THEN 16000
 15200  TEXT : CALL  - 936
 15300  VTAB 12: PRINT "WRITE PICTURE:";: GOSUB 21000
 15400  IF  LEN (A$) THEN  PRINT D$;"BSAVE ";A$;", A$2000, L$1FF8"
 15900  GOTO 11070
 16000  IF CHAR <  >  ASC ("N") - 64 THEN 16500
 16100 SAFE = 1: RETURN 
 16500  IF CHAR <  >  ASC ("F") - 64 THEN 17000
 16600 SAFE = 0: RETURN 
 17000  IF CHAR <  >  ASC (D$) THEN 18000
 17150  TEXT : CALL  - 936: VTAB 10
 17200  PRINT : PRINT : PRINT "DOS:";: GOSUB 21000
 17250  IF  LEN (A$) = 0 THEN 11070
 17300  PRINT D$;A$
 17400  GOTO 17200
 18000  REM  MORE KEYS CAN BE ADDED HERE
 19000  IF CHAR <  > 27 THEN  RETURN 
 19100  TEXT : CALL  - 936
 19510  VTAB 11: HTAB 7: PRINT "HIT 'RETURN' TO TERMINATE"
 19520  VTAB 13: HTAB 6: PRINT "HIT ANY OTHER KEY TO RESUME␇"
 19530  IF  PEEK ( - 16384) < 128 THEN 19530
 19540  POKE  - 16368,0
 19600  IF  PEEK ( - 16384) <  > 13 THEN 11070
 19700  CALL  - 936: VTAB 12: HTAB 4: PRINT "THANK YOU FOR USING MICRO-PAINTER"
 19900  VTAB 23: POP : POKE 216,0: POKE 118,255: END 

general program initialization

 20000  DIM A$(40):D$ = "␄"
 20030 EVEN = 0:ODD = 0:MICRO = 0:SAFE = 1:FROZEN = 0
• subroutine addresses: FILL=$6800, CROSS=$6700, DITHER=$6900, PLT=$6903, SCOPE=$6A00, INIT=$6A03, CLEAN=$6CC0, NEG=$6DC0
 20035 FILL = 6 * 4096 + 2048:CROSS = FILL - 256
 20040 DITHER = FILL + 256:PLT = DITHER + 3
 20045 SCOPE = DITHER + 256:INIT = SCOPE + 3
 20050 CLEAN = SCOPE + 512 + 192:NEG = CLEAN + 256
 20060  TEXT : CALL  - 936: VTAB 10
 20065  HTAB 11: PRINT "*** MICRO-PAINTER ***"
 20070  PRINT : HTAB 18: PRINT "- BY -"
 20075  PRINT : HTAB 16: PRINT "BOB BISHOP"
 20100  PRINT D$;"BLOAD PAINT"
 20150  PRINT D$;"BLOAD CURSOR"
• check button status to see if paddles are attached
 20200  IF  PEEK ( - 16287) < 128 AND  PEEK ( - 16286) < 128 THEN 20300
 20210  CALL  - 936: VTAB 12: HTAB 4
 20220  PRINT "PLEASE CONNECT YOUR GAME PADDLES␇"
 20230  IF  PEEK ( - 16287) > 127 OR  PEEK ( - 16286) > 127 THEN 20230
 20250  CALL  - 936: VTAB 12: HTAB 15
 20260  PRINT "THANK YOU!␇"
 20270  FOR K = 1 TO 1000: NEXT K
 20300  ONERR  GOTO 32000
• clear keyboard strobe and jump to file load
 20310  POKE  - 16368,0: GOTO 1000
• replacement for INPUT (why?); sets prompt and calls $FD6A (GETLN)
 21000  POKE 51,160: CALL 64874
• assemble typed line from input buffer at $200
 21020 Q = 512:A$ = ""
 21030 CH =  PEEK (Q): IF CH <  > 141 THEN A$ = A$ +  CHR$ (CH):Q = Q + 1: GOTO 21030
 21050  RETURN 

• ONERR function

 32000  PRINT "␇": GOTO 100
 32767  REM ␊␊␊␊␊␊␊␊␊␊␊WRITTEN BY: BOB BISHOP␊␊␊␊␊␊␊␊␊␊␊