NARC Williams 1988 typed up by: Brian Johnson Ray Ghanbari Note: Requires Medium-Res Monitor (won't work with standard arcade monitor) 2 player game. Each player with the following control configuration: |B| Start /---\ |B| Jump | J | |B| Fire |B| Croutch \---/ |B| Rocket Bomb J == 8 way joystick B == Button All configuration parameters are set via the self-test screen (no dip switches) Board and connector layout: +-----------------------+ | | ROM Board | | | 2J3 x| | x| | x| | 2P2 2P1 | +--||||||||---||||||||--+ +-----------------+ +--||||||||---||||||||--+ | 10J1 x|---ribbon---|x 1J9 1J10 x| | x|----cable---|x 1J8 1J1 x| CPU Board | | | | | Sound Board | | x| | | |x 1J7 1J2 x| | | |x | | | |x x| | 10J2 x| | 1J4 1J3 x| | x| +----------||||||||-----+ | x| +------||||||||-----+ | x| | 3P4 3J1 x| |10J5 10J4 10J3 | |x 3J6 x| Interface Board | xx xxxx xxxxx | |x | +-----------------+ |x 3J2 x| | x| | 3J5 3J4 3J3 x| | xxxx xxxx xxxx | +-------------------+ xxx == connectors, labeled and referenced below ||| == inter-board connectors Pinouts (partially incomplete) CPU BOARD INTERFACE BOARD INTERFACE BOARD (continued) 1J1 3J1 3J6 (Coin and Diagnostics, see B) --- --- --- 1 +5 1 +5 1 NC 2 +5 2 +5 2 ? (WHT/GRY) 3 +5 3 Key 3 ? (BLU) 4 +5 4 GND 4 ? (GRN) 5 GND 5 ? (WHT/VIO) 6 Key 3J2 6 ? (WHT/GRN) 7 GND --- 7 ? (YEL/WHT) 8 GND 1 NC 8 ? (WHT/BLU) 9 GND 2 NC 9 Key 3 NC 10 ? (GRN/BRN) 1J2 4 NC --- 5 Key 1 +BAT.Vin 6 Memory Protect SOUND BOARD 2 GND 7 to 10J2 pin 1 3 GND 8 P2 Start 10J1 4 Key 9 P1 Start ---- 5 Coin Door 10 NC (Connects to 1J8 on CPU board) 1J3 (see Note A) 3J3 --- --- 10J2 1 Video Red 1 P2 Rocket ---- 2 Video Green 2 P2 Jump 1 to 3J2 pin 7 3 Video Blue 3 P2 Fire 2 Key 4 Video GND 4 P2 Crouch 3 to 3J5 pin 9 5 Vertical 5 P2 Right 4 to 3J5 pin 8 6 Horizontal 6 P2 Left 5 to 3J5 pin 7 7 Composite Sync 7 Key 6 to 3J5 pin 5 8 P2 Down 7 to 3J5 pin 4 1J7 (Not used) 9 P2 Up 8 to 3J5 pin 3 --- 10 GND 9 to 3J5 pin 2 1 NC 10 to 3J5 pin 1 2 Key 3J4 3 NC --- 10J3 4 -LINT2 1 1P Rocket ---- 5 -EXT.INT 2 1P Jump 1 +5 6 SND15 3 1P Fire 2 GND 7 SND14 4 1P Crouch 3 -12 VDC (unreg) (-5 might work) 8 SND13 5 1P Right 4 Key 9 SND12 6 1P Left 5 +12 VDC (unreg) 10 GND 7 1P Down 6 +12 VDC (unreg) 8 Key 7 GND 1J8 9 1P Up 8 GND --- 10 GND 9 NC (Connects to 10J1 on sound board) 3J5 10J4 --- ---- 1 to 10J2 pin 10 1 Right Speaker + ROM BOARD 2 to 10J2 pin 9 2 Left Speaker + 3 to 10J2 pin 8 3 Audio Return 2J3 4 to 10J2 pin 7 4 GND --- 5 to 10J2 pin 6 5 Key 1 +5 6 Key 6 GND 2 +5 7 to 10J2 pin 5 7 GND 3 +5 8 to 10J2 pin 4 4 +5 9 to 10J2 pin 3 10J5 5 GND 10 NC ---- 6 Key 1 to edge of volume control 7 GND 2 to wiper on volume control 8 GND 3 Key 9 GND 4 to other edge of volume control Note A: Jumper W1 on the CPU board inverts the polarity of H Sync, V Sync, and Comp Sync Note B: No information in docs about how coin door is wired up. Mention is made of 3 different diagnostic switches, with ADVANCE being used to put the game into self-test, and to advance within a test screen. If someone has a NARC and can trace down these wires, please e-mail so we can update the pinout.