Click here to hear Owen comment on what makes a good game (from a 1982 interview).


Skills & Experience Summary at a glance:

I have a very wide range of technical and business skills in Engineering, Operations, and Business Development. I am an experienced division, department and team manager leading teams of all kinds, with experience of teams over 30 people, and up to 10 direct reports at one time. I am also very experienced in technical new business development, creation and management of technical, video and multimedia production departments, digital TV systems, STB designs, cable head end systems and networks. In my experience I have been a software and hardware architect and engineer, broadband engineer, broadband researcher, project leader, systems integrator, researcher, LAN designer and implementer for wired and wireless netwroks, and have also done work in human interface standards and designs, real-time video graphics, OS, and ROM based firmware as well. I have over 18 years of software design and programming experience, and well over 8 years in broadband engineering and management with experience in HFC and wireless broadband systems as well as designing and deploying Set Top Boxes, Interactive TV systems, and Cable Modem systems. I have helped deploy several such systems as well. I have over 14 years of multimedia design and development experience. At Apple, I designed or helped design new Macintosh CPUs and Apple IIGS systems, OS and toolbox software, ROM firmware, installer scripts, and system bring-up. I have also other OS design and implementation experience including device and video drivers and interrupt handlers, and I have Systems Management experience in supporting UNIX , PC, Macintosh, and VAX/VMS systems, networks, desktop support and remote access systems. I believe my wide range of experiences makes me an ideal candidate for upper management in a wide range of positions.

April 2001 - present
Quicksilver Technology (QST), San Jose, CA.
VP of Engineering & interim VP of Product Marketing


- VP of Engineering for the OS division of Quicksilver, reporting to the CEO
- Technical VP reporting to the Exec VP of Marketing writing business plans, white papers, and technical research as they relate to QST’s business.
- Working on new company creations to utilize Quicksilver’s technology. Developing business plans for new start-up companies using QST technology.
- Broadband research to apply QST’s technology to the broadband industry products and services.
- Currently on leave of absence awaiting new funding.

April 2000 - April 2001
Lumenati / NetTV, San Rafael, CA.
VP of Technology, Engineering & Media; Business Development


- Technical director leading the hardware, software, visual media, and MIS groups. Designs include products for advanced network, audio/video, interactive TV, designs and reference platforms for next generation set-top boxes and home gateways. Lead designer of new convergence STB, combining the best of PC, HDTV, streaming video, streaming audio, DVD, CD, and web into one device.
- Technology Business Development: As part of the business development team, discover and create partnerships and OEM relationships to promote both NetTV hardware and Lumenati software.
- Reason for leaving: lack of confidence in company leadership

April 1999 - April 2000
Interval Research Corporation, Palo Alto, CA.
Member, Research Staff, Project Coordinator


Interval Broadband Research Lead: Lead technical teams and research projects covering broadband services including advanced digital television, advanced interactive applications, and designs and reference platforms for next generation set-top boxes, home gateways, and convergence appliances.

- On loan to Charter Communications to help General Instruments (GI) on improvements to the DCT series set tops to meet Charter’s PVR needs.
- New business development: establishing working relationships between Interval and companies in the Broadband arena. Establish and develop working relationships with new partner companies.
- Due diligence on broadband companies for Vulcan Ventures
- Reason for leaving: Interval closed it’s doors in April 2000

Sept. 1994 - April 1999
Pacific Bell Video Services/Tele-TV/Prime-One; San Ramon, CA.
Director, Technology & Media


- Director of multiple technical teams for projects in digital TV, digital cable and wireless television, high speed data access, interactive video projects, and video post production
- Technical lead for California’s first deployment of cable modem access to the home via LAN and HFC networks
- Responsible for the specification of set-top boxes for MMDS, wireline, and a “Unity” universal design
- Responsible for designing, building, and operating an A/V production center used in the design and implementation of interactive digital TV and data services including video post production, graphics design, web development, and MPEG-2 encoding
- Designed and built a complete digital TV headend for research and test-bed operations
- Establish and create working relationships with partner and vendor companies
- Reason for leaving: PBVS was shutdown in October 1998 and I was part of 6 month shutdown team

May 1988 - Feb. 1994
Apple Computer, Inc., Cupertino, CA.
Senior Manager, Integration, OS & ROM Services group


- Managed project managers and individual contributors responsible for system software, integration, installer scripts, system enablers, build systems, source control, and system releases for all new CPU projects
- Co-designed and wrote the “system enabler” to allow new CPUs to run on older OS (not before possible)
- Managed team on Apple's first vectorized ROM used in all PowerPC machines.
- Assisted design centers in bring-up of all new CPUs and portables (firmware, hardware, software)
- Member of a company-wide “Integration Task Force”, Apple's Software Architecture Design Team (reporting to the VP), and ”FoNT”, a company-wide network and systems problem response team
- Contributor on a prototype “Set-top box” system using Macintosh LC systems internally
- Technical liaison between the System Architecture Group (software) and the Macintosh System Division (hardware)
- Special projects included 32-bit system enabler, backup utility for Macintosh, and assisting the Apple Unix (A/UX) team with system issues
- Reason for leaving: A great opportunity to work on Interactive TV & Broadband communications

Manager, CPU/OS Tools Group:

- Managed group responsible for tools and build systems for all new CPU and System projects and specified purchase of equipment for OS and ROM development labs

Macintosh Generalists, OS and ROM Engineer:

- Designed various parts of Macintosh system software and installer scripts
- Technical lead, Macintosh LC project including a trial conversion of 32-bit Color Quickdraw on 68000 processors, writing test software, ROM code, hardware debugging, and prototype hardware bring-up

Apple II System Software Engineer:

- Designed and developed new Standard File Tool Box set of software including new additions to the user interface and network awareness
- Lead the design of a prototype Quickdraw ASIC and designed a faster line drawing algorithm and other “speed-ups” for Color Quickdraw
- Wrote SQA testing procedures and processes

Sept. 1987 - May 1988
Interactive Productions, Foster City, CA.
Director of Technology & Engineering


- Responsible for establishing, hiring and training engineering staff, maintaining the engineering and development environment (IT/MIS), and all schedules and budgets (program management)
- Directed engineering projects with 5 in-house software engineers and up to 6 outside software contractors
- Wrote software development tools used on specific projects
- Worked on video post production for several multimedia titles
- Designed, developed and implemented a tool kit for America On-Line (then Quantum Computing) used to design and build interactive applications and games in the telecommunication environment. System allowed applications to run interactively on an Apple IIe, Macintosh, PC, and C64 computers. Tool was also used to design interactive soft ads for several platforms
- Reason for leaving: Always wanted to work at Apple and start-up was not starting!

Aug. 1984 - Sept. 1987
Bally Sente Inc., Sunnyvale, CA.
Systems Manager and Game Designer, Producer, Director


- Producer and Director of coin-operated video arcade games. Design of ROM based firmware for real-time, interactive graphics systems, micro OS design, internal diagnostics, all human interface issues, and device, graphic and interrupt drivers. Total freedom in design of game rules and play. Tasks included project team leadership, project scheduling, budgets, and production assistance
- MIS/IT Manager: Systems control and operation, writing of system utilities and tools, and service vendor contracts for all in-house computers. Specification and set-up of a PC, Macintosh, VAX, and UNIX network, later replacing the VAX with a distributed process, file share, networking development environment (bleeding edge at the time.)
- Reason for leaving: Bally closed this office

Jun. 1976 - Aug. 1984
Atari Inc., Milpitas, CA.
Staff Programmer and Lead Game Designer, Producer and Director


- One of the first software engineers hired into Atari and the video game industry
- All the same responsibilities as listed above for Bally Sente Inc. Designed and developed more than 15 coin-operated video games, best known are Space Duel and Major Havoc
- Original member and technical lead of the interactive videodisk design team. Worked in R&D on an interactive golf simulator and trainer using real clubs & balls, graphics, videodisk, and projection TV
- Wrote all firmware (ROM based) needed to bring up new game hardware designs
- Designed and developed ROM-based diagnostics for production support and built-in system self-test code for field service
- Assistant IT/MIS Manager on VAX, development and ROM systems
- Reason for leaving: Went with others to form new Video Game start-up

Education:

University of California at Berkeley, Berkeley, CA.

- B.S., Electrical Engineering and Computer Sciences.
- Honors: Eta Kappa Nu Honor Society. G.P.A.: 3.5

M.I.T., Machine Architecture Group, Cambridge, MA.
- Classes in design and production of interactive video discs, interactive video/audio systems, and multimedia authoring.

Committees:
2000 – present OpenCable Application Platform Standards committee
1997-2000 ATSC, digital television standards committee.
1994-1996 DAVIC committee for Set-Top Box standards
1994-1997 Advisory Group for People with Disabilities
1994-1996 Microsoft INSIGHT for Interactive Television

Outside Work Experience:

1997- present
Board of Directors, Alameda County Food Bank

- Active board member for this non-profit in addition to other volunteer services.
- Treasurer
- Chair, Oversight Committee

1990 - present
Consultant, interactive multimedia and video games industries

- Provide creative and product input, feedback, and brainstorming for various clients including Interactive Network, Debabelizer, the Media Kitchen at Paramount Technology, and Books That Work.

1987 - present
Published:

- Write articles, product reviews, technical papers and provided technical assistance to writers. Publications include IEEE Spectrum, Satellite Orbit, Orbit Video, Video, The New York Times Syndicate, Books That Work, and Sunset Magazine.

Click here to download my resume (Microsoft Word format).

Owen Rubin