Time Scanner, Atari ------------------- SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V Counter 2 | 6 | F | Counter 1 2P.Lamp | 7 | G | 1P.Lamp | 8 | H | 2P.Flipper Left | 9 | I | 1P.Flipper Left 2P.Flipper Right |10 | J | 1P.Flipper Right |11 | K | |12 | L | 2P.Push |13 | M | 1P.Push 2P.Right |14 | N | 1P.Right 2P.Left |15 | O | 1P.Left * Ext Sw 5 |16 | P | * Ext Sw 1 * Ext Sw 6 |17 | Q | * Ext Sw 2 * Ext Sw 7 |18 | R | * Ext Sw 3 * Ext Sw 8 |19 | S | * Ext Sw 4 1P.Start |20 | T | Coin 1 2P.Start |21 | U | Coin 2 |22 | V | Test |23 | W | Service Speaker - |24 | X | Speaker + Green |25 | Y | Red Sync |26 | Z | Blue GND |27 | a | GND GND |28 | b | GND * Ext Sw. When setting the following, connect each of the edge connector's alphanumerically refered pins to any of the ground pins. Ext Sw. ------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Screen - Normal + Reverse Out Lane Pin - Near + Far Special - - 7 Credits + - 3 Credits - + 1 Credit + + 2000000 Points Continue Mode - Yes + No Dip sw.1 -------- | Coin 1 | Coin 2 | 1 2 3 4 5 6 7 8 Coin Play ----------------------------------------- - - - - - - - - 1 1 + - - - + - - - 1 2 - + - - - + - - 1 3 + + - - + + - - 1 4 - - + - - - + - 1 5 + - + - + - + - 1 6 - + + - - + + - 2 1 + + + - + + + - 3 1 - - - + - - - + 4 1 + - - + + - - + 2 3 - + - + - + - + 2 1 4 2 5 3 6 4 + + - + + + - + 2 1 4 3 - - + + - - + + 1 1 2 2 3 3 4 4 5 6 + - + + + - + + 1 1 2 2 3 3 4 5 - + + + - + + + 1 1 2 3 + + + + + + + + Free Play Dip sw.2 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Type - Upright + Table Credit Extendet Score - - - - 1200000 + - - - 1000000 - + - - 1500000 + + - - 1800000 - - + - 1000000, 2000000 + - + - 1200000, 2500000 - + + - 1500000, 3000000 + + + - 2000000, 4000000 Ball - - - + 100000 + - - + 200000 - + - + 300000 + + - + 400000 - - + + 500000 + - + + 600000 - + + + 700000 + + + + No Bonus Number Match - Yes + No * Pin Rebound - Well + A Little Balls per Play - 3 + 5 * Pin Rebound. The Setting of WELL or A LITTLE signifies the rebound strength and the resulting difficulty or ease in witch the ball goes out of play.