GOTTLIEB INFORMATION: Q*BERT PINOUTS ---------------------------------------------- CPU MA-378 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Coin Return GND |D | 4| Coin 1 |E | 5| Coin Lockout Coin Meter |F | 6| Knocker |H | 7| |J | 8| |K | 9| |L |10| A6 P1-2 (SB) |M |11| |N |12| A6P1-4 (SB) |P |13| Select Test SW |R |14| GND Coin SW #2 |S |15| Step Test SW Coin SW #1 |T |16| 1P Start |U |17| 2P Start |V |18| Up-Left |W |19| Down-Right |X |20| Down-Left Up-Right |Y |21| A6P1-8 (SB) |Z |22| A6P1-9 (SB) A6P1-11 (SB) |a |23| A6P1-12 (SB) Vertical Sync |b |24| RED |c |25| BLUE Ground (monitor) |d |26| GREEN Horizontal Sync |e |27| +11.5V +5V |f |28| GND +5V |h |29| GND +5V |j |30| GND ------- SOUND CARD MA-216 (A6) ____ | 1| +12V | 2| A1P1-M (MLB) | 3| -12V | 4| A1P1-12 (MLB) | 5| +5V | 6| GND | 7| Audio Output | 8| A1P1-Z (MLB) | 9| A1P1-22 (MLB) |10| +30V |11| A1P1-a (MLB) |12| A1P1-23 (MLB) ---- CONTROL PANEL ____ | 1| | 2| Down-Right | 3| Up Left | 4| Up-Right | 5| Down-Left | 6| Player 1 | 7| Player 2 | 8| ---- -------------------------------------------------- Q*bert (Gottlieb, 1982) ----------------------- MLB = Main Logic Board SB = Sound Board -- = No Connection Main Logic Board (MA-378) 60-contact edge connector (A1P1) A +5 VDC 1 GND B +5 VDC 2 GND C +5 VDC 3 GND (COIN RETURN) D -- 4 -- E COIN 1 (OPTIONAL) 5 COIN LOCKOUT (OPTIONAL) F COIN METER 6 KNOCKER* H -- 7 -- J -- 8 -- K -- 9 -- L -- 10 -- M A6P1-2 (SB) 11 -- N -- 12 A6P1-4 (SB) P -- 13 -- R SELECT TEST SW** 14 GND S COIN SW #2 15 STEP TEST SW*** T COIN SW #1 16 1P START U -- 17 2P START V -- 18 UP-LEFT W -- 19 DOWN-RIGHT X -- 20 DOWN-LEFT Y UP-RIGHT 21 -- Z A6P1-8 (SB) 22 A6P1-9 (SB) a A6P1-11 (SB) 23 A6P1-12 (SB) b VERT. SYNC 24 RED c -- 25 BLUE d VIDEO GND 26 GREEN e HORIZ. SYNC 27 +11.5 VDC f +5 VDC 28 GND h +5 VDC 29 GND j +5 VDC 30 GND *connects to one end of the knocker solenoid, which is wired in parallel with a 1N4004 diode. The other end of the solenoid connects to +30 VDC, which also provides power to the audio amp. **closed = game; open = test. ***normally open. Sound/Speech Assembly (MA-216) 24-contact edge connector (A6P1), only one side of board has contacts. A -- 1 +12 VDC REG. B -- 2 A1P1-M (MLB) C -- 3 -12 VDC D -- 4 A1P1-12 (MLB) E -- 5 +5 VDC F -- 6 GND H -- 7 AUDIO OUTPUT J -- 8 A1P1-Z (MLB) K -- 9 A1P1-22 (MLB) L -- 10 +30 VDC REG. M -- 11 A1P1-a (MLB) N -- 12 A1P1-23 (MLB)n. Control Board Switch Adjustments SWITCH 1 -- DEMONSTRATION MODE* ON infinite lives OFF normal play SWITCH 2 -- ATTRACT PLAY ON no sound OFF sound SWITCH 3 -- NORMAL/FREE ON free play OFF normal game SWITCH 4 -- GAME MODE ON cocktail OFF upright SWITCH 5 -- NOT USED SWITCH 6 -- KICKER ON kicker on OFF kicker off SWITCH 7 -- NOT USED SWITCH 8 -- NOT USED *In demonstration mode, the player will have infinite lives and can progress through the rounds by hitting either start button. ========================================================================== Q-Bert Bootleg 1 ---------------- component side solder side -------------- ----------- GND 1 +5V GND 2 +5V GND 3 +5V +12V 4 +12V (-12V) -5V 5 -5V (-12V) 6 AUDIO OUT 7 8 TEST MODE* 9 SELECT SW 1P START 10 COIN 1 2P START 11 COIN 2 1P UP-LEFT 12 2P DOWN-LEFT 1P DOWN-RIGHT 13 2P UP-RIGHT 1P DOWN-LEFT 14 2P UP-LEFT 2P DOWN-RIGHT 15 1P UP-RIGHT VIDEO RED 16 VIDEO SYNC VIDEO BLUE 17 VIDEO GREEN 18 19 GND 20 +5V GND 21 +5V GND 22 +5V * TEST MODE SWITCH - GAME MODE TO GND., TEST MODE TO OPEN Level | Round | Disks | Charakters on screen | Bonus | ------+-------+-------+---------------------------------------------------------+-------+ | 1 | 2 | Red Balls, Coily, | 1000 | 1 | 2 | 2 | Red Balls, Coily, | 1250 | | 3 | 2 | Coily, Green Balls, Ugg/Wrong Way, Slick/Sam | 1500 | | 4 | 2 | Red Balls, Coily, Green Balls, Slick/Sam | 1750 | ------+-------+-------+---------------------------------------------------------+-------+ | 1 | 3 | Coily, Green Balls, Ugg/Wrong Way, Slick/Sam | 2000 | 2 | 2 | 3 | Coily, Green Balls, Ugg/Wrong Way, Slick/Sam | 2250 | | 3 | 2 | Red Balls, Coily, Green Balls, Slick/Sam | 2500 | | 4 | 2 | Red Balls, Coily, Green Balls, Ugg/Wrong Way, Slick/Sam | 2750 | ------+-------+-------+---------------------------------------------------------+-------+ | 1 | 4 | Red Balls, Coily, Green Balls, Slick/Sam | 3000 | 3 | 2 | 4 | Coily, Green Balls, Ugg/Wrong Way, Slick/Sam | 3250 | | 3 | 3 | Red Balls, Coily, Green Balls, Ugg/Wrong Way, Slick/Sam | 3500 | | 4 | 3 | Red Balls, Coily, Green Balls, Ugg/Wrong Way, Slick/Sam | 3750 | ------+-------+-------+---------------------------------------------------------+-------+ | 1 | 6 | Red Balls, Coily, Green Balls, Slick/Sam | 4000 | 4 | 2 | 6 | Red Balls, Coily, Green Balls, Ugg/Wrong Way, Slick/Sam | 4250 | | 3 | 5 | Red Balls, Coily, Green Balls, Slick/Sam | 4500 | | 4 | 4 | Red Balls, Coily, Green Balls, Ugg/Wrong Way, Slick/Sam | 4750 | ------+-------+-------+---------------------------------------------------------+-------+ | 1 | 7 | | 4750 | 5 | 2 | 6 | In Level 5 all characters will | 5000 | | 3 | 6 | appear in each round | 5000 | | 4 | 5 | | 5000 | ------+-------+-------+---------------------------------------------------------+-------+ 6 | 1 | 5 | | 5000 | Thru | 2 | 5 | All characters will appear in each | 5000 | 9 | 3 | 5 | round in level 6 thru 9 | 5000 | | 4 | 5 | | 5000 | ------+-------+-------+---------------------------------------------------------+-------+ Dip sw. ------- 1) ON...............Infinite Lives OFF..............Normal Play 2) ON...............No Sound OFF..............Sound 3) ON..............Free Play OFF.............Normal Game 4) ON..............Table OFF.............Upright 5, 6, 7, 8 .........NOT USED =========================================================================================== =========================================================================================== Q-Bert Bootleg 2 ---------------- component side solder side -------------- ----------- GND 1 GND GND 2 GND +5V 3 +5V +5V 4 +5V +12V 5 +12V -12V 6 -12V Coin 7 Coin 1P.Start 8 2P.Start 1P.Right-Up 9 1P.Left-Up 10 1P.Right-Down 11 1P.Left-Down 12 Select sw. (Test) 13 Test sw. 14 15 Knocker 16 VIDEO BLUE 17 Red VIDEO GREEN 18 Sync 19 Speaker 20 GND 21 GND GND 22 GND * TEST MODE SWITCH - GAME MODE TO GND., TEST MODE TO OPEN Dip sw. Pos C15 --------------- 1 2 3 4 5 --------------------------------------- Sound + ON - OFF Knocker - OFF + ON Mode + Table - Upright Adwance + ON Rounds - OFF Mode + Free Play - Normal