Knights of the Round, Capcom 1992 Pinout = JAMMA -------------------------------------------------- CNIO 1 Not Used CNIO 2 3P.Control CNIO 3 3P.Blocker CNOI 4 Power 1 GND 1 +12V 1 GND 2 GND 2 +12V 2 GND 3 3P.Right 3 3 +12V 4 3P.Left 4 4 +12V 5 3P.Down 5 Coin Lockout 3 6 3P.Up 6 7 3P.Shot 1 8 3P.Shot 2 9 3P.Coin Sw. 10 3P.Start Dip sw.A -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Coins - - - 1Coin/1Play - - - 1Coin/2Play - - + 1Coin/3Play - - + 1Coin/4Play - + - 1Coin/6Play - + - 2Coin/1Play - + + 3Coin/1Play - + + 4Coin/1Play Not Used - - - - Not Used Continue Coin - Normal + Continue Coin Dip sw.B -------- | Level 1| Level 2 | 1 2 3 4 5 6 7 8 --------------------------------------------------- Difficulty - - - + + + Easy + - - - + + | - + - + - + | + + - - - - Normal - - + + - - | + - + - + - | - + + + + - | + + + - - + Hard Coin Chute - 3-Chute + 1-Chute Player Mode - 3P.Mode + 2P.Mode Dip sw.C -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Player - - 2 + - 3 - + 4 + + 1 Free Play - Normal + Free Play Screen Pause - No + Yes Screen Flip - No + Yes Demo Sound - No + Yes Continue - No + Yes Test Mode - Game Mode + Test Mode