Kangaroo, Atari Solder Side Parts Side --------------------------------- GND 1 GND 2. Start 2 1P.Start 3 Coin Table 4 1P.Right 5 1P.Up/Jump 6 1P.Left 1P.Punch 7 1P.Down 8 2P.Right 9 2P.Up/Jump 10 2P.Left 2P.Punch 11 2P.Down 13 14 15 16 17 18 19 Sound Out 20 21 GND 22 GND Sync 23 Green Red 24 Blue +5V 25 +5V +5V 26 +5V +12V 27 +12V -5V 28 -5V Options are preset at the factory and shown by the * symbols. SETTINGS of 8-Toggle Switch on Kangaroo CPU PCB Option ----------------------------- ----------------------------------------------- 1 2 3 4 5 6 7 8 0 3 Kangaroo Lives * 1 5 Kangaroo Lives 0 Easy game difficulty * 1 Hard game difficulty 0 0 No Bonus Kangaroos 1 0 Bonus Kangaroo at 10k 0 1 Bonus Kangaroo at 10k, 30k, and every 30k after 1 1 Bonus Kangaroo at 10k, 40k, and every 40k after Left Coin Mechanism Right Coin Mechanism Games with one counter Games with two counters 0 0 0 0 1 coin for 1 credit 1 coin for 1 credit * 1 0 0 0 2 coins for 1 credit 2 coins for 1 credit 0 1 0 0 1 coin for 1 credit 1 coin for 3 credits 1 1 0 0 1 coin for 1 credit 1 coin for 2 credits 0 0 1 0 1 coin for 1 credit 1 coin for 3 credits 1 0 1 0 1 coin for 1 credit 1 coin for 4 credits 0 1 1 0 1 coin for 1 credit 1 coin for 5 credits 1 1 1 0 1 coin for 1 credit 1 coin for 6 credits 0 0 0 1 1 coin for 2 credits 1 coin for 2 credits 1 0 0 1 1 coin for 2 credits 1 coin for 4 credits 0 1 0 1 1 coin for 2 credits 1 coin for 5 credits 1 1 0 1 1 coin for 2 credits 1 coin for 10 credits 0 0 1 1 1 coin for 2 credits 1 coin for 11 credits 1 0 1 1 1 coin for 2 credits 1 coin for 12 credits 0 1 1 1 1 coin for 2 credits 1 coin for 6 credits 1 1 1 1 Free play Free play * indicates the Manufacturer's recommended settings SELF-TEST PROCEDURE To perform the self-test procedure, set the self-test switch to ON or simultaneously power the game ON and press the service switch. To end the self-test, set the self test switch to OFF. (The Service Switch is a round button on the upper right corner CPU board to the left of the dip switches. FWIW, It looks like the Test Switch grounds the test signal from CPU board pin J to the ground pin V) NOTE: This procedure does not test the coin door lockout coils. If the Self-Test passes, but the lockout coils do not energize when power is applied to the game, suspect the lockout coil wiring, coin door harness, game PCB harness, or transistor TR3 (for the Ireland-Built cabinet check TR3 and TR4) and related circuitry of the CPU PCB. ====================================================================================== Kangaroo -------- PARTS | SOLDER PARTS | SOLDER ------------------+--------------------- -------------+--------------- 1P.Start | 1 | A | 2P.Start | 1 | A | Red | 2 | B | Coin | 2 | B | Green | 3 | C | GND Table | 3 | C | Blue | 4 | D | 1P.Right | 4 | D | Sync 1P.Left | 5 | E | 1P.Up | 5 | E | GND 1P.Down | 6 | F | 1P.Box | 6 | F | GND 1P.Up/Jump | 7 | G | | 7 | G | GND Test | 8 | H | 2P.Right | 8 | H | +5V 2P.Left | 9 | I | 2P.Up | 9 | I | +12V 2P.Down |10 | J | 2P.Box |10 | J | -5V |11 | K | |12 | L | |13 | M | |14 | N | |15 | O | Sound Out |16 | P | GND |17 | Q | GND GND |18 | R | GND GND |19 | S | GND +5V |20 | T | +5V +5V |21 | U | +5V +12V |22 | V | +12V