Hook, Irem 1992 Pinout = JAMMA -------------------------------- Dip sw. -------- 1 2 3 4 5 6 7 8 ---------------------------------------------------------------- Player - - 2 + - 3 - + 4 + + 1 Difficulty - - Normal + - Easy - + Hard + + Hardest Not Used - Not Used Any Button to Start - Yes + No Demo Sound - No + Yes Mode - Game Mode + Test Mode Note: In case any button switch on the control panel is set to start the game when pressed (DIP SW 1-6 OFF), the game starts or continues by pressing the start buttons and/or the fire buttons. In case separate coin chutes are used by the respective players, coin mode 2 does not work. In order to actuate the service switch button in this condition, press it while holding down the firing button for the particular player. When the common coin chutes are "Shared" by all players and the start buttons are attached for the respective players, turn ON DIP SW 1-6 not for any button switch to start the game when pressed. When "separate" coin chutes are installed for the respective players, they can stock their credit respectively by inserting coins. When common coin chutes are "shared" by all the players, the players who have pressed their start buttons gain the credit to use from the common credit pool. Dip sw.2 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Screen - Normal + Reverse Cabinet - 2 Players Type + 4 Players Coin Chutes - Shared + Separate Coin Mode 1 - - - - - 1Coin/1Play - + - - - 2Coin/1Play - - + - - 3Coin/1Play - + + - - 4Coin/1Play - - - + - 5Coin/1Play - + - + - 6Coin/1Play - - + + - 1Coin/2Play - + + + - 1Coin/3Play - - - - + 1Coin/4Play - + - - + 1Coin/5Play - - + - + 1Coin/6Play - + + - + 2Coin/3Play - - - + + 3Coin/2Play - + - + + 4Coin/3Play - - + + + Continue Coin - + + + + Free Play Coin Mode 2 + - - 1Coin/1Play Coin A + + - 2Coin/1Play + - + 3Coin/1Play + + + 5Coin/1Play Coin B + - - 1Coin/2Play + + - 1Coin/3Play + - + 1Coin/5Play + + + 1Coin/6Play