BATTLEZONE, Atari 1980 ---------------------- P18: 44-pin edge connector (aux/small board) component side solder side -------------- ----------- +5V RTN A 1 +5V RTN B 2 +5V C 3 +22VDC D 4 AUDIO RTN E 5 AUDIO +OUT F 6 AUDIO -OUT H 7 START LED J 8 K 9 L 10 M 11 N 12 FIRE P 13 START R 14 LFT REVERSE S 15 LFT FORWARD T 16 RT REVERSE U 17 RT FORWARD RESET V 18 W 19 X 20 LED PWR Y 21 GND Z 22 GND P20: 44-pin edge connector (main/large board) component side solder side -------------- ----------- +5V RTN A 1 +5V RTN +5V REG B 2 +5V REG C 3 +22VDC D 4 -22VDC COIN L E 5 COIN C F 6 SLAM COIN R H 7 TEST COIN CNTR R J 8 COIN CNTR L K 9 COIN CNTR C L 10 M 11 GND N 12 GND P 13 R 14 Z OUT S 15 Z GND X OUT T 16 X GND Y GND U 17 Y OUT RESET V 18 W 19 -5VDC X 20 +12VDC +5V OUT Y 21 +SENSE (+5V) GND Z 22 -SENSE (GND) TOP 8 SWITCH DIP 87654321 -------- ......11 Free Play ......10 1 coin for 2 plays ......01 1 coin for 1 play ......00 2 coins for 1 play ....11.. Right coin mech . 1 ....10.. Right coin mech . 4 ....01.. Right coin mech . 5 ....00.. Right coin mech . 6 ...1.... Center (or Left) coin mech . 1 ...0.... Center (or Left) coin mech . 2 111..... No bonus coin 110..... For every 2 coins inserted, game logic adds 1 more 101..... For every 4 coins inserted, game logic adds 1 more 100..... For every 4 coins inserted, game logic adds 2 more 011..... For every 5 coins inserted, game logic adds 1 more BOTTOM 8 SWITCH DIP 87654321 -------- ......11 Game starts with 2 tanks ......10 Game starts with 3 tanks $ ......01 Game starts with 4 tanks ......00 Game starts with 5 tanks ....11.. Missile appears after 5,000 points ....10.. Missile appears after 10,000 points $ ....01.. Missile appears after 20,000 points ....00.. Missile appears after 30,000 points ..11.... No bonus tank ..10.... Bonus taks at 15,000 and 100,000 points $ ..01.... Bonus taks at 20,000 and 100,000 points ..00.... Bonus taks at 50,000 and 100,000 points 11...... English language 10...... French language 01...... German language 00...... Spanish language 4 SWITCH DIP ..11 All coin mechanisms register on one coin counter ..01 Left and center coin mechanisms on one coin counter, right on second ..10 Center and right coin mechanisms on one coin counter, left on second ..00 Each coin mechanism has it's own counter ---------------------------------------------------------------------------