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  TAITO TEST RIG




PLEASE NOTE THIS PAGE IS VERY MUCH A WORK IN PROGRESS



BEFORE I START CAN I JUST ASK THAT IF YOU OWN ONE
OF THESE, AND EVEN BETTER STILL HAVE ANY INFORMATION OR DOCUMENTATION ON
IT'S USAGE OR HISTORY YOU GET IN TOUCH! - THANKS


Jump straight to the pinouts

This "little" item came my way on one of the deals I did over in Holland back at Christmas last year. It's taken me a long time to get round to doing anything very much with it, but at long last i've made a start!

I was offered this at a fairly small price due to the person who was offering it knowing nothing about it's origins, what it did, and therefore whether it even worked. Put simply it was something that a contact of his had lying around and due to it's weight and size, basically wanted it out of the way... So, it was discussed, pictures were exchanged, and although, like the seller I could still only speculate as to exactly what it was or any of the origin about it, for some reason i was getting very excited about it! I think i figured it would be an excellent collectible even if it didn't work, and a major bonus if it did.

All i knew on purchase was what i was able to sit down and work out with the seller just before i loaded it into the van, and that was that it seemed to do "something" :o) In other words, we plugged it in, stood back, flicked the switch and the cooling fan came to life! That was enough for me and it got included in that van load...

Now obviously it DOES work hence this page has come about. I'll cut the crap now and get to a bit of the meat of this page. Clearly it is a test rig of some kind, but exactly what it's capabilities are, i don't know. It has MANY more controls than i currently know how to use. It is clearly an official product of the Taito camp and i would guess it originates from the late 70's, but certainly my example has no plate giving a serial number, model number or anything, hence anything more than that is still a mystery.

At the moment i use it as a jamma test rig. This culd be considered sacriledge, but i have not butchered it in any way shape or form in order to get there. My interest lies firmly in pre-jamma era games and i therefore don't care that it only has one fire button per player, afterall i have a jamma cab if i want to test more buttons than that.

Right then, features i know so far:

  • Operates on line voltages of 100/120/220/240V. These are selected by moving the position of a "plug" on the side of the unit.
  • Powers a monitor directly, supplying what i assume SHOULD be isolated 110V. NOTE: On my unit the 110V is definately NOT isolated, but there has been a certain amount of hackery inside. There are two transformers inside the unit so i can only assume the 110V was once upon a time isolated. I get around this by running the entire setup from a 1000VA transformer. The power for the monitor is switched independantly from the main unit via the video on/off switch on the front of the unit. This is essential in order to not kill the monitor as you find yourself switching the main unit on and off very regularly when trying to fix boards!
  • It has a built in pattern generator and you can switch the video output from passthrough to internal pattern using a switch on the side. The pattern is selectable via a bank of dipswitches on the internal pattern generator board.
  • When using the internal video board (I bypassed mine at the toggle switch due to faults) horizontal adjustment of the sync is provided by a rotary control on the side. There is also a toggle switch to override the control presumably passing the horizontal part of the sync straight through. NOTE: I know considerably more about these things now than i did when i first worked out the pinouts (see below) so there may be more to this than meets the eye.
  • Provides AT LEAST composite sync and an RGB raster video signal, as mentioned above, it may provide more! I THINK it also supplies a black and white signal through the video output plug too, but i don't know how to test for this at the moment. Rumour has it, it may also provide X/Y/Z outputs for vector displays. If it does, i suspect it will only be black and white. There's NO WAY this unit is "recent" enough to output color vector signals surely???
  • "Banana plug" outputs on the side for GND, +5/+12/-5V DC presumably for use with test equipment.
  • Six unswitched two pin power outlets. These supply whatever voltage you put in on the voltage selector plug. WARNING: These are ALWAYS live regardless of whether the main power switch is on or off as long as power is on at the wall outlet. Wanna know how i know? Well, let's just say i found out while exploring the inside to try and work out some of the pinouts :o) Ouch!
  • Can provide amplified or unamplified (passthrough) sound. Selectable via a toggle switch and volume control arrangement on the side.

Well, that's what i know so far...

I know NOTHING about what the huge array of buttons and lights do on the front of the unit. It has been suggested that it is capable of diagnostic functions, but i have no idea whatsoever how to go about even investigating this one. The wheels and shifters are fairly obvious as they are identical to those used on the cocktail version of Taito's Speed Race game from this era. The rotary controls are i guess paddle controls ALA breakout games, but why there are four i don't know. I also don't know the pinouts for these extra controls.

Ahhh, pinouts :o) Well, i guess if you own one of these units (i know of four more in existance, and there must be MANY more!) and you've got this far then that's obviously what you're after... well, sorry it's 2am UK time now and i need sleep so you'll have to wait until the next page installment. Don't panic though it will certainly be in the next couple of days, and probably tomorrow. I'm on a roll, i have it all written down (as much as i know), it just needs typing in.

Just for good measure and to make a little sense of what has been said so far, here is a picture of the side of the unit. Incidentally, these pics are from prior to me buying the machine. I'm in the process of sorting out some better ones, but priority one is the pinouts as i've specifically been asked for them!

PINOUTS:

Connector
Pin (T/L -> B/R) D (15way) E (15way) Q (12way) G (15way) H (15way) W (9way) C1 (6way) A (15way) C (15way)
1 NC Gnd 1P 2P Up 1P Up Sync Amplified Audio + 110v AC 26v
2 Gnd NC N1P N2P Up N1P Up Green Amplified Audio - ?? 26v
3 Gnd NC 2P 2P Left 1P Left Red NC 110v AC 20v
4 Gnd Gnd N2P N2P Left N1P Left Blue NC ?? 20v
5 NC Gnd Start 2P Down 1P Down Video Gnd Unamplified Audio + ?? 15v
6 NC NC NStart N2P Down N1P Down ?? Unamplified Audio - ?? 15v
7 +5V DC +5V DC Tilt 2P Right 1P Right ?? ?? 14v
8 +5V DC +5V DC NTilt N2P Right N1P Right ?? 3.5v AC 14v
9 +5V DC +5V DC Service 2P Button 1 1P Button 1 ?? ?? 14v
10 +5V DC +5V DC NService N2P Button 1 N1P Button 1 ?? -12v
11 +12V DC +12V DC Coin NC NC ?? -12v
12 -5V DC -5V DC NCoin NC NC ?? 10.6v AC
13 ?? ?? NC NC ?? 10.6v AC
14 ?? ?? NC NC ?? 10.6v AC
15 ?? ?? NC NC ?? 10.6v AC









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Published on: 2003-03-31 (76 reads)

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