HYPER OLYMPIC (Konami) Dip Switch 1 1. Coin 1 SW SET 2. Coin 2 SW SET 4 3 2 1 coin play 8 7 6 5 coin play OFF OFF OFF OFF 1 1 OFF OFF OFF OFF 1 1 OFF ON 1 2 OFF ON 1 2 ON OFF 1 3 ON OFF 1 3 ON ON 1 4 ON ON 1 4 OFF ON OFF OFF 1 5 OFF ON OFF OFF 1 5 OFF ON 1 6 OFF ON 1 6 ON OFF 1 7 ON OFF 1 7 ON ON 2 1 ON ON 2 1 ON OFF OFF OFF 2 3 ON OFF OFF OFF 2 3 OFF ON 2 5 OFF ON 2 5 ON OFF 3 1 ON OFF 3 1 ON ON 3 2 ON ON 3 2 ON ON OFF OFF 3 4 ON ON OFF OFF 3 4 OFF ON 4 1 OFF ON 4 1 ON OFF 4 3 ON OFF 4 3 ON ON FREE PLAY ON ON INVALIDITY Dip Switch 2 OFF ON OFF ON 1 [] 1 Athlete given 2 Athletes given 2 [] No extended round permitted Extended round permitted 3 [] Table Type Up-Right Type Enabled 4 control sets Enabled 2 control sets 4 [] No bonus player First at 100.000 Every at 100.000 5 [] Effect at Power ON Effect on Power ON Data remained All data initialized 6 [] OFF ON OFF ON Easy Normal Difficult very difficult 7 [] OFF OFF ON ON 8 [] At attractive mode, no music At attractive mode, sounds (default) PLAY INSTRUCTIONS for DUNNO-WHAT-TO-DO-WITH-TWO-BUTTONS-TWITS and those who'd simply like to remember hurting fingertips or cracking, flying and breaking keyboards (remember 'Decathlon' ? :-). * Tap [RUN], and the player will run. * Push [JUMP], and the player will jump or throw. * Keep pressing [JUMP], and the angle will go higher. * The game will be over if you cannot reach QUALIFY. 1) 100m DASH * You will be disqualified by flying 3 times. * Keep tapping [RUN] ! 2) LONG JUMP * Tap [RUN], and then push [JUMP]. * The angle is determinded by how long you press [JUMP]. 3) JAVELIN THROW * Accelerate the player with [RUN] * Press [JUMP] and release it at the desired angle. 4) 100m HURDLE * Keep tapping [RUN] and then push [JUMP], and the player will jump. 5) HAMMER THROW * Push [RUN] and start! * Press [JUMP] at the right moment, and release it at the desired angle. 6) HIGH JUMP * Push [RUN] once and start. * FOUL is limited to 3 times. * Only in HIGH JUMP, you can change the angle by pushing [JUMP] as often as you like. "For more exiting play, for more excellent income: (3) KEY SWITCHES are required to have the following characteristics. o Capability of quick repetition o Light key touch o Safety for fingertips o Long Life o Clicking sound which makes the game more exciting." *grin* have fun, Martin Hobt (Fido: 2:2437/310.0 [/ mjh@mmsb.harz.de])