Wizard of Wor Midway, 1981 -------------------------- There are nine boards in the Wizard of Wor boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A961 J6 1 *Memory Bd (ROM/RAM) A082-91397-A000 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-F000 J3 2 RAM Card A082-91356-C000 J2 & J1 1 Comm. Mother Bd A082-90006-B/C000 1 RGB Interface Board A082-91363-A/B000 1 *Audio Amp #2 A084-90907-A961 With the exception of those boards marked with an asterisk (*), the rest of the boards are used by at least two other Midway games -- Gorf and Space Zap. All three of these games -- Space Zap, Wizard of Wor, and Gorf -- also share the same power supply (A082-90411-A000). Unfortunately, each of these games uses completely different pinouts on the main Game board. Also, Wizard of Wor uses a different amp board (the Audio Amp #2 vs. the regular Audio Amp board) because it uses three speakers. Gorf and Space Zap can only use 2 speakers. The power supply outputs from the motherboard are the same for all these games, which means if you have the power supply and the motherboard, you have all the power requirements for any one of these games taken care of. The "Position on Motherboard" column refers to the fact that these boards plug into a common motherboard much like ISA/EISA/VESA/PCI cards plug into PC card expansion slots. Motherboard (9-pos, 0.156") (outputs & inputs from power supply) Pin | Definition ------------------ 1 | +5V 2 | +5V 3 | +12V 4 | !Reset 5 | -5V 6 | Key 7 | Gnd 8 | Gnd 9 | -Sense (Gnd) P1 CPU Board (24-pos, 0.100") Pin | Definition ------------------ 1 | P2 Up 2 | P2 Down 3 | P2 Left 4 | P2 Right 5 | P2 Move 6 | P2 Fire 7 | Not Used 8 | P1 Up 9 | P1 Down 10 | P1 Left 11 | P1 Right 12 | P1 Move 13 | P1 Fire 14 | Gnd (common return for all buttons & controls) 15 | Key 16 | Coin #1 17 | Coin #2 18 | Not Used 19 | Test Sw. (in test mode when switch closed, else game mode) 20 | Tilt 21 | 1P Select 22 | 2P Select 23 | Gnd (common return for Coin, Tilt, and Test Sw.) 24 | Not Used P2 CPU Board (23-pos, 0.100") Pin | Definition ------------------ 1 | Audio In #3 [to AA-4] 2 | Audio In #1 [to AA-2] 3 | Audio In #2 [to AA-3] 4 | Audio Common [from AA-6] 5 | Key 6 | Coin Meter #1 7 | Coin Meter #2 8 | Not Used 9 | Gnd [to PS] 10 | Not Used 11 | Key 12 | Not Used 13 | Not Used 14 | +12V [to IB-2] 15 | -5V [to IB-4] 16 | +5V [to IB-5] 17 | Gnd [from IB-1] 18 | Blue [to IB-7] 19 | Gnd [to IB-8] 20 | Red [to IB-9] 21 | Gnd [to IB-10] 22 | Video (Green + -Sync?) [to IB-11] 23 | Gnd [to IB-12] RGB Interface Board (12-pos, 0.100"?) (to & from Game Board) Pin | Definition ------------------ 1 | Gnd 2 | +12V 3 | +12V 4 | -5V 5 | +5V 6 | Key 7 | Blue 8 | Gnd 9 | Red 10 | Gnd 11 | Video (Green + -Sync?) 12 | Gnd Note: Pins 7 & 8, 9 & 10, and 11 & 12 are labeled as "twisted pair" on the schematic for the RGB Interface Board. RGB Interface Board (9-pos, 0.100"?) (to & from Monitor) Pin | Definition ------------------ 1 | Gnd [to monitor RGB Gnd] 2 | Red 3 | Key 4 | Gnd 5 | Green 6 | Gnd 7 | Blue 8 | Gnd [to monitor Sync Gnd] 9 | -Sync Note: Pins 1 & 2, 4 & 5, 6 & 7, and 8 & 9 are labeled "twisted pair" on the schematic for the RGB Interface Board. Audio Amp #2 Board (13-pos, 0.100"?) (to & from Game Board) Pin | Definition ------------------ 1 | Audio Return (+16V Gnd) [to PS] 2 | Audio In #1 3 | Audio In #2 4 | Audio In #3 5 | Key 6 | Audio Common (common return from speakers) 7 | +16V [from PS] 8 | Speaker #1 9 | Speaker #1 10 | Speaker #2 11 | Speaker #2 12 | Speaker #3 13 | Speaker #3 Here is most of the information for the power supply pinouts on the game side of the power supply (A082-90411-0000). A question mark indicates information I was not absolutely sure about. This power supply uses almost exactly the same outputs and inputs as the one in Super Pac-Man (A082- 90421-0000). Power Supply (19-pos?) 1 +V Audio (~13V @ 1.5A) 2 -5V @ 0.45A 3 +V Independent [~10V @ 3.5A, to coin door and control lights?] 4 !Reset 5 V.Batt? 6 Key 7 +12V @ 1.45A 8 +12V @ 1.45A 9 -Sense 10 AC Sync? 11 -V Audio [Gnd for Audio circuit] 12 -V Independent [Gnd, control lights return?] 13 Gnd 14 Gnd 15 Gnd 16 Gnd 17 Coin Counter Drivers (~8V, unreg +5V) [from coin meter] 18 +5V @ 3A 19 +5V @ 2A regulated for logic ------------------------------------------------------------------------------- Option switches are located on the game PCB in the commercial card rack. 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------------- Left Hand Coin Slot ------------------- Off 1 Coin 1 Credit On 2 Coins 1 Credit Right Hand Coin Slot -------------------- Off Off 1 Coin 1 Credit On Off 2 Coins 1 Credit Off On 1 Coin 3 Credits On On 1 Coin 5 Credits Language -------- Off English On Foreign Language (Requires A082-91374-A000) Worriors Per Credit ------------------- Off 1 Credit = 2 Worriors/2 Credits = 5 Worriors On 1 Credit = 3 Worriors/2 Credits = 7 Worriors Bonus Player Awarded -------------------- Off Bonus Worrior after third dungeon On Bonus Worrior after fourth dungeon Play Mode --------- Off Coin Play On Free Play Game Attraction Sounds ---------------------- Off Continuous sound during "attract mode" On Sound during attract mode _only_ if game controls are touched. (When any button or control is touched, game provides sound for one complete cycle of the "attract mode". It will then be quiet until touched again.) ------------------------------------------------------------------------------- Special Note: When setting the switches SW#1, SW#2, and SW#3 to either of the following two combinations, _only coin meter number 1 will count_. SW#1 SW#2 SW#3 Off Off Off On On On If the above three switches are set to any other combination, coin acceptor number 1 will cause coin meter number 1 to count and coin acceptor number 2 will cause coin meter number 2 to count.