10-Yard Fight ------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND | 3 | C | Counter A | 4 | D | 1P.Left | 5 | E | 2P.Left 1P.Right | 6 | F | 2P.Right 1P.Side Pass | 7 | G | 2P.Side Pass 2P.Start | 8 | H | 1P.Start | 9 | I | Counter B Coin B |10 | J | Sync +12V |11 | K | +12V +12V |12 | L | +12V Speaker - |13 | M | Speaker + 1P.Forward Pass |14 | N | 2P.Forward Pass Red |15 | O | Green Blue |16 | P | 2P.Up |17 | Q | 2P.Down 1P.Up |18 | R | 1P.Down Service |19 | S | Coin A +5V |20 | T | +5V +5V |21 | U | +5V GND |22 | V | GND Dip sw.1 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Always OFF - - Always OFF Game Interruption - - Normal + - X 1,3 Bonus - + X 1,5 + + X 1,8 Coin Mode 2, Dip sw. 2-3=ON Coin A - - 1Coin/1Play + - 2Coin/1Play - + 3Coin/1Play + + Free Play Coin B - - 1Coin/2Play + - 1Coin/3Play - + 1Coin/5Play + + 1Coin/6Play Coin Mode 1, Dip sw. 2-3=OFF - - - - 1Coin/1Play + - - - 2Coin/1Play - + - - 3Coin/1Play + + - - 4Coin/1Play - - + - 5Coin/1Play + - + - 6Coin/1Play - - - + 1Coin/2Play + - - + 1Coin/3Play - + - + 1Coin/4Play + + - + 1Coin/5Play - - + + 1Coin/6Play + + + + Free Play Dip sw.2 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Screen - Normal + Reverse Type - Table + Upright Coin Mode - Mode 1 + Mode 2 Always OFF - - Always OFF Freeze Picture - No + Yes * Play Mode - Normal + No Hit Test mode - No + Yes * 2P.Start stops the Gameplay. 1P.Start continues.