Donkey Kong, DK II, Mario Bros, etc.

 

Typed in by : Rick Schieve

From: jdeitch@gisatl.fidonet.org

 

A - GND 1 - GND

B - GND 2 - GND

C - +5 3 - +5

D - +5 4 - +5

E - +12 5 - +12

F - -5 6 - -5

H - COIN 1 7 - COIN 2

J - 1P START 8 - 2P START

K - 1P RIGHT 9 - 2P RIGHT

L - 1P LEFT 10 - 2P LEFT

M - 11 -

N - 12 -

P - 1P JUMP 13 - 2P JUMP

R - 14 -

S - SERVICE 15 - COUNTER 2

T - 16 -

U - RED (NEGATIVE) 17 - GREEN (NEGATIVE)

V - BLUE (NEGATIVE) 18 - SYNC (NEGATIVE)

W - AUDIO 19 -

X - COUNTER 1 20 - +24 (just for the counter I think)

Y - GND 21 - GND

Z - GND 22 - GND

 

 

11, M, 12, and N are probably the up and down but I forgot to mark

what's what when I figured it out when I plugged DK II into Mario

Bros. The audio output will not drive a speaker as Nintendo uses a

seperate audio amp that is with the monitor so you will have to

provide some amplification. There is also a video inverter shown

with the monitor.

 

 

* Origin: Mirabella Limited. Anything that happens, happens. (1:133/411.7)

* from FidoMail v12t

 

 

Donkey Kong Dip Switch Settings

SW A SW B

OFF OFF 3 Jumpmen *

ON OFF 4 Jumpmen

OFF ON 5 Jumpmen

ON ON 6 Jumpmen

 

SW C SW D (Bonus Jumpman)

OFF OFF AT 7,000 Points

ON OFF AT 10,000 Points *

OFF ON AT 15,000 Points

ON ON AT 20,000 Points

 

SW E SW F SW G (Right Coin Door)

OFF OFF OFF 1 Coin 1 Play *

OFF ON OFF 1 Coin 2 Plays

OFF OFF ON 1 Coin 3 Plays

OFF ON ON 1 Coin 4 Plays

ON OFF OFF 2 Coins 1 Play

ON ON OFF 3 Coins 1 Play

ON OFF ON 4 Coins 1 Play

ON ON ON 5 Coins 1 Play

 

SW H

OFF Cocktail Table

ON Upright Machine *

 

My Defaults: SWA SWB SWC SWD SWE SWF SWG SWH

OFF OFF ON OFF OFF ON OFF ON